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async-tungstenite/src/lib.rs

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6.3 KiB

//! Async WebSocket usage.
//!
//! This library is an implementation of WebSocket handshakes and streams. It
//! is based on the crate which implements all required WebSocket protocol
//! logic. So this crate basically just brings tokio support / tokio integration
//! to it.
//!
//! Each WebSocket stream implements the required `Stream` and `Sink` traits,
//! so the socket is just a stream of messages coming in and going out.
//!
//! This crate primarily exports this ability through two extension traits,
//! `ClientHandshakeExt` and `ServerHandshakeExt`. These traits augment the
//! functionality provided by the `tungestenite` crate, on which this crate is
//! built. Configuration is done through `tungestenite` crate as well.
#![deny(
missing_docs,
unused_must_use,
unused_mut,
unused_imports,
unused_import_braces)]
extern crate futures;
extern crate tokio_io;
extern crate tungstenite;
extern crate url;
use std::io::ErrorKind;
use futures::{Poll, Future, Async, AsyncSink, Stream, Sink, StartSend};
use tokio_io::{AsyncRead, AsyncWrite};
use url::Url;
use tungstenite::handshake::client::ClientHandshake;
use tungstenite::handshake::server::ServerHandshake;
use tungstenite::handshake::{HandshakeRole, HandshakeError};
use tungstenite::protocol::{WebSocket, Message};
use tungstenite::error::Error as WsError;
use tungstenite::{client, server};
/// Create a handshake provided stream and assuming the provided request.
///
/// This function will internally call `client::client` to create a
/// handshake representation and returns a future representing the
/// resolution of the WebSocket handshake. The returned future will resolve
/// to either `WebSocketStream<S>` or `Error` depending if it's successful
/// or not.
///
/// This is typically used for clients who have already established, for
/// example, a TCP connection to the remove server.
pub fn client_async<S: AsyncRead + AsyncWrite>(url: Url, stream: S) -> ConnectAsync<S> {
ConnectAsync {
inner: MidHandshake {
inner: Some(client::client(url, stream))
}
}
}
/// Accepts a new WebSocket connection with the provided stream.
///
/// This function will internally call `server::accept` to create a
/// handshake representation and returns a future representing the
/// resolution of the WebSocket handshake. The returned future will resolve
/// to either `WebSocketStream<S>` or `Error` depending if it's successful
/// or not.
///
/// This is typically used after a socket has been accepted from a
/// `TcpListener`. That socket is then passed to this function to perform
/// the server half of the accepting a client's websocket connection.
pub fn accept_async<S: AsyncRead + AsyncWrite>(stream: S) -> AcceptAsync<S> {
AcceptAsync {
inner: MidHandshake {
inner: Some(server::accept(stream))
}
}
}
/// A wrapper around an underlying raw stream which implements the WebSocket
/// protocol.
///
/// A `WebSocketStream<S>` represents a handshake that has been completed
/// successfully and both the server and the client are ready for receiving
/// and sending data. Message from a `WebSocketStream<S>` are accessible
/// through the respective `Stream` and `Sink`. Check more information about
/// them in `futures-rs` crate documentation or have a look on the examples
/// and unit tests for this crate.
pub struct WebSocketStream<S> {
inner: WebSocket<S>,
}
impl<T> Stream for WebSocketStream<T> where T: AsyncRead + AsyncWrite {
type Item = Message;
type Error = WsError;
fn poll(&mut self) -> Poll<Option<Message>, WsError> {
self.inner.read_message().map(|m| Some(m)).to_async()
}
}
impl<T> Sink for WebSocketStream<T> where T: AsyncRead + AsyncWrite {
type SinkItem = Message;
type SinkError = WsError;
fn start_send(&mut self, item: Message) -> StartSend<Message, WsError> {
try!(self.inner.write_message(item).to_async());
Ok(AsyncSink::Ready)
}
fn poll_complete(&mut self) -> Poll<(), WsError> {
self.inner.write_pending().to_async()
}
}
/// Future returned from client_async() which will resolve
/// once the connection handshake has finished.
pub struct ConnectAsync<S> {
inner: MidHandshake<S, ClientHandshake>,
}
impl<S: AsyncRead + AsyncWrite> Future for ConnectAsync<S> {
type Item = WebSocketStream<S>;
type Error = WsError;
fn poll(&mut self) -> Poll<WebSocketStream<S>, WsError> {
self.inner.poll()
}
}
/// Future returned from accept_async() which will resolve
/// once the connection handshake has finished.
pub struct AcceptAsync<S> {
inner: MidHandshake<S, ServerHandshake>,
}
impl<S: AsyncRead + AsyncWrite> Future for AcceptAsync<S> {
type Item = WebSocketStream<S>;
type Error = WsError;
fn poll(&mut self) -> Poll<WebSocketStream<S>, WsError> {
self.inner.poll()
}
}
struct MidHandshake<S, R> {
inner: Option<Result<WebSocket<S>, HandshakeError<S, R>>>,
}
impl<S: AsyncRead + AsyncWrite, R: HandshakeRole> Future for MidHandshake<S, R> {
type Item = WebSocketStream<S>;
type Error = WsError;
fn poll(&mut self) -> Poll<WebSocketStream<S>, WsError> {
match self.inner.take().expect("cannot poll MidHandshake twice") {
Ok(stream) => Ok(WebSocketStream { inner: stream }.into()),
Err(HandshakeError::Failure(e)) => Err(e),
Err(HandshakeError::Interrupted(s)) => {
match s.handshake() {
Ok(stream) => Ok(WebSocketStream { inner: stream }.into()),
Err(HandshakeError::Failure(e)) => Err(e),
Err(HandshakeError::Interrupted(s)) => {
self.inner = Some(Err(HandshakeError::Interrupted(s)));
Ok(Async::NotReady)
}
}
}
}
}
}
trait ToAsync {
type T;
type E;
fn to_async(self) -> Result<Async<Self::T>, Self::E>;
}
impl<T> ToAsync for Result<T, WsError> {
type T = T;
type E = WsError;
fn to_async(self) -> Result<Async<Self::T>, Self::E> {
match self {
Ok(x) => Ok(Async::Ready(x)),
Err(error) => match error {
WsError::Io(ref err) if err.kind() == ErrorKind::WouldBlock => Ok(Async::NotReady),
err => Err(err),
},
}
}
}