use std::{env, net::SocketAddr}; use async_tungstenite::{ gio::accept_async, tungstenite::{Error, Result}, }; use futures::prelude::*; use gio::{ prelude::*, InetSocketAddress, SocketConnection, SocketProtocol, SocketService, SocketType, }; use log::info; async fn accept_connection(stream: SocketConnection) -> Result<()> { let addr = stream .socket() .remote_address() .expect("SocketConnection should have a remote address"); println!("Peer address: {}", addr); let mut ws_stream = accept_async(stream) .await .expect("Error during the websocket handshake occurred"); while let Some(msg) = ws_stream.next().await { let msg = msg?; if msg.is_text() || msg.is_binary() { ws_stream.send(msg).await?; } } Ok(()) } fn main() -> Result<(), Box> { let _ = env_logger::try_init(); let addr = env::args() .nth(1) .unwrap_or_else(|| "127.0.0.1:8080".to_string()); let sockaddr: SocketAddr = addr.parse()?; let inetaddr: InetSocketAddress = sockaddr.into(); let service = SocketService::new(); service.add_address( &inetaddr, SocketType::Stream, SocketProtocol::Tcp, glib::Object::NONE, )?; println!("Listening on: {}", inetaddr); service.connect_incoming(|_service, connection, _| { let stream = connection.clone(); glib::MainContext::default().spawn_local(async move { accept_connection(stream).await; }); false }); let main_loop = glib::MainLoop::new(None, false); main_loop.run(); Ok(()) }