fork of https://github.com/oxigraph/rocksdb and https://github.com/facebook/rocksdb for nextgraph and oxigraph
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822 lines
36 KiB
822 lines
36 KiB
4 years ago
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// Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#pragma once
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#include <array>
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#include "util/math128.h"
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namespace ROCKSDB_NAMESPACE {
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namespace ribbon {
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// RIBBON PHSF & RIBBON Filter (Rapid Incremental Boolean Banding ON-the-fly)
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//
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// ribbon_alg.h: generic versions of core algorithms.
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//
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// Ribbon is a Perfect Hash Static Function construction useful as a compact
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// static Bloom filter alternative. It combines (a) a boolean (GF(2)) linear
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// system construction that approximates a Band Matrix with hashing,
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// (b) an incremental, on-the-fly Gaussian Elimination algorithm that is
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// remarkably efficient and adaptable at constructing an upper-triangular
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// band matrix from a set of band-approximating inputs from (a), and
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// (c) a storage layout that is fast and adaptable as a filter.
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//
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// Footnotes: (a) "Efficient Gauss Elimination for Near-Quadratic Matrices
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// with One Short Random Block per Row, with Applications" by Stefan
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// Walzer and Martin Dietzfelbinger ("DW paper")
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// (b) developed by Peter C. Dillinger, though not the first on-the-fly
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// GE algorithm. See "On the fly Gaussian Elimination for LT codes" by
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// Bioglio, Grangetto, Gaeta, and Sereno.
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// (c) TODO: not yet implemented here
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//
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// See ribbon_impl.h for high-level behavioral summary. This file focuses
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// on the core design details.
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//
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// ######################################################################
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// ################# PHSF -> static filter reduction ####################
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//
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// A Perfect Hash Static Function is a data structure representing a
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// map from anything hashable (a "key") to values of some fixed size.
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// Crucially, it is allowed to return garbage values for anything not in
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// the original set of map keys, and it is a "static" structure: entries
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// cannot be added or deleted after construction. PHSFs representing n
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// mappings to b-bit values (assume uniformly distributed) require at least
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// n * b bits to represent, or at least b bits per entry. We typically
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// describe the compactness of a PHSF by typical bits per entry as some
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// function of b. For example, the MWHC construction (k=3 "peeling")
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// requires about 1.0222*b and a variant called Xor+ requires about
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// 1.08*b + 0.5 bits per entry.
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//
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// With more hashing, a PHSF can over-approximate a set as a Bloom filter
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// does, with no FN queries and predictable false positive (FP) query
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// rate. Instead of the user providing a value to map each input key to,
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// a hash function provides the value. Keys in the original set will
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// return a positive membership query because the underlying PHSF returns
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// the same value as hashing the key. When a key is not in the original set,
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// the PHSF returns a "garbage" value, which is only equal to the key's
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// hash with (false positive) probability 1 in 2^b.
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//
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// For a matching false positive rate, standard Bloom filters require
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// 1.44*b bits per entry. Cache-local Bloom filters (like bloom_impl.h)
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// require a bit more, around 1.5*b bits per entry. Thus, a Bloom
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// alternative could save up to or nearly 1/3rd of memory and storage
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// that RocksDB uses for SST (static) Bloom filters. (Memtable Bloom filter
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// is dynamic.)
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//
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// Recommended reading:
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// "Xor Filters: Faster and Smaller Than Bloom and Cuckoo Filters"
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// by Graf and Lemire
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// First three sections of "Fast Scalable Construction of (Minimal
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// Perfect Hash) Functions" by Genuzio, Ottaviano, and Vigna
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//
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// ######################################################################
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// ################## PHSF vs. hash table vs. Bloom #####################
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//
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// You can think of traditional hash tables and related filter variants
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// such as Cuckoo filters as utilizing an "OR" construction: a hash
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// function associates a key with some slots and the data is returned if
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// the data is found in any one of those slots. The collision resolution
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// is visible in the final data structure and requires extra information.
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// For example, Cuckoo filter uses roughly 1.05b + 2 bits per entry, and
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// Golomb-Rice code (aka "GCS") as little as b + 1.5. When the data
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// structure associates each input key with data in one slot, the
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// structure implicitly constructs a (near-)minimal (near-)perfect hash
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// (MPH) of the keys, which requires at least 1.44 bits per key to
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// represent. This is why approaches with visible collision resolution
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// have a fixed + 1.5 or more in storage overhead per entry, often in
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// addition to an overhead multiplier on b.
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//
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// By contrast Bloom filters utilize an "AND" construction: a query only
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// returns true if all bit positions associated with a key are set to 1.
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// There is no collision resolution, so Bloom filters do not suffer a
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// fixed bits per entry overhead like the above structures.
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//
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// PHSFs typically use a bitwise XOR construction: the data you want is
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// not in a single slot, but in a linear combination of several slots.
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// For static data, this gives the best of "AND" and "OR" constructions:
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// avoids the +1.44 or more fixed overhead by not approximating a MPH and
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// can do much better than Bloom's 1.44 factor on b with collision
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// resolution, which here is done ahead of time and invisible at query
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// time.
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//
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// ######################################################################
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// ######################## PHSF construction ###########################
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//
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// For a typical PHSF, construction is solving a linear system of
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// equations, typically in GF(2), which is to say that values are boolean
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// and XOR serves both as addition and subtraction. We can use matrices to
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// represent the problem:
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//
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// C * S = R
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// (n x m) (m x b) (n x b)
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// where C = coefficients, S = solution, R = results
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// and solving for S given C and R.
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//
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// Note that C and R each have n rows, one for each input entry for the
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// PHSF. A row in C is given by a hash function on the PHSF input key,
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// and the corresponding row in R is the b-bit value to associate with
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// that input key. (In a filter, rows of R are given by another hash
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// function on the input key.)
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//
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// On solving, the matrix S (solution) is the final PHSF data, as it
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// maps any row from the original C to its corresponding desired result
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// in R. We just have to hash our query inputs and compute a linear
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// combination of rows in S.
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//
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// In theory, we could chose m = n and let a hash function associate
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// each input key with random rows in C. A solution exists with high
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// probability, and uses essentially minimum space, b bits per entry
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// (because we set m = n) but this has terrible scaling, something
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// like O(n^2) space and O(n^3) time during construction (Gaussian
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// elimination) and O(n) query time. But computational efficiency is
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// key, and the core of this is avoiding scanning all of S to answer
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// each query.
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//
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// The traditional approach (MWHC, aka Xor filter) starts with setting
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// only some small fixed number of columns (typically k=3) to 1 for each
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// row of C, with remaining entries implicitly 0. This is implemented as
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// three hash functions over [0,m), and S can be implemented as a vector
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// vector of b-bit values. Now, a query only involves looking up k rows
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// (values) in S and computing their bitwise XOR. Additionally, this
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// construction can use a linear time algorithm called "peeling" for
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// finding a solution in many cases of one existing, but peeling
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// generally requires a larger space overhead factor in the solution
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// (m/n) than is required with Gaussian elimination.
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//
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// Recommended reading:
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// "Peeling Close to the Orientability Threshold – Spatial Coupling in
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// Hashing-Based Data Structures" by Stefan Walzer
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//
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// ######################################################################
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// ##################### Ribbon PHSF construction #######################
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//
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// Ribbon constructs coefficient rows essentially the same as in the
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// Walzer/Dietzfelbinger paper cited above: for some chosen fixed width
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// r (kCoeffBits in code), each key is hashed to a starting column in
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// [0, m - r] (GetStart() in code) and an r-bit sequence of boolean
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// coefficients (GetCoeffRow() in code). If you sort the rows by start,
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// the C matrix would look something like this:
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//
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// [####00000000000000000000]
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// [####00000000000000000000]
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// [000####00000000000000000]
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// [0000####0000000000000000]
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// [0000000####0000000000000]
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// [000000000####00000000000]
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// [000000000####00000000000]
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// [0000000000000####0000000]
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// [0000000000000000####0000]
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// [00000000000000000####000]
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// [00000000000000000000####]
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//
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// where each # could be a 0 or 1, chosen uniformly by a hash function.
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// (Except we typically set the start column value to 1.) This scheme
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// uses hashing to approximate a band matrix, and it has a solution iff
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// it reduces to an upper-triangular boolean r-band matrix, like this:
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//
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// [1###00000000000000000000]
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// [01##00000000000000000000]
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// [000000000000000000000000]
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// [0001###00000000000000000]
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// [000000000000000000000000]
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// [000001##0000000000000000]
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// [000000000000000000000000]
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// [00000001###0000000000000]
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// [000000001###000000000000]
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// [0000000001##000000000000]
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// ...
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// [00000000000000000000001#]
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// [000000000000000000000001]
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//
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// where we have expanded to an m x m matrix by filling with rows of
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// all zeros as needed. As in Gaussian elimination, this form is ready for
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// generating a solution through back-substitution.
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//
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// The awesome thing about the Ribbon construction (from the DW paper) is
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// how row reductions keep each row representable as a start column and
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// r coefficients, because row reductions are only needed when two rows
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// have the same number of leading zero columns. Thus, the combination
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// of those rows, the bitwise XOR of the r-bit coefficient rows, cancels
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// out the leading 1s, so starts (at least) one column later and only
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// needs (at most) r - 1 coefficients.
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//
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// ######################################################################
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// ###################### Ribbon PHSF scalability #######################
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//
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// Although more practical detail is in ribbon_impl.h, it's worth
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// understanding some of the overall benefits and limitations of the
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// Ribbon PHSFs.
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//
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// High-end scalability is a primary issue for Ribbon PHSFs, because in
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// a single Ribbon linear system with fixed r and fixed m/n ratio, the
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// solution probability approaches zero as n approaches infinity.
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// For a given n, solution probability improves with larger r and larger
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// m/n.
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//
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// By contrast, peeling-based PHSFs have somewhat worse storage ratio
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// or solution probability for small n (less than ~1000). This is
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// especially true with spatial-coupling, where benefits are only
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// notable for n on the order of 100k or 1m or more.
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//
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// To make best use of current hardware, r=128 seems to be closest to
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// a "generally good" choice for Ribbon, at least in RocksDB where SST
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// Bloom filters typically hold around 10-100k keys, and almost always
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// less than 10m keys. r=128 ribbon has a high chance of encoding success
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// (with first hash seed) when storage overhead is around 5% (m/n ~ 1.05)
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// for roughly 10k - 10m keys in a single linear system. r=64 only scales
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// up to about 10k keys with the same storage overhead. Construction and
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// access times for r=128 are similar to r=64. r=128 tracks nearly
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// twice as much data during construction, but in most cases we expect
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// the scalability benefits of r=128 vs. r=64 to make it preferred.
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//
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// A natural approach to scaling Ribbon beyond ~10m keys is splitting
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// (or "sharding") the inputs into multiple linear systems with their
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// own hash seeds. This can also help to control peak memory consumption.
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// TODO: much more to come
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//
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// ######################################################################
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// #################### Ribbon on-the-fly banding #######################
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//
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// "Banding" is what we call the process of reducing the inputs to an
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// upper-triangluar r-band matrix ready for finishing a solution with
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// back-substitution. Although the DW paper presents an algorithm for
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// this ("SGauss"), the awesome properties of their construction enable
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// an even simpler, faster, and more backtrackable algorithm. In simplest
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// terms, the SGauss algorithm requires sorting the inputs by start
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// columns, but it's possible to make Gaussian elimination resemble hash
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// table insertion!
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//
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// The enhanced algorithm is based on these observations:
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// - When processing a coefficient row with first 1 in column j,
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// - If it's the first at column j to be processed, it can be part of
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// the banding at row j. (And that descision never overwritten, with
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// no loss of generality!)
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// - Else, it can be combined with existing row j and re-processed,
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// which will look for a later "empty" row or reach "no solution".
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//
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// We call our banding algorithm "incremental" and "on-the-fly" because
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// (like hash table insertion) we are "finished" after each input
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// processed, with respect to all inputs processed so far. Although the
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// band matrix is an intermediate step to the solution structure, we have
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// eliminated intermediate steps and unnecessary data tracking for
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// banding.
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//
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// Building on "incremental" and "on-the-fly", the banding algorithm is
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// easily backtrackable because no (non-empty) rows are overwritten in
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// the banding. Thus, if we want to "try" adding an additional set of
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// inputs to the banding, we only have to record which rows were written
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// in order to efficiently backtrack to our state before considering
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// the additional set. (TODO: how this can mitigate scalability and
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// reach sub-1% overheads)
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//
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// Like in a linear-probed hash table, as the occupancy approaches and
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// surpasses 90-95%, collision resolution dominates the construction
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// time. (Ribbon doesn't usually pay at query time; see solution
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// storage below.) This means that we can speed up construction time
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// by using a higher m/n ratio, up to negative returns around 1.2.
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// At m/n ~= 1.2, which still saves memory substantially vs. Bloom
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// filter's 1.5, construction speed (including back-substitution) is not
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// far from sorting speed, but still a few times slower than cache-local
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// Bloom construction speed.
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//
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// Back-substitution from an upper-triangular boolean band matrix is
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// especially fast and easy. All the memory accesses are sequential or at
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// least local, no random. If the number of result bits (b) is a
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// compile-time constant, the back-substitution state can even be tracked
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// in CPU registers. Regardless of the solution representation, we prefer
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// column-major representation for tracking back-substitution state, as
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// r (the band width) will typically be much larger than b (result bits
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// or columns), so better to handle r-bit values b times (per solution
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// row) than b-bit values r times.
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//
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// ######################################################################
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// ##################### Ribbon solution storage ########################
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//
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// Row-major layout is typical for boolean (bit) matrices, including for
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// MWHC (Xor) filters where a query combines k b-bit values, and k is
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// typically smaller than b. Even for k=4 and b=2, at least k=4 random
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// lookups are required regardless of layout.
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//
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// Ribbon PHSFs are quite different, however, because
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// (a) all of the solution rows relevant to a query are within a single
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// range of r rows, and
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// (b) the number of solution rows involved (r/2 on average, or r if
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// avoiding conditional accesses) is typically much greater than
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// b, the number of solution columns.
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//
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// Row-major for Ribbon PHSFs therefore tends to incur undue CPU overhead
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// by processing (up to) r entries of b bits each, where b is typically
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// less than 10 for filter applications.
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//
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// Column-major layout has poor locality because of accessing up to b
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// memory locations in different pages (and obviously cache lines). Note
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// that negative filter queries do not typically need to access all
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// solution columns, as they can return when a mismatch is found in any
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// result/solution column. This optimization doesn't always pay off on
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// recent hardware, where the penalty for unpredictable conditional
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// branching can exceed the penalty for unnecessary work, but the
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// optimization is essentially unavailable with row-major layout.
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//
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// The best compromise seems to be interleaving column-major on the small
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// scale with row-major on the large scale. For example, let a solution
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// "block" be r rows column-major encoded as b r-bit values in sequence.
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// Each query accesses (up to) 2 adjacent blocks, which will typically
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// span 1-3 cache lines in adjacent memory. We get very close to the same
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// locality as row-major, but with much faster reconstruction of each
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// result column, at least for filter applications where b is relatively
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// small and negative queries can return early.
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//
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// ######################################################################
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// ###################### Fractional result bits ########################
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//
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// Bloom filters have great flexibility that alternatives mostly do not
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// have. One of those flexibilities is in utilizing any ratio of data
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// structure bits per key. With a typical memory allocator like jemalloc,
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// this flexibility can save roughly 10% of the filters' footprint in
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// DRAM by rounding up and down filter sizes to minimize memory internal
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// fragmentation (see optimize_filters_for_memory RocksDB option).
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//
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// At first glance, PHSFs only offer a whole number of bits per "slot"
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// (m rather than number of keys n), but coefficient locality in the
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// Ribbon construction makes fractional bits/key quite possible and
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// attractive for filter applications.
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//
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// TODO: more detail
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//
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// ######################################################################
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// ################### CODE: Ribbon core algorithms #####################
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// ######################################################################
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//
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// These algorithms are templatized for genericity but near-maximum
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// performance in a given application. The template parameters
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// adhere to class/struct type concepts outlined below.
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// Rough architecture for these algorithms:
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//
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// +-----------+ +---+ +-----------------+
|
||
|
// | AddInputs | --> | H | --> | BandingStorage |
|
||
|
// +-----------+ | a | +-----------------+
|
||
|
// | s | |
|
||
|
// | h | Back substitution
|
||
|
// | e | V
|
||
|
// +-----------+ | r | +-----------------+
|
||
|
// | Query Key | --> | | >+< | SolutionStorage |
|
||
|
// +-----------+ +---+ | +-----------------+
|
||
|
// V
|
||
|
// Query result
|
||
|
|
||
|
// Common to other concepts
|
||
|
// concept RibbonTypes {
|
||
|
// // An unsigned integer type for an r-bit subsequence of coefficients.
|
||
|
// // r (or kCoeffBits) is taken to be sizeof(CoeffRow) * 8, as it would
|
||
|
// // generally only hurt scalability to leave bits of CoeffRow unused.
|
||
|
// typename CoeffRow;
|
||
|
// // An unsigned integer type big enough to hold a result row (b bits,
|
||
|
// // or number of solution/result columns).
|
||
|
// // In many applications, especially filters, the number of result
|
||
|
// // columns is decided at run time, so ResultRow simply needs to be
|
||
|
// // big enough for the largest number of columns allowed.
|
||
|
// typename ResultRow;
|
||
|
// // An unsigned integer type sufficient for representing the number of
|
||
|
// // rows in the solution structure. (TODO: verify any extra needed?)
|
||
|
// typename Index;
|
||
|
// };
|
||
|
|
||
|
// ######################################################################
|
||
|
// ######################## Hashers and Banding #########################
|
||
|
|
||
|
// Hasher concepts abstract out hashing details.
|
||
|
|
||
|
// concept PhsfQueryHasher extends RibbonTypes {
|
||
|
// // Type for a lookup key, which is hashable.
|
||
|
// typename Key;
|
||
|
//
|
||
|
// // Type for hashed summary of a Key. uint64_t is recommended.
|
||
|
// typename Hash;
|
||
|
//
|
||
|
// // Compute a hash value summarizing a Key
|
||
|
// Hash GetHash(const Key &) const;
|
||
|
//
|
||
|
// // Given a hash value and a number of columns that can start an
|
||
|
// // r-sequence of coefficients (== m - r + 1), return the start
|
||
|
// // column to associate with that hash value. (Starts can be chosen
|
||
|
// // uniformly or "smash" extra entries into the beginning and end for
|
||
|
// // better utilization at those extremes of the structure. Details in
|
||
|
// // ribbon.impl.h)
|
||
|
// Index GetStart(Hash, Index num_starts) const;
|
||
|
//
|
||
|
// // Given a hash value, return the r-bit sequence of coefficients to
|
||
|
// // associate with it. It's generally OK if
|
||
|
// // sizeof(CoeffRow) > sizeof(Hash)
|
||
|
// // as long as the hash itself is not too prone to collsions for the
|
||
|
// // applications and the CoeffRow is generated uniformly from
|
||
|
// // available hash data, but relatively independent of the start.
|
||
|
// //
|
||
|
// // Must be non-zero, because that's required for a solution to exist
|
||
|
// // when mapping to non-zero result row. (Note: BandingAdd could be
|
||
|
// // modified to allow 0 coeff row if that only occurs with 0 result
|
||
|
// // row, which really only makes sense for filter implementation,
|
||
|
// // where both values are hash-derived. Or BandingAdd could reject 0
|
||
|
// // coeff row, forcing next seed, but that has potential problems with
|
||
|
// // generality/scalability.)
|
||
|
// CoeffRow GetCoeffRow(Hash) const;
|
||
|
// };
|
||
|
|
||
|
// concept FilterQueryHasher extends PhsfQueryHasher {
|
||
|
// // For building or querying a filter, this returns the expected
|
||
|
// // result row associated with a hashed input. For general PHSF,
|
||
|
// // this must return 0.
|
||
|
// //
|
||
|
// // Although not strictly required, there's a slightly better chance of
|
||
|
// // solver success if result row is masked down here to only the bits
|
||
|
// // actually needed.
|
||
|
// ResultRow GetResultRowFromHash(Hash) const;
|
||
|
// }
|
||
|
|
||
|
// concept BandingHasher extends FilterQueryHasher {
|
||
|
// // For a filter, this will generally be the same as Key.
|
||
|
// // For a general PHSF, it must either
|
||
|
// // (a) include a key and a result it maps to (e.g. in a std::pair), or
|
||
|
// // (b) GetResultRowFromInput looks up the result somewhere rather than
|
||
|
// // extracting it.
|
||
|
// typename AddInput;
|
||
|
//
|
||
|
// // Instead of requiring a way to extract a Key from an
|
||
|
// // AddInput, we require getting the hash of the Key part
|
||
|
// // of an AddInput, which is trivial if AddInput == Key.
|
||
|
// Hash GetHash(const AddInput &) const;
|
||
|
//
|
||
|
// // For building a non-filter PHSF, this extracts or looks up the result
|
||
|
// // row to associate with an input. For filter PHSF, this must return 0.
|
||
|
// ResultRow GetResultRowFromInput(const AddInput &) const;
|
||
|
//
|
||
|
// // Whether the solver can assume the lowest bit of GetCoeffRow is
|
||
|
// // always 1. When true, it should improve solver efficiency slightly.
|
||
|
// static bool kFirstCoeffAlwaysOne;
|
||
|
// }
|
||
|
|
||
|
// Abstract storage for the the result of "banding" the inputs (Gaussian
|
||
|
// elimination to an upper-triangular boolean band matrix). Because the
|
||
|
// banding is an incremental / on-the-fly algorithm, this also represents
|
||
|
// all the intermediate state between input entries.
|
||
|
//
|
||
|
// concept BandingStorage extends RibbonTypes {
|
||
|
// // Tells the banding algorithm to prefetch memory associated with
|
||
|
// // the next input before processing the current input. Generally
|
||
|
// // recommended iff the BandingStorage doesn't easily fit in CPU
|
||
|
// // cache.
|
||
|
// bool UsePrefetch() const;
|
||
|
//
|
||
|
// // Prefetches (e.g. __builtin_prefetch) memory associated with a
|
||
|
// // slot index i.
|
||
|
// void Prefetch(Index i) const;
|
||
|
//
|
||
|
// // Returns a pointer to CoeffRow for slot index i.
|
||
|
// CoeffRow* CoeffRowPtr(Index i);
|
||
|
//
|
||
|
// // Returns a pointer to ResultRow for slot index i. (Gaussian row
|
||
|
// // operations involve both side of the equation.)
|
||
|
// ResultRow* ResultRowPtr(Index i);
|
||
|
//
|
||
|
// // Returns the number of columns that can start an r-sequence of
|
||
|
// // coefficients, which is the number of slots minus r (kCoeffBits)
|
||
|
// // plus one. (m - r + 1)
|
||
|
// Index GetNumStarts() const;
|
||
|
// };
|
||
|
|
||
|
// Optional storage for backtracking data in banding a set of input
|
||
|
// entries. It exposes an array structure which will generally be
|
||
|
// used as a stack. It must be able to accommodate as many entries
|
||
|
// as are passed in as inputs to `BandingAddRange`.
|
||
|
//
|
||
|
// concept BacktrackStorage extends RibbonTypes {
|
||
|
// // If false, backtracking support will be disabled in the algorithm.
|
||
|
// // This should preferably be an inline compile-time constant function.
|
||
|
// bool UseBacktrack() const;
|
||
|
//
|
||
|
// // Records `to_save` as the `i`th backtrack entry
|
||
|
// void BacktrackPut(Index i, Index to_save);
|
||
|
//
|
||
|
// // Recalls the `i`th backtrack entry
|
||
|
// Index BacktrackGet(Index i) const;
|
||
|
// }
|
||
|
|
||
|
// Adds a single entry to BandingStorage (and optionally, BacktrackStorage),
|
||
|
// returning true if successful or false if solution is impossible with
|
||
|
// current hasher (and presumably its seed) and number of "slots" (solution
|
||
|
// or banding rows). (A solution is impossible when there is a linear
|
||
|
// dependence among the inputs that doesn't "cancel out".)
|
||
|
//
|
||
|
// Pre- and post-condition: the BandingStorage represents a band matrix
|
||
|
// ready for back substitution (row echelon form except for zero rows),
|
||
|
// augmented with result values such that back substitution would give a
|
||
|
// solution satisfying all the cr@start -> rr entries added.
|
||
|
template <bool kFirstCoeffAlwaysOne, typename BandingStorage,
|
||
|
typename BacktrackStorage>
|
||
|
bool BandingAdd(BandingStorage *bs, typename BandingStorage::Index start,
|
||
|
typename BandingStorage::ResultRow rr,
|
||
|
typename BandingStorage::CoeffRow cr, BacktrackStorage *bts,
|
||
|
typename BandingStorage::Index *backtrack_pos) {
|
||
|
using CoeffRow = typename BandingStorage::CoeffRow;
|
||
|
using Index = typename BandingStorage::Index;
|
||
|
|
||
|
Index i = start;
|
||
|
|
||
|
if (!kFirstCoeffAlwaysOne) {
|
||
|
// Requires/asserts that cr != 0
|
||
|
int tz = CountTrailingZeroBits(cr);
|
||
|
i += static_cast<Index>(tz);
|
||
|
cr >>= tz;
|
||
|
} else {
|
||
|
assert((cr & 1) == 1);
|
||
|
}
|
||
|
|
||
|
for (;;) {
|
||
|
CoeffRow other = *(bs->CoeffRowPtr(i));
|
||
|
if (other == 0) {
|
||
|
*(bs->CoeffRowPtr(i)) = cr;
|
||
|
*(bs->ResultRowPtr(i)) = rr;
|
||
|
bts->BacktrackPut(*backtrack_pos, i);
|
||
|
++*backtrack_pos;
|
||
|
return true;
|
||
|
}
|
||
|
assert((other & 1) == 1);
|
||
|
cr ^= other;
|
||
|
rr ^= *(bs->ResultRowPtr(i));
|
||
|
if (cr == 0) {
|
||
|
// Inconsistency or (less likely) redundancy
|
||
|
break;
|
||
|
}
|
||
|
int tz = CountTrailingZeroBits(cr);
|
||
|
i += static_cast<Index>(tz);
|
||
|
cr >>= tz;
|
||
|
}
|
||
|
// Failed, unless result row == 0 because e.g. a duplicate input or a
|
||
|
// stock hash collision, with same result row. (For filter, stock hash
|
||
|
// collision implies same result row.) Or we could have a full equation
|
||
|
// equal to sum of other equations, which is very possible with
|
||
|
// small range of values for result row.
|
||
|
return rr == 0;
|
||
|
}
|
||
|
|
||
|
// Adds a range of entries to BandingStorage returning true if successful
|
||
|
// or false if solution is impossible with current hasher (and presumably
|
||
|
// its seed) and number of "slots" (solution or banding rows). (A solution
|
||
|
// is impossible when there is a linear dependence among the inputs that
|
||
|
// doesn't "cancel out".) Here "InputIterator" is an iterator over AddInputs.
|
||
|
//
|
||
|
// If UseBacktrack in the BacktrackStorage, this function call rolls back
|
||
|
// to prior state on failure. If !UseBacktrack, some subset of the entries
|
||
|
// will have been added to the BandingStorage, so best considered to be in
|
||
|
// an indeterminate state.
|
||
|
//
|
||
|
template <typename BandingStorage, typename BacktrackStorage,
|
||
|
typename BandingHasher, typename InputIterator>
|
||
|
bool BandingAddRange(BandingStorage *bs, BacktrackStorage *bts,
|
||
|
const BandingHasher &bh, InputIterator begin,
|
||
|
InputIterator end) {
|
||
|
using CoeffRow = typename BandingStorage::CoeffRow;
|
||
|
using Index = typename BandingStorage::Index;
|
||
|
using ResultRow = typename BandingStorage::ResultRow;
|
||
|
using Hash = typename BandingHasher::Hash;
|
||
|
|
||
|
static_assert(IsUnsignedUpTo128<CoeffRow>::value, "must be unsigned");
|
||
|
static_assert(IsUnsignedUpTo128<Index>::value, "must be unsigned");
|
||
|
static_assert(IsUnsignedUpTo128<ResultRow>::value, "must be unsigned");
|
||
|
|
||
|
constexpr bool kFCA1 = BandingHasher::kFirstCoeffAlwaysOne;
|
||
|
|
||
|
if (begin == end) {
|
||
|
// trivial
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
const Index num_starts = bs->GetNumStarts();
|
||
|
|
||
|
InputIterator cur = begin;
|
||
|
Index backtrack_pos = 0;
|
||
|
if (!bs->UsePrefetch()) {
|
||
|
// Simple version, no prefetch
|
||
|
for (;;) {
|
||
|
Hash h = bh.GetHash(*cur);
|
||
|
Index start = bh.GetStart(h, num_starts);
|
||
|
ResultRow rr =
|
||
|
bh.GetResultRowFromInput(*cur) | bh.GetResultRowFromHash(h);
|
||
|
CoeffRow cr = bh.GetCoeffRow(h);
|
||
|
|
||
|
if (!BandingAdd<kFCA1>(bs, start, rr, cr, bts, &backtrack_pos)) {
|
||
|
break;
|
||
|
}
|
||
|
if ((++cur) == end) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
// Pipelined w/prefetch
|
||
|
// Prime the pipeline
|
||
|
Hash h = bh.GetHash(*cur);
|
||
|
Index start = bh.GetStart(h, num_starts);
|
||
|
ResultRow rr = bh.GetResultRowFromInput(*cur);
|
||
|
bs->Prefetch(start);
|
||
|
|
||
|
// Pipeline
|
||
|
for (;;) {
|
||
|
rr |= bh.GetResultRowFromHash(h);
|
||
|
CoeffRow cr = bh.GetCoeffRow(h);
|
||
|
if ((++cur) == end) {
|
||
|
if (!BandingAdd<kFCA1>(bs, start, rr, cr, bts, &backtrack_pos)) {
|
||
|
break;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
Hash next_h = bh.GetHash(*cur);
|
||
|
Index next_start = bh.GetStart(next_h, num_starts);
|
||
|
ResultRow next_rr = bh.GetResultRowFromInput(*cur);
|
||
|
bs->Prefetch(next_start);
|
||
|
if (!BandingAdd<kFCA1>(bs, start, rr, cr, bts, &backtrack_pos)) {
|
||
|
break;
|
||
|
}
|
||
|
h = next_h;
|
||
|
start = next_start;
|
||
|
rr = next_rr;
|
||
|
}
|
||
|
}
|
||
|
// failed; backtrack (if implemented)
|
||
|
if (bts->UseBacktrack()) {
|
||
|
while (backtrack_pos > 0) {
|
||
|
--backtrack_pos;
|
||
|
Index i = bts->BacktrackGet(backtrack_pos);
|
||
|
*(bs->CoeffRowPtr(i)) = 0;
|
||
|
// Not required: *(bs->ResultRowPtr(i)) = 0;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Adds a range of entries to BandingStorage returning true if successful
|
||
|
// or false if solution is impossible with current hasher (and presumably
|
||
|
// its seed) and number of "slots" (solution or banding rows). (A solution
|
||
|
// is impossible when there is a linear dependence among the inputs that
|
||
|
// doesn't "cancel out".) Here "InputIterator" is an iterator over AddInputs.
|
||
|
//
|
||
|
// On failure, some subset of the entries will have been added to the
|
||
|
// BandingStorage, so best considered to be in an indeterminate state.
|
||
|
//
|
||
|
template <typename BandingStorage, typename BandingHasher,
|
||
|
typename InputIterator>
|
||
|
bool BandingAddRange(BandingStorage *bs, const BandingHasher &bh,
|
||
|
InputIterator begin, InputIterator end) {
|
||
|
using Index = typename BandingStorage::Index;
|
||
|
struct NoopBacktrackStorage {
|
||
|
bool UseBacktrack() { return false; }
|
||
|
void BacktrackPut(Index, Index) {}
|
||
|
Index BacktrackGet(Index) {
|
||
|
assert(false);
|
||
|
return 0;
|
||
|
}
|
||
|
} nbts;
|
||
|
return BandingAddRange(bs, &nbts, bh, begin, end);
|
||
|
}
|
||
|
|
||
|
// ######################################################################
|
||
|
// ######################### Solution Storage ###########################
|
||
|
|
||
|
// Back-substitution and query algorithms unfortunately depend on some
|
||
|
// details of data layout in the final data structure ("solution"). Thus,
|
||
|
// there is no common SolutionStorage covering all the reasonable
|
||
|
// possibilities.
|
||
|
|
||
|
// ###################### SimpleSolutionStorage #########################
|
||
|
|
||
|
// SimpleSolutionStorage is for a row-major storage, typically with no
|
||
|
// unused bits in each ResultRow. This is mostly for demonstration
|
||
|
// purposes as the simplest solution storage scheme. It is relatively slow
|
||
|
// for filter queries.
|
||
|
|
||
|
// concept SimpleSolutionStorage extends RibbonTypes {
|
||
|
// void PrepareForNumStarts(Index num_starts) const;
|
||
|
// Index GetNumStarts() const;
|
||
|
// ResultRow Load(Index slot_num) const;
|
||
|
// void Store(Index slot_num, ResultRow data);
|
||
|
// };
|
||
|
|
||
|
// Back-substitution for generating a solution from BandingStorage to
|
||
|
// SimpleSolutionStorage.
|
||
|
template <typename SimpleSolutionStorage, typename BandingStorage>
|
||
|
void SimpleBackSubst(SimpleSolutionStorage *sss, const BandingStorage &ss) {
|
||
|
using CoeffRow = typename BandingStorage::CoeffRow;
|
||
|
using Index = typename BandingStorage::Index;
|
||
|
using ResultRow = typename BandingStorage::ResultRow;
|
||
|
|
||
|
constexpr auto kCoeffBits = static_cast<Index>(sizeof(CoeffRow) * 8U);
|
||
|
constexpr auto kResultBits = static_cast<Index>(sizeof(ResultRow) * 8U);
|
||
|
|
||
|
// A column-major buffer of the solution matrix, containing enough
|
||
|
// recently-computed solution data to compute the next solution row
|
||
|
// (based also on banding data).
|
||
|
std::array<CoeffRow, kResultBits> state;
|
||
|
state.fill(0);
|
||
|
|
||
|
const Index num_starts = ss.GetNumStarts();
|
||
|
sss->PrepareForNumStarts(num_starts);
|
||
|
const Index num_slots = num_starts + kCoeffBits - 1;
|
||
|
|
||
|
for (Index i = num_slots; i > 0;) {
|
||
|
--i;
|
||
|
CoeffRow cr = *const_cast<BandingStorage &>(ss).CoeffRowPtr(i);
|
||
|
ResultRow rr = *const_cast<BandingStorage &>(ss).ResultRowPtr(i);
|
||
|
// solution row
|
||
|
ResultRow sr = 0;
|
||
|
for (Index j = 0; j < kResultBits; ++j) {
|
||
|
// Compute next solution bit at row i, column j (see derivation below)
|
||
|
CoeffRow tmp = state[j] << 1;
|
||
|
bool bit = (BitParity(tmp & cr) ^ ((rr >> j) & 1)) != 0;
|
||
|
tmp |= bit ? CoeffRow{1} : CoeffRow{0};
|
||
|
|
||
|
// Now tmp is solution at column j from row i for next kCoeffBits
|
||
|
// more rows. Thus, for valid solution, the dot product of the
|
||
|
// solution column with the coefficient row has to equal the result
|
||
|
// at that column,
|
||
|
// BitParity(tmp & cr) == ((rr >> j) & 1)
|
||
|
|
||
|
// Update state.
|
||
|
state[j] = tmp;
|
||
|
// add to solution row
|
||
|
sr |= (bit ? ResultRow{1} : ResultRow{0}) << j;
|
||
|
}
|
||
|
sss->Store(i, sr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Common functionality for querying a key (already hashed) in
|
||
|
// SimpleSolutionStorage.
|
||
|
template <typename SimpleSolutionStorage>
|
||
|
typename SimpleSolutionStorage::ResultRow SimpleQueryHelper(
|
||
|
typename SimpleSolutionStorage::Index start_slot,
|
||
|
typename SimpleSolutionStorage::CoeffRow cr,
|
||
|
const SimpleSolutionStorage &sss) {
|
||
|
using CoeffRow = typename SimpleSolutionStorage::CoeffRow;
|
||
|
using ResultRow = typename SimpleSolutionStorage::ResultRow;
|
||
|
|
||
|
constexpr unsigned kCoeffBits = static_cast<unsigned>(sizeof(CoeffRow) * 8U);
|
||
|
|
||
|
ResultRow result = 0;
|
||
|
for (unsigned i = 0; i < kCoeffBits; ++i) {
|
||
|
if (static_cast<unsigned>(cr >> i) & 1U) {
|
||
|
result ^= sss.Load(start_slot + i);
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
// General PHSF query a key from SimpleSolutionStorage.
|
||
|
template <typename SimpleSolutionStorage, typename PhsfQueryHasher>
|
||
|
typename SimpleSolutionStorage::ResultRow SimplePhsfQuery(
|
||
|
const typename PhsfQueryHasher::Key &key, const PhsfQueryHasher &hasher,
|
||
|
const SimpleSolutionStorage &sss) {
|
||
|
const typename PhsfQueryHasher::Hash hash = hasher.GetHash(key);
|
||
|
|
||
|
return SimpleQueryHelper(hasher.GetStart(hash, sss.GetNumStarts()),
|
||
|
hasher.GetCoeffRow(hash), sss);
|
||
|
}
|
||
|
|
||
|
// Filter query a key from SimpleSolutionStorage.
|
||
|
template <typename SimpleSolutionStorage, typename FilterQueryHasher>
|
||
|
bool SimpleFilterQuery(const typename FilterQueryHasher::Key &key,
|
||
|
const FilterQueryHasher &hasher,
|
||
|
const SimpleSolutionStorage &sss) {
|
||
|
const typename FilterQueryHasher::Hash hash = hasher.GetHash(key);
|
||
|
const typename SimpleSolutionStorage::ResultRow expected =
|
||
|
hasher.GetResultRowFromHash(hash);
|
||
|
|
||
|
return expected ==
|
||
|
SimpleQueryHelper(hasher.GetStart(hash, sss.GetNumStarts()),
|
||
|
hasher.GetCoeffRow(hash), sss);
|
||
|
}
|
||
|
|
||
|
// #################### InterleavedSolutionStorage ######################
|
||
|
|
||
|
// InterleavedSolutionStorage is row-major at a high level, for good
|
||
|
// locality, and column-major at a low level, for CPU efficiency
|
||
|
// especially in filter querys or relatively small number of result bits
|
||
|
// (== solution columns). The storage is a sequence of "blocks" where a
|
||
|
// block has one CoeffRow for each solution column.
|
||
|
|
||
|
// concept InterleavedSolutionStorage extends RibbonTypes {
|
||
|
// Index GetNumColumns() const;
|
||
|
// Index GetNumStarts() const;
|
||
|
// CoeffRow Load(Index block_num, Index column) const;
|
||
|
// void Store(Index block_num, Index column, CoeffRow data);
|
||
|
// };
|
||
|
|
||
|
// TODO: not yet implemented here (only in prototype code elsewhere)
|
||
|
|
||
|
} // namespace ribbon
|
||
|
|
||
|
} // namespace ROCKSDB_NAMESPACE
|