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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include "rocksdb/env.h"
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#include "rocksdb/options.h"
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#include "rocksdb/trace_reader_writer.h"
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namespace ROCKSDB_NAMESPACE {
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// This file contains Tracer and Replayer classes that enable capturing and
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// replaying RocksDB traces.
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class ColumnFamilyHandle;
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class ColumnFamilyData;
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class DB;
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class DBImpl;
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class Slice;
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class WriteBatch;
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extern const std::string kTraceMagic;
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const unsigned int kTraceTimestampSize = 8;
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const unsigned int kTraceTypeSize = 1;
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const unsigned int kTracePayloadLengthSize = 4;
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const unsigned int kTraceMetadataSize =
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kTraceTimestampSize + kTraceTypeSize + kTracePayloadLengthSize;
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// Supported Trace types.
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enum TraceType : char {
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kTraceBegin = 1,
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kTraceEnd = 2,
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kTraceWrite = 3,
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kTraceGet = 4,
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kTraceIteratorSeek = 5,
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kTraceIteratorSeekForPrev = 6,
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// Block cache related types.
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kBlockTraceIndexBlock = 7,
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kBlockTraceFilterBlock = 8,
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kBlockTraceDataBlock = 9,
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kBlockTraceUncompressionDictBlock = 10,
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kBlockTraceRangeDeletionBlock = 11,
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// For IOTracing.
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kIOTracer = 12,
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// All trace types should be added before kTraceMax
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kTraceMax,
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};
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// TODO: This should also be made part of public interface to help users build
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// custom TracerReaders and TraceWriters.
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//
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// The data structure that defines a single trace.
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struct Trace {
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uint64_t ts; // timestamp
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TraceType type;
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std::string payload;
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void reset() {
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ts = 0;
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type = kTraceMax;
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payload.clear();
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}
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};
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class TracerHelper {
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public:
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// Encode a trace object into the given string.
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static void EncodeTrace(const Trace& trace, std::string* encoded_trace);
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// Decode a string into the given trace object.
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static Status DecodeTrace(const std::string& encoded_trace, Trace* trace);
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};
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// Tracer captures all RocksDB operations using a user-provided TraceWriter.
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// Every RocksDB operation is written as a single trace. Each trace will have a
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// timestamp and type, followed by the trace payload.
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class Tracer {
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public:
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Tracer(Env* env, const TraceOptions& trace_options,
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std::unique_ptr<TraceWriter>&& trace_writer);
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~Tracer();
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// Trace all write operations -- Put, Merge, Delete, SingleDelete, Write
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Status Write(WriteBatch* write_batch);
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// Trace Get operations.
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Status Get(ColumnFamilyHandle* cfname, const Slice& key);
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// Trace Iterators.
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Status IteratorSeek(const uint32_t& cf_id, const Slice& key);
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Status IteratorSeekForPrev(const uint32_t& cf_id, const Slice& key);
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// Returns true if the trace is over the configured max trace file limit.
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// False otherwise.
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bool IsTraceFileOverMax();
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// Writes a trace footer at the end of the tracing
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Status Close();
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private:
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// Write a trace header at the beginning, typically on initiating a trace,
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// with some metadata like a magic number, trace version, RocksDB version, and
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// trace format.
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Status WriteHeader();
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// Write a trace footer, typically on ending a trace, with some metadata.
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Status WriteFooter();
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// Write a single trace using the provided TraceWriter to the underlying
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// system, say, a filesystem or a streaming service.
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Status WriteTrace(const Trace& trace);
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// Helps in filtering and sampling of traces.
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// Returns true if a trace should be skipped, false otherwise.
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bool ShouldSkipTrace(const TraceType& type);
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Env* env_;
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TraceOptions trace_options_;
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std::unique_ptr<TraceWriter> trace_writer_;
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uint64_t trace_request_count_;
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};
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// Replayer helps to replay the captured RocksDB operations, using a user
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// provided TraceReader.
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// The Replayer is instantiated via db_bench today, on using "replay" benchmark.
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class Replayer {
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public:
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Replayer(DB* db, const std::vector<ColumnFamilyHandle*>& handles,
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std::unique_ptr<TraceReader>&& reader);
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~Replayer();
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// Replay all the traces from the provided trace stream, taking the delay
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// between the traces into consideration.
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Status Replay();
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// Replay the provide trace stream, which is the same as Replay(), with
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// multi-threads. Queries are scheduled in the thread pool job queue.
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// User can set the number of threads in the thread pool.
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Status MultiThreadReplay(uint32_t threads_num);
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// Enables fast forwarding a replay by reducing the delay between the ingested
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// traces.
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// fast_forward : Rate of replay speedup.
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// If 1, replay the operations at the same rate as in the trace stream.
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// If > 1, speed up the replay by this amount.
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Status SetFastForward(uint32_t fast_forward);
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private:
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Status ReadHeader(Trace* header);
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Status ReadFooter(Trace* footer);
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Status ReadTrace(Trace* trace);
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// The background function for MultiThreadReplay to execute Get query
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// based on the trace records.
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static void BGWorkGet(void* arg);
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// The background function for MultiThreadReplay to execute WriteBatch
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// (Put, Delete, SingleDelete, DeleteRange) based on the trace records.
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static void BGWorkWriteBatch(void* arg);
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// The background function for MultiThreadReplay to execute Iterator (Seek)
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// based on the trace records.
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static void BGWorkIterSeek(void* arg);
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// The background function for MultiThreadReplay to execute Iterator
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// (SeekForPrev) based on the trace records.
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static void BGWorkIterSeekForPrev(void* arg);
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DBImpl* db_;
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Env* env_;
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std::unique_ptr<TraceReader> trace_reader_;
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std::unordered_map<uint32_t, ColumnFamilyHandle*> cf_map_;
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uint32_t fast_forward_;
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};
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// The passin arg of MultiThreadRepkay for each trace record.
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struct ReplayerWorkerArg {
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DB* db;
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Trace trace_entry;
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std::unordered_map<uint32_t, ColumnFamilyHandle*>* cf_map;
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WriteOptions woptions;
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ReadOptions roptions;
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};
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} // namespace ROCKSDB_NAMESPACE
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