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rocksdb/table/adaptive_table_factory.h

51 lines
1.6 KiB

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#ifndef ROCKSDB_LITE
#include "rocksdb/options.h"
#include "rocksdb/table.h"
namespace rocksdb {
struct Options;
struct EnvOptions;
using std::unique_ptr;
class Status;
class RandomAccessFile;
class WritableFile;
class Table;
class TableBuilder;
class AdaptiveTableFactory : public TableFactory {
public:
~AdaptiveTableFactory() {}
explicit AdaptiveTableFactory(
std::shared_ptr<TableFactory> block_based_table_factory,
std::shared_ptr<TableFactory> plain_table_factory,
std::shared_ptr<TableFactory> table_factory_to_write);
const char* Name() const override { return "AdaptiveTableFactory"; }
Status NewTableReader(const Options& options, const EnvOptions& soptions,
const InternalKeyComparator& internal_comparator,
unique_ptr<RandomAccessFile>&& file, uint64_t file_size,
unique_ptr<TableReader>* table) const override;
TableBuilder* NewTableBuilder(const Options& options,
const InternalKeyComparator& icomparator,
WritableFile* file,
CompressionType compression_type) const
override;
private:
std::shared_ptr<TableFactory> block_based_table_factory_;
std::shared_ptr<TableFactory> plain_table_factory_;
std::shared_ptr<TableFactory> table_factory_to_write_;
};
} // namespace rocksdb
#endif // ROCKSDB_LITE