Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
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// Copyright (c) 2018-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#include "db/range_tombstone_fragmenter.h"
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#include "db/db_test_util.h"
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#include "db/dbformat.h"
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Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
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#include "rocksdb/comparator.h"
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#include "test_util/testutil.h"
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#include "util/vector_iterator.h"
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Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
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namespace ROCKSDB_NAMESPACE {
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Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
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class RangeTombstoneFragmenterTest : public testing::Test {};
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namespace {
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static auto bytewise_icmp = InternalKeyComparator(BytewiseComparator());
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std::unique_ptr<InternalIterator> MakeRangeDelIter(
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const std::vector<RangeTombstone>& range_dels) {
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std::vector<std::string> keys, values;
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for (const auto& range_del : range_dels) {
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auto key_and_value = range_del.Serialize();
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keys.push_back(key_and_value.first.Encode().ToString());
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values.push_back(key_and_value.second.ToString());
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}
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return std::unique_ptr<VectorIterator>(
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new VectorIterator(keys, values, &bytewise_icmp));
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Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
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}
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void CheckIterPosition(const RangeTombstone& tombstone,
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const FragmentedRangeTombstoneIterator* iter) {
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// Test InternalIterator interface.
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EXPECT_EQ(tombstone.start_key_, ExtractUserKey(iter->key()));
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EXPECT_EQ(tombstone.end_key_, iter->value());
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EXPECT_EQ(tombstone.seq_, iter->seq());
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// Test FragmentedRangeTombstoneIterator interface.
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EXPECT_EQ(tombstone.start_key_, iter->start_key());
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EXPECT_EQ(tombstone.end_key_, iter->end_key());
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EXPECT_EQ(tombstone.seq_, GetInternalKeySeqno(iter->key()));
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}
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Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
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void VerifyFragmentedRangeDels(
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FragmentedRangeTombstoneIterator* iter,
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const std::vector<RangeTombstone>& expected_tombstones) {
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iter->SeekToFirst();
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for (size_t i = 0; i < expected_tombstones.size(); i++, iter->Next()) {
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ASSERT_TRUE(iter->Valid());
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CheckIterPosition(expected_tombstones[i], iter);
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
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}
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EXPECT_FALSE(iter->Valid());
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}
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void VerifyVisibleTombstones(
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FragmentedRangeTombstoneIterator* iter,
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const std::vector<RangeTombstone>& expected_tombstones) {
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iter->SeekToTopFirst();
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for (size_t i = 0; i < expected_tombstones.size(); i++, iter->TopNext()) {
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ASSERT_TRUE(iter->Valid());
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CheckIterPosition(expected_tombstones[i], iter);
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}
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EXPECT_FALSE(iter->Valid());
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}
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struct SeekTestCase {
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Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
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Slice seek_target;
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RangeTombstone expected_position;
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bool out_of_range;
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};
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void VerifySeek(FragmentedRangeTombstoneIterator* iter,
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const std::vector<SeekTestCase>& cases) {
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for (const auto& testcase : cases) {
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iter->Seek(testcase.seek_target);
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if (testcase.out_of_range) {
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ASSERT_FALSE(iter->Valid());
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} else {
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ASSERT_TRUE(iter->Valid());
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CheckIterPosition(testcase.expected_position, iter);
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}
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}
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}
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|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
void VerifySeekForPrev(FragmentedRangeTombstoneIterator* iter,
|
|
|
|
const std::vector<SeekTestCase>& cases) {
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
for (const auto& testcase : cases) {
|
|
|
|
iter->SeekForPrev(testcase.seek_target);
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
if (testcase.out_of_range) {
|
|
|
|
ASSERT_FALSE(iter->Valid());
|
|
|
|
} else {
|
|
|
|
ASSERT_TRUE(iter->Valid());
|
|
|
|
CheckIterPosition(testcase.expected_position, iter);
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
struct MaxCoveringTombstoneSeqnumTestCase {
|
|
|
|
Slice user_key;
|
|
|
|
SequenceNumber result;
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
};
|
|
|
|
|
|
|
|
void VerifyMaxCoveringTombstoneSeqnum(
|
|
|
|
FragmentedRangeTombstoneIterator* iter,
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
const std::vector<MaxCoveringTombstoneSeqnumTestCase>& cases) {
|
|
|
|
for (const auto& testcase : cases) {
|
|
|
|
EXPECT_EQ(testcase.result,
|
|
|
|
iter->MaxCoveringTombstoneSeqnum(testcase.user_key));
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // anonymous namespace
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, NonOverlappingTombstones) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "b", 10}, {"c", "d", 5}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
ASSERT_EQ(0, iter.lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, iter.upper_bound());
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
VerifyFragmentedRangeDels(&iter, {{"a", "b", 10}, {"c", "d", 5}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(&iter,
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
{{"", 0}, {"a", 10}, {"b", 0}, {"c", 5}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, OverlappingTombstones) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10}, {"c", "g", 15}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
ASSERT_EQ(0, iter.lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, iter.upper_bound());
|
|
|
|
VerifyFragmentedRangeDels(
|
|
|
|
&iter, {{"a", "c", 10}, {"c", "e", 15}, {"c", "e", 10}, {"e", "g", 15}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(&iter,
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
{{"a", 10}, {"c", 15}, {"e", 15}, {"g", 0}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, ContiguousTombstones) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter(
|
|
|
|
{{"a", "c", 10}, {"c", "e", 20}, {"c", "e", 5}, {"e", "g", 15}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
ASSERT_EQ(0, iter.lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, iter.upper_bound());
|
|
|
|
VerifyFragmentedRangeDels(
|
|
|
|
&iter, {{"a", "c", 10}, {"c", "e", 20}, {"c", "e", 5}, {"e", "g", 15}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(&iter,
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
{{"a", 10}, {"c", 20}, {"e", 15}, {"g", 0}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, RepeatedStartAndEndKey) {
|
|
|
|
auto range_del_iter =
|
|
|
|
MakeRangeDelIter({{"a", "c", 10}, {"a", "c", 7}, {"a", "c", 3}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
ASSERT_EQ(0, iter.lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, iter.upper_bound());
|
|
|
|
VerifyFragmentedRangeDels(&iter,
|
|
|
|
{{"a", "c", 10}, {"a", "c", 7}, {"a", "c", 3}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(&iter, {{"a", 10}, {"b", 10}, {"c", 0}});
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, RepeatedStartKeyDifferentEndKeys) {
|
|
|
|
auto range_del_iter =
|
|
|
|
MakeRangeDelIter({{"a", "e", 10}, {"a", "g", 7}, {"a", "c", 3}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
ASSERT_EQ(0, iter.lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, iter.upper_bound());
|
|
|
|
VerifyFragmentedRangeDels(&iter, {{"a", "c", 10},
|
|
|
|
{"a", "c", 7},
|
|
|
|
{"a", "c", 3},
|
|
|
|
{"c", "e", 10},
|
|
|
|
{"c", "e", 7},
|
|
|
|
{"e", "g", 7}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(&iter,
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
{{"a", 10}, {"c", 10}, {"e", 7}, {"g", 0}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, RepeatedStartKeyMixedEndKeys) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "c", 30},
|
|
|
|
{"a", "g", 20},
|
|
|
|
{"a", "e", 10},
|
|
|
|
{"a", "g", 7},
|
|
|
|
{"a", "c", 3}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
ASSERT_EQ(0, iter.lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, iter.upper_bound());
|
|
|
|
VerifyFragmentedRangeDels(&iter, {{"a", "c", 30},
|
|
|
|
{"a", "c", 20},
|
|
|
|
{"a", "c", 10},
|
|
|
|
{"a", "c", 7},
|
|
|
|
{"a", "c", 3},
|
|
|
|
{"c", "e", 20},
|
|
|
|
{"c", "e", 10},
|
|
|
|
{"c", "e", 7},
|
|
|
|
{"e", "g", 20},
|
|
|
|
{"e", "g", 7}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(&iter,
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
{{"a", 30}, {"c", 20}, {"e", 20}, {"g", 0}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, OverlapAndRepeatedStartKey) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter1(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
FragmentedRangeTombstoneIterator iter2(&fragment_list, bytewise_icmp,
|
|
|
|
9 /* upper_bound */);
|
|
|
|
FragmentedRangeTombstoneIterator iter3(&fragment_list, bytewise_icmp,
|
|
|
|
7 /* upper_bound */);
|
|
|
|
FragmentedRangeTombstoneIterator iter4(&fragment_list, bytewise_icmp,
|
|
|
|
5 /* upper_bound */);
|
|
|
|
FragmentedRangeTombstoneIterator iter5(&fragment_list, bytewise_icmp,
|
|
|
|
3 /* upper_bound */);
|
|
|
|
for (auto* iter : {&iter1, &iter2, &iter3, &iter4, &iter5}) {
|
|
|
|
VerifyFragmentedRangeDels(iter, {{"a", "c", 10},
|
|
|
|
{"c", "e", 10},
|
|
|
|
{"c", "e", 8},
|
|
|
|
{"c", "e", 6},
|
|
|
|
{"e", "g", 8},
|
|
|
|
{"e", "g", 6},
|
|
|
|
{"g", "i", 6},
|
|
|
|
{"j", "l", 4},
|
|
|
|
{"j", "l", 2},
|
|
|
|
{"l", "n", 4}});
|
|
|
|
}
|
|
|
|
|
|
|
|
ASSERT_EQ(0, iter1.lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, iter1.upper_bound());
|
|
|
|
VerifyVisibleTombstones(&iter1, {{"a", "c", 10},
|
|
|
|
{"c", "e", 10},
|
|
|
|
{"e", "g", 8},
|
|
|
|
{"g", "i", 6},
|
|
|
|
{"j", "l", 4},
|
|
|
|
{"l", "n", 4}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(
|
|
|
|
&iter1, {{"a", 10}, {"c", 10}, {"e", 8}, {"i", 0}, {"j", 4}, {"m", 4}});
|
|
|
|
|
|
|
|
ASSERT_EQ(0, iter2.lower_bound());
|
|
|
|
ASSERT_EQ(9, iter2.upper_bound());
|
|
|
|
VerifyVisibleTombstones(&iter2, {{"c", "e", 8},
|
|
|
|
{"e", "g", 8},
|
|
|
|
{"g", "i", 6},
|
|
|
|
{"j", "l", 4},
|
|
|
|
{"l", "n", 4}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(
|
|
|
|
&iter2, {{"a", 0}, {"c", 8}, {"e", 8}, {"i", 0}, {"j", 4}, {"m", 4}});
|
|
|
|
|
|
|
|
ASSERT_EQ(0, iter3.lower_bound());
|
|
|
|
ASSERT_EQ(7, iter3.upper_bound());
|
|
|
|
VerifyVisibleTombstones(&iter3, {{"c", "e", 6},
|
|
|
|
{"e", "g", 6},
|
|
|
|
{"g", "i", 6},
|
|
|
|
{"j", "l", 4},
|
|
|
|
{"l", "n", 4}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(
|
|
|
|
&iter3, {{"a", 0}, {"c", 6}, {"e", 6}, {"i", 0}, {"j", 4}, {"m", 4}});
|
|
|
|
|
|
|
|
ASSERT_EQ(0, iter4.lower_bound());
|
|
|
|
ASSERT_EQ(5, iter4.upper_bound());
|
|
|
|
VerifyVisibleTombstones(&iter4, {{"j", "l", 4}, {"l", "n", 4}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(
|
|
|
|
&iter4, {{"a", 0}, {"c", 0}, {"e", 0}, {"i", 0}, {"j", 4}, {"m", 4}});
|
|
|
|
|
|
|
|
ASSERT_EQ(0, iter5.lower_bound());
|
|
|
|
ASSERT_EQ(3, iter5.upper_bound());
|
|
|
|
VerifyVisibleTombstones(&iter5, {{"j", "l", 2}});
|
Cache fragmented range tombstones in BlockBasedTableReader (#4493)
Summary:
This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses.
On the same DB used in #4449, running `readrandom` results in the following:
```
readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found)
```
Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results):
```
Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s
----------------- | ------------- | ---------------- | ------------ | ------------
None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41
500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65
500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52
1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57
1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94
5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85
5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55
10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36
10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82
25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93
25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81
50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49
50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32
```
After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493
Differential Revision: D10842844
Pulled By: abhimadan
fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
|
|
|
VerifyMaxCoveringTombstoneSeqnum(
|
|
|
|
&iter5, {{"a", 0}, {"c", 0}, {"e", 0}, {"i", 0}, {"j", 2}, {"m", 0}});
|
Cache fragmented range tombstones in BlockBasedTableReader (#4493)
Summary:
This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses.
On the same DB used in #4449, running `readrandom` results in the following:
```
readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found)
```
Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results):
```
Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s
----------------- | ------------- | ---------------- | ------------ | ------------
None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41
500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65
500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52
1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57
1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94
5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85
5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55
10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36
10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82
25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93
25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81
50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49
50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32
```
After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493
Differential Revision: D10842844
Pulled By: abhimadan
fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, OverlapAndRepeatedStartKeyUnordered) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
9 /* upper_bound */);
|
|
|
|
ASSERT_EQ(0, iter.lower_bound());
|
|
|
|
ASSERT_EQ(9, iter.upper_bound());
|
|
|
|
VerifyFragmentedRangeDels(&iter, {{"a", "c", 10},
|
|
|
|
{"c", "e", 10},
|
|
|
|
{"c", "e", 8},
|
|
|
|
{"c", "e", 6},
|
|
|
|
{"e", "g", 8},
|
|
|
|
{"e", "g", 6},
|
|
|
|
{"g", "i", 6},
|
|
|
|
{"j", "l", 4},
|
|
|
|
{"j", "l", 2},
|
|
|
|
{"l", "n", 4}});
|
|
|
|
VerifyMaxCoveringTombstoneSeqnum(
|
|
|
|
&iter, {{"a", 0}, {"c", 8}, {"e", 8}, {"i", 0}, {"j", 4}, {"m", 4}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, OverlapAndRepeatedStartKeyForCompaction) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(
|
|
|
|
std::move(range_del_iter), bytewise_icmp, true /* for_compaction */,
|
|
|
|
{} /* snapshots */);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber /* upper_bound */);
|
|
|
|
VerifyFragmentedRangeDels(&iter, {{"a", "c", 10},
|
|
|
|
{"c", "e", 10},
|
|
|
|
{"e", "g", 8},
|
|
|
|
{"g", "i", 6},
|
|
|
|
{"j", "l", 4},
|
|
|
|
{"l", "n", 4}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest,
|
|
|
|
OverlapAndRepeatedStartKeyForCompactionWithSnapshot) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(
|
|
|
|
std::move(range_del_iter), bytewise_icmp, true /* for_compaction */,
|
snapshots of FragmentedRangeTombstoneList must in ascending order (#11046)
Summary:
`snapshots` argument of `FragmentedRangeTombstoneList` should be in ascending order.
If we pass it in descending order order, it will not work.
for example:
```
auto range_del_iter = MakeRangeDelIter({{"a", "e", 3},{"a","e", 6}});
FragmentedRangeTombstoneList fragment_list(
std::move(range_del_iter), bytewise_icmp, true /* for_compaction */,
{8 ,7 ,4} /* snapshots */);
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
kMaxSequenceNumber /* upper_bound */);
VerifyFragmentedRangeDels(&iter, {{"a", "e", 6}, {"a", "e", 3}});
```
VerifyFragmentedRangeDels will fail.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/11046
Reviewed By: ajkr
Differential Revision: D42148654
Pulled By: cbi42
fbshipit-source-id: a2e76f96dccf56fcca1a91cb8da9b99145f68026
2 years ago
|
|
|
{9, 20} /* snapshots */);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber /* upper_bound */);
|
|
|
|
VerifyFragmentedRangeDels(&iter, {{"a", "c", 10},
|
|
|
|
{"c", "e", 10},
|
|
|
|
{"c", "e", 8},
|
|
|
|
{"e", "g", 8},
|
|
|
|
{"g", "i", 6},
|
|
|
|
{"j", "l", 4},
|
|
|
|
{"l", "n", 4}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, IteratorSplitNoSnapshots) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber /* upper_bound */);
|
|
|
|
|
|
|
|
auto split_iters = iter.SplitBySnapshot({} /* snapshots */);
|
|
|
|
ASSERT_EQ(1, split_iters.size());
|
|
|
|
|
|
|
|
auto* split_iter = split_iters[kMaxSequenceNumber].get();
|
|
|
|
ASSERT_EQ(0, split_iter->lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, split_iter->upper_bound());
|
|
|
|
VerifyVisibleTombstones(split_iter, {{"a", "c", 10},
|
|
|
|
{"c", "e", 10},
|
|
|
|
{"e", "g", 8},
|
|
|
|
{"g", "i", 6},
|
|
|
|
{"j", "l", 4},
|
|
|
|
{"l", "n", 4}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, IteratorSplitWithSnapshots) {
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber /* upper_bound */);
|
|
|
|
|
|
|
|
auto split_iters = iter.SplitBySnapshot({3, 5, 7, 9} /* snapshots */);
|
|
|
|
ASSERT_EQ(5, split_iters.size());
|
|
|
|
|
|
|
|
auto* split_iter1 = split_iters[3].get();
|
|
|
|
ASSERT_EQ(0, split_iter1->lower_bound());
|
|
|
|
ASSERT_EQ(3, split_iter1->upper_bound());
|
|
|
|
VerifyVisibleTombstones(split_iter1, {{"j", "l", 2}});
|
|
|
|
|
|
|
|
auto* split_iter2 = split_iters[5].get();
|
|
|
|
ASSERT_EQ(4, split_iter2->lower_bound());
|
|
|
|
ASSERT_EQ(5, split_iter2->upper_bound());
|
|
|
|
VerifyVisibleTombstones(split_iter2, {{"j", "l", 4}, {"l", "n", 4}});
|
|
|
|
|
|
|
|
auto* split_iter3 = split_iters[7].get();
|
|
|
|
ASSERT_EQ(6, split_iter3->lower_bound());
|
|
|
|
ASSERT_EQ(7, split_iter3->upper_bound());
|
|
|
|
VerifyVisibleTombstones(split_iter3,
|
|
|
|
{{"c", "e", 6}, {"e", "g", 6}, {"g", "i", 6}});
|
|
|
|
|
|
|
|
auto* split_iter4 = split_iters[9].get();
|
|
|
|
ASSERT_EQ(8, split_iter4->lower_bound());
|
|
|
|
ASSERT_EQ(9, split_iter4->upper_bound());
|
|
|
|
VerifyVisibleTombstones(split_iter4, {{"c", "e", 8}, {"e", "g", 8}});
|
|
|
|
|
|
|
|
auto* split_iter5 = split_iters[kMaxSequenceNumber].get();
|
|
|
|
ASSERT_EQ(10, split_iter5->lower_bound());
|
|
|
|
ASSERT_EQ(kMaxSequenceNumber, split_iter5->upper_bound());
|
|
|
|
VerifyVisibleTombstones(split_iter5, {{"a", "c", 10}, {"c", "e", 10}});
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, SeekStartKey) {
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
// Same tombstones as OverlapAndRepeatedStartKey.
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneIterator iter1(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
VerifySeek(
|
|
|
|
&iter1,
|
|
|
|
{{"a", {"a", "c", 10}}, {"e", {"e", "g", 8}}, {"l", {"l", "n", 4}}});
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
VerifySeekForPrev(
|
|
|
|
&iter1,
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
{{"a", {"a", "c", 10}}, {"e", {"e", "g", 8}}, {"l", {"l", "n", 4}}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneIterator iter2(&fragment_list, bytewise_icmp,
|
|
|
|
3 /* upper_bound */);
|
|
|
|
VerifySeek(&iter2, {{"a", {"j", "l", 2}},
|
|
|
|
{"e", {"j", "l", 2}},
|
|
|
|
{"l", {}, true /* out of range */}});
|
|
|
|
VerifySeekForPrev(&iter2, {{"a", {}, true /* out of range */},
|
|
|
|
{"e", {}, true /* out of range */},
|
|
|
|
{"l", {"j", "l", 2}}});
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, SeekCovered) {
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
// Same tombstones as OverlapAndRepeatedStartKey.
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneIterator iter1(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
VerifySeek(
|
|
|
|
&iter1,
|
|
|
|
{{"b", {"a", "c", 10}}, {"f", {"e", "g", 8}}, {"m", {"l", "n", 4}}});
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
VerifySeekForPrev(
|
|
|
|
&iter1,
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
{{"b", {"a", "c", 10}}, {"f", {"e", "g", 8}}, {"m", {"l", "n", 4}}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneIterator iter2(&fragment_list, bytewise_icmp,
|
|
|
|
3 /* upper_bound */);
|
|
|
|
VerifySeek(&iter2, {{"b", {"j", "l", 2}},
|
|
|
|
{"f", {"j", "l", 2}},
|
|
|
|
{"m", {}, true /* out of range */}});
|
|
|
|
VerifySeekForPrev(&iter2, {{"b", {}, true /* out of range */},
|
|
|
|
{"f", {}, true /* out of range */},
|
|
|
|
{"m", {"j", "l", 2}}});
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, SeekEndKey) {
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
// Same tombstones as OverlapAndRepeatedStartKey.
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneIterator iter1(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
VerifySeek(&iter1, {{"c", {"c", "e", 10}},
|
|
|
|
{"g", {"g", "i", 6}},
|
|
|
|
{"i", {"j", "l", 4}},
|
|
|
|
{"n", {}, true /* out of range */}});
|
|
|
|
VerifySeekForPrev(&iter1, {{"c", {"c", "e", 10}},
|
|
|
|
{"g", {"g", "i", 6}},
|
|
|
|
{"i", {"g", "i", 6}},
|
|
|
|
{"n", {"l", "n", 4}}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneIterator iter2(&fragment_list, bytewise_icmp,
|
|
|
|
3 /* upper_bound */);
|
|
|
|
VerifySeek(&iter2, {{"c", {"j", "l", 2}},
|
|
|
|
{"g", {"j", "l", 2}},
|
|
|
|
{"i", {"j", "l", 2}},
|
|
|
|
{"n", {}, true /* out of range */}});
|
|
|
|
VerifySeekForPrev(&iter2, {{"c", {}, true /* out of range */},
|
|
|
|
{"g", {}, true /* out of range */},
|
|
|
|
{"i", {}, true /* out of range */},
|
|
|
|
{"n", {"j", "l", 2}}});
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(RangeTombstoneFragmenterTest, SeekOutOfBounds) {
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
// Same tombstones as OverlapAndRepeatedStartKey.
|
|
|
|
auto range_del_iter = MakeRangeDelIter({{"a", "e", 10},
|
|
|
|
{"c", "g", 8},
|
|
|
|
{"c", "i", 6},
|
|
|
|
{"j", "n", 4},
|
|
|
|
{"j", "l", 2}});
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneList fragment_list(std::move(range_del_iter),
|
|
|
|
bytewise_icmp);
|
|
|
|
|
|
|
|
FragmentedRangeTombstoneIterator iter(&fragment_list, bytewise_icmp,
|
|
|
|
kMaxSequenceNumber);
|
|
|
|
VerifySeek(&iter, {{"", {"a", "c", 10}}, {"z", {}, true /* out of range */}});
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
VerifySeekForPrev(&iter,
|
|
|
|
{{"", {}, true /* out of range */}, {"z", {"l", "n", 4}}});
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace ROCKSDB_NAMESPACE
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
ROCKSDB_NAMESPACE::port::InstallStackTraceHandler();
|
Use only "local" range tombstones during Get (#4449)
Summary:
Previously, range tombstones were accumulated from every level, which
was necessary if a range tombstone in a higher level covered a key in a lower
level. However, RangeDelAggregator::AddTombstones's complexity is based on
the number of tombstones that are currently stored in it, which is wasteful in
the Get case, where we only need to know the highest sequence number of range
tombstones that cover the key from higher levels, and compute the highest covering
sequence number at the current level. This change introduces this optimization, and
removes the use of RangeDelAggregator from the Get path.
In the benchmark results, the following command was used to initialize the database:
```
./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8
```
...and the following command was used to measure read throughput:
```
./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32
```
The filluniquerandom command was only run once, and the resulting database was used
to measure read performance before and after the PR. Both binaries were compiled with
`DEBUG_LEVEL=0`.
Readrandom results before PR:
```
readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found)
```
Readrandom results after PR:
```
readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found)
```
So it's actually slower right now, but this PR paves the way for future optimizations (see #4493).
----
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449
Differential Revision: D10370575
Pulled By: abhimadan
fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
|
|
|
::testing::InitGoogleTest(&argc, argv);
|
|
|
|
return RUN_ALL_TESTS();
|
|
|
|
}
|