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179 lines
5.9 KiB
179 lines
5.9 KiB
13 years ago
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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#ifndef THRIFT_ASYNC_TDELAYEDDESTRUCTION_H_
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#define THRIFT_ASYNC_TDELAYEDDESTRUCTION_H_ 1
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#include <boost/noncopyable.hpp>
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#include <inttypes.h>
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#include <assert.h>
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namespace apache { namespace thrift { namespace async {
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/**
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* TDelayedDestruction is a helper class to ensure objects are not deleted
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* while they still have functions executing in a higher stack frame.
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*
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* This is useful for objects that invoke callback functions, to ensure that a
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* callback does not destroy the calling object.
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*
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* Classes needing this functionality should:
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* - derive from TDelayedDestruction
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* - make their destructor private or protected, so it cannot be called
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* directly
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* - create a DestructorGuard object on the stack in each public method that
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* may invoke a callback
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*
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* TDelayedDestruction does not perform any locking. It is intended to be used
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* only from a single thread.
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*/
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class TDelayedDestruction : private boost::noncopyable {
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public:
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/**
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* Helper class to allow TDelayedDestruction classes to be used with
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* boost::shared_ptr.
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*
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* This class can be specified as the destructor argument when creating the
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* shared_ptr, and it will destroy the guarded class properly when all
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* shared_ptr references are released.
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*/
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class Destructor {
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public:
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void operator()(TDelayedDestruction* dd) const {
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dd->destroy();
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}
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};
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/**
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* destroy() requests destruction of the object.
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*
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* This method will destroy the object after it has no more functions running
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* higher up on the stack. (i.e., No more DestructorGuard objects exist for
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* this object.) This method must be used instead of the destructor.
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*/
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virtual void destroy() {
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// If guardCount_ is not 0, just set destroyPending_ to delay
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// actual destruction.
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if (guardCount_ != 0) {
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destroyPending_ = true;
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} else {
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destroyNow(false);
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}
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}
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/**
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* Classes should create a DestructorGuard object on the stack in any
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* function that may invoke callback functions.
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*
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* The DestructorGuard prevents the guarded class from being destroyed while
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* it exists. Without this, the callback function could delete the guarded
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* object, causing problems when the callback function returns and the
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* guarded object's method resumes execution.
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*/
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class DestructorGuard {
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public:
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explicit DestructorGuard(TDelayedDestruction* dd) : dd_(dd) {
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++dd_->guardCount_;
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assert(dd_->guardCount_ > 0); // check for wrapping
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}
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~DestructorGuard() {
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assert(dd_->guardCount_ > 0);
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--dd_->guardCount_;
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if (dd_->guardCount_ == 0 && dd_->destroyPending_) {
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dd_->destroyNow(true);
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}
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}
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private:
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TDelayedDestruction* dd_;
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};
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protected:
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/**
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* destroyNow() is invoked to actually destroy the object, after destroy()
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* has been called and no more DestructorGuard objects exist. By default it
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* calls "delete this", but subclasses may override this behavior.
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*
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* @param delayed This parameter is true if destruction was delayed because
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* of a DestructorGuard object, or false if destroyNow() is
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* being called directly from destroy().
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*/
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virtual void destroyNow(bool delayed) {
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delete this;
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(void)delayed; // prevent unused variable warnings
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}
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TDelayedDestruction()
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: guardCount_(0)
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, destroyPending_(false) {}
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/**
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* Protected destructor.
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*
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* Making this protected ensures that users cannot delete TDelayedDestruction
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* objects directly, and that everyone must use destroy() instead.
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* Subclasses of TDelayedDestruction must also define their destructors as
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* protected or private in order for this to work.
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*
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* This also means that TDelayedDestruction objects cannot be created
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* directly on the stack; they must always be dynamically allocated on the
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* heap.
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*
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* In order to use a TDelayedDestruction object with a shared_ptr, create the
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* shared_ptr using a TDelayedDestruction::Destructor as the second argument
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* to the shared_ptr constructor.
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*/
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virtual ~TDelayedDestruction() {}
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/**
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* Get the number of DestructorGuards currently protecting this object.
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*
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* This is primarily intended for debugging purposes, such as asserting
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* that an object has at least 1 guard.
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*/
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uint32_t getDestructorGuardCount() const {
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return guardCount_;
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}
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private:
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/**
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* guardCount_ is incremented by DestructorGuard, to indicate that one of
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* the TDelayedDestruction object's methods is currently running.
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*
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* If destroy() is called while guardCount_ is non-zero, destruction will
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* be delayed until guardCount_ drops to 0. This allows TDelayedDestruction
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* objects to invoke callbacks without having to worry about being deleted
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* before the callback returns.
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*/
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uint32_t guardCount_;
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/**
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* destroyPending_ is set to true if destoy() is called while guardCount_ is
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* non-zero.
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*
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* If destroyPending_ is true, the object will be destroyed the next time
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* guardCount_ drops to 0.
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*/
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bool destroyPending_;
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};
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}}} // apache::thrift::async
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#endif // THRIFT_ASYNC_TDELAYEDDESTRUCTION_H_
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