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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#ifndef ROCKSDB_LITE
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#pragma once
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#include <string>
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#include <vector>
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#include "utilities/stackable_db.h"
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#include "rocksdb/status.h"
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namespace rocksdb {
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//
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// Configurable options needed for setting up a Geo database
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//
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struct GeoDBOptions {
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// Backup info and error messages will be written to info_log
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// if non-nullptr.
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// Default: nullptr
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Logger* info_log;
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explicit GeoDBOptions(Logger* _info_log = nullptr):info_log(_info_log) { }
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};
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//
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// A position in the earth's geoid
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//
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class GeoPosition {
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public:
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double latitude;
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double longitude;
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explicit GeoPosition(double la = 0, double lo = 0) :
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latitude(la), longitude(lo) {
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}
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};
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//
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// Description of an object on the Geoid. It is located by a GPS location,
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// and is identified by the id. The value associated with this object is
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// an opaque string 'value'. Different objects identified by unique id's
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// can have the same gps-location associated with them.
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//
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class GeoObject {
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public:
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GeoPosition position;
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std::string id;
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std::string value;
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GeoObject() {}
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GeoObject(const GeoPosition& pos, const std::string& i,
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const std::string& val) :
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position(pos), id(i), value(val) {
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}
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};
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//
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// Stack your DB with GeoDB to be able to get geo-spatial support
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//
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class GeoDB : public StackableDB {
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public:
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// GeoDBOptions have to be the same as the ones used in a previous
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// incarnation of the DB
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//
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// GeoDB owns the pointer `DB* db` now. You should not delete it or
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// use it after the invocation of GeoDB
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// GeoDB(DB* db, const GeoDBOptions& options) : StackableDB(db) {}
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GeoDB(DB* db, const GeoDBOptions& options) : StackableDB(db) {}
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virtual ~GeoDB() {}
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// Insert a new object into the location database. The object is
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// uniquely identified by the id. If an object with the same id already
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// exists in the db, then the old one is overwritten by the new
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// object being inserted here.
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virtual Status Insert(const GeoObject& object) = 0;
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// Retrieve the value of the object located at the specified GPS
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// location and is identified by the 'id'.
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virtual Status GetByPosition(const GeoPosition& pos,
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const Slice& id, std::string* value) = 0;
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// Retrieve the value of the object identified by the 'id'. This method
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// could be potentially slower than GetByPosition
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virtual Status GetById(const Slice& id, GeoObject* object) = 0;
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// Delete the specified object
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virtual Status Remove(const Slice& id) = 0;
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// Returns a list of all items within a circular radius from the
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// specified gps location. If 'number_of_values' is specified,
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// then this call returns at most that many number of objects.
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// The radius is specified in 'meters'.
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virtual Status SearchRadial(const GeoPosition& pos,
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double radius,
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std::vector<GeoObject>* values,
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int number_of_values = INT_MAX) = 0;
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};
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} // namespace rocksdb
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#endif // ROCKSDB_LITE
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