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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#include <stdint.h>
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#include <mutex>
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#include <string>
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#include "rocksdb/status.h"
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#include "rocksdb/env.h"
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#include "util/aligned_buffer.h"
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#include <windows.h>
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namespace rocksdb {
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namespace port {
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std::string GetWindowsErrSz(DWORD err);
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inline Status IOErrorFromWindowsError(const std::string& context, DWORD err) {
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return ((err == ERROR_HANDLE_DISK_FULL) || (err == ERROR_DISK_FULL))
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? Status::NoSpace(context, GetWindowsErrSz(err))
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: ((err == ERROR_FILE_NOT_FOUND) || (err == ERROR_PATH_NOT_FOUND))
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? Status::PathNotFound(context, GetWindowsErrSz(err))
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: Status::IOError(context, GetWindowsErrSz(err));
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}
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inline Status IOErrorFromLastWindowsError(const std::string& context) {
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return IOErrorFromWindowsError(context, GetLastError());
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}
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inline Status IOError(const std::string& context, int err_number) {
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return (err_number == ENOSPC)
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? Status::NoSpace(context, strerror(err_number))
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: (err_number == ENOENT)
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? Status::PathNotFound(context, strerror(err_number))
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: Status::IOError(context, strerror(err_number));
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}
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class WinFileData;
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Status pwrite(const WinFileData* file_data, const Slice& data,
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uint64_t offset, size_t& bytes_written);
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Status pread(const WinFileData* file_data, char* src, size_t num_bytes,
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uint64_t offset, size_t& bytes_read);
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Status fallocate(const std::string& filename, HANDLE hFile, uint64_t to_size);
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Status ftruncate(const std::string& filename, HANDLE hFile, uint64_t toSize);
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size_t GetUniqueIdFromFile(HANDLE hFile, char* id, size_t max_size);
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class WinFileData {
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protected:
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const std::string filename_;
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HANDLE hFile_;
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// If true, the I/O issued would be direct I/O which the buffer
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// will need to be aligned (not sure there is a guarantee that the buffer
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// passed in is aligned).
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const bool use_direct_io_;
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public:
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// We want this class be usable both for inheritance (prive
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// or protected) and for containment so __ctor and __dtor public
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WinFileData(const std::string& filename, HANDLE hFile, bool direct_io)
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: filename_(filename), hFile_(hFile), use_direct_io_(direct_io) {}
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virtual ~WinFileData() { this->CloseFile(); }
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bool CloseFile() {
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bool result = true;
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if (hFile_ != NULL && hFile_ != INVALID_HANDLE_VALUE) {
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result = ::CloseHandle(hFile_);
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assert(result);
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hFile_ = NULL;
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}
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return result;
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}
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const std::string& GetName() const { return filename_; }
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HANDLE GetFileHandle() const { return hFile_; }
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bool use_direct_io() const { return use_direct_io_; }
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WinFileData(const WinFileData&) = delete;
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WinFileData& operator=(const WinFileData&) = delete;
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};
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class WinSequentialFile : protected WinFileData, public SequentialFile {
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// Override for behavior change when creating a custom env
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virtual Status PositionedReadInternal(char* src, size_t numBytes,
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uint64_t offset, size_t& bytes_read) const;
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public:
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WinSequentialFile(const std::string& fname, HANDLE f,
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const EnvOptions& options);
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~WinSequentialFile();
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WinSequentialFile(const WinSequentialFile&) = delete;
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WinSequentialFile& operator=(const WinSequentialFile&) = delete;
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virtual Status Read(size_t n, Slice* result, char* scratch) override;
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virtual Status PositionedRead(uint64_t offset, size_t n, Slice* result,
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char* scratch) override;
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virtual Status Skip(uint64_t n) override;
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virtual Status InvalidateCache(size_t offset, size_t length) override;
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virtual bool use_direct_io() const override { return WinFileData::use_direct_io(); }
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};
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// mmap() based random-access
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class WinMmapReadableFile : private WinFileData, public RandomAccessFile {
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HANDLE hMap_;
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const void* mapped_region_;
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const size_t length_;
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public:
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// mapped_region_[0,length-1] contains the mmapped contents of the file.
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WinMmapReadableFile(const std::string& fileName, HANDLE hFile, HANDLE hMap,
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const void* mapped_region, size_t length);
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~WinMmapReadableFile();
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WinMmapReadableFile(const WinMmapReadableFile&) = delete;
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WinMmapReadableFile& operator=(const WinMmapReadableFile&) = delete;
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virtual Status Read(uint64_t offset, size_t n, Slice* result,
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char* scratch) const override;
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virtual Status InvalidateCache(size_t offset, size_t length) override;
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virtual size_t GetUniqueId(char* id, size_t max_size) const override;
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};
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// We preallocate and use memcpy to append new
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// data to the file. This is safe since we either properly close the
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// file before reading from it, or for log files, the reading code
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// knows enough to skip zero suffixes.
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class WinMmapFile : private WinFileData, public WritableFile {
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private:
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HANDLE hMap_;
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const size_t page_size_; // We flush the mapping view in page_size
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// increments. We may decide if this is a memory
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// page size or SSD page size
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const size_t
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allocation_granularity_; // View must start at such a granularity
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size_t reserved_size_; // Preallocated size
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size_t mapping_size_; // The max size of the mapping object
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// we want to guess the final file size to minimize the remapping
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size_t view_size_; // How much memory to map into a view at a time
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char* mapped_begin_; // Must begin at the file offset that is aligned with
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// allocation_granularity_
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char* mapped_end_;
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char* dst_; // Where to write next (in range [mapped_begin_,mapped_end_])
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char* last_sync_; // Where have we synced up to
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uint64_t file_offset_; // Offset of mapped_begin_ in file
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// Do we have unsynced writes?
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bool pending_sync_;
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// Can only truncate or reserve to a sector size aligned if
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// used on files that are opened with Unbuffered I/O
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Status TruncateFile(uint64_t toSize);
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Status UnmapCurrentRegion();
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Status MapNewRegion();
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virtual Status PreallocateInternal(uint64_t spaceToReserve);
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public:
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WinMmapFile(const std::string& fname, HANDLE hFile, size_t page_size,
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size_t allocation_granularity, const EnvOptions& options);
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~WinMmapFile();
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WinMmapFile(const WinMmapFile&) = delete;
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WinMmapFile& operator=(const WinMmapFile&) = delete;
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virtual Status Append(const Slice& data) override;
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// Means Close() will properly take care of truncate
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// and it does not need any additional information
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virtual Status Truncate(uint64_t size) override;
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virtual Status Close() override;
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virtual Status Flush() override;
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// Flush only data
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virtual Status Sync() override;
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/**
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* Flush data as well as metadata to stable storage.
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*/
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virtual Status Fsync() override;
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/**
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* Get the size of valid data in the file. This will not match the
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* size that is returned from the filesystem because we use mmap
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* to extend file by map_size every time.
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*/
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virtual uint64_t GetFileSize() override;
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virtual Status InvalidateCache(size_t offset, size_t length) override;
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virtual Status Allocate(uint64_t offset, uint64_t len) override;
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virtual size_t GetUniqueId(char* id, size_t max_size) const override;
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};
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class WinRandomAccessImpl {
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protected:
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WinFileData* file_base_;
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size_t alignment_;
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// Override for behavior change when creating a custom env
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virtual Status PositionedReadInternal(char* src, size_t numBytes,
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uint64_t offset, size_t& bytes_read) const;
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WinRandomAccessImpl(WinFileData* file_base, size_t alignment,
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const EnvOptions& options);
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virtual ~WinRandomAccessImpl() {}
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Status ReadImpl(uint64_t offset, size_t n, Slice* result,
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char* scratch) const;
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size_t GetAlignment() const { return alignment_; }
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public:
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WinRandomAccessImpl(const WinRandomAccessImpl&) = delete;
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WinRandomAccessImpl& operator=(const WinRandomAccessImpl&) = delete;
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};
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// pread() based random-access
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class WinRandomAccessFile
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: private WinFileData,
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protected WinRandomAccessImpl, // Want to be able to override
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// PositionedReadInternal
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public RandomAccessFile {
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public:
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WinRandomAccessFile(const std::string& fname, HANDLE hFile, size_t alignment,
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const EnvOptions& options);
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~WinRandomAccessFile();
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virtual Status Read(uint64_t offset, size_t n, Slice* result,
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char* scratch) const override;
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virtual size_t GetUniqueId(char* id, size_t max_size) const override;
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virtual bool use_direct_io() const override { return WinFileData::use_direct_io(); }
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virtual Status InvalidateCache(size_t offset, size_t length) override;
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virtual size_t GetRequiredBufferAlignment() const override;
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};
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// This is a sequential write class. It has been mimicked (as others) after
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// the original Posix class. We add support for unbuffered I/O on windows as
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// well
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// we utilize the original buffer as an alignment buffer to write directly to
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// file with no buffering.
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// No buffering requires that the provided buffer is aligned to the physical
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// sector size (SSD page size) and
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// that all SetFilePointer() operations to occur with such an alignment.
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// We thus always write in sector/page size increments to the drive and leave
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// the tail for the next write OR for Close() at which point we pad with zeros.
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// No padding is required for
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// buffered access.
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class WinWritableImpl {
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protected:
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WinFileData* file_data_;
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const uint64_t alignment_;
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uint64_t next_write_offset_; // Needed because Windows does not support O_APPEND
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uint64_t reservedsize_; // how far we have reserved space
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virtual Status PreallocateInternal(uint64_t spaceToReserve);
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WinWritableImpl(WinFileData* file_data, size_t alignment);
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~WinWritableImpl() {}
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uint64_t GetAlignement() const { return alignment_; }
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Status AppendImpl(const Slice& data);
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// Requires that the data is aligned as specified by
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// GetRequiredBufferAlignment()
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Status PositionedAppendImpl(const Slice& data, uint64_t offset);
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Status TruncateImpl(uint64_t size);
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Status CloseImpl();
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Status SyncImpl();
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uint64_t GetFileNextWriteOffset() {
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// Double accounting now here with WritableFileWriter
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// and this size will be wrong when unbuffered access is used
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// but tests implement their own writable files and do not use
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// WritableFileWrapper
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// so we need to squeeze a square peg through
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// a round hole here.
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return next_write_offset_;
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}
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Status AllocateImpl(uint64_t offset, uint64_t len);
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public:
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WinWritableImpl(const WinWritableImpl&) = delete;
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WinWritableImpl& operator=(const WinWritableImpl&) = delete;
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};
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class WinWritableFile : private WinFileData,
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protected WinWritableImpl,
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public WritableFile {
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public:
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WinWritableFile(const std::string& fname, HANDLE hFile, size_t alignment,
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size_t capacity, const EnvOptions& options);
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~WinWritableFile();
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virtual Status Append(const Slice& data) override;
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// Requires that the data is aligned as specified by
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// GetRequiredBufferAlignment()
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virtual Status PositionedAppend(const Slice& data, uint64_t offset) override;
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// Need to implement this so the file is truncated correctly
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// when buffered and unbuffered mode
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virtual Status Truncate(uint64_t size) override;
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virtual Status Close() override;
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// write out the cached data to the OS cache
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// This is now taken care of the WritableFileWriter
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virtual Status Flush() override;
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virtual Status Sync() override;
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virtual Status Fsync() override;
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virtual bool IsSyncThreadSafe() const override;
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// Indicates if the class makes use of direct I/O
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// Use PositionedAppend
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virtual bool use_direct_io() const override;
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virtual size_t GetRequiredBufferAlignment() const override;
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virtual uint64_t GetFileSize() override;
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virtual Status Allocate(uint64_t offset, uint64_t len) override;
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virtual size_t GetUniqueId(char* id, size_t max_size) const override;
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};
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class WinRandomRWFile : private WinFileData,
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protected WinRandomAccessImpl,
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protected WinWritableImpl,
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public RandomRWFile {
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public:
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WinRandomRWFile(const std::string& fname, HANDLE hFile, size_t alignment,
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const EnvOptions& options);
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~WinRandomRWFile() {}
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// Indicates if the class makes use of direct I/O
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// If false you must pass aligned buffer to Write()
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virtual bool use_direct_io() const override;
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// Use the returned alignment value to allocate aligned
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// buffer for Write() when use_direct_io() returns true
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virtual size_t GetRequiredBufferAlignment() const override;
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// Write bytes in `data` at offset `offset`, Returns Status::OK() on success.
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// Pass aligned buffer when use_direct_io() returns true.
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virtual Status Write(uint64_t offset, const Slice& data) override;
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// Read up to `n` bytes starting from offset `offset` and store them in
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// result, provided `scratch` size should be at least `n`.
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// Returns Status::OK() on success.
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virtual Status Read(uint64_t offset, size_t n, Slice* result,
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char* scratch) const override;
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virtual Status Flush() override;
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virtual Status Sync() override;
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virtual Status Fsync() { return Sync(); }
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virtual Status Close() override;
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};
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class WinMemoryMappedBuffer : public MemoryMappedFileBuffer {
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private:
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HANDLE file_handle_;
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HANDLE map_handle_;
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public:
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WinMemoryMappedBuffer(HANDLE file_handle, HANDLE map_handle, void* base, size_t size) :
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MemoryMappedFileBuffer(base, size),
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file_handle_(file_handle),
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map_handle_(map_handle) {}
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~WinMemoryMappedBuffer() override;
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};
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class WinDirectory : public Directory {
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HANDLE handle_;
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public:
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explicit WinDirectory(HANDLE h) noexcept : handle_(h) {
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assert(handle_ != INVALID_HANDLE_VALUE);
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}
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~WinDirectory() {
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::CloseHandle(handle_);
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}
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virtual Status Fsync() override;
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size_t GetUniqueId(char* id, size_t max_size) const override;
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};
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class WinFileLock : public FileLock {
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public:
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explicit WinFileLock(HANDLE hFile) : hFile_(hFile) {
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assert(hFile != NULL);
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assert(hFile != INVALID_HANDLE_VALUE);
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}
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~WinFileLock();
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private:
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HANDLE hFile_;
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};
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}
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}
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