You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
rocksdb/utilities/transactions/lock/point/point_lock_manager.h

225 lines
7.4 KiB

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#ifndef ROCKSDB_LITE
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "monitoring/instrumented_mutex.h"
#include "rocksdb/utilities/transaction.h"
#include "util/autovector.h"
Meta-internal folly integration with F14FastMap (#9546) Summary: Especially after updating to C++17, I don't see a compelling case for *requiring* any folly components in RocksDB. I was able to purge the existing hard dependencies, and it can be quite difficult to strip out non-trivial components from folly for use in RocksDB. (The prospect of doing that on F14 has changed my mind on the best approach here.) But this change creates an optional integration where we can plug in components from folly at compile time, starting here with F14FastMap to replace std::unordered_map when possible (probably no public APIs for example). I have replaced the biggest CPU users of std::unordered_map with compile-time pluggable UnorderedMap which will use F14FastMap when USE_FOLLY is set. USE_FOLLY is always set in the Meta-internal buck build, and a simulation of that is in the Makefile for public CI testing. A full folly build is not needed, but checking out the full folly repo is much simpler for getting the dependency, and anything else we might want to optionally integrate in the future. Some picky details: * I don't think the distributed mutex stuff is actually used, so it was easy to remove. * I implemented an alternative to `folly::constexpr_log2` (which is much easier in C++17 than C++11) so that I could pull out the hard dependencies on `ConstexprMath.h` * I had to add noexcept move constructors/operators to some types to make F14's complainUnlessNothrowMoveAndDestroy check happy, and I added a macro to make that easier in some common cases. * Updated Meta-internal buck build to use folly F14Map (always) No updates to HISTORY.md nor INSTALL.md as this is not (yet?) considered a production integration for open source users. Pull Request resolved: https://github.com/facebook/rocksdb/pull/9546 Test Plan: CircleCI tests updated so that a couple of them use folly. Most internal unit & stress/crash tests updated to use Meta-internal latest folly. (Note: they should probably use buck but they currently use Makefile.) Example performance improvement: when filter partitions are pinned in cache, they are tracked by PartitionedFilterBlockReader::filter_map_ and we can build a test that exercises that heavily. Build DB with ``` TEST_TMPDIR=/dev/shm/rocksdb ./db_bench -benchmarks=fillrandom -num=10000000 -disable_wal=1 -write_buffer_size=30000000 -bloom_bits=16 -compaction_style=2 -fifo_compaction_max_table_files_size_mb=10000 -fifo_compaction_allow_compaction=0 -partition_index_and_filters ``` and test with (simultaneous runs with & without folly, ~20 times each to see convergence) ``` TEST_TMPDIR=/dev/shm/rocksdb ./db_bench_folly -readonly -use_existing_db -benchmarks=readrandom -num=10000000 -bloom_bits=16 -compaction_style=2 -fifo_compaction_max_table_files_size_mb=10000 -fifo_compaction_allow_compaction=0 -partition_index_and_filters -duration=40 -pin_l0_filter_and_index_blocks_in_cache ``` Average ops/s no folly: 26229.2 Average ops/s with folly: 26853.3 (+2.4%) Reviewed By: ajkr Differential Revision: D34181736 Pulled By: pdillinger fbshipit-source-id: ffa6ad5104c2880321d8a1aa7187e00ab0d02e94
3 years ago
#include "util/hash_containers.h"
#include "util/hash_map.h"
#include "util/thread_local.h"
#include "utilities/transactions/lock/lock_manager.h"
#include "utilities/transactions/lock/point/point_lock_tracker.h"
namespace ROCKSDB_NAMESPACE {
class ColumnFamilyHandle;
struct LockInfo;
struct LockMap;
struct LockMapStripe;
template <class Path>
class DeadlockInfoBufferTempl {
private:
std::vector<Path> paths_buffer_;
uint32_t buffer_idx_;
std::mutex paths_buffer_mutex_;
std::vector<Path> Normalize() {
auto working = paths_buffer_;
if (working.empty()) {
return working;
}
// Next write occurs at a nonexistent path's slot
if (paths_buffer_[buffer_idx_].empty()) {
working.resize(buffer_idx_);
} else {
std::rotate(working.begin(), working.begin() + buffer_idx_,
working.end());
}
return working;
}
public:
explicit DeadlockInfoBufferTempl(uint32_t n_latest_dlocks)
: paths_buffer_(n_latest_dlocks), buffer_idx_(0) {}
void AddNewPath(Path path) {
std::lock_guard<std::mutex> lock(paths_buffer_mutex_);
if (paths_buffer_.empty()) {
return;
}
paths_buffer_[buffer_idx_] = std::move(path);
buffer_idx_ = (buffer_idx_ + 1) % paths_buffer_.size();
}
void Resize(uint32_t target_size) {
std::lock_guard<std::mutex> lock(paths_buffer_mutex_);
paths_buffer_ = Normalize();
// Drop the deadlocks that will no longer be needed ater the normalize
if (target_size < paths_buffer_.size()) {
paths_buffer_.erase(
paths_buffer_.begin(),
paths_buffer_.begin() + (paths_buffer_.size() - target_size));
buffer_idx_ = 0;
}
// Resize the buffer to the target size and restore the buffer's idx
else {
auto prev_size = paths_buffer_.size();
paths_buffer_.resize(target_size);
buffer_idx_ = (uint32_t)prev_size;
}
}
std::vector<Path> PrepareBuffer() {
std::lock_guard<std::mutex> lock(paths_buffer_mutex_);
// Reversing the normalized vector returns the latest deadlocks first
auto working = Normalize();
std::reverse(working.begin(), working.end());
return working;
}
};
using DeadlockInfoBuffer = DeadlockInfoBufferTempl<DeadlockPath>;
struct TrackedTrxInfo {
autovector<TransactionID> m_neighbors;
uint32_t m_cf_id;
bool m_exclusive;
std::string m_waiting_key;
};
class PointLockManager : public LockManager {
public:
PointLockManager(PessimisticTransactionDB* db,
const TransactionDBOptions& opt);
// No copying allowed
PointLockManager(const PointLockManager&) = delete;
PointLockManager& operator=(const PointLockManager&) = delete;
~PointLockManager() override {}
bool IsPointLockSupported() const override { return true; }
bool IsRangeLockSupported() const override { return false; }
const LockTrackerFactory& GetLockTrackerFactory() const override {
return PointLockTrackerFactory::Get();
}
// Creates a new LockMap for this column family. Caller should guarantee
// that this column family does not already exist.
void AddColumnFamily(const ColumnFamilyHandle* cf) override;
// Deletes the LockMap for this column family. Caller should guarantee that
// this column family is no longer in use.
void RemoveColumnFamily(const ColumnFamilyHandle* cf) override;
Status TryLock(PessimisticTransaction* txn, ColumnFamilyId column_family_id,
const std::string& key, Env* env, bool exclusive) override;
Status TryLock(PessimisticTransaction* txn, ColumnFamilyId column_family_id,
const Endpoint& start, const Endpoint& end, Env* env,
bool exclusive) override;
void UnLock(PessimisticTransaction* txn, const LockTracker& tracker,
Env* env) override;
void UnLock(PessimisticTransaction* txn, ColumnFamilyId column_family_id,
const std::string& key, Env* env) override;
void UnLock(PessimisticTransaction* txn, ColumnFamilyId column_family_id,
const Endpoint& start, const Endpoint& end, Env* env) override;
PointLockStatus GetPointLockStatus() override;
RangeLockStatus GetRangeLockStatus() override;
std::vector<DeadlockPath> GetDeadlockInfoBuffer() override;
void Resize(uint32_t new_size) override;
private:
PessimisticTransactionDB* txn_db_impl_;
// Default number of lock map stripes per column family
const size_t default_num_stripes_;
// Limit on number of keys locked per column family
const int64_t max_num_locks_;
// The following lock order must be satisfied in order to avoid deadlocking
// ourselves.
// - lock_map_mutex_
// - stripe mutexes in ascending cf id, ascending stripe order
// - wait_txn_map_mutex_
//
// Must be held when accessing/modifying lock_maps_.
InstrumentedMutex lock_map_mutex_;
// Map of ColumnFamilyId to locked key info
Meta-internal folly integration with F14FastMap (#9546) Summary: Especially after updating to C++17, I don't see a compelling case for *requiring* any folly components in RocksDB. I was able to purge the existing hard dependencies, and it can be quite difficult to strip out non-trivial components from folly for use in RocksDB. (The prospect of doing that on F14 has changed my mind on the best approach here.) But this change creates an optional integration where we can plug in components from folly at compile time, starting here with F14FastMap to replace std::unordered_map when possible (probably no public APIs for example). I have replaced the biggest CPU users of std::unordered_map with compile-time pluggable UnorderedMap which will use F14FastMap when USE_FOLLY is set. USE_FOLLY is always set in the Meta-internal buck build, and a simulation of that is in the Makefile for public CI testing. A full folly build is not needed, but checking out the full folly repo is much simpler for getting the dependency, and anything else we might want to optionally integrate in the future. Some picky details: * I don't think the distributed mutex stuff is actually used, so it was easy to remove. * I implemented an alternative to `folly::constexpr_log2` (which is much easier in C++17 than C++11) so that I could pull out the hard dependencies on `ConstexprMath.h` * I had to add noexcept move constructors/operators to some types to make F14's complainUnlessNothrowMoveAndDestroy check happy, and I added a macro to make that easier in some common cases. * Updated Meta-internal buck build to use folly F14Map (always) No updates to HISTORY.md nor INSTALL.md as this is not (yet?) considered a production integration for open source users. Pull Request resolved: https://github.com/facebook/rocksdb/pull/9546 Test Plan: CircleCI tests updated so that a couple of them use folly. Most internal unit & stress/crash tests updated to use Meta-internal latest folly. (Note: they should probably use buck but they currently use Makefile.) Example performance improvement: when filter partitions are pinned in cache, they are tracked by PartitionedFilterBlockReader::filter_map_ and we can build a test that exercises that heavily. Build DB with ``` TEST_TMPDIR=/dev/shm/rocksdb ./db_bench -benchmarks=fillrandom -num=10000000 -disable_wal=1 -write_buffer_size=30000000 -bloom_bits=16 -compaction_style=2 -fifo_compaction_max_table_files_size_mb=10000 -fifo_compaction_allow_compaction=0 -partition_index_and_filters ``` and test with (simultaneous runs with & without folly, ~20 times each to see convergence) ``` TEST_TMPDIR=/dev/shm/rocksdb ./db_bench_folly -readonly -use_existing_db -benchmarks=readrandom -num=10000000 -bloom_bits=16 -compaction_style=2 -fifo_compaction_max_table_files_size_mb=10000 -fifo_compaction_allow_compaction=0 -partition_index_and_filters -duration=40 -pin_l0_filter_and_index_blocks_in_cache ``` Average ops/s no folly: 26229.2 Average ops/s with folly: 26853.3 (+2.4%) Reviewed By: ajkr Differential Revision: D34181736 Pulled By: pdillinger fbshipit-source-id: ffa6ad5104c2880321d8a1aa7187e00ab0d02e94
3 years ago
using LockMaps = UnorderedMap<uint32_t, std::shared_ptr<LockMap>>;
LockMaps lock_maps_;
// Thread-local cache of entries in lock_maps_. This is an optimization
// to avoid acquiring a mutex in order to look up a LockMap
std::unique_ptr<ThreadLocalPtr> lock_maps_cache_;
// Must be held when modifying wait_txn_map_ and rev_wait_txn_map_.
std::mutex wait_txn_map_mutex_;
// Maps from waitee -> number of waiters.
HashMap<TransactionID, int> rev_wait_txn_map_;
// Maps from waiter -> waitee.
HashMap<TransactionID, TrackedTrxInfo> wait_txn_map_;
DeadlockInfoBuffer dlock_buffer_;
// Used to allocate mutexes/condvars to use when locking keys
std::shared_ptr<TransactionDBMutexFactory> mutex_factory_;
bool IsLockExpired(TransactionID txn_id, const LockInfo& lock_info, Env* env,
uint64_t* wait_time);
std::shared_ptr<LockMap> GetLockMap(uint32_t column_family_id);
Status AcquireWithTimeout(PessimisticTransaction* txn, LockMap* lock_map,
LockMapStripe* stripe, uint32_t column_family_id,
const std::string& key, Env* env, int64_t timeout,
LockInfo&& lock_info);
Status AcquireLocked(LockMap* lock_map, LockMapStripe* stripe,
const std::string& key, Env* env,
LockInfo&& lock_info, uint64_t* wait_time,
autovector<TransactionID>* txn_ids);
void UnLockKey(PessimisticTransaction* txn, const std::string& key,
LockMapStripe* stripe, LockMap* lock_map, Env* env);
bool IncrementWaiters(const PessimisticTransaction* txn,
const autovector<TransactionID>& wait_ids,
const std::string& key, const uint32_t& cf_id,
const bool& exclusive, Env* const env);
void DecrementWaiters(const PessimisticTransaction* txn,
const autovector<TransactionID>& wait_ids);
void DecrementWaitersImpl(const PessimisticTransaction* txn,
const autovector<TransactionID>& wait_ids);
};
} // namespace ROCKSDB_NAMESPACE
#endif // ROCKSDB_LITE