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rocksdb/db/range_tombstone_fragmenter.cc

461 lines
17 KiB

Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
// Copyright (c) 2018-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#include "db/range_tombstone_fragmenter.h"
#include <algorithm>
#include <cinttypes>
#include <cstdio>
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
#include <functional>
#include <set>
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
#include "util/autovector.h"
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
#include "util/kv_map.h"
#include "util/vector_iterator.h"
namespace ROCKSDB_NAMESPACE {
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
FragmentedRangeTombstoneList::FragmentedRangeTombstoneList(
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
std::unique_ptr<InternalIterator> unfragmented_tombstones,
const InternalKeyComparator& icmp, bool for_compaction,
const std::vector<SequenceNumber>& snapshots) {
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
if (unfragmented_tombstones == nullptr) {
return;
}
bool is_sorted = true;
InternalKey pinned_last_start_key;
Slice last_start_key;
num_unfragmented_tombstones_ = 0;
Added memtable garbage statistics (#8411) Summary: **Summary**: 2 new statistics counters are added to RocksDB: `MEMTABLE_PAYLOAD_BYTES_AT_FLUSH` and `MEMTABLE_GARBAGE_BYTES_AT_FLUSH`. The former tracks how many raw bytes of useful data are present on the memtable at flush time, whereas the latter is tracks how many of these raw bytes are considered garbage, meaning that they ended up not being imported on the SSTables resulting from the flush operations. **Unit test**: run `make db_flush_test -j$(nproc); ./db_flush_test` to run the unit test. This executable includes 3 tests, that test support and correct stat calculations for workloads with inserts, deletes, and DeleteRanges. The parameters are set such that the workloads are performed on a single memtable, and a single SSTable is created as a result of the flush operation. The flush operation is manually called in the test file. The tests verify that the values of these 2 statistics counters introduced in this PR can be exactly predicted, showing that we have a full understanding of the underlying operations. **Performance testing**: `./db_bench -statistics -benchmarks=fillrandom -num=10000000` repeated 10 times. Timing done using "date" function in a bash script. _Results_: Original Rocksdb fork: mean 66.6 sec, std 1.18 sec. This feature branch: mean 67.4 sec, std 1.35 sec. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8411 Reviewed By: akankshamahajan15 Differential Revision: D29150629 Pulled By: bjlemaire fbshipit-source-id: 7b3c2e86d50c6aa34fa50fd134282eacb543a5b1
4 years ago
total_tombstone_payload_bytes_ = 0;
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
for (unfragmented_tombstones->SeekToFirst(); unfragmented_tombstones->Valid();
unfragmented_tombstones->Next(), num_unfragmented_tombstones_++) {
Added memtable garbage statistics (#8411) Summary: **Summary**: 2 new statistics counters are added to RocksDB: `MEMTABLE_PAYLOAD_BYTES_AT_FLUSH` and `MEMTABLE_GARBAGE_BYTES_AT_FLUSH`. The former tracks how many raw bytes of useful data are present on the memtable at flush time, whereas the latter is tracks how many of these raw bytes are considered garbage, meaning that they ended up not being imported on the SSTables resulting from the flush operations. **Unit test**: run `make db_flush_test -j$(nproc); ./db_flush_test` to run the unit test. This executable includes 3 tests, that test support and correct stat calculations for workloads with inserts, deletes, and DeleteRanges. The parameters are set such that the workloads are performed on a single memtable, and a single SSTable is created as a result of the flush operation. The flush operation is manually called in the test file. The tests verify that the values of these 2 statistics counters introduced in this PR can be exactly predicted, showing that we have a full understanding of the underlying operations. **Performance testing**: `./db_bench -statistics -benchmarks=fillrandom -num=10000000` repeated 10 times. Timing done using "date" function in a bash script. _Results_: Original Rocksdb fork: mean 66.6 sec, std 1.18 sec. This feature branch: mean 67.4 sec, std 1.35 sec. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8411 Reviewed By: akankshamahajan15 Differential Revision: D29150629 Pulled By: bjlemaire fbshipit-source-id: 7b3c2e86d50c6aa34fa50fd134282eacb543a5b1
4 years ago
total_tombstone_payload_bytes_ += unfragmented_tombstones->key().size() +
unfragmented_tombstones->value().size();
if (num_unfragmented_tombstones_ > 0 &&
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
icmp.Compare(last_start_key, unfragmented_tombstones->key()) > 0) {
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
is_sorted = false;
break;
}
if (unfragmented_tombstones->IsKeyPinned()) {
last_start_key = unfragmented_tombstones->key();
} else {
pinned_last_start_key.DecodeFrom(unfragmented_tombstones->key());
last_start_key = pinned_last_start_key.Encode();
}
}
if (is_sorted) {
FragmentTombstones(std::move(unfragmented_tombstones), icmp, for_compaction,
snapshots);
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
return;
}
// Sort the tombstones before fragmenting them.
std::vector<std::string> keys, values;
keys.reserve(num_unfragmented_tombstones_);
values.reserve(num_unfragmented_tombstones_);
Added memtable garbage statistics (#8411) Summary: **Summary**: 2 new statistics counters are added to RocksDB: `MEMTABLE_PAYLOAD_BYTES_AT_FLUSH` and `MEMTABLE_GARBAGE_BYTES_AT_FLUSH`. The former tracks how many raw bytes of useful data are present on the memtable at flush time, whereas the latter is tracks how many of these raw bytes are considered garbage, meaning that they ended up not being imported on the SSTables resulting from the flush operations. **Unit test**: run `make db_flush_test -j$(nproc); ./db_flush_test` to run the unit test. This executable includes 3 tests, that test support and correct stat calculations for workloads with inserts, deletes, and DeleteRanges. The parameters are set such that the workloads are performed on a single memtable, and a single SSTable is created as a result of the flush operation. The flush operation is manually called in the test file. The tests verify that the values of these 2 statistics counters introduced in this PR can be exactly predicted, showing that we have a full understanding of the underlying operations. **Performance testing**: `./db_bench -statistics -benchmarks=fillrandom -num=10000000` repeated 10 times. Timing done using "date" function in a bash script. _Results_: Original Rocksdb fork: mean 66.6 sec, std 1.18 sec. This feature branch: mean 67.4 sec, std 1.35 sec. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8411 Reviewed By: akankshamahajan15 Differential Revision: D29150629 Pulled By: bjlemaire fbshipit-source-id: 7b3c2e86d50c6aa34fa50fd134282eacb543a5b1
4 years ago
// Reset the counter to zero for the next iteration over keys.
total_tombstone_payload_bytes_ = 0;
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
for (unfragmented_tombstones->SeekToFirst(); unfragmented_tombstones->Valid();
unfragmented_tombstones->Next()) {
Added memtable garbage statistics (#8411) Summary: **Summary**: 2 new statistics counters are added to RocksDB: `MEMTABLE_PAYLOAD_BYTES_AT_FLUSH` and `MEMTABLE_GARBAGE_BYTES_AT_FLUSH`. The former tracks how many raw bytes of useful data are present on the memtable at flush time, whereas the latter is tracks how many of these raw bytes are considered garbage, meaning that they ended up not being imported on the SSTables resulting from the flush operations. **Unit test**: run `make db_flush_test -j$(nproc); ./db_flush_test` to run the unit test. This executable includes 3 tests, that test support and correct stat calculations for workloads with inserts, deletes, and DeleteRanges. The parameters are set such that the workloads are performed on a single memtable, and a single SSTable is created as a result of the flush operation. The flush operation is manually called in the test file. The tests verify that the values of these 2 statistics counters introduced in this PR can be exactly predicted, showing that we have a full understanding of the underlying operations. **Performance testing**: `./db_bench -statistics -benchmarks=fillrandom -num=10000000` repeated 10 times. Timing done using "date" function in a bash script. _Results_: Original Rocksdb fork: mean 66.6 sec, std 1.18 sec. This feature branch: mean 67.4 sec, std 1.35 sec. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8411 Reviewed By: akankshamahajan15 Differential Revision: D29150629 Pulled By: bjlemaire fbshipit-source-id: 7b3c2e86d50c6aa34fa50fd134282eacb543a5b1
4 years ago
total_tombstone_payload_bytes_ += unfragmented_tombstones->key().size() +
unfragmented_tombstones->value().size();
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
keys.emplace_back(unfragmented_tombstones->key().data(),
unfragmented_tombstones->key().size());
values.emplace_back(unfragmented_tombstones->value().data(),
unfragmented_tombstones->value().size());
}
// VectorIterator implicitly sorts by key during construction.
auto iter = std::make_unique<VectorIterator>(std::move(keys),
std::move(values), &icmp);
FragmentTombstones(std::move(iter), icmp, for_compaction, snapshots);
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
void FragmentedRangeTombstoneList::FragmentTombstones(
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
std::unique_ptr<InternalIterator> unfragmented_tombstones,
const InternalKeyComparator& icmp, bool for_compaction,
const std::vector<SequenceNumber>& snapshots) {
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
Slice cur_start_key(nullptr, 0);
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
auto cmp = ParsedInternalKeyComparator(&icmp);
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
// Stores the end keys and sequence numbers of range tombstones with a start
// key less than or equal to cur_start_key. Provides an ordering by end key
// for use in flush_current_tombstones.
std::set<ParsedInternalKey, ParsedInternalKeyComparator> cur_end_keys(cmp);
// Given the next start key in unfragmented_tombstones,
// flush_current_tombstones writes every tombstone fragment that starts
// and ends with a key before next_start_key, and starts with a key greater
// than or equal to cur_start_key.
auto flush_current_tombstones = [&](const Slice& next_start_key) {
auto it = cur_end_keys.begin();
bool reached_next_start_key = false;
for (; it != cur_end_keys.end() && !reached_next_start_key; ++it) {
Slice cur_end_key = it->user_key;
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
if (icmp.user_comparator()->Compare(cur_start_key, cur_end_key) == 0) {
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
// Empty tombstone.
continue;
}
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
if (icmp.user_comparator()->Compare(next_start_key, cur_end_key) <= 0) {
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
// All of the end keys in [it, cur_end_keys.end()) are after
// next_start_key, so the tombstones they represent can be used in
// fragments that start with keys greater than or equal to
// next_start_key. However, the end keys we already passed will not be
// used in any more tombstone fragments.
//
// Remove the fully fragmented tombstones and stop iteration after a
// final round of flushing to preserve the tombstones we can create more
// fragments from.
reached_next_start_key = true;
cur_end_keys.erase(cur_end_keys.begin(), it);
cur_end_key = next_start_key;
}
// Flush a range tombstone fragment [cur_start_key, cur_end_key), which
// should not overlap with the last-flushed tombstone fragment.
assert(tombstones_.empty() ||
icmp.user_comparator()->Compare(tombstones_.back().end_key,
cur_start_key) <= 0);
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
// Sort the sequence numbers of the tombstones being fragmented in
// descending order, and then flush them in that order.
autovector<SequenceNumber> seqnums_to_flush;
for (auto flush_it = it; flush_it != cur_end_keys.end(); ++flush_it) {
seqnums_to_flush.push_back(flush_it->sequence);
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
std::sort(seqnums_to_flush.begin(), seqnums_to_flush.end(),
std::greater<SequenceNumber>());
size_t start_idx = tombstone_seqs_.size();
size_t end_idx = start_idx + seqnums_to_flush.size();
if (for_compaction) {
// Drop all tombstone seqnums that are not preserved by a snapshot.
SequenceNumber next_snapshot = kMaxSequenceNumber;
for (auto seq : seqnums_to_flush) {
if (seq <= next_snapshot) {
// This seqnum is visible by a lower snapshot.
tombstone_seqs_.push_back(seq);
seq_set_.insert(seq);
auto upper_bound_it =
std::lower_bound(snapshots.begin(), snapshots.end(), seq);
if (upper_bound_it == snapshots.begin()) {
// This seqnum is the topmost one visible by the earliest
// snapshot. None of the seqnums below it will be visible, so we
// can skip them.
break;
}
next_snapshot = *std::prev(upper_bound_it);
}
}
end_idx = tombstone_seqs_.size();
} else {
// The fragmentation is being done for reads, so preserve all seqnums.
tombstone_seqs_.insert(tombstone_seqs_.end(), seqnums_to_flush.begin(),
seqnums_to_flush.end());
seq_set_.insert(seqnums_to_flush.begin(), seqnums_to_flush.end());
}
assert(start_idx < end_idx);
tombstones_.emplace_back(cur_start_key, cur_end_key, start_idx, end_idx);
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
cur_start_key = cur_end_key;
}
if (!reached_next_start_key) {
// There is a gap between the last flushed tombstone fragment and
// the next tombstone's start key. Remove all the end keys in
// the working set, since we have fully fragmented their corresponding
// tombstones.
cur_end_keys.clear();
}
cur_start_key = next_start_key;
};
pinned_iters_mgr_.StartPinning();
bool no_tombstones = true;
for (unfragmented_tombstones->SeekToFirst(); unfragmented_tombstones->Valid();
unfragmented_tombstones->Next()) {
const Slice& ikey = unfragmented_tombstones->key();
Slice tombstone_start_key = ExtractUserKey(ikey);
SequenceNumber tombstone_seq = GetInternalKeySeqno(ikey);
if (!unfragmented_tombstones->IsKeyPinned()) {
pinned_slices_.emplace_back(tombstone_start_key.data(),
tombstone_start_key.size());
tombstone_start_key = pinned_slices_.back();
}
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
no_tombstones = false;
Slice tombstone_end_key = unfragmented_tombstones->value();
if (!unfragmented_tombstones->IsValuePinned()) {
pinned_slices_.emplace_back(tombstone_end_key.data(),
tombstone_end_key.size());
tombstone_end_key = pinned_slices_.back();
}
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
if (!cur_end_keys.empty() && icmp.user_comparator()->Compare(
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
cur_start_key, tombstone_start_key) != 0) {
// The start key has changed. Flush all tombstones that start before
// this new start key.
flush_current_tombstones(tombstone_start_key);
}
cur_start_key = tombstone_start_key;
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
cur_end_keys.emplace(tombstone_end_key, tombstone_seq, kTypeRangeDeletion);
}
if (!cur_end_keys.empty()) {
ParsedInternalKey last_end_key = *std::prev(cur_end_keys.end());
flush_current_tombstones(last_end_key.user_key);
}
if (!no_tombstones) {
pinned_iters_mgr_.PinIterator(unfragmented_tombstones.release(),
false /* arena */);
}
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
}
bool FragmentedRangeTombstoneList::ContainsRange(SequenceNumber lower,
SequenceNumber upper) const {
auto seq_it = seq_set_.lower_bound(lower);
return seq_it != seq_set_.end() && *seq_it <= upper;
}
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
FragmentedRangeTombstoneIterator::FragmentedRangeTombstoneIterator(
const FragmentedRangeTombstoneList* tombstones,
const InternalKeyComparator& icmp, SequenceNumber _upper_bound,
SequenceNumber _lower_bound)
: tombstone_start_cmp_(icmp.user_comparator()),
tombstone_end_cmp_(icmp.user_comparator()),
icmp_(&icmp),
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
ucmp_(icmp.user_comparator()),
tombstones_(tombstones),
upper_bound_(_upper_bound),
lower_bound_(_lower_bound) {
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
assert(tombstones_ != nullptr);
Invalidate();
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
}
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
FragmentedRangeTombstoneIterator::FragmentedRangeTombstoneIterator(
const std::shared_ptr<const FragmentedRangeTombstoneList>& tombstones,
const InternalKeyComparator& icmp, SequenceNumber _upper_bound,
SequenceNumber _lower_bound)
: tombstone_start_cmp_(icmp.user_comparator()),
tombstone_end_cmp_(icmp.user_comparator()),
icmp_(&icmp),
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
ucmp_(icmp.user_comparator()),
tombstones_ref_(tombstones),
tombstones_(tombstones_ref_.get()),
upper_bound_(_upper_bound),
lower_bound_(_lower_bound) {
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
assert(tombstones_ != nullptr);
Invalidate();
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
Cache fragmented range tombstone list for mutable memtables (#10547) Summary: Each read from memtable used to read and fragment all the range tombstones into a `FragmentedRangeTombstoneList`. https://github.com/facebook/rocksdb/issues/10380 improved the inefficient here by caching a `FragmentedRangeTombstoneList` with each immutable memtable. This PR extends the caching to mutable memtables. The fragmented range tombstone can be constructed in either read (This PR) or write path (https://github.com/facebook/rocksdb/issues/10584). With both implementation, each `DeleteRange()` will invalidate the cache, and the difference is where the cache is re-constructed.`CoreLocalArray` is used to store the cache with each memtable so that multi-threaded reads can be efficient. More specifically, each core will have a shared_ptr to a shared_ptr pointing to the current cache. Each read thread will only update the reference count in its core-local shared_ptr, and this is only needed when reading from mutable memtables. The choice between write path and read path is not an easy one: they are both improvement compared to no caching in the current implementation, but they favor different operations and could cause regression in the other operation (read vs write). The write path caching in (https://github.com/facebook/rocksdb/issues/10584) leads to a cleaner implementation, but I chose the read path caching here to avoid significant regression in write performance when there is a considerable amount of range tombstones in a single memtable (the number from the benchmark below suggests >1000 with concurrent writers). Note that even though the fragmented range tombstone list is only constructed in `DeleteRange()` operations, it could block other writes from proceeding, and hence affects overall write performance. Pull Request resolved: https://github.com/facebook/rocksdb/pull/10547 Test Plan: - TestGet() in stress test is updated in https://github.com/facebook/rocksdb/issues/10553 to compare Get() result against expected state: `./db_stress_branch --readpercent=57 --prefixpercent=4 --writepercent=25 -delpercent=5 --iterpercent=5 --delrangepercent=4` - Perf benchmark: tested read and write performance where a memtable has 0, 1, 10, 100 and 1000 range tombstones. ``` ./db_bench --benchmarks=fillrandom,readrandom --writes_per_range_tombstone=200 --max_write_buffer_number=100 --min_write_buffer_number_to_merge=100 --writes=200000 --reads=100000 --disable_auto_compactions --max_num_range_tombstones=1000 ``` Write perf regressed since the cost of constructing fragmented range tombstone list is shifted from every read to a single write. 6cbe5d8e172dc5f1ef65c9d0a6eedbd9987b2c72 is included in the last column as a reference to see performance impact on multi-thread reads if `CoreLocalArray` is not used. micros/op averaged over 5 runs: first 4 columns are for fillrandom, last 4 columns are for readrandom. | |fillrandom main | write path caching | read path caching |memtable V3 (https://github.com/facebook/rocksdb/issues/10308) | readrandom main | write path caching | read path caching |memtable V3 | |--- |--- |--- |--- |--- | --- | --- | --- | --- | | 0 |6.35 |6.15 |5.82 |6.12 |2.24 |2.26 |2.03 |2.07 | | 1 |5.99 |5.88 |5.77 |6.28 |2.65 |2.27 |2.24 |2.5 | | 10 |6.15 |6.02 |5.92 |5.95 |5.15 |2.61 |2.31 |2.53 | | 100 |5.95 |5.78 |5.88 |6.23 |28.31 |2.34 |2.45 |2.94 | | 100 25 threads |52.01 |45.85 |46.18 |47.52 |35.97 |3.34 |3.34 |3.56 | | 1000 |6.0 |7.07 |5.98 |6.08 |333.18 |2.86 |2.7 |3.6 | | 1000 25 threads |52.6 |148.86 |79.06 |45.52 |473.49 |3.66 |3.48 |4.38 | - Benchmark performance of`readwhilewriting` from https://github.com/facebook/rocksdb/issues/10552, 100 range tombstones are written: `./db_bench --benchmarks=readwhilewriting --writes_per_range_tombstone=500 --max_write_buffer_number=100 --min_write_buffer_number_to_merge=100 --writes=100000 --reads=500000 --disable_auto_compactions --max_num_range_tombstones=10000 --finish_after_writes` readrandom micros/op: | |main |write path caching |read path caching |memtable V3 | |---|---|---|---|---| | single thread |48.28 |1.55 |1.52 |1.96 | | 25 threads |64.3 |2.55 |2.67 |2.64 | Reviewed By: ajkr Differential Revision: D38895410 Pulled By: cbi42 fbshipit-source-id: 930bfc309dd1b2f4e8e9042f5126785bba577559
2 years ago
FragmentedRangeTombstoneIterator::FragmentedRangeTombstoneIterator(
const std::shared_ptr<FragmentedRangeTombstoneListCache>& tombstones_cache,
const InternalKeyComparator& icmp, SequenceNumber _upper_bound,
SequenceNumber _lower_bound)
: tombstone_start_cmp_(icmp.user_comparator()),
tombstone_end_cmp_(icmp.user_comparator()),
icmp_(&icmp),
ucmp_(icmp.user_comparator()),
tombstones_cache_ref_(tombstones_cache),
tombstones_(tombstones_cache_ref_->tombstones.get()),
upper_bound_(_upper_bound),
lower_bound_(_lower_bound) {
assert(tombstones_ != nullptr);
Invalidate();
}
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
void FragmentedRangeTombstoneIterator::SeekToFirst() {
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
pos_ = tombstones_->begin();
seq_pos_ = tombstones_->seq_begin();
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
void FragmentedRangeTombstoneIterator::SeekToTopFirst() {
if (tombstones_->empty()) {
Invalidate();
return;
}
pos_ = tombstones_->begin();
seq_pos_ = std::lower_bound(tombstones_->seq_iter(pos_->seq_start_idx),
tombstones_->seq_iter(pos_->seq_end_idx),
upper_bound_, std::greater<SequenceNumber>());
ScanForwardToVisibleTombstone();
}
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
void FragmentedRangeTombstoneIterator::SeekToLast() {
pos_ = std::prev(tombstones_->end());
seq_pos_ = std::prev(tombstones_->seq_end());
}
void FragmentedRangeTombstoneIterator::SeekToTopLast() {
if (tombstones_->empty()) {
Invalidate();
return;
}
pos_ = std::prev(tombstones_->end());
seq_pos_ = std::lower_bound(tombstones_->seq_iter(pos_->seq_start_idx),
tombstones_->seq_iter(pos_->seq_end_idx),
upper_bound_, std::greater<SequenceNumber>());
ScanBackwardToVisibleTombstone();
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
void FragmentedRangeTombstoneIterator::Seek(const Slice& target) {
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
if (tombstones_->empty()) {
Invalidate();
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
return;
}
SeekToCoveringTombstone(target);
ScanForwardToVisibleTombstone();
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
void FragmentedRangeTombstoneIterator::SeekForPrev(const Slice& target) {
if (tombstones_->empty()) {
Invalidate();
return;
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
SeekForPrevToCoveringTombstone(target);
ScanBackwardToVisibleTombstone();
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
void FragmentedRangeTombstoneIterator::SeekToCoveringTombstone(
const Slice& target) {
pos_ = std::upper_bound(tombstones_->begin(), tombstones_->end(), target,
tombstone_end_cmp_);
if (pos_ == tombstones_->end()) {
// All tombstones end before target.
seq_pos_ = tombstones_->seq_end();
return;
}
seq_pos_ = std::lower_bound(tombstones_->seq_iter(pos_->seq_start_idx),
tombstones_->seq_iter(pos_->seq_end_idx),
upper_bound_, std::greater<SequenceNumber>());
}
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
void FragmentedRangeTombstoneIterator::SeekForPrevToCoveringTombstone(
const Slice& target) {
if (tombstones_->empty()) {
Invalidate();
return;
}
pos_ = std::upper_bound(tombstones_->begin(), tombstones_->end(), target,
tombstone_start_cmp_);
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
if (pos_ == tombstones_->begin()) {
// All tombstones start after target.
Invalidate();
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
return;
}
--pos_;
seq_pos_ = std::lower_bound(tombstones_->seq_iter(pos_->seq_start_idx),
tombstones_->seq_iter(pos_->seq_end_idx),
upper_bound_, std::greater<SequenceNumber>());
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
void FragmentedRangeTombstoneIterator::ScanForwardToVisibleTombstone() {
while (pos_ != tombstones_->end() &&
(seq_pos_ == tombstones_->seq_iter(pos_->seq_end_idx) ||
*seq_pos_ < lower_bound_)) {
++pos_;
if (pos_ == tombstones_->end()) {
Invalidate();
return;
}
seq_pos_ = std::lower_bound(tombstones_->seq_iter(pos_->seq_start_idx),
tombstones_->seq_iter(pos_->seq_end_idx),
upper_bound_, std::greater<SequenceNumber>());
}
}
void FragmentedRangeTombstoneIterator::ScanBackwardToVisibleTombstone() {
while (pos_ != tombstones_->end() &&
(seq_pos_ == tombstones_->seq_iter(pos_->seq_end_idx) ||
*seq_pos_ < lower_bound_)) {
if (pos_ == tombstones_->begin()) {
Invalidate();
return;
}
--pos_;
seq_pos_ = std::lower_bound(tombstones_->seq_iter(pos_->seq_start_idx),
tombstones_->seq_iter(pos_->seq_end_idx),
upper_bound_, std::greater<SequenceNumber>());
}
}
void FragmentedRangeTombstoneIterator::Next() {
++seq_pos_;
if (seq_pos_ == tombstones_->seq_iter(pos_->seq_end_idx)) {
++pos_;
}
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
void FragmentedRangeTombstoneIterator::TopNext() {
++pos_;
if (pos_ == tombstones_->end()) {
return;
}
seq_pos_ = std::lower_bound(tombstones_->seq_iter(pos_->seq_start_idx),
tombstones_->seq_iter(pos_->seq_end_idx),
upper_bound_, std::greater<SequenceNumber>());
ScanForwardToVisibleTombstone();
}
void FragmentedRangeTombstoneIterator::Prev() {
if (seq_pos_ == tombstones_->seq_begin()) {
Invalidate();
return;
}
--seq_pos_;
if (pos_ == tombstones_->end() ||
seq_pos_ == tombstones_->seq_iter(pos_->seq_start_idx - 1)) {
--pos_;
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
}
}
Cache fragmented range tombstones in BlockBasedTableReader (#4493) Summary: This allows tombstone fragmenting to only be performed when the table is opened, and cached for subsequent accesses. On the same DB used in #4449, running `readrandom` results in the following: ``` readrandom : 0.983 micros/op 1017076 ops/sec; 78.3 MB/s (63103 of 100000 found) ``` Now that Get performance in the presence of range tombstones is reasonable, I also compared the performance between a DB with range tombstones, "expanded" range tombstones (several point tombstones that cover the same keys the equivalent range tombstone would cover, a common workaround for DeleteRange), and no range tombstones. The created DBs had 5 million keys each, and DeleteRange was called at regular intervals (depending on the total number of range tombstones being written) after 4.5 million Puts. The table below summarizes the results of a `readwhilewriting` benchmark (in order to provide somewhat more realistic results): ``` Tombstones? | avg micros/op | stddev micros/op | avg ops/s | stddev ops/s ----------------- | ------------- | ---------------- | ------------ | ------------ None | 0.6186 | 0.04637 | 1,625,252.90 | 124,679.41 500 Expanded | 0.6019 | 0.03628 | 1,666,670.40 | 101,142.65 500 Unexpanded | 0.6435 | 0.03994 | 1,559,979.40 | 104,090.52 1k Expanded | 0.6034 | 0.04349 | 1,665,128.10 | 125,144.57 1k Unexpanded | 0.6261 | 0.03093 | 1,600,457.50 | 79,024.94 5k Expanded | 0.6163 | 0.05926 | 1,636,668.80 | 154,888.85 5k Unexpanded | 0.6402 | 0.04002 | 1,567,804.70 | 100,965.55 10k Expanded | 0.6036 | 0.05105 | 1,667,237.70 | 142,830.36 10k Unexpanded | 0.6128 | 0.02598 | 1,634,633.40 | 72,161.82 25k Expanded | 0.6198 | 0.04542 | 1,620,980.50 | 116,662.93 25k Unexpanded | 0.5478 | 0.0362 | 1,833,059.10 | 121,233.81 50k Expanded | 0.5104 | 0.04347 | 1,973,107.90 | 184,073.49 50k Unexpanded | 0.4528 | 0.03387 | 2,219,034.50 | 170,984.32 ``` After a large enough quantity of range tombstones are written, range tombstone Gets can become faster than reading from an equivalent DB with several point tombstones. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4493 Differential Revision: D10842844 Pulled By: abhimadan fbshipit-source-id: a7d44534f8120e6aabb65779d26c6b9df954c509
6 years ago
void FragmentedRangeTombstoneIterator::TopPrev() {
if (pos_ == tombstones_->begin()) {
Invalidate();
return;
}
--pos_;
seq_pos_ = std::lower_bound(tombstones_->seq_iter(pos_->seq_start_idx),
tombstones_->seq_iter(pos_->seq_end_idx),
upper_bound_, std::greater<SequenceNumber>());
ScanBackwardToVisibleTombstone();
}
bool FragmentedRangeTombstoneIterator::Valid() const {
return tombstones_ != nullptr && pos_ != tombstones_->end();
}
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
SequenceNumber FragmentedRangeTombstoneIterator::MaxCoveringTombstoneSeqnum(
const Slice& target_user_key) {
SeekToCoveringTombstone(target_user_key);
return ValidPos() && ucmp_->Compare(start_key(), target_user_key) <= 0 ? seq()
: 0;
Use only "local" range tombstones during Get (#4449) Summary: Previously, range tombstones were accumulated from every level, which was necessary if a range tombstone in a higher level covered a key in a lower level. However, RangeDelAggregator::AddTombstones's complexity is based on the number of tombstones that are currently stored in it, which is wasteful in the Get case, where we only need to know the highest sequence number of range tombstones that cover the key from higher levels, and compute the highest covering sequence number at the current level. This change introduces this optimization, and removes the use of RangeDelAggregator from the Get path. In the benchmark results, the following command was used to initialize the database: ``` ./db_bench -db=/dev/shm/5k-rts -use_existing_db=false -benchmarks=filluniquerandom -write_buffer_size=1048576 -compression_type=lz4 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -value_size=112 -key_size=16 -block_size=4096 -level_compaction_dynamic_level_bytes=true -num=5000000 -max_background_jobs=12 -benchmark_write_rate_limit=20971520 -range_tombstone_width=100 -writes_per_range_tombstone=100 -max_num_range_tombstones=50000 -bloom_bits=8 ``` ...and the following command was used to measure read throughput: ``` ./db_bench -db=/dev/shm/5k-rts/ -use_existing_db=true -benchmarks=readrandom -disable_auto_compactions=true -num=5000000 -reads=100000 -threads=32 ``` The filluniquerandom command was only run once, and the resulting database was used to measure read performance before and after the PR. Both binaries were compiled with `DEBUG_LEVEL=0`. Readrandom results before PR: ``` readrandom : 4.544 micros/op 220090 ops/sec; 16.9 MB/s (63103 of 100000 found) ``` Readrandom results after PR: ``` readrandom : 11.147 micros/op 89707 ops/sec; 6.9 MB/s (63103 of 100000 found) ``` So it's actually slower right now, but this PR paves the way for future optimizations (see #4493). ---- Pull Request resolved: https://github.com/facebook/rocksdb/pull/4449 Differential Revision: D10370575 Pulled By: abhimadan fbshipit-source-id: 9a2e152be1ef36969055c0e9eb4beb0d96c11f4d
6 years ago
}
std::map<SequenceNumber, std::unique_ptr<FragmentedRangeTombstoneIterator>>
FragmentedRangeTombstoneIterator::SplitBySnapshot(
const std::vector<SequenceNumber>& snapshots) {
std::map<SequenceNumber, std::unique_ptr<FragmentedRangeTombstoneIterator>>
splits;
SequenceNumber lower = 0;
SequenceNumber upper;
for (size_t i = 0; i <= snapshots.size(); i++) {
if (i >= snapshots.size()) {
upper = kMaxSequenceNumber;
} else {
upper = snapshots[i];
}
if (tombstones_->ContainsRange(lower, upper)) {
splits.emplace(upper, std::make_unique<FragmentedRangeTombstoneIterator>(
tombstones_, *icmp_, upper, lower));
}
lower = upper + 1;
}
return splits;
}
} // namespace ROCKSDB_NAMESPACE