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rocksdb/utilities/persistent_cache/block_cache_tier_file.h

292 lines
9.7 KiB

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#include <list>
#include <memory>
#include <string>
#include <vector>
#include "file/random_access_file_reader.h"
#include "port/port.h"
#include "rocksdb/comparator.h"
#include "rocksdb/env.h"
#include "util/crc32c.h"
#include "util/mutexlock.h"
#include "utilities/persistent_cache/block_cache_tier_file_buffer.h"
#include "utilities/persistent_cache/lrulist.h"
#include "utilities/persistent_cache/persistent_cache_tier.h"
#include "utilities/persistent_cache/persistent_cache_util.h"
// The io code path of persistent cache uses pipelined architecture
//
// client -> In Queue <-- BlockCacheTier --> Out Queue <-- Writer <--> Kernel
//
// This would enable the system to scale for GB/s of throughput which is
// expected with modern devies like NVM.
//
// The file level operations are encapsulated in the following abstractions
//
// BlockCacheFile
// ^
// |
// |
// RandomAccessCacheFile (For reading)
// ^
// |
// |
// WriteableCacheFile (For writing)
//
// Write IO code path :
//
namespace ROCKSDB_NAMESPACE {
class WriteableCacheFile;
struct BlockInfo;
// Represents a logical record on device
//
// (L)ogical (B)lock (Address = { cache-file-id, offset, size }
struct LogicalBlockAddress {
LogicalBlockAddress() {}
explicit LogicalBlockAddress(const uint32_t cache_id, const uint32_t off,
const uint16_t size)
: cache_id_(cache_id), off_(off), size_(size) {}
uint32_t cache_id_ = 0;
uint32_t off_ = 0;
uint32_t size_ = 0;
};
using LBA = LogicalBlockAddress;
// class Writer
//
// Writer is the abstraction used for writing data to file. The component can be
// multithreaded. It is the last step of write pipeline
class Writer {
public:
explicit Writer(PersistentCacheTier* const cache) : cache_(cache) {}
virtual ~Writer() {}
// write buffer to file at the given offset
virtual void Write(WritableFile* const file, CacheWriteBuffer* buf,
const uint64_t file_off,
const std::function<void()> callback) = 0;
// stop the writer
virtual void Stop() = 0;
PersistentCacheTier* const cache_;
};
// class BlockCacheFile
//
// Generic interface to support building file specialized for read/writing
class BlockCacheFile : public LRUElement<BlockCacheFile> {
public:
explicit BlockCacheFile(const uint32_t cache_id)
: LRUElement<BlockCacheFile>(), cache_id_(cache_id) {}
explicit BlockCacheFile(Env* const env, const std::string& dir,
const uint32_t cache_id)
: LRUElement<BlockCacheFile>(),
env_(env),
dir_(dir),
cache_id_(cache_id) {}
virtual ~BlockCacheFile() {}
// append key/value to file and return LBA locator to user
virtual bool Append(const Slice& /*key*/, const Slice& /*val*/,
LBA* const /*lba*/) {
assert(!"not implemented");
return false;
}
// read from the record locator (LBA) and return key, value and status
virtual bool Read(const LBA& /*lba*/, Slice* /*key*/, Slice* /*block*/,
char* /*scratch*/) {
assert(!"not implemented");
return false;
}
// get file path
std::string Path() const {
return dir_ + "/" + std::to_string(cache_id_) + ".rc";
}
// get cache ID
uint32_t cacheid() const { return cache_id_; }
// Add block information to file data
// Block information is the list of index reference for this file
virtual void Add(BlockInfo* binfo) {
WriteLock _(&rwlock_);
block_infos_.push_back(binfo);
}
// get block information
std::list<BlockInfo*>& block_infos() { return block_infos_; }
// delete file and return the size of the file
virtual Status Delete(uint64_t* size);
protected:
port::RWMutex rwlock_; // synchronization mutex
Introduce a new storage specific Env API (#5761) Summary: The current Env API encompasses both storage/file operations, as well as OS related operations. Most of the APIs return a Status, which does not have enough metadata about an error, such as whether its retry-able or not, scope (i.e fault domain) of the error etc., that may be required in order to properly handle a storage error. The file APIs also do not provide enough control over the IO SLA, such as timeout, prioritization, hinting about placement and redundancy etc. This PR separates out the file/storage APIs from Env into a new FileSystem class. The APIs are updated to return an IOStatus with metadata about the error, as well as to take an IOOptions structure as input in order to allow more control over the IO. The user can set both ```options.env``` and ```options.file_system``` to specify that RocksDB should use the former for OS related operations and the latter for storage operations. Internally, a ```CompositeEnvWrapper``` has been introduced that inherits from ```Env``` and redirects individual methods to either an ```Env``` implementation or the ```FileSystem``` as appropriate. When options are sanitized during ```DB::Open```, ```options.env``` is replaced with a newly allocated ```CompositeEnvWrapper``` instance if both env and file_system have been specified. This way, the rest of the RocksDB code can continue to function as before. This PR also ports PosixEnv to the new API by splitting it into two - PosixEnv and PosixFileSystem. PosixEnv is defined as a sub-class of CompositeEnvWrapper, and threading/time functions are overridden with Posix specific implementations in order to avoid an extra level of indirection. The ```CompositeEnvWrapper``` translates ```IOStatus``` return code to ```Status```, and sets the severity to ```kSoftError``` if the io_status is retryable. The error handling code in RocksDB can then recover the DB automatically. Pull Request resolved: https://github.com/facebook/rocksdb/pull/5761 Differential Revision: D18868376 Pulled By: anand1976 fbshipit-source-id: 39efe18a162ea746fabac6360ff529baba48486f
5 years ago
Env* const env_ = nullptr; // Env for OS
const std::string dir_; // Directory name
const uint32_t cache_id_; // Cache id for the file
std::list<BlockInfo*> block_infos_; // List of index entries mapping to the
// file content
};
// class RandomAccessFile
//
// Thread safe implementation for reading random data from file
class RandomAccessCacheFile : public BlockCacheFile {
public:
explicit RandomAccessCacheFile(Env* const env, const std::string& dir,
const uint32_t cache_id,
const std::shared_ptr<Logger>& log)
: BlockCacheFile(env, dir, cache_id), log_(log) {}
virtual ~RandomAccessCacheFile() {}
// open file for reading
bool Open(const bool enable_direct_reads);
// read data from the disk
bool Read(const LBA& lba, Slice* key, Slice* block, char* scratch) override;
private:
std::unique_ptr<RandomAccessFileReader> freader_;
protected:
bool OpenImpl(const bool enable_direct_reads);
bool ParseRec(const LBA& lba, Slice* key, Slice* val, char* scratch);
std::shared_ptr<Logger> log_; // log file
};
// class WriteableCacheFile
//
// All writes to the files are cached in buffers. The buffers are flushed to
// disk as they get filled up. When file size reaches a certain size, a new file
// will be created provided there is free space
class WriteableCacheFile : public RandomAccessCacheFile {
public:
explicit WriteableCacheFile(Env* const env, CacheWriteBufferAllocator* alloc,
Writer* writer, const std::string& dir,
const uint32_t cache_id, const uint32_t max_size,
const std::shared_ptr<Logger>& log)
: RandomAccessCacheFile(env, dir, cache_id, log),
alloc_(alloc),
writer_(writer),
max_size_(max_size) {}
virtual ~WriteableCacheFile();
// create file on disk
bool Create(const bool enable_direct_writes, const bool enable_direct_reads);
// read data from logical file
bool Read(const LBA& lba, Slice* key, Slice* block, char* scratch) override {
ReadLock _(&rwlock_);
const bool closed = eof_ && bufs_.empty();
if (closed) {
// the file is closed, read from disk
return RandomAccessCacheFile::Read(lba, key, block, scratch);
}
// file is still being written, read from buffers
return ReadBuffer(lba, key, block, scratch);
}
// append data to end of file
bool Append(const Slice&, const Slice&, LBA* const) override;
// End-of-file
bool Eof() const { return eof_; }
private:
friend class ThreadedWriter;
static const size_t kFileAlignmentSize = 4 * 1024; // align file size
bool ReadBuffer(const LBA& lba, Slice* key, Slice* block, char* scratch);
bool ReadBuffer(const LBA& lba, char* data);
bool ExpandBuffer(const size_t size);
void DispatchBuffer();
void BufferWriteDone();
void CloseAndOpenForReading();
void ClearBuffers();
void Close();
// File layout in memory
//
// +------+------+------+------+------+------+
// | b0 | b1 | b2 | b3 | b4 | b5 |
// +------+------+------+------+------+------+
// ^ ^
// | |
// buf_doff_ buf_woff_
// (next buffer to (next buffer to fill)
// flush to disk)
//
// The buffers are flushed to disk serially for a given file
CacheWriteBufferAllocator* const alloc_ = nullptr; // Buffer provider
Writer* const writer_ = nullptr; // File writer thread
std::unique_ptr<WritableFile> file_; // RocksDB Env file abstraction
std::vector<CacheWriteBuffer*> bufs_; // Written buffers
uint32_t size_ = 0; // Size of the file
const uint32_t max_size_; // Max size of the file
bool eof_ = false; // End of file
uint32_t disk_woff_ = 0; // Offset to write on disk
size_t buf_woff_ = 0; // off into bufs_ to write
size_t buf_doff_ = 0; // off into bufs_ to dispatch
size_t pending_ios_ = 0; // Number of ios to disk in-progress
bool enable_direct_reads_ = false; // Should we enable direct reads
// when reading from disk
};
//
// Abstraction to do writing to device. It is part of pipelined architecture.
//
class ThreadedWriter : public Writer {
public:
// Representation of IO to device
struct IO {
explicit IO(const bool signal) : signal_(signal) {}
explicit IO(WritableFile* const file, CacheWriteBuffer* const buf,
const uint64_t file_off, const std::function<void()> callback)
: file_(file), buf_(buf), file_off_(file_off), callback_(callback) {}
IO(const IO&) = default;
IO& operator=(const IO&) = default;
size_t Size() const { return sizeof(IO); }
WritableFile* file_ = nullptr; // File to write to
CacheWriteBuffer* buf_ = nullptr; // buffer to write
uint64_t file_off_ = 0; // file offset
bool signal_ = false; // signal to exit thread loop
std::function<void()> callback_; // Callback on completion
};
explicit ThreadedWriter(PersistentCacheTier* const cache, const size_t qdepth,
const size_t io_size);
virtual ~ThreadedWriter() { assert(threads_.empty()); }
void Stop() override;
void Write(WritableFile* const file, CacheWriteBuffer* buf,
const uint64_t file_off,
const std::function<void()> callback) override;
private:
void ThreadMain();
void DispatchIO(const IO& io);
const size_t io_size_ = 0;
BoundedQueue<IO> q_;
std::vector<port::Thread> threads_;
};
} // namespace ROCKSDB_NAMESPACE