hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "db/file_indexer.h"
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#include <algorithm>
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#include "rocksdb/comparator.h"
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#include "db/version_edit.h"
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namespace rocksdb {
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FileIndexer::FileIndexer(const Comparator* ucmp)
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: num_levels_(0),
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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ucmp_(ucmp),
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level_rb_(nullptr) {
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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}
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uint32_t FileIndexer::NumLevelIndex() {
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return next_level_index_.size();
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}
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uint32_t FileIndexer::LevelIndexSize(uint32_t level) {
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return next_level_index_[level].num_index;
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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}
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void FileIndexer::GetNextLevelIndex(
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const uint32_t level, const uint32_t file_index, const int cmp_smallest,
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const int cmp_largest, int32_t* left_bound, int32_t* right_bound) {
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assert(level > 0);
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// Last level, no hint
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if (level == num_levels_ - 1) {
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*left_bound = 0;
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*right_bound = -1;
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return;
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}
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assert(level < num_levels_ - 1);
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assert(static_cast<int32_t>(file_index) <= level_rb_[level]);
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const IndexUnit* index_units = next_level_index_[level].index_units;
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const auto& index = index_units[file_index];
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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if (cmp_smallest < 0) {
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*left_bound = (level > 0 && file_index > 0) ?
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index_units[file_index - 1].largest_lb : 0;
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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*right_bound = index.smallest_rb;
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} else if (cmp_smallest == 0) {
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*left_bound = index.smallest_lb;
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*right_bound = index.smallest_rb;
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} else if (cmp_smallest > 0 && cmp_largest < 0) {
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*left_bound = index.smallest_lb;
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*right_bound = index.largest_rb;
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} else if (cmp_largest == 0) {
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*left_bound = index.largest_lb;
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*right_bound = index.largest_rb;
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} else if (cmp_largest > 0) {
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*left_bound = index.largest_lb;
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*right_bound = level_rb_[level + 1];
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} else {
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assert(false);
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}
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assert(*left_bound >= 0);
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assert(*left_bound <= *right_bound + 1);
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assert(*right_bound <= level_rb_[level + 1]);
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}
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void FileIndexer::UpdateIndex(Arena* arena,
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const uint32_t num_levels,
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std::vector<FileMetaData*>* const files) {
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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if (files == nullptr) {
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return;
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}
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if (num_levels == 0) { // uint_32 0-1 would cause bad behavior
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num_levels_ = num_levels;
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return;
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}
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assert(level_rb_ == nullptr); // level_rb_ should be init here
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num_levels_ = num_levels;
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next_level_index_.resize(num_levels);
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char* mem = arena->AllocateAligned(num_levels_ * sizeof(int32_t));
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level_rb_ = new (mem)int32_t[num_levels_];
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for (size_t i = 0; i < num_levels_; i++) {
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level_rb_[i] = -1;
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}
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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// L1 - Ln-1
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for (uint32_t level = 1; level < num_levels_ - 1; ++level) {
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const auto& upper_files = files[level];
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const int32_t upper_size = upper_files.size();
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const auto& lower_files = files[level + 1];
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level_rb_[level] = upper_files.size() - 1;
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if (upper_size == 0) {
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continue;
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}
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IndexLevel& index_level = next_level_index_[level];
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index_level.num_index = upper_size;
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char* mem = arena->AllocateAligned(upper_size * sizeof(IndexUnit));
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index_level.index_units = new (mem)IndexUnit[upper_size];
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
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CalculateLB(upper_files, lower_files, &index_level,
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
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[this](const FileMetaData* a, const FileMetaData* b) -> int {
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return ucmp_->Compare(a->smallest.user_key(), b->largest.user_key());
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},
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[](IndexUnit* index, int32_t f_idx) {
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index->smallest_lb = f_idx;
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});
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CalculateLB(upper_files, lower_files, &index_level,
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
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[this](const FileMetaData* a, const FileMetaData* b) -> int {
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return ucmp_->Compare(a->largest.user_key(), b->largest.user_key());
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},
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[](IndexUnit* index, int32_t f_idx) {
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index->largest_lb = f_idx;
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});
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CalculateRB(upper_files, lower_files, &index_level,
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
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|
[this](const FileMetaData* a, const FileMetaData* b) -> int {
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return ucmp_->Compare(a->smallest.user_key(), b->smallest.user_key());
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},
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|
|
[](IndexUnit* index, int32_t f_idx) {
|
|
|
|
index->smallest_rb = f_idx;
|
|
|
|
});
|
|
|
|
CalculateRB(upper_files, lower_files, &index_level,
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
[this](const FileMetaData* a, const FileMetaData* b) -> int {
|
|
|
|
return ucmp_->Compare(a->largest.user_key(), b->smallest.user_key());
|
|
|
|
},
|
|
|
|
[](IndexUnit* index, int32_t f_idx) {
|
|
|
|
index->largest_rb = f_idx;
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
level_rb_[num_levels_ - 1] = files[num_levels_ - 1].size() - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FileIndexer::CalculateLB(const std::vector<FileMetaData*>& upper_files,
|
|
|
|
const std::vector<FileMetaData*>& lower_files,
|
|
|
|
IndexLevel *index_level,
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
std::function<int(const FileMetaData*, const FileMetaData*)> cmp_op,
|
|
|
|
std::function<void(IndexUnit*, int32_t)> set_index) {
|
|
|
|
const int32_t upper_size = upper_files.size();
|
|
|
|
const int32_t lower_size = lower_files.size();
|
|
|
|
int32_t upper_idx = 0;
|
|
|
|
int32_t lower_idx = 0;
|
|
|
|
|
|
|
|
IndexUnit* index = index_level->index_units;
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
while (upper_idx < upper_size && lower_idx < lower_size) {
|
|
|
|
int cmp = cmp_op(upper_files[upper_idx], lower_files[lower_idx]);
|
|
|
|
|
|
|
|
if (cmp == 0) {
|
|
|
|
set_index(&index[upper_idx], lower_idx);
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
++upper_idx;
|
|
|
|
++lower_idx;
|
|
|
|
} else if (cmp > 0) {
|
|
|
|
// Lower level's file (largest) is smaller, a key won't hit in that
|
|
|
|
// file. Move to next lower file
|
|
|
|
++lower_idx;
|
|
|
|
} else {
|
|
|
|
// Lower level's file becomes larger, update the index, and
|
|
|
|
// move to the next upper file
|
|
|
|
set_index(&index[upper_idx], lower_idx);
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
++upper_idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
while (upper_idx < upper_size) {
|
|
|
|
// Lower files are exhausted, that means the remaining upper files are
|
|
|
|
// greater than any lower files. Set the index to be the lower level size.
|
|
|
|
set_index(&index[upper_idx], lower_size);
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
++upper_idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FileIndexer::CalculateRB(const std::vector<FileMetaData*>& upper_files,
|
|
|
|
const std::vector<FileMetaData*>& lower_files,
|
|
|
|
IndexLevel *index_level,
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
std::function<int(const FileMetaData*, const FileMetaData*)> cmp_op,
|
|
|
|
std::function<void(IndexUnit*, int32_t)> set_index) {
|
|
|
|
const int32_t upper_size = upper_files.size();
|
|
|
|
const int32_t lower_size = lower_files.size();
|
|
|
|
int32_t upper_idx = upper_size - 1;
|
|
|
|
int32_t lower_idx = lower_size - 1;
|
|
|
|
|
|
|
|
IndexUnit* index = index_level->index_units;
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
while (upper_idx >= 0 && lower_idx >= 0) {
|
|
|
|
int cmp = cmp_op(upper_files[upper_idx], lower_files[lower_idx]);
|
|
|
|
|
|
|
|
if (cmp == 0) {
|
|
|
|
set_index(&index[upper_idx], lower_idx);
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
--upper_idx;
|
|
|
|
--lower_idx;
|
|
|
|
} else if (cmp < 0) {
|
|
|
|
// Lower level's file (smallest) is larger, a key won't hit in that
|
|
|
|
// file. Move to next lower file.
|
|
|
|
--lower_idx;
|
|
|
|
} else {
|
|
|
|
// Lower level's file becomes smaller, update the index, and move to
|
|
|
|
// the next the upper file
|
|
|
|
set_index(&index[upper_idx], lower_idx);
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
--upper_idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
while (upper_idx >= 0) {
|
|
|
|
// Lower files are exhausted, that means the remaining upper files are
|
|
|
|
// smaller than any lower files. Set it to -1.
|
|
|
|
set_index(&index[upper_idx], -1);
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
11 years ago
|
|
|
--upper_idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace rocksdb
|