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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#ifndef ROCKSDB_LITE
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#include "utilities/geodb/geodb_impl.h"
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#ifndef __STDC_FORMAT_MACROS
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#define __STDC_FORMAT_MACROS
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#endif
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#include <vector>
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#include <map>
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#include <string>
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#include <limits>
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#include "db/filename.h"
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#include "util/coding.h"
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#include "util/string_util.h"
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//
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// There are two types of keys. The first type of key-values
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// maps a geo location to the set of object ids and their values.
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// Table 1
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// key : p + : + $quadkey + : + $id +
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// : + $latitude + : + $longitude
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// value : value of the object
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// This table can be used to find all objects that reside near
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// a specified geolocation.
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//
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// Table 2
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// key : 'k' + : + $id
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// value: $quadkey
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namespace rocksdb {
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const double GeoDBImpl::PI = 3.141592653589793;
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const double GeoDBImpl::EarthRadius = 6378137;
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const double GeoDBImpl::MinLatitude = -85.05112878;
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const double GeoDBImpl::MaxLatitude = 85.05112878;
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const double GeoDBImpl::MinLongitude = -180;
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const double GeoDBImpl::MaxLongitude = 180;
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GeoDBImpl::GeoDBImpl(DB* db, const GeoDBOptions& options) :
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GeoDB(db, options), db_(db), options_(options) {
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}
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GeoDBImpl::~GeoDBImpl() {
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}
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Status GeoDBImpl::Insert(const GeoObject& obj) {
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WriteBatch batch;
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// It is possible that this id is already associated with
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// with a different position. We first have to remove that
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// association before we can insert the new one.
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// remove existing object, if it exists
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GeoObject old;
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Status status = GetById(obj.id, &old);
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if (status.ok()) {
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assert(obj.id.compare(old.id) == 0);
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std::string quadkey = PositionToQuad(old.position, Detail);
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std::string key1 = MakeKey1(old.position, old.id, quadkey);
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std::string key2 = MakeKey2(old.id);
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batch.Delete(Slice(key1));
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batch.Delete(Slice(key2));
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} else if (status.IsNotFound()) {
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// What if another thread is trying to insert the same ID concurrently?
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} else {
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return status;
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}
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// insert new object
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std::string quadkey = PositionToQuad(obj.position, Detail);
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std::string key1 = MakeKey1(obj.position, obj.id, quadkey);
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std::string key2 = MakeKey2(obj.id);
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batch.Put(Slice(key1), Slice(obj.value));
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batch.Put(Slice(key2), Slice(quadkey));
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return db_->Write(woptions_, &batch);
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}
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Status GeoDBImpl::GetByPosition(const GeoPosition& pos,
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const Slice& id,
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std::string* value) {
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std::string quadkey = PositionToQuad(pos, Detail);
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std::string key1 = MakeKey1(pos, id, quadkey);
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return db_->Get(roptions_, Slice(key1), value);
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}
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Status GeoDBImpl::GetById(const Slice& id, GeoObject* object) {
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Status status;
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std::string quadkey;
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// create an iterator so that we can get a consistent picture
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// of the database.
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Iterator* iter = db_->NewIterator(roptions_);
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// create key for table2
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std::string kt = MakeKey2(id);
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Slice key2(kt);
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iter->Seek(key2);
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if (iter->Valid() && iter->status().ok()) {
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if (iter->key().compare(key2) == 0) {
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quadkey = iter->value().ToString();
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}
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}
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if (quadkey.size() == 0) {
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delete iter;
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return Status::NotFound(key2);
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}
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//
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// Seek to the quadkey + id prefix
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//
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std::string prefix = MakeKey1Prefix(quadkey, id);
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iter->Seek(Slice(prefix));
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assert(iter->Valid());
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if (!iter->Valid() || !iter->status().ok()) {
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delete iter;
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return Status::NotFound();
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}
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// split the key into p + quadkey + id + lat + lon
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Slice key = iter->key();
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std::vector<std::string> parts = StringSplit(key.ToString(), ':');
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assert(parts.size() == 5);
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assert(parts[0] == "p");
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assert(parts[1] == quadkey);
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assert(parts[2] == id);
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// fill up output parameters
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object->position.latitude = atof(parts[3].c_str());
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object->position.longitude = atof(parts[4].c_str());
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object->id = id.ToString(); // this is redundant
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object->value = iter->value().ToString();
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delete iter;
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return Status::OK();
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}
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Status GeoDBImpl::Remove(const Slice& id) {
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// Read the object from the database
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GeoObject obj;
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Status status = GetById(id, &obj);
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if (!status.ok()) {
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return status;
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}
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// remove the object by atomically deleting it from both tables
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std::string quadkey = PositionToQuad(obj.position, Detail);
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std::string key1 = MakeKey1(obj.position, obj.id, quadkey);
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std::string key2 = MakeKey2(obj.id);
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WriteBatch batch;
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batch.Delete(Slice(key1));
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batch.Delete(Slice(key2));
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return db_->Write(woptions_, &batch);
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}
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Status GeoDBImpl::SearchRadial(const GeoPosition& pos,
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double radius,
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std::vector<GeoObject>* values,
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int number_of_values) {
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// Gather all bounding quadkeys
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std::vector<std::string> qids;
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Status s = searchQuadIds(pos, radius, &qids);
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if (!s.ok()) {
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return s;
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}
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// create an iterator
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Iterator* iter = db_->NewIterator(ReadOptions());
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// Process each prospective quadkey
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for (std::string qid : qids) {
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// The user is interested in only these many objects.
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if (number_of_values == 0) {
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break;
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}
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// convert quadkey to db key prefix
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std::string dbkey = MakeQuadKeyPrefix(qid);
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for (iter->Seek(dbkey);
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number_of_values > 0 && iter->Valid() && iter->status().ok();
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iter->Next()) {
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// split the key into p + quadkey + id + lat + lon
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Slice key = iter->key();
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std::vector<std::string> parts = StringSplit(key.ToString(), ':');
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assert(parts.size() == 5);
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assert(parts[0] == "p");
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std::string* quadkey = &parts[1];
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// If the key we are looking for is a prefix of the key
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// we found from the database, then this is one of the keys
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// we are looking for.
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auto res = std::mismatch(qid.begin(), qid.end(), quadkey->begin());
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if (res.first == qid.end()) {
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GeoPosition obj_pos(atof(parts[3].c_str()), atof(parts[4].c_str()));
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GeoObject obj(obj_pos, parts[4], iter->value().ToString());
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values->push_back(obj);
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number_of_values--;
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} else {
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break;
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}
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}
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}
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delete iter;
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return Status::OK();
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}
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std::string GeoDBImpl::MakeKey1(const GeoPosition& pos, Slice id,
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std::string quadkey) {
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std::string lat = rocksdb::ToString(pos.latitude);
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std::string lon = rocksdb::ToString(pos.longitude);
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std::string key = "p:";
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key.reserve(5 + quadkey.size() + id.size() + lat.size() + lon.size());
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key.append(quadkey);
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key.append(":");
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key.append(id.ToString());
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key.append(":");
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key.append(lat);
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key.append(":");
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key.append(lon);
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return key;
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}
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std::string GeoDBImpl::MakeKey2(Slice id) {
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std::string key = "k:";
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key.append(id.ToString());
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return key;
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}
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std::string GeoDBImpl::MakeKey1Prefix(std::string quadkey,
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Slice id) {
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std::string key = "p:";
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key.reserve(3 + quadkey.size() + id.size());
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key.append(quadkey);
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key.append(":");
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key.append(id.ToString());
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return key;
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}
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std::string GeoDBImpl::MakeQuadKeyPrefix(std::string quadkey) {
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std::string key = "p:";
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key.append(quadkey);
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return key;
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}
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// convert degrees to radians
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double GeoDBImpl::radians(double x) {
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return (x * PI) / 180;
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}
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// convert radians to degrees
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double GeoDBImpl::degrees(double x) {
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return (x * 180) / PI;
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}
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// convert a gps location to quad coordinate
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std::string GeoDBImpl::PositionToQuad(const GeoPosition& pos,
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int levelOfDetail) {
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Pixel p = PositionToPixel(pos, levelOfDetail);
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Tile tile = PixelToTile(p);
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return TileToQuadKey(tile, levelOfDetail);
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}
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GeoPosition GeoDBImpl::displaceLatLon(double lat, double lon,
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double deltay, double deltax) {
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double dLat = deltay / EarthRadius;
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double dLon = deltax / (EarthRadius * cos(radians(lat)));
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return GeoPosition(lat + degrees(dLat),
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lon + degrees(dLon));
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}
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//
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// Return the distance between two positions on the earth
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//
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double GeoDBImpl::distance(double lat1, double lon1,
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double lat2, double lon2) {
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double lon = radians(lon2 - lon1);
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double lat = radians(lat2 - lat1);
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double a = (sin(lat / 2) * sin(lat / 2)) +
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cos(radians(lat1)) * cos(radians(lat2)) *
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(sin(lon / 2) * sin(lon / 2));
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double angle = 2 * atan2(sqrt(a), sqrt(1 - a));
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return angle * EarthRadius;
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}
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//
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// Returns all the quadkeys inside the search range
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//
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Status GeoDBImpl::searchQuadIds(const GeoPosition& position,
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double radius,
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std::vector<std::string>* quadKeys) {
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// get the outline of the search square
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GeoPosition topLeftPos = boundingTopLeft(position, radius);
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GeoPosition bottomRightPos = boundingBottomRight(position, radius);
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Pixel topLeft = PositionToPixel(topLeftPos, Detail);
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Pixel bottomRight = PositionToPixel(bottomRightPos, Detail);
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// how many level of details to look for
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int numberOfTilesAtMaxDepth = floor((bottomRight.x - topLeft.x) / 256);
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int zoomLevelsToRise = floor(::log(numberOfTilesAtMaxDepth) / ::log(2));
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zoomLevelsToRise++;
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int levels = std::max(0, Detail - zoomLevelsToRise);
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quadKeys->push_back(PositionToQuad(GeoPosition(topLeftPos.latitude,
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topLeftPos.longitude),
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levels));
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quadKeys->push_back(PositionToQuad(GeoPosition(topLeftPos.latitude,
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bottomRightPos.longitude),
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levels));
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quadKeys->push_back(PositionToQuad(GeoPosition(bottomRightPos.latitude,
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topLeftPos.longitude),
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levels));
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quadKeys->push_back(PositionToQuad(GeoPosition(bottomRightPos.latitude,
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bottomRightPos.longitude),
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levels));
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return Status::OK();
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}
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// Determines the ground resolution (in meters per pixel) at a specified
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// latitude and level of detail.
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// Latitude (in degrees) at which to measure the ground resolution.
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// Level of detail, from 1 (lowest detail) to 23 (highest detail).
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// Returns the ground resolution, in meters per pixel.
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double GeoDBImpl::GroundResolution(double latitude, int levelOfDetail) {
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latitude = clip(latitude, MinLatitude, MaxLatitude);
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return cos(latitude * PI / 180) * 2 * PI * EarthRadius /
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MapSize(levelOfDetail);
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}
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// Converts a point from latitude/longitude WGS-84 coordinates (in degrees)
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// into pixel XY coordinates at a specified level of detail.
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GeoDBImpl::Pixel GeoDBImpl::PositionToPixel(const GeoPosition& pos,
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int levelOfDetail) {
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double latitude = clip(pos.latitude, MinLatitude, MaxLatitude);
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double x = (pos.longitude + 180) / 360;
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double sinLatitude = sin(latitude * PI / 180);
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double y = 0.5 - ::log((1 + sinLatitude) / (1 - sinLatitude)) / (4 * PI);
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double mapSize = MapSize(levelOfDetail);
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double X = floor(clip(x * mapSize + 0.5, 0, mapSize - 1));
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double Y = floor(clip(y * mapSize + 0.5, 0, mapSize - 1));
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return Pixel((unsigned int)X, (unsigned int)Y);
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}
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GeoPosition GeoDBImpl::PixelToPosition(const Pixel& pixel, int levelOfDetail) {
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double mapSize = MapSize(levelOfDetail);
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double x = (clip(pixel.x, 0, mapSize - 1) / mapSize) - 0.5;
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double y = 0.5 - (clip(pixel.y, 0, mapSize - 1) / mapSize);
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double latitude = 90 - 360 * atan(exp(-y * 2 * PI)) / PI;
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double longitude = 360 * x;
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return GeoPosition(latitude, longitude);
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}
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// Converts a Pixel to a Tile
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GeoDBImpl::Tile GeoDBImpl::PixelToTile(const Pixel& pixel) {
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unsigned int tileX = floor(pixel.x / 256);
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unsigned int tileY = floor(pixel.y / 256);
|
|
|
|
return Tile(tileX, tileY);
|
|
|
|
}
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|
|
|
|
|
|
|
GeoDBImpl::Pixel GeoDBImpl::TileToPixel(const Tile& tile) {
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|
|
|
unsigned int pixelX = tile.x * 256;
|
|
|
|
unsigned int pixelY = tile.y * 256;
|
|
|
|
return Pixel(pixelX, pixelY);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convert a Tile to a quadkey
|
|
|
|
std::string GeoDBImpl::TileToQuadKey(const Tile& tile, int levelOfDetail) {
|
|
|
|
std::stringstream quadKey;
|
|
|
|
for (int i = levelOfDetail; i > 0; i--) {
|
|
|
|
char digit = '0';
|
|
|
|
int mask = 1 << (i - 1);
|
|
|
|
if ((tile.x & mask) != 0) {
|
|
|
|
digit++;
|
|
|
|
}
|
|
|
|
if ((tile.y & mask) != 0) {
|
|
|
|
digit++;
|
|
|
|
digit++;
|
|
|
|
}
|
|
|
|
quadKey << digit;
|
|
|
|
}
|
|
|
|
return quadKey.str();
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Convert a quadkey to a tile and its level of detail
|
|
|
|
//
|
|
|
|
void GeoDBImpl::QuadKeyToTile(std::string quadkey, Tile* tile,
|
|
|
|
int* levelOfDetail) {
|
|
|
|
tile->x = tile->y = 0;
|
|
|
|
*levelOfDetail = static_cast<int>(quadkey.size());
|
|
|
|
const char* key = reinterpret_cast<const char*>(quadkey.c_str());
|
|
|
|
for (int i = *levelOfDetail; i > 0; i--) {
|
|
|
|
int mask = 1 << (i - 1);
|
|
|
|
switch (key[*levelOfDetail - i]) {
|
|
|
|
case '0':
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '1':
|
|
|
|
tile->x |= mask;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '2':
|
|
|
|
tile->y |= mask;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '3':
|
|
|
|
tile->x |= mask;
|
|
|
|
tile->y |= mask;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
std::stringstream msg;
|
|
|
|
msg << quadkey;
|
|
|
|
msg << " Invalid QuadKey.";
|
|
|
|
throw std::runtime_error(msg.str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} // namespace rocksdb
|
|
|
|
|
|
|
|
#endif // ROCKSDB_LITE
|