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#ifndef STORAGE_LEVELDB_UTIL_STOP_WATCH_H_
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#define STORAGE_LEVELDB_UTIL_STOP_WATCH_H_
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#include "rocksdb/env.h"
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#include "rocksdb/statistics.h"
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namespace leveldb {
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// Auto-scoped.
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// Records the statistic into the corresponding histogram.
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class StopWatch {
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public:
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StopWatch(
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Env * const env,
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[RocksDB] Added nano second stopwatch and new perf counters to track block read cost
Summary: The pupose of this diff is to expose per user-call level precise timing of block read, so that we can answer questions like: a Get() costs me 100ms, is that somehow related to loading blocks from file system, or sth else? We will answer that with EXACTLY how many blocks have been read, how much time was spent on transfering the bytes from os, how much time was spent on checksum verification and how much time was spent on block decompression, just for that one Get. A nano second stopwatch was introduced to track time with higher precision. The cost/precision of the stopwatch is also measured in unit-test. On my dev box, retrieving one time instance costs about 30ns, on average. The deviation of timing results is good enough to track 100ns-1us level events. And the overhead could be safely ignored for 100us level events (10000 instances/s), for example, a viewstate thrift call.
Test Plan: perf_context_test, also testing with viewstate shadow traffic.
Reviewers: dhruba
Reviewed By: dhruba
CC: leveldb, xjin
Differential Revision: https://reviews.facebook.net/D12351
12 years ago
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std::shared_ptr<Statistics> statistics = nullptr,
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const Histograms histogram_name = DB_GET) :
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env_(env),
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start_time_(env->NowMicros()),
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statistics_(statistics),
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histogram_name_(histogram_name) {}
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uint64_t ElapsedMicros() {
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return env_->NowMicros() - start_time_;
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}
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~StopWatch() {
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if (statistics_) {
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statistics_->measureTime(histogram_name_, ElapsedMicros());
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}
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}
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private:
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Env* const env_;
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const uint64_t start_time_;
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std::shared_ptr<Statistics> statistics_;
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const Histograms histogram_name_;
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};
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[RocksDB] Added nano second stopwatch and new perf counters to track block read cost
Summary: The pupose of this diff is to expose per user-call level precise timing of block read, so that we can answer questions like: a Get() costs me 100ms, is that somehow related to loading blocks from file system, or sth else? We will answer that with EXACTLY how many blocks have been read, how much time was spent on transfering the bytes from os, how much time was spent on checksum verification and how much time was spent on block decompression, just for that one Get. A nano second stopwatch was introduced to track time with higher precision. The cost/precision of the stopwatch is also measured in unit-test. On my dev box, retrieving one time instance costs about 30ns, on average. The deviation of timing results is good enough to track 100ns-1us level events. And the overhead could be safely ignored for 100us level events (10000 instances/s), for example, a viewstate thrift call.
Test Plan: perf_context_test, also testing with viewstate shadow traffic.
Reviewers: dhruba
Reviewed By: dhruba
CC: leveldb, xjin
Differential Revision: https://reviews.facebook.net/D12351
12 years ago
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// a nano second precision stopwatch
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class StopWatchNano {
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public:
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StopWatchNano(Env* const env, bool auto_start = false)
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: env_(env), start_(0) {
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if (auto_start) {
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Start();
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}
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}
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void Start() { start_ = env_->NowNanos(); }
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uint64_t ElapsedNanos(bool reset = false) {
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auto now = env_->NowNanos();
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auto elapsed = now - start_;
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if (reset) {
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start_ = now;
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}
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return elapsed;
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}
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private:
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Env* const env_;
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uint64_t start_;
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};
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_UTIL_STOP_WATCH_H_
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