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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// An Env is an interface used by the rocksdb implementation to access
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// operating system functionality like the filesystem etc. Callers
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// may wish to provide a custom Env object when opening a database to
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// get fine gain control; e.g., to rate limit file system operations.
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//
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// All Env implementations are safe for concurrent access from
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// multiple threads without any external synchronization.
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#pragma once
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#include <stdint.h>
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#include <windows.h>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "env/composite_env_wrapper.h"
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#include "port/port.h"
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#include "rocksdb/env.h"
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#include "rocksdb/file_system.h"
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#include "rocksdb/system_clock.h"
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#include "util/threadpool_imp.h"
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#undef GetCurrentTime
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#undef DeleteFile
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#undef LoadLibrary
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namespace ROCKSDB_NAMESPACE {
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namespace port {
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// Currently not designed for inheritance but rather a replacement
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class WinEnvThreads {
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public:
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explicit WinEnvThreads(Env* hosted_env);
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~WinEnvThreads();
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WinEnvThreads(const WinEnvThreads&) = delete;
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WinEnvThreads& operator=(const WinEnvThreads&) = delete;
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void Schedule(void (*function)(void*), void* arg, Env::Priority pri,
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void* tag, void (*unschedFunction)(void* arg));
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int UnSchedule(void* arg, Env::Priority pri);
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void StartThread(void (*function)(void* arg), void* arg);
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void WaitForJoin();
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unsigned int GetThreadPoolQueueLen(Env::Priority pri) const;
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static uint64_t gettid();
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uint64_t GetThreadID() const;
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// Allow increasing the number of worker threads.
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void SetBackgroundThreads(int num, Env::Priority pri);
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int GetBackgroundThreads(Env::Priority pri);
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void IncBackgroundThreadsIfNeeded(int num, Env::Priority pri);
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private:
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Env* hosted_env_;
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mutable std::mutex mu_;
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std::vector<ThreadPoolImpl> thread_pools_;
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std::vector<Thread> threads_to_join_;
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};
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class WinClock : public SystemClock {
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public:
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WinClock();
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virtual ~WinClock() {}
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static const char* kClassName() { return "WindowsClock"; }
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const char* Name() const override { return kClassName(); }
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const char* NickName() const override { return kDefaultName(); }
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uint64_t NowMicros() override;
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uint64_t NowNanos() override;
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// 0 indicates not supported
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uint64_t CPUMicros() override { return 0; }
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void SleepForMicroseconds(int micros) override;
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Status GetCurrentTime(int64_t* unix_time) override;
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// Converts seconds-since-Jan-01-1970 to a printable string
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virtual std::string TimeToString(uint64_t time);
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uint64_t GetPerfCounterFrequency() const { return perf_counter_frequency_; }
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private:
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using FnGetSystemTimePreciseAsFileTime = VOID(WINAPI*)(LPFILETIME);
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uint64_t perf_counter_frequency_;
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uint64_t nano_seconds_per_period_;
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FnGetSystemTimePreciseAsFileTime GetSystemTimePreciseAsFileTime_;
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};
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class WinFileSystem : public FileSystem {
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public:
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static const std::shared_ptr<WinFileSystem>& Default();
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WinFileSystem(const std::shared_ptr<SystemClock>& clock);
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~WinFileSystem() {}
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const char* Name() const { return "WinFS"; }
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static size_t GetSectorSize(const std::string& fname);
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size_t GetPageSize() const { return page_size_; }
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size_t GetAllocationGranularity() const { return allocation_granularity_; }
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IOStatus DeleteFile(const std::string& fname, const IOOptions& options,
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IODebugContext* dbg) override;
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// Truncate the named file to the specified size.
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IOStatus Truncate(const std::string& /*fname*/, size_t /*size*/,
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const IOOptions& /*options*/,
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IODebugContext* /*dbg*/) override;
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IOStatus NewSequentialFile(const std::string& fname,
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const FileOptions& file_opts,
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std::unique_ptr<FSSequentialFile>* result,
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IODebugContext* dbg) override;
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IOStatus NewRandomAccessFile(const std::string& fname,
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const FileOptions& options,
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std::unique_ptr<FSRandomAccessFile>* result,
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IODebugContext* /*dbg*/) override;
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IOStatus NewWritableFile(const std::string& f, const FileOptions& file_opts,
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std::unique_ptr<FSWritableFile>* r,
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IODebugContext* dbg) override;
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IOStatus ReopenWritableFile(const std::string& fname,
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const FileOptions& options,
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std::unique_ptr<FSWritableFile>* result,
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IODebugContext* dbg) override;
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IOStatus NewRandomRWFile(const std::string& fname,
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const FileOptions& file_opts,
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std::unique_ptr<FSRandomRWFile>* result,
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IODebugContext* dbg) override;
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IOStatus NewMemoryMappedFileBuffer(
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const std::string& fname,
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std::unique_ptr<MemoryMappedFileBuffer>* result) override;
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IOStatus NewDirectory(const std::string& name, const IOOptions& io_opts,
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std::unique_ptr<FSDirectory>* result,
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IODebugContext* dbg) override;
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IOStatus FileExists(const std::string& f, const IOOptions& io_opts,
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IODebugContext* dbg) override;
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IOStatus GetChildren(const std::string& dir, const IOOptions& io_opts,
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std::vector<std::string>* r,
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IODebugContext* dbg) override;
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IOStatus CreateDir(const std::string& dirname, const IOOptions& options,
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IODebugContext* dbg) override;
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// Creates directory if missing. Return Ok if it exists, or successful in
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// Creating.
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IOStatus CreateDirIfMissing(const std::string& dirname,
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const IOOptions& options,
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IODebugContext* dbg) override;
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// Delete the specified directory.
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IOStatus DeleteDir(const std::string& dirname, const IOOptions& options,
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IODebugContext* dbg) override;
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// Store the size of fname in *file_size.
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IOStatus GetFileSize(const std::string& fname, const IOOptions& options,
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uint64_t* file_size, IODebugContext* dbg) override;
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// Store the last modification time of fname in *file_mtime.
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IOStatus GetFileModificationTime(const std::string& fname,
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const IOOptions& options,
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uint64_t* file_mtime,
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IODebugContext* dbg) override;
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// Rename file src to target.
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IOStatus RenameFile(const std::string& src, const std::string& target,
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const IOOptions& options, IODebugContext* dbg) override;
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// Hard Link file src to target.
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IOStatus LinkFile(const std::string& /*src*/, const std::string& /*target*/,
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const IOOptions& /*options*/,
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IODebugContext* /*dbg*/) override;
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IOStatus NumFileLinks(const std::string& /*fname*/,
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const IOOptions& /*options*/, uint64_t* /*count*/,
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IODebugContext* /*dbg*/) override;
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IOStatus AreFilesSame(const std::string& /*first*/,
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const std::string& /*second*/,
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const IOOptions& /*options*/, bool* /*res*/,
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IODebugContext* /*dbg*/) override;
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IOStatus LockFile(const std::string& fname, const IOOptions& options,
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FileLock** lock, IODebugContext* dbg) override;
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IOStatus UnlockFile(FileLock* lock, const IOOptions& options,
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IODebugContext* dbg) override;
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IOStatus GetTestDirectory(const IOOptions& options, std::string* path,
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IODebugContext* dbg) override;
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// Create and returns a default logger (an instance of EnvLogger) for storing
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// informational messages. Derived classes can overide to provide custom
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// logger.
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IOStatus NewLogger(const std::string& fname, const IOOptions& io_opts,
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std::shared_ptr<Logger>* result,
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IODebugContext* dbg) override;
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// Get full directory name for this db.
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IOStatus GetAbsolutePath(const std::string& db_path, const IOOptions& options,
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std::string* output_path,
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IODebugContext* dbg) override;
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IOStatus IsDirectory(const std::string& /*path*/, const IOOptions& options,
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bool* is_dir, IODebugContext* /*dgb*/) override;
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// This seems to clash with a macro on Windows, so #undef it here
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#undef GetFreeSpace
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IOStatus GetFreeSpace(const std::string& /*path*/,
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const IOOptions& /*options*/, uint64_t* /*diskfree*/,
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IODebugContext* /*dbg*/) override;
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FileOptions OptimizeForLogWrite(const FileOptions& file_options,
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const DBOptions& db_options) const override;
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FileOptions OptimizeForManifestRead(
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const FileOptions& file_options) const override;
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FileOptions OptimizeForManifestWrite(
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const FileOptions& file_options) const override;
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protected:
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static uint64_t FileTimeToUnixTime(const FILETIME& ftTime);
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// Returns true iff the named directory exists and is a directory.
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virtual bool DirExists(const std::string& dname);
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// Helper for NewWritable and ReopenWritableFile
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virtual IOStatus OpenWritableFile(const std::string& fname,
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const FileOptions& options,
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std::unique_ptr<FSWritableFile>* result,
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bool reopen);
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private:
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std::shared_ptr<SystemClock> clock_;
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size_t page_size_;
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size_t allocation_granularity_;
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};
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// Designed for inheritance so can be re-used
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// but certain parts replaced
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class WinEnvIO {
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public:
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explicit WinEnvIO(Env* hosted_env);
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virtual ~WinEnvIO();
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virtual Status GetHostName(char* name, uint64_t len);
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private:
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Env* hosted_env_;
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};
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class WinEnv : public CompositeEnv {
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public:
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WinEnv();
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~WinEnv();
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Status GetHostName(char* name, uint64_t len) override;
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Status GetThreadList(std::vector<ThreadStatus>* thread_list) override;
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void Schedule(void (*function)(void*), void* arg, Env::Priority pri,
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void* tag, void (*unschedFunction)(void* arg)) override;
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int UnSchedule(void* arg, Env::Priority pri) override;
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void StartThread(void (*function)(void* arg), void* arg) override;
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void WaitForJoin() override;
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unsigned int GetThreadPoolQueueLen(Env::Priority pri) const override;
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uint64_t GetThreadID() const override;
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// Allow increasing the number of worker threads.
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void SetBackgroundThreads(int num, Env::Priority pri) override;
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int GetBackgroundThreads(Env::Priority pri) override;
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void IncBackgroundThreadsIfNeeded(int num, Env::Priority pri) override;
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private:
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WinEnvIO winenv_io_;
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WinEnvThreads winenv_threads_;
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};
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} // namespace port
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} // namespace ROCKSDB_NAMESPACE
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