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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#ifndef ROCKSDB_LITE
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#include <string>
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#include "rocksdb/options.h"
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#include "rocksdb/table.h"
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namespace rocksdb {
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struct EnvOptions;
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using std::unique_ptr;
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class Status;
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class RandomAccessFile;
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class WritableFile;
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class Table;
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class TableBuilder;
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class AdaptiveTableFactory : public TableFactory {
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public:
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~AdaptiveTableFactory() {}
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explicit AdaptiveTableFactory(
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std::shared_ptr<TableFactory> table_factory_to_write,
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std::shared_ptr<TableFactory> block_based_table_factory,
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std::shared_ptr<TableFactory> plain_table_factory,
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std::shared_ptr<TableFactory> cuckoo_table_factory);
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const char* Name() const override { return "AdaptiveTableFactory"; }
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Status NewTableReader(const TableReaderOptions& table_reader_options,
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Move rate_limiter, write buffering, most perf context instrumentation and most random kill out of Env
Summary: We want to keep Env a think layer for better portability. Less platform dependent codes should be moved out of Env. In this patch, I create a wrapper of file readers and writers, and put rate limiting, write buffering, as well as most perf context instrumentation and random kill out of Env. It will make it easier to maintain multiple Env in the future.
Test Plan: Run all existing unit tests.
Reviewers: anthony, kradhakrishnan, IslamAbdelRahman, yhchiang, igor
Reviewed By: igor
Subscribers: leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D42321
10 years ago
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unique_ptr<RandomAccessFileReader>&& file,
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uint64_t file_size,
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unique_ptr<TableReader>* table) const override;
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A new call back to TablePropertiesCollector to allow users know the entry is add, delete or merge
Summary:
Currently users have no idea a key is add, delete or merge from TablePropertiesCollector call back. Add a new function to add it.
Also refactor the codes so that
(1) make table property collector and internal table property collector two separate data structures with the later one now exposed
(2) table builders only receive internal table properties
Test Plan: Add cases in table_properties_collector_test to cover both of old and new ways of using TablePropertiesCollector.
Reviewers: yhchiang, igor.sugak, rven, igor
Reviewed By: rven, igor
Subscribers: meyering, yoshinorim, maykov, leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D35373
10 years ago
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TableBuilder* NewTableBuilder(
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const TableBuilderOptions& table_builder_options,
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uint32_t column_family_id, WritableFileWriter* file) const override;
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// Sanitizes the specified DB Options.
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Status SanitizeOptions(const DBOptions& db_opts,
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const ColumnFamilyOptions& cf_opts) const override {
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return Status::OK();
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}
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std::string GetPrintableTableOptions() const override;
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private:
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std::shared_ptr<TableFactory> table_factory_to_write_;
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std::shared_ptr<TableFactory> block_based_table_factory_;
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std::shared_ptr<TableFactory> plain_table_factory_;
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std::shared_ptr<TableFactory> cuckoo_table_factory_;
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};
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} // namespace rocksdb
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#endif // ROCKSDB_LITE
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