Summary: https://code.google.com/p/leveldb/issues/detail?can=1&q=178&colspec=ID%20Type%20Status%20Priority%20Milestone%20Owner%20Summary&id=178 Ported the solution as is to RocksDB. Test Plan: moved the unit test as manual_compaction_test Reviewers: dhruba Reviewed By: dhruba CC: leveldb Differential Revision: https://reviews.facebook.net/D11331main
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// Test for issue 178: a manual compaction causes deleted data to reappear.
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#include <iostream> |
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#include <sstream> |
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#include <cstdlib> |
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#include "leveldb/db.h" |
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#include "leveldb/write_batch.h" |
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#include "util/testharness.h" |
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namespace { |
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const int kNumKeys = 1100000; |
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std::string Key1(int i) { |
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char buf[100]; |
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snprintf(buf, sizeof(buf), "my_key_%d", i); |
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return buf; |
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} |
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std::string Key2(int i) { |
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return Key1(i) + "_xxx"; |
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} |
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class ManualCompactionTest { }; |
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TEST(ManualCompactionTest, Test) { |
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// Get rid of any state from an old run.
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std::string dbpath = leveldb::test::TmpDir() + "/leveldb_cbug_test"; |
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DestroyDB(dbpath, leveldb::Options()); |
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// Open database. Disable compression since it affects the creation
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// of layers and the code below is trying to test against a very
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// specific scenario.
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leveldb::DB* db; |
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leveldb::Options db_options; |
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db_options.create_if_missing = true; |
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db_options.compression = leveldb::kNoCompression; |
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ASSERT_OK(leveldb::DB::Open(db_options, dbpath, &db)); |
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// create first key range
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leveldb::WriteBatch batch; |
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for (int i = 0; i < kNumKeys; i++) { |
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batch.Put(Key1(i), "value for range 1 key"); |
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} |
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ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch)); |
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// create second key range
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batch.Clear(); |
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for (int i = 0; i < kNumKeys; i++) { |
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batch.Put(Key2(i), "value for range 2 key"); |
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} |
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ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch)); |
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// delete second key range
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batch.Clear(); |
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for (int i = 0; i < kNumKeys; i++) { |
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batch.Delete(Key2(i)); |
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} |
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ASSERT_OK(db->Write(leveldb::WriteOptions(), &batch)); |
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// compact database
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std::string start_key = Key1(0); |
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std::string end_key = Key1(kNumKeys - 1); |
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leveldb::Slice least(start_key.data(), start_key.size()); |
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leveldb::Slice greatest(end_key.data(), end_key.size()); |
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// commenting out the line below causes the example to work correctly
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db->CompactRange(&least, &greatest); |
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// count the keys
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leveldb::Iterator* iter = db->NewIterator(leveldb::ReadOptions()); |
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int num_keys = 0; |
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for (iter->SeekToFirst(); iter->Valid(); iter->Next()) { |
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num_keys++; |
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} |
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delete iter; |
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ASSERT_EQ(kNumKeys, num_keys) << "Bad number of keys"; |
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// close database
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delete db; |
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DestroyDB(dbpath, leveldb::Options()); |
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} |
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} // anonymous namespace
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int main(int argc, char** argv) { |
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return leveldb::test::RunAllTests(); |
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} |
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