DB::Open() to automatically increase thread pool size if it is smaller than max number of parallel compactions or flushes

Summary:
With the patch, thread pool size will be automatically increased if DB's options ask for more parallelism of compactions or flushes.

Too many users have been confused by the API. Change it to make it harder for users to make mistakes

Test Plan: Add two unit tests to cover the function.

Reviewers: yhchiang, rven, igor, MarkCallaghan, ljin

Reviewed By: ljin

Subscribers: dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D27555
main
sdong 10 years ago
parent 636e57b52d
commit 09899f0b51
  1. 2
      HISTORY.md
  2. 4
      db/db_impl.cc
  3. 41
      db/db_test.cc
  4. 6
      hdfs/env_hdfs.h
  5. 10
      include/rocksdb/env.h
  6. 19
      util/env_posix.cc
  7. 38
      util/env_test.cc

@ -5,7 +5,7 @@
### Public API changes
* Introduce 4 new convenient functions for converting Options from string: GetColumnFamilyOptionsFromMap(), GetColumnFamilyOptionsFromString(), GetDBOptionsFromMap(), GetDBOptionsFromString()
* Remove WriteBatchWithIndex.Delete() overloads using SliceParts
* When opening a DB, if options.max_background_compactions is larger than the existing low pri pool of options.env, it will enlarge it. Similarly, options.max_background_flushes is larger than the existing high pri pool of options.env, it will enlarge it.
## 3.6.0 (10/7/2014)
### Disk format changes

@ -118,6 +118,10 @@ DBOptions SanitizeOptions(const std::string& dbname, const DBOptions& src) {
result.info_log = nullptr;
}
}
result.env->IncBackgroundThreadsIfNeeded(src.max_background_compactions,
Env::Priority::LOW);
result.env->IncBackgroundThreadsIfNeeded(src.max_background_flushes,
Env::Priority::HIGH);
if (!result.rate_limiter) {
if (result.bytes_per_sync == 0) {

@ -412,6 +412,8 @@ class DBTest {
mem_env_(!getenv("MEM_ENV") ? nullptr :
new MockEnv(Env::Default())),
env_(new SpecialEnv(mem_env_ ? mem_env_ : Env::Default())) {
env_->SetBackgroundThreads(1, Env::LOW);
env_->SetBackgroundThreads(1, Env::HIGH);
dbname_ = test::TmpDir(env_) + "/db_test";
auto options = CurrentOptions();
ASSERT_OK(DestroyDB(dbname_, options));
@ -8193,6 +8195,45 @@ TEST(DBTest, TableOptionsSanitizeTest) {
ASSERT_OK(TryReopen(options));
}
TEST(DBTest, SanitizeNumThreads) {
for (int attempt = 0; attempt < 2; attempt++) {
const size_t kTotalTasks = 8;
SleepingBackgroundTask sleeping_tasks[kTotalTasks];
Options options = CurrentOptions();
if (attempt == 0) {
options.max_background_compactions = 3;
options.max_background_flushes = 2;
}
options.create_if_missing = true;
DestroyAndReopen(options);
for (size_t i = 0; i < kTotalTasks; i++) {
// Insert 5 tasks to low priority queue and 5 tasks to high priority queue
env_->Schedule(&SleepingBackgroundTask::DoSleepTask, &sleeping_tasks[i],
(i < 4) ? Env::Priority::LOW : Env::Priority::HIGH);
}
// Wait 100 milliseconds for they are scheduled.
env_->SleepForMicroseconds(100000);
// pool size 3, total task 4. Queue size should be 1.
ASSERT_EQ(1U, options.env->GetThreadPoolQueueLen(Env::Priority::LOW));
// pool size 2, total task 4. Queue size should be 2.
ASSERT_EQ(2U, options.env->GetThreadPoolQueueLen(Env::Priority::HIGH));
for (size_t i = 0; i < kTotalTasks; i++) {
sleeping_tasks[i].WakeUp();
sleeping_tasks[i].WaitUntilDone();
}
ASSERT_OK(Put("abc", "def"));
ASSERT_EQ("def", Get("abc"));
Flush();
ASSERT_EQ("def", Get("abc"));
}
}
TEST(DBTest, DBIteratorBoundTest) {
Options options = CurrentOptions();
options.env = env_;

@ -145,6 +145,10 @@ class HdfsEnv : public Env {
posixEnv->SetBackgroundThreads(number, pri);
}
virtual void IncBackgroundThreadsIfNeeded(int number, Priority pri) override {
posixEnv->IncBackgroundThreadsIfNeeded(number, pri);
}
virtual std::string TimeToString(uint64_t number) {
return posixEnv->TimeToString(number);
}
@ -319,7 +323,7 @@ class HdfsEnv : public Env {
std::string* outputpath) {return notsup;}
virtual void SetBackgroundThreads(int number, Priority pri = LOW) {}
virtual void IncBackgroundThreadsIfNeeded(int number, Priority pri) {}
virtual std::string TimeToString(uint64_t number) { return "";}
};
}

@ -272,6 +272,11 @@ class Env {
// default number: 1
virtual void SetBackgroundThreads(int number, Priority pri = LOW) = 0;
// Enlarge number of background worker threads of a specific thread pool
// for this environment if it is smaller than specified. 'LOW' is the default
// pool.
virtual void IncBackgroundThreadsIfNeeded(int number, Priority pri) = 0;
// Lower IO priority for threads from the specified pool.
virtual void LowerThreadPoolIOPriority(Priority pool = LOW) {}
@ -782,6 +787,11 @@ class EnvWrapper : public Env {
void SetBackgroundThreads(int num, Priority pri) {
return target_->SetBackgroundThreads(num, pri);
}
void IncBackgroundThreadsIfNeeded(int num, Priority pri) {
return target_->IncBackgroundThreadsIfNeeded(num, pri);
}
void LowerThreadPoolIOPriority(Priority pool = LOW) override {
target_->LowerThreadPoolIOPriority(pool);
}

@ -1422,6 +1422,12 @@ class PosixEnv : public Env {
thread_pools_[pri].SetBackgroundThreads(num);
}
// Allow increasing the number of worker threads.
virtual void IncBackgroundThreadsIfNeeded(int num, Priority pri) {
assert(pri >= Priority::LOW && pri <= Priority::HIGH);
thread_pools_[pri].IncBackgroundThreadsIfNeeded(num);
}
virtual void LowerThreadPoolIOPriority(Priority pool = LOW) override {
assert(pool >= Priority::LOW && pool <= Priority::HIGH);
#ifdef OS_LINUX
@ -1642,13 +1648,14 @@ class PosixEnv : public Env {
PthreadCall("signalall", pthread_cond_broadcast(&bgsignal_));
}
void SetBackgroundThreads(int num) {
void SetBackgroundThreadsInternal(int num, bool allow_reduce) {
PthreadCall("lock", pthread_mutex_lock(&mu_));
if (exit_all_threads_) {
PthreadCall("unlock", pthread_mutex_unlock(&mu_));
return;
}
if (num != total_threads_limit_) {
if (num > total_threads_limit_ ||
(num < total_threads_limit_ && allow_reduce)) {
total_threads_limit_ = num;
WakeUpAllThreads();
StartBGThreads();
@ -1657,6 +1664,14 @@ class PosixEnv : public Env {
PthreadCall("unlock", pthread_mutex_unlock(&mu_));
}
void IncBackgroundThreadsIfNeeded(int num) {
SetBackgroundThreadsInternal(num, false);
}
void SetBackgroundThreads(int num) {
SetBackgroundThreadsInternal(num, true);
}
void StartBGThreads() {
// Start background thread if necessary
while ((int)bgthreads_.size() < total_threads_limit_) {

@ -144,7 +144,7 @@ TEST(EnvPosixTest, TwoPools) {
std::cout << "Pool " << pool_name_ << ": "
<< num_running_ << " running threads.\n";
// make sure we don't have more than pool_size_ jobs running.
ASSERT_LE(num_running_, pool_size_);
ASSERT_LE(num_running_, pool_size_.load());
}
// sleep for 1 sec
@ -162,11 +162,16 @@ TEST(EnvPosixTest, TwoPools) {
return num_finished_;
}
void Reset(int pool_size) {
pool_size_.store(pool_size);
num_finished_ = 0;
}
private:
port::Mutex mu_;
int num_running_;
int num_finished_;
int pool_size_;
std::atomic<int> pool_size_;
std::string pool_name_;
};
@ -205,6 +210,35 @@ TEST(EnvPosixTest, TwoPools) {
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::LOW));
ASSERT_EQ(0U, env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
// call IncBackgroundThreadsIfNeeded to two pools. One increasing and
// the other decreasing
env_->IncBackgroundThreadsIfNeeded(kLowPoolSize - 1, Env::Priority::LOW);
env_->IncBackgroundThreadsIfNeeded(kHighPoolSize + 1, Env::Priority::HIGH);
high_pool_job.Reset(kHighPoolSize + 1);
low_pool_job.Reset(kLowPoolSize);
// schedule same number of jobs in each pool
for (int i = 0; i < kJobs; i++) {
env_->Schedule(&CB::Run, &low_pool_job);
env_->Schedule(&CB::Run, &high_pool_job, Env::Priority::HIGH);
}
// Wait a short while for the jobs to be dispatched.
Env::Default()->SleepForMicroseconds(kDelayMicros);
ASSERT_EQ((unsigned int)(kJobs - kLowPoolSize),
env_->GetThreadPoolQueueLen());
ASSERT_EQ((unsigned int)(kJobs - kLowPoolSize),
env_->GetThreadPoolQueueLen(Env::Priority::LOW));
ASSERT_EQ((unsigned int)(kJobs - (kHighPoolSize + 1)),
env_->GetThreadPoolQueueLen(Env::Priority::HIGH));
// wait for all jobs to finish
while (low_pool_job.NumFinished() < kJobs ||
high_pool_job.NumFinished() < kJobs) {
env_->SleepForMicroseconds(kDelayMicros);
}
env_->SetBackgroundThreads(kHighPoolSize, Env::Priority::HIGH);
}
TEST(EnvPosixTest, DecreaseNumBgThreads) {

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