Sync with upstream @23860137.

Fix GCC -Wshadow warnings in LevelDB's public header files,
reported by Dustin.

Add in-memory Env implementation (helpers/memenv/*).
This enables users to create LevelDB databases in-memory.

Initialize ShardedLRUCache::last_id_ to zero.
This fixes a Valgrind warning.

(Also delete port/sha1_* which were removed upstream some time ago.)
main
Hans Wennborg 13 years ago
parent 7263023651
commit 213a68eb68
  1. 12
      Makefile
  2. 374
      helpers/memenv/memenv.cc
  3. 20
      helpers/memenv/memenv.h
  4. 232
      helpers/memenv/memenv_test.cc
  5. 4
      include/leveldb/env.h
  6. 4
      include/leveldb/slice.h
  7. 298
      port/sha1_portable.cc
  8. 25
      port/sha1_portable.h
  9. 39
      port/sha1_test.cc
  10. 3
      util/cache.cc

@ -92,6 +92,7 @@ TESTS = \
env_test \
filename_test \
log_test \
memenv_test \
skiplist_test \
table_test \
version_edit_test \
@ -102,6 +103,7 @@ PROGRAMS = db_bench $(TESTS)
BENCHMARKS = db_bench_sqlite3 db_bench_tree_db
LIBRARY = libleveldb.a
MEMENVLIBRARY = libmemenv.a
all: $(LIBRARY)
@ -109,7 +111,7 @@ check: $(PROGRAMS) $(TESTS)
for t in $(TESTS); do echo "***** Running $$t"; ./$$t || exit 1; done
clean:
-rm -f $(PROGRAMS) $(BENCHMARKS) $(LIBRARY) */*.o */*/*.o ios-x86/*/*.o ios-arm/*/*.o
-rm -f $(PROGRAMS) $(BENCHMARKS) $(LIBRARY) $(MEMENVLIBRARY) */*.o */*/*.o ios-x86/*/*.o ios-arm/*/*.o
-rm -rf ios-x86/* ios-arm/*
-rm build_config.mk
@ -174,6 +176,13 @@ version_set_test: db/version_set_test.o $(LIBOBJECTS) $(TESTHARNESS)
write_batch_test: db/write_batch_test.o $(LIBOBJECTS) $(TESTHARNESS)
$(CC) $(LDFLAGS) db/write_batch_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
$(MEMENVLIBRARY) : helpers/memenv/memenv.o
rm -f $@
$(AR) -rs $@ helpers/memenv/memenv.o
memenv_test : helpers/memenv/memenv_test.o $(MEMENVLIBRARY) $(LIBRARY) $(TESTHARNESS)
$(CC) $(LDFLAGS) helpers/memenv/memenv_test.o $(MEMENVLIBRARY) $(LIBRARY) $(TESTHARNESS) -o $@
ifeq ($(PLATFORM), IOS)
# For iOS, create universal object files to be used on both the simulator and
# a device.
@ -202,4 +211,3 @@ else
.c.o:
$(CC) $(CFLAGS) $< -o $@
endif

@ -0,0 +1,374 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "helpers/memenv/memenv.h"
#include "leveldb/env.h"
#include "leveldb/status.h"
#include "port/port.h"
#include "util/mutexlock.h"
#include <map>
#include <string.h>
#include <string>
#include <vector>
namespace leveldb {
namespace {
class FileState {
public:
// FileStates are reference counted. The initial reference count is zero
// and the caller must call Ref() at least once.
FileState() : refs_(0), size_(0) {}
// Increase the reference count.
void Ref() {
MutexLock lock(&refs_mutex_);
++refs_;
}
// Decrease the reference count. Delete if this is the last reference.
void Unref() {
bool do_delete = false;
{
MutexLock lock(&refs_mutex_);
--refs_;
assert(refs_ >= 0);
if (refs_ <= 0) {
do_delete = true;
}
}
if (do_delete) {
delete this;
}
}
uint64_t Size() const { return size_; }
Status Read(uint64_t offset, size_t n, Slice* result, char* scratch) const {
if (offset > size_) {
return Status::IOError("Offset greater than file size.");
}
const uint64_t available = size_ - offset;
if (n > available) {
n = available;
}
if (n == 0) {
*result = Slice();
return Status::OK();
}
size_t block = offset / kBlockSize;
size_t block_offset = offset % kBlockSize;
if (n <= kBlockSize - block_offset) {
// The requested bytes are all in the first block.
*result = Slice(blocks_[block] + block_offset, n);
return Status::OK();
}
size_t bytes_to_copy = n;
char* dst = scratch;
while (bytes_to_copy > 0) {
size_t avail = kBlockSize - block_offset;
if (avail > bytes_to_copy) {
avail = bytes_to_copy;
}
memcpy(dst, blocks_[block] + block_offset, avail);
bytes_to_copy -= avail;
dst += avail;
block++;
block_offset = 0;
}
*result = Slice(scratch, n);
return Status::OK();
}
Status Append(const Slice& data) {
const char* src = data.data();
size_t src_len = data.size();
while (src_len > 0) {
size_t avail;
size_t offset = size_ % kBlockSize;
if (offset != 0) {
// There is some room in the last block.
avail = kBlockSize - offset;
} else {
// No room in the last block; push new one.
blocks_.push_back(new char[kBlockSize]);
avail = kBlockSize;
}
if (avail > src_len) {
avail = src_len;
}
memcpy(blocks_.back() + offset, src, avail);
src_len -= avail;
src += avail;
size_ += avail;
}
return Status::OK();
}
private:
// Private since only Unref() should be used to delete it.
~FileState() {
for (std::vector<char*>::iterator i = blocks_.begin(); i != blocks_.end();
++i) {
delete [] *i;
}
}
// No copying allowed.
FileState(const FileState&);
void operator=(const FileState&);
port::Mutex refs_mutex_;
int refs_; // Protected by refs_mutex_;
// The following fields are not protected by any mutex. They are only mutable
// while the file is being written, and concurrent access is not allowed
// to writable files.
std::vector<char*> blocks_;
uint64_t size_;
enum { kBlockSize = 8 * 1024 };
};
class SequentialFileImpl : public SequentialFile {
public:
explicit SequentialFileImpl(FileState* file) : file_(file), pos_(0) {
file_->Ref();
}
~SequentialFileImpl() {
file_->Unref();
}
virtual Status Read(size_t n, Slice* result, char* scratch) {
Status s = file_->Read(pos_, n, result, scratch);
if (s.ok()) {
pos_ += result->size();
}
return s;
}
virtual Status Skip(uint64_t n) {
if (pos_ > file_->Size()) {
return Status::IOError("pos_ > file_->Size()");
}
const size_t available = file_->Size() - pos_;
if (n > available) {
n = available;
}
pos_ += n;
return Status::OK();
}
private:
FileState* file_;
size_t pos_;
};
class RandomAccessFileImpl : public RandomAccessFile {
public:
explicit RandomAccessFileImpl(FileState* file) : file_(file) {
file_->Ref();
}
~RandomAccessFileImpl() {
file_->Unref();
}
virtual Status Read(uint64_t offset, size_t n, Slice* result,
char* scratch) const {
return file_->Read(offset, n, result, scratch);
}
private:
FileState* file_;
};
class WritableFileImpl : public WritableFile {
public:
WritableFileImpl(FileState* file) : file_(file) {
file_->Ref();
}
~WritableFileImpl() {
file_->Unref();
}
virtual Status Append(const Slice& data) {
return file_->Append(data);
}
virtual Status Close() { return Status::OK(); }
virtual Status Flush() { return Status::OK(); }
virtual Status Sync() { return Status::OK(); }
private:
FileState* file_;
};
class InMemoryEnv : public EnvWrapper {
public:
explicit InMemoryEnv(Env* base_env) : EnvWrapper(base_env) { }
virtual ~InMemoryEnv() {
for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
i->second->Unref();
}
}
// Partial implementation of the Env interface.
virtual Status NewSequentialFile(const std::string& fname,
SequentialFile** result) {
MutexLock lock(&mutex_);
if (file_map_.find(fname) == file_map_.end()) {
*result = NULL;
return Status::IOError(fname, "File not found");
}
*result = new SequentialFileImpl(file_map_[fname]);
return Status::OK();
}
virtual Status NewRandomAccessFile(const std::string& fname,
RandomAccessFile** result) {
MutexLock lock(&mutex_);
if (file_map_.find(fname) == file_map_.end()) {
*result = NULL;
return Status::IOError(fname, "File not found");
}
*result = new RandomAccessFileImpl(file_map_[fname]);
return Status::OK();
}
virtual Status NewWritableFile(const std::string& fname,
WritableFile** result) {
MutexLock lock(&mutex_);
if (file_map_.find(fname) != file_map_.end()) {
DeleteFileInternal(fname);
}
FileState* file = new FileState();
file->Ref();
file_map_[fname] = file;
*result = new WritableFileImpl(file);
return Status::OK();
}
virtual bool FileExists(const std::string& fname) {
MutexLock lock(&mutex_);
return file_map_.find(fname) != file_map_.end();
}
virtual Status GetChildren(const std::string& dir,
std::vector<std::string>* result) {
MutexLock lock(&mutex_);
result->clear();
for (FileSystem::iterator i = file_map_.begin(); i != file_map_.end(); ++i){
const std::string& filename = i->first;
if (filename.size() >= dir.size() + 1 && filename[dir.size()] == '/' &&
Slice(filename).starts_with(Slice(dir))) {
result->push_back(filename.substr(dir.size() + 1));
}
}
return Status::OK();
}
void DeleteFileInternal(const std::string& fname) {
if (file_map_.find(fname) == file_map_.end()) {
return;
}
file_map_[fname]->Unref();
file_map_.erase(fname);
}
virtual Status DeleteFile(const std::string& fname) {
MutexLock lock(&mutex_);
if (file_map_.find(fname) == file_map_.end()) {
return Status::IOError(fname, "File not found");
}
DeleteFileInternal(fname);
return Status::OK();
}
virtual Status CreateDir(const std::string& dirname) {
return Status::OK();
}
virtual Status DeleteDir(const std::string& dirname) {
return Status::OK();
}
virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) {
MutexLock lock(&mutex_);
if (file_map_.find(fname) == file_map_.end()) {
return Status::IOError(fname, "File not found");
}
*file_size = file_map_[fname]->Size();
return Status::OK();
}
virtual Status RenameFile(const std::string& src,
const std::string& target) {
MutexLock lock(&mutex_);
if (file_map_.find(src) == file_map_.end()) {
return Status::IOError(src, "File not found");
}
DeleteFileInternal(target);
file_map_[target] = file_map_[src];
file_map_.erase(src);
return Status::OK();
}
virtual Status LockFile(const std::string& fname, FileLock** lock) {
*lock = new FileLock;
return Status::OK();
}
virtual Status UnlockFile(FileLock* lock) {
delete lock;
return Status::OK();
}
virtual Status GetTestDirectory(std::string* path) {
*path = "/test";
return Status::OK();
}
private:
// Map from filenames to FileState objects, representing a simple file system.
typedef std::map<std::string, FileState*> FileSystem;
port::Mutex mutex_;
FileSystem file_map_; // Protected by mutex_.
};
}
Env* NewMemEnv(Env* base_env) {
return new InMemoryEnv(base_env);
}
}

@ -0,0 +1,20 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_
#define STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_
namespace leveldb {
class Env;
// Returns a new environment that stores its data in memory and delegates
// all non-file-storage tasks to base_env. The caller must delete the result
// when it is no longer needed.
// *base_env must remain live while the result is in use.
Env* NewMemEnv(Env* base_env);
}
#endif // STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_

@ -0,0 +1,232 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "helpers/memenv/memenv.h"
#include "db/db_impl.h"
#include "leveldb/db.h"
#include "leveldb/env.h"
#include "util/testharness.h"
#include <string>
#include <vector>
namespace leveldb {
class MemEnvTest {
public:
Env* env_;
MemEnvTest()
: env_(NewMemEnv(Env::Default())) {
}
~MemEnvTest() {
delete env_;
}
};
TEST(MemEnvTest, Basics) {
size_t file_size;
WritableFile* writable_file;
std::vector<std::string> children;
ASSERT_OK(env_->CreateDir("/dir"));
// Check that the directory is empty.
ASSERT_TRUE(!env_->FileExists("/dir/non_existent"));
ASSERT_TRUE(!env_->GetFileSize("/dir/non_existent", &file_size).ok());
ASSERT_OK(env_->GetChildren("/dir", &children));
ASSERT_EQ(0, children.size());
// Create a file.
ASSERT_OK(env_->NewWritableFile("/dir/f", &writable_file));
delete writable_file;
// Check that the file exists.
ASSERT_TRUE(env_->FileExists("/dir/f"));
ASSERT_OK(env_->GetFileSize("/dir/f", &file_size));
ASSERT_EQ(0, file_size);
ASSERT_OK(env_->GetChildren("/dir", &children));
ASSERT_EQ(1, children.size());
ASSERT_EQ("f", children[0]);
// Write to the file.
ASSERT_OK(env_->NewWritableFile("/dir/f", &writable_file));
ASSERT_OK(writable_file->Append("abc"));
delete writable_file;
// Check for expected size.
ASSERT_OK(env_->GetFileSize("/dir/f", &file_size));
ASSERT_EQ(3, file_size);
// Check that renaming works.
ASSERT_TRUE(!env_->RenameFile("/dir/non_existent", "/dir/g").ok());
ASSERT_OK(env_->RenameFile("/dir/f", "/dir/g"));
ASSERT_TRUE(!env_->FileExists("/dir/f"));
ASSERT_TRUE(env_->FileExists("/dir/g"));
ASSERT_OK(env_->GetFileSize("/dir/g", &file_size));
ASSERT_EQ(3, file_size);
// Check that opening non-existent file fails.
SequentialFile* seq_file;
RandomAccessFile* rand_file;
ASSERT_TRUE(!env_->NewSequentialFile("/dir/non_existent", &seq_file).ok());
ASSERT_TRUE(!seq_file);
ASSERT_TRUE(!env_->NewRandomAccessFile("/dir/non_existent", &rand_file).ok());
ASSERT_TRUE(!rand_file);
// Check that deleting works.
ASSERT_TRUE(!env_->DeleteFile("/dir/non_existent").ok());
ASSERT_OK(env_->DeleteFile("/dir/g"));
ASSERT_TRUE(!env_->FileExists("/dir/g"));
ASSERT_OK(env_->GetChildren("/dir", &children));
ASSERT_EQ(0, children.size());
ASSERT_OK(env_->DeleteDir("/dir"));
}
TEST(MemEnvTest, ReadWrite) {
WritableFile* writable_file;
SequentialFile* seq_file;
RandomAccessFile* rand_file;
Slice result;
char scratch[100];
ASSERT_OK(env_->CreateDir("/dir"));
ASSERT_OK(env_->NewWritableFile("/dir/f", &writable_file));
ASSERT_OK(writable_file->Append("hello "));
ASSERT_OK(writable_file->Append("world"));
delete writable_file;
// Read sequentially.
ASSERT_OK(env_->NewSequentialFile("/dir/f", &seq_file));
ASSERT_OK(seq_file->Read(5, &result, scratch)); // Read "hello".
ASSERT_EQ(0, result.compare("hello"));
ASSERT_OK(seq_file->Skip(1));
ASSERT_OK(seq_file->Read(1000, &result, scratch)); // Read "world".
ASSERT_EQ(0, result.compare("world"));
ASSERT_OK(seq_file->Read(1000, &result, scratch)); // Try reading past EOF.
ASSERT_EQ(0, result.size());
ASSERT_OK(seq_file->Skip(100)); // Try to skip past end of file.
ASSERT_OK(seq_file->Read(1000, &result, scratch));
ASSERT_EQ(0, result.size());
delete seq_file;
// Random reads.
ASSERT_OK(env_->NewRandomAccessFile("/dir/f", &rand_file));
ASSERT_OK(rand_file->Read(6, 5, &result, scratch)); // Read "world".
ASSERT_EQ(0, result.compare("world"));
ASSERT_OK(rand_file->Read(0, 5, &result, scratch)); // Read "hello".
ASSERT_EQ(0, result.compare("hello"));
ASSERT_OK(rand_file->Read(10, 100, &result, scratch)); // Read "d".
ASSERT_EQ(0, result.compare("d"));
// Too high offset.
ASSERT_TRUE(!rand_file->Read(1000, 5, &result, scratch).ok());
delete rand_file;
}
TEST(MemEnvTest, Locks) {
FileLock* lock;
// These are no-ops, but we test they return success.
ASSERT_OK(env_->LockFile("some file", &lock));
ASSERT_OK(env_->UnlockFile(lock));
}
TEST(MemEnvTest, Misc) {
std::string test_dir;
ASSERT_OK(env_->GetTestDirectory(&test_dir));
ASSERT_TRUE(!test_dir.empty());
WritableFile* writable_file;
ASSERT_OK(env_->NewWritableFile("/a/b", &writable_file));
// These are no-ops, but we test they return success.
ASSERT_OK(writable_file->Sync());
ASSERT_OK(writable_file->Flush());
ASSERT_OK(writable_file->Close());
delete writable_file;
}
TEST(MemEnvTest, LargeWrite) {
const size_t kWriteSize = 300 * 1024;
char* scratch = new char[kWriteSize * 2];
std::string write_data;
for (size_t i = 0; i < kWriteSize; ++i) {
write_data.append(1, static_cast<char>(i));
}
WritableFile* writable_file;
ASSERT_OK(env_->NewWritableFile("/dir/f", &writable_file));
ASSERT_OK(writable_file->Append("foo"));
ASSERT_OK(writable_file->Append(write_data));
delete writable_file;
SequentialFile* seq_file;
Slice result;
ASSERT_OK(env_->NewSequentialFile("/dir/f", &seq_file));
ASSERT_OK(seq_file->Read(3, &result, scratch)); // Read "foo".
ASSERT_EQ(0, result.compare("foo"));
size_t read = 0;
std::string read_data;
while (read < kWriteSize) {
ASSERT_OK(seq_file->Read(kWriteSize - read, &result, scratch));
read_data.append(result.data(), result.size());
read += result.size();
}
ASSERT_TRUE(write_data == read_data);
delete seq_file;
delete [] scratch;
}
TEST(MemEnvTest, DBTest) {
Options options;
options.create_if_missing = true;
options.env = env_;
DB* db;
const Slice keys[] = {Slice("aaa"), Slice("bbb"), Slice("ccc")};
const Slice vals[] = {Slice("foo"), Slice("bar"), Slice("baz")};
ASSERT_OK(DB::Open(options, "/dir/db", &db));
for (size_t i = 0; i < 3; ++i) {
ASSERT_OK(db->Put(WriteOptions(), keys[i], vals[i]));
}
for (size_t i = 0; i < 3; ++i) {
std::string res;
ASSERT_OK(db->Get(ReadOptions(), keys[i], &res));
ASSERT_TRUE(res == vals[i]);
}
Iterator* iterator = db->NewIterator(ReadOptions());
iterator->SeekToFirst();
for (size_t i = 0; i < 3; ++i) {
ASSERT_TRUE(iterator->Valid());
ASSERT_TRUE(keys[i] == iterator->key());
ASSERT_TRUE(vals[i] == iterator->value());
iterator->Next();
}
ASSERT_TRUE(!iterator->Valid());
delete iterator;
DBImpl* dbi = reinterpret_cast<DBImpl*>(db);
ASSERT_OK(dbi->TEST_CompactMemTable());
for (size_t i = 0; i < 3; ++i) {
std::string res;
ASSERT_OK(db->Get(ReadOptions(), keys[i], &res));
ASSERT_TRUE(res == vals[i]);
}
delete db;
}
}
int main(int argc, char** argv) {
return leveldb::test::RunAllTests();
}

@ -258,8 +258,8 @@ extern Status ReadFileToString(Env* env, const std::string& fname,
// functionality of another Env.
class EnvWrapper : public Env {
public:
// Initialize an EnvWrapper that delegates all calls to *target
explicit EnvWrapper(Env* target) : target_(target) { }
// Initialize an EnvWrapper that delegates all calls to *t
explicit EnvWrapper(Env* t) : target_(t) { }
virtual ~EnvWrapper();
// Return the target to which this Env forwards all calls

@ -27,8 +27,8 @@ class Slice {
// Create an empty slice.
Slice() : data_(""), size_(0) { }
// Create a slice that refers to data[0,n-1].
Slice(const char* data, size_t n) : data_(data), size_(n) { }
// Create a slice that refers to d[0,n-1].
Slice(const char* d, size_t n) : data_(d), size_(n) { }
// Create a slice that refers to the contents of "s"
Slice(const std::string& s) : data_(s.data()), size_(s.size()) { }

@ -1,298 +0,0 @@
// Portions copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// This module provides a slow but portable implementation of
// the SHA1 hash function.
//
// It is adapted from free code written by Paul E. Jones
// <paulej@packetizer.com>. See http://www.packetizer.com/security/sha1/
//
// The license for the original code is:
/*
Copyright (C) 1998, 2009
Paul E. Jones <paulej@packetizer.com>
Freeware Public License (FPL)
This software is licensed as "freeware." Permission to distribute
this software in source and binary forms, including incorporation
into other products, is hereby granted without a fee. THIS SOFTWARE
IS PROVIDED 'AS IS' AND WITHOUT ANY EXPRESSED OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR SHALL NOT BE HELD
LIABLE FOR ANY DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE, EITHER
DIRECTLY OR INDIRECTLY, INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA
OR DATA BEING RENDERED INACCURATE.
*/
#include "port/sha1_portable.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
namespace leveldb {
namespace port {
/*
* Description:
* This class implements the Secure Hashing Standard as defined
* in FIPS PUB 180-1 published April 17, 1995.
*/
/*
* This structure will hold context information for the hashing
* operation
*/
typedef struct SHA1Context {
unsigned Message_Digest[5]; /* Message Digest (output) */
unsigned Length_Low; /* Message length in bits */
unsigned Length_High; /* Message length in bits */
unsigned char Message_Block[64]; /* 512-bit message blocks */
int Message_Block_Index; /* Index into message block array */
bool Computed; /* Is the digest computed? */
bool Corrupted; /* Is the message digest corruped? */
} SHA1Context;
/*
* Portability Issues:
* SHA-1 is defined in terms of 32-bit "words". This code was
* written with the expectation that the processor has at least
* a 32-bit machine word size. If the machine word size is larger,
* the code should still function properly. One caveat to that
* is that the input functions taking characters and character
* arrays assume that only 8 bits of information are stored in each
* character.
*/
/*
* Define the circular shift macro
*/
#define SHA1CircularShift(bits,word) \
((((word) << (bits)) & 0xFFFFFFFF) | \
((word) >> (32-(bits))))
/* Function prototypes */
static void SHA1ProcessMessageBlock(SHA1Context *);
static void SHA1PadMessage(SHA1Context *);
// Initialize the SHA1Context in preparation for computing a new
// message digest.
static void SHA1Reset(SHA1Context* context) {
context->Length_Low = 0;
context->Length_High = 0;
context->Message_Block_Index = 0;
context->Message_Digest[0] = 0x67452301;
context->Message_Digest[1] = 0xEFCDAB89;
context->Message_Digest[2] = 0x98BADCFE;
context->Message_Digest[3] = 0x10325476;
context->Message_Digest[4] = 0xC3D2E1F0;
context->Computed = false;
context->Corrupted = false;
}
// This function will return the 160-bit message digest into the
// Message_Digest array within the SHA1Context provided
static bool SHA1Result(SHA1Context *context) {
if (context->Corrupted) {
return false;
}
if (!context->Computed) {
SHA1PadMessage(context);
context->Computed = true;
}
return true;
}
// This function accepts an array of bytes as the next portion of
// the message.
static void SHA1Input(SHA1Context *context,
const unsigned char *message_array,
unsigned length) {
if (!length) return;
if (context->Computed || context->Corrupted) {
context->Corrupted = true;
return;
}
while(length-- && !context->Corrupted) {
context->Message_Block[context->Message_Block_Index++] =
(*message_array & 0xFF);
context->Length_Low += 8;
/* Force it to 32 bits */
context->Length_Low &= 0xFFFFFFFF;
if (context->Length_Low == 0) {
context->Length_High++;
/* Force it to 32 bits */
context->Length_High &= 0xFFFFFFFF;
if (context->Length_High == 0)
{
/* Message is too long */
context->Corrupted = true;
}
}
if (context->Message_Block_Index == 64)
{
SHA1ProcessMessageBlock(context);
}
message_array++;
}
}
// This function will process the next 512 bits of the message stored
// in the Message_Block array.
static void SHA1ProcessMessageBlock(SHA1Context *context) {
const unsigned K[] = // Constants defined in SHA-1
{
0x5A827999,
0x6ED9EBA1,
0x8F1BBCDC,
0xCA62C1D6
};
int t; // Loop counter
unsigned temp; // Temporary word value
unsigned W[80]; // Word sequence
unsigned A, B, C, D, E; // Word buffers
// Initialize the first 16 words in the array W
for(t = 0; t < 16; t++) {
W[t] = ((unsigned) context->Message_Block[t * 4]) << 24;
W[t] |= ((unsigned) context->Message_Block[t * 4 + 1]) << 16;
W[t] |= ((unsigned) context->Message_Block[t * 4 + 2]) << 8;
W[t] |= ((unsigned) context->Message_Block[t * 4 + 3]);
}
for(t = 16; t < 80; t++) {
W[t] = SHA1CircularShift(1,W[t-3] ^ W[t-8] ^ W[t-14] ^ W[t-16]);
}
A = context->Message_Digest[0];
B = context->Message_Digest[1];
C = context->Message_Digest[2];
D = context->Message_Digest[3];
E = context->Message_Digest[4];
for(t = 0; t < 20; t++) {
temp = SHA1CircularShift(5,A) +
((B & C) | ((~B) & D)) + E + W[t] + K[0];
temp &= 0xFFFFFFFF;
E = D;
D = C;
C = SHA1CircularShift(30,B);
B = A;
A = temp;
}
for(t = 20; t < 40; t++) {
temp = SHA1CircularShift(5,A) + (B ^ C ^ D) + E + W[t] + K[1];
temp &= 0xFFFFFFFF;
E = D;
D = C;
C = SHA1CircularShift(30,B);
B = A;
A = temp;
}
for(t = 40; t < 60; t++) {
temp = SHA1CircularShift(5,A) +
((B & C) | (B & D) | (C & D)) + E + W[t] + K[2];
temp &= 0xFFFFFFFF;
E = D;
D = C;
C = SHA1CircularShift(30,B);
B = A;
A = temp;
}
for(t = 60; t < 80; t++) {
temp = SHA1CircularShift(5,A) + (B ^ C ^ D) + E + W[t] + K[3];
temp &= 0xFFFFFFFF;
E = D;
D = C;
C = SHA1CircularShift(30,B);
B = A;
A = temp;
}
context->Message_Digest[0] = (context->Message_Digest[0] + A) & 0xFFFFFFFF;
context->Message_Digest[1] = (context->Message_Digest[1] + B) & 0xFFFFFFFF;
context->Message_Digest[2] = (context->Message_Digest[2] + C) & 0xFFFFFFFF;
context->Message_Digest[3] = (context->Message_Digest[3] + D) & 0xFFFFFFFF;
context->Message_Digest[4] = (context->Message_Digest[4] + E) & 0xFFFFFFFF;
context->Message_Block_Index = 0;
}
// According to the standard, the message must be padded to an even
// 512 bits. The first padding bit must be a '1'. The last 64 bits
// represent the length of the original message. All bits in between
// should be 0. This function will pad the message according to those
// rules by filling the Message_Block array accordingly. It will also
// call SHA1ProcessMessageBlock() appropriately. When it returns, it
// can be assumed that the message digest has been computed.
static void SHA1PadMessage(SHA1Context *context) {
// Check to see if the current message block is too small to hold
// the initial padding bits and length. If so, we will pad the
// block, process it, and then continue padding into a second block.
if (context->Message_Block_Index > 55) {
context->Message_Block[context->Message_Block_Index++] = 0x80;
while(context->Message_Block_Index < 64) {
context->Message_Block[context->Message_Block_Index++] = 0;
}
SHA1ProcessMessageBlock(context);
while(context->Message_Block_Index < 56) {
context->Message_Block[context->Message_Block_Index++] = 0;
}
} else {
context->Message_Block[context->Message_Block_Index++] = 0x80;
while(context->Message_Block_Index < 56) {
context->Message_Block[context->Message_Block_Index++] = 0;
}
}
// Store the message length as the last 8 octets
context->Message_Block[56] = (context->Length_High >> 24) & 0xFF;
context->Message_Block[57] = (context->Length_High >> 16) & 0xFF;
context->Message_Block[58] = (context->Length_High >> 8) & 0xFF;
context->Message_Block[59] = (context->Length_High) & 0xFF;
context->Message_Block[60] = (context->Length_Low >> 24) & 0xFF;
context->Message_Block[61] = (context->Length_Low >> 16) & 0xFF;
context->Message_Block[62] = (context->Length_Low >> 8) & 0xFF;
context->Message_Block[63] = (context->Length_Low) & 0xFF;
SHA1ProcessMessageBlock(context);
}
void SHA1_Hash_Portable(const char* data, size_t len, char* hash_array) {
SHA1Context context;
SHA1Reset(&context);
SHA1Input(&context, reinterpret_cast<const unsigned char*>(data), len);
bool ok = SHA1Result(&context);
if (!ok) {
fprintf(stderr, "Unexpected error in SHA1_Hash_Portable code\n");
exit(1);
}
for (int i = 0; i < 5; i++) {
uint32_t value = context.Message_Digest[i];
hash_array[i*4 + 0] = (value >> 24) & 0xff;
hash_array[i*4 + 1] = (value >> 16) & 0xff;
hash_array[i*4 + 2] = (value >> 8) & 0xff;
hash_array[i*4 + 3] = value & 0xff;
}
}
}
}

@ -1,25 +0,0 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef STORAGE_LEVELDB_PORT_SHA1_PORTABLE_H_
#define STORAGE_LEVELDB_PORT_SHA1_PORTABLE_H_
#include <stddef.h>
namespace leveldb {
namespace port {
// Compute the SHA1 hash value of "data[0..len-1]" and store it in
// "hash_array[0..19]". hash_array must have 20 bytes of space available.
//
// This function is portable but may not be as fast as a version
// optimized for your platform. It is provided as a default method
// that can be used when porting leveldb to a new platform if no
// better SHA1 hash implementation is available.
void SHA1_Hash_Portable(const char* data, size_t len, char* hash_array);
}
}
#endif // STORAGE_LEVELDB_PORT_SHA1_PORTABLE_H_

@ -1,39 +0,0 @@
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "port/port.h"
#include "util/testharness.h"
namespace leveldb {
namespace port {
class SHA1 { };
static std::string TestSHA1(const char* data, size_t len) {
char hash_val[20];
SHA1_Hash(data, len, hash_val);
char buf[41];
for (int i = 0; i < 20; i++) {
snprintf(buf + i * 2, 41 - i * 2,
"%02x",
static_cast<unsigned int>(static_cast<unsigned char>(
hash_val[i])));
}
return std::string(buf, 40);
}
TEST(SHA1, Simple) {
ASSERT_EQ("da39a3ee5e6b4b0d3255bfef95601890afd80709", TestSHA1("", 0));
ASSERT_EQ("aaf4c61ddcc5e8a2dabede0f3b482cd9aea9434d", TestSHA1("hello", 5));
std::string x(10000, 'x');
ASSERT_EQ("f8c5cde791c5056cf515881e701c8a9ecb439a75",
TestSHA1(x.data(), x.size()));
}
}
}
int main(int argc, char** argv) {
return leveldb::test::RunAllTests();
}

@ -285,7 +285,8 @@ class ShardedLRUCache : public Cache {
}
public:
explicit ShardedLRUCache(size_t capacity) {
explicit ShardedLRUCache(size_t capacity)
: last_id_(0) {
const size_t per_shard = (capacity + (kNumShards - 1)) / kNumShards;
for (int s = 0; s < kNumShards; s++) {
shard_[s].SetCapacity(per_shard);

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