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@ -829,7 +829,7 @@ WinEnvThreads::~WinEnvThreads() { |
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void WinEnvThreads::Schedule(void(*function)(void*), void* arg, Env::Priority pri, |
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void* tag, void(*unschedFunction)(void* arg)) { |
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assert(pri >= Env::Priority::LOW && pri <= Env::Priority::HIGH); |
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assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH); |
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thread_pools_[pri].Schedule(function, arg, tag, unschedFunction); |
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} |
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@ -878,7 +878,7 @@ void WinEnvThreads::WaitForJoin() { |
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} |
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unsigned int WinEnvThreads::GetThreadPoolQueueLen(Env::Priority pri) const { |
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assert(pri >= Env::Priority::LOW && pri <= Env::Priority::HIGH); |
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assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH); |
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return thread_pools_[pri].GetQueueLen(); |
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} |
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@ -894,17 +894,17 @@ void WinEnvThreads::SleepForMicroseconds(int micros) { |
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} |
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void WinEnvThreads::SetBackgroundThreads(int num, Env::Priority pri) { |
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assert(pri >= Env::Priority::LOW && pri <= Env::Priority::HIGH); |
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assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH); |
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thread_pools_[pri].SetBackgroundThreads(num); |
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} |
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int WinEnvThreads::GetBackgroundThreads(Env::Priority pri) { |
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assert(pri >= Env::Priority::LOW && pri <= Env::Priority::HIGH); |
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assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH); |
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return thread_pools_[pri].GetBackgroundThreads(); |
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} |
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void WinEnvThreads::IncBackgroundThreadsIfNeeded(int num, Env::Priority pri) { |
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assert(pri >= Env::Priority::LOW && pri <= Env::Priority::HIGH); |
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assert(pri >= Env::Priority::BOTTOM && pri <= Env::Priority::HIGH); |
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thread_pools_[pri].IncBackgroundThreadsIfNeeded(num); |
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} |
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