Summary: Easy thing goes first. This patch moves arena to internal dir; based on which, the coming patch will deal with memtable_rep. Test Plan: make check Reviewers: haobo, sdong, dhruba CC: leveldb Differential Revision: https://reviews.facebook.net/D15615main
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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// Arena class defines memory allocation methods. It's used by memtable and
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// skiplist.
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#ifndef STORAGE_ROCKSDB_INCLUDE_ARENA_H_ |
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#define STORAGE_ROCKSDB_INCLUDE_ARENA_H_ |
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#include <limits> |
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#include <memory> |
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namespace rocksdb { |
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class Arena { |
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public: |
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Arena() {}; |
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virtual ~Arena() {}; |
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// Return a pointer to a newly allocated memory block of "bytes" bytes.
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virtual char* Allocate(size_t bytes) = 0; |
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// Allocate memory with the normal alignment guarantees provided by malloc.
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virtual char* AllocateAligned(size_t bytes) = 0; |
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// Returns an estimate of the total memory used by arena.
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virtual const size_t ApproximateMemoryUsage() = 0; |
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// Returns the total number of bytes in all blocks allocated so far.
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virtual const size_t MemoryAllocatedBytes() = 0; |
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private: |
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// No copying allowed
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Arena(const Arena&); |
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void operator=(const Arena&); |
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}; |
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} // namespace rocksdb
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#endif // STORAGE_ROCKSDB_INCLUDE_ARENA_H_
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