Fix two bugs in talbe format

Summary:
Previous code had two bugs:

* didn't initialize the table_magic_number_ explicitly -- as a
  result a random junk number is stored for table_magic_number_, making
  HasInitializedMagicNumber() always return true.
* if condition is inconrrect in set_table_magic_number(), and the return value is not checked.
  I replace if-else by a stronger requirement enforced by assert().

Test Plan:
Previous sst_dump failed to work.
After the fix, things back to normal.

Reviewers: yhchiang

CC: haobo, sdong, igor, dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D17055
main
Kai Liu 11 years ago
parent e493f2f54e
commit 69f6cf431d
  1. 14
      table/format.h

@ -112,14 +112,10 @@ class Footer {
static const uint64_t kInvalidTableMagicNumber = 0;
private:
// Set the table_magic_number only when it was not previously
// initialized. Return true on success.
bool set_table_magic_number(uint64_t magic_number) {
if (HasInitializedTableMagicNumber()) {
table_magic_number_ = magic_number;
return true;
}
return false;
// REQUIRES: magic number wasn't initialized.
void set_table_magic_number(uint64_t magic_number) {
assert(!HasInitializedTableMagicNumber());
table_magic_number_ = magic_number;
}
// return true if @table_magic_number_ is set to a value different
@ -130,7 +126,7 @@ class Footer {
BlockHandle metaindex_handle_;
BlockHandle index_handle_;
uint64_t table_magic_number_;
uint64_t table_magic_number_ = 0;
};
// Read the footer from file

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