Clean up + fix build scripts re: USE_SSE= and PORTABLE= (#5800)
Summary: In preparing to utilize a new Intel instruction extension, I noticed problems with the existing build script in regard to the existing utilized extensions, either with USE_SSE or PORTABLE flags. * PORTABLE=0 was interpreted the same as PORTABLE=1. Now empty and 0 mean the same. (I guess you were not supposed to set PORTABLE= if you wanted non-portable--except that...) * The Facebook build script extensions would set PORTABLE=1 even if it's already set in a make var or environment. Now it does not override a non-empty setting, so use PORTABLE=0 for fully optimized build, overriding Facebook environment default. * Put in an explanation of the USE_SSE flag where it's used by build_detect_platform, and cleaned up some confusing/redundant associated logic. * If USE_SSE was set and expected intrinsics were not available, build_detect_platform would exit early but build would proceed with broken, incomplete configuration. Now warning is gracefully recovered. * If USE_SSE was set and expected intrinsics were not available, build would still try to use flags like -msse4.2 etc. which could lead to unexpected compilation failure or binary incompatibility. Now those flags are not used if the warning is issued. This should not break or change existing, valid build scripts. Pull Request resolved: https://github.com/facebook/rocksdb/pull/5800 Test Plan: manual case testing Differential Revision: D17369543 Pulled By: pdillinger fbshipit-source-id: 4ee244911680ae71144d272c40aceea548e3ce88main
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