Refactor ClockCache ApplyToEntries (#11609)

Summary:
... ahead of planned dynamic HCC variant. This changes
simplifies some logic while still enabling future code sharing between
implementation variants.

Detail: For complicated reasons, using a std::function parameter to
`ConstApplyToEntriesRange` with a lambda argument does not play
nice with templated HandleImpl. An explicit conversion to std::function
would be needed for it to compile. Templating the function type is the
easy work-around.

Also made some functions from https://github.com/facebook/rocksdb/issues/11572 private as recommended

Pull Request resolved: https://github.com/facebook/rocksdb/pull/11609

Test Plan: existing tests

Reviewed By: jowlyzhang

Differential Revision: D47407415

Pulled By: pdillinger

fbshipit-source-id: 0f65954db16335999b78fb7d2563ec627624cef0
oxigraph-main
Peter Dillinger 1 year ago committed by Facebook GitHub Bot
parent 662a1c99f6
commit 846db9d7b1
  1. 104
      cache/clock_cache.cc
  2. 75
      cache/clock_cache.h

104
cache/clock_cache.cc vendored

@ -289,6 +289,46 @@ bool TryInsert(const ClockHandleBasicData& proto, ClockHandle& h,
return b;
}
template <class HandleImpl, class Func>
void ConstApplyToEntriesRange(Func /*const HandleImpl& -> void*/ func,
const HandleImpl* begin, const HandleImpl* end,
bool apply_if_will_be_deleted) {
uint64_t check_state_mask = ClockHandle::kStateShareableBit;
if (!apply_if_will_be_deleted) {
check_state_mask |= ClockHandle::kStateVisibleBit;
}
for (const HandleImpl* h = begin; h < end; ++h) {
// Note: to avoid using compare_exchange, we have to be extra careful.
uint64_t old_meta = h->meta.load(std::memory_order_relaxed);
// Check if it's an entry visible to lookups
if ((old_meta >> ClockHandle::kStateShift) & check_state_mask) {
// Increment acquire counter. Note: it's possible that the entry has
// completely changed since we loaded old_meta, but incrementing acquire
// count is always safe. (Similar to optimistic Lookup here.)
old_meta = h->meta.fetch_add(ClockHandle::kAcquireIncrement,
std::memory_order_acquire);
// Check whether we actually acquired a reference.
if ((old_meta >> ClockHandle::kStateShift) &
ClockHandle::kStateShareableBit) {
// Apply func if appropriate
if ((old_meta >> ClockHandle::kStateShift) & check_state_mask) {
func(*h);
}
// Pretend we never took the reference
h->meta.fetch_sub(ClockHandle::kAcquireIncrement,
std::memory_order_release);
// No net change, so don't need to check for overflow
} else {
// For other states, incrementing the acquire counter has no effect
// so we don't need to undo it. Furthermore, we cannot safely undo
// it because we did not acquire a read reference to lock the
// entry in a Shareable state.
}
}
}
}
} // namespace
void ClockHandleBasicData::FreeData(MemoryAllocator* allocator) const {
@ -944,47 +984,6 @@ void HyperClockTable::Erase(const UniqueId64x2& hashed_key) {
[&](HandleImpl* /*h*/, bool /*is_last*/) {});
}
void HyperClockTable::ConstApplyToEntriesRange(
std::function<void(const HandleImpl&)> func, size_t index_begin,
size_t index_end, bool apply_if_will_be_deleted) const {
uint64_t check_state_mask = ClockHandle::kStateShareableBit;
if (!apply_if_will_be_deleted) {
check_state_mask |= ClockHandle::kStateVisibleBit;
}
for (size_t i = index_begin; i < index_end; i++) {
HandleImpl& h = array_[i];
// Note: to avoid using compare_exchange, we have to be extra careful.
uint64_t old_meta = h.meta.load(std::memory_order_relaxed);
// Check if it's an entry visible to lookups
if ((old_meta >> ClockHandle::kStateShift) & check_state_mask) {
// Increment acquire counter. Note: it's possible that the entry has
// completely changed since we loaded old_meta, but incrementing acquire
// count is always safe. (Similar to optimistic Lookup here.)
old_meta = h.meta.fetch_add(ClockHandle::kAcquireIncrement,
std::memory_order_acquire);
// Check whether we actually acquired a reference.
if ((old_meta >> ClockHandle::kStateShift) &
ClockHandle::kStateShareableBit) {
// Apply func if appropriate
if ((old_meta >> ClockHandle::kStateShift) & check_state_mask) {
func(h);
}
// Pretend we never took the reference
h.meta.fetch_sub(ClockHandle::kAcquireIncrement,
std::memory_order_release);
// No net change, so don't need to check for overflow
} else {
// For other states, incrementing the acquire counter has no effect
// so we don't need to undo it. Furthermore, we cannot safely undo
// it because we did not acquire a read reference to lock the
// entry in a Shareable state.
}
}
}
}
void HyperClockTable::EraseUnRefEntries() {
for (size_t i = 0; i <= this->length_bits_mask_; i++) {
HandleImpl& h = array_[i];
@ -1150,35 +1149,32 @@ void ClockCacheShard<Table>::ApplyToSomeEntries(
size_t charge,
const Cache::CacheItemHelper* helper)>& callback,
size_t average_entries_per_lock, size_t* state) {
// The state is essentially going to be the starting hash, which works
// nicely even if we resize between calls because we use upper-most
// hash bits for table indexes.
size_t length_bits = table_.GetLengthBits();
// The state will be a simple index into the table. Even with a dynamic
// hyper clock cache, entries will generally stay in their existing
// slots, so we don't need to be aware of the high-level organization
// that makes lookup efficient.
size_t length = table_.GetTableSize();
assert(average_entries_per_lock > 0);
// Assuming we are called with same average_entries_per_lock repeatedly,
// this simplifies some logic (index_end will not overflow).
assert(average_entries_per_lock < length || *state == 0);
size_t index_begin = *state >> (sizeof(size_t) * 8u - length_bits);
size_t index_begin = *state;
size_t index_end = index_begin + average_entries_per_lock;
if (index_end >= length) {
// Going to end.
index_end = length;
*state = SIZE_MAX;
} else {
*state = index_end << (sizeof(size_t) * 8u - length_bits);
*state = index_end;
}
auto hash_seed = table_.GetHashSeed();
table_.ConstApplyToEntriesRange(
ConstApplyToEntriesRange(
[callback, hash_seed](const HandleImpl& h) {
UniqueId64x2 unhashed;
callback(ReverseHash(h.hashed_key, &unhashed, hash_seed), h.value,
h.GetTotalCharge(), h.helper);
},
index_begin, index_end, false);
table_.HandlePtr(index_begin), table_.HandlePtr(index_end), false);
}
int HyperClockTable::CalcHashBits(
@ -1335,7 +1331,7 @@ size_t ClockCacheShard<Table>::GetPinnedUsage() const {
size_t table_pinned_usage = 0;
const bool charge_metadata =
metadata_charge_policy_ == kFullChargeCacheMetadata;
table_.ConstApplyToEntriesRange(
ConstApplyToEntriesRange(
[&table_pinned_usage, charge_metadata](const HandleImpl& h) {
uint64_t meta = h.meta.load(std::memory_order_relaxed);
uint64_t refcount = GetRefcount(meta);
@ -1348,7 +1344,7 @@ size_t ClockCacheShard<Table>::GetPinnedUsage() const {
}
}
},
0, table_.GetTableSize(), true);
table_.HandlePtr(0), table_.HandlePtr(table_.GetTableSize()), true);
return table_pinned_usage + table_.GetStandaloneUsage();
}

@ -371,8 +371,8 @@ struct ClockHandle : public ClockHandleBasicData {
static constexpr uint8_t kMaxCountdown = kHighCountdown;
// TODO: make these coundown values tuning parameters for eviction?
// See above
std::atomic<uint64_t> meta{};
// See above. Mutable for read reference counting.
mutable std::atomic<uint64_t> meta{};
// Whether this is a "deteched" handle that is independently allocated
// with `new` (so must be deleted with `delete`).
@ -397,42 +397,12 @@ class BaseClockTable {
eviction_callback_(*eviction_callback),
hash_seed_(*hash_seed) {}
// Creates a "standalone" handle for returning from an Insert operation that
// cannot be completed by actually inserting into the table.
// Updates `standalone_usage_` but not `usage_` nor `occupancy_`.
template <class HandleImpl>
HandleImpl* StandaloneInsert(const ClockHandleBasicData& proto);
template <class Table>
typename Table::HandleImpl* CreateStandalone(ClockHandleBasicData& proto,
size_t capacity,
bool strict_capacity_limit,
bool allow_uncharged);
// Helper for updating `usage_` for new entry with given `total_charge`
// and evicting if needed under strict_capacity_limit=true rules. This
// means the operation might fail with Status::MemoryLimit. If
// `need_evict_for_occupancy`, then eviction of at least one entry is
// required, and the operation should fail if not possible.
// NOTE: Otherwise, occupancy_ is not managed in this function
template <class Table>
Status ChargeUsageMaybeEvictStrict(size_t total_charge, size_t capacity,
bool need_evict_for_occupancy,
typename Table::InsertState& state);
// Helper for updating `usage_` for new entry with given `total_charge`
// and evicting if needed under strict_capacity_limit=false rules. This
// means that updating `usage_` always succeeds even if forced to exceed
// capacity. If `need_evict_for_occupancy`, then eviction of at least one
// entry is required, and the operation should return false if such eviction
// is not possible. `usage_` is not updated in that case. Otherwise, returns
// true, indicating success.
// NOTE: occupancy_ is not managed in this function
template <class Table>
bool ChargeUsageMaybeEvictNonStrict(size_t total_charge, size_t capacity,
bool need_evict_for_occupancy,
typename Table::InsertState& state);
template <class Table>
Status Insert(const ClockHandleBasicData& proto,
typename Table::HandleImpl** handle, Cache::Priority priority,
@ -459,7 +429,38 @@ class BaseClockTable {
void TEST_ReleaseNMinus1(ClockHandle* handle, size_t n);
#endif
protected:
private: // fns
// Creates a "standalone" handle for returning from an Insert operation that
// cannot be completed by actually inserting into the table.
// Updates `standalone_usage_` but not `usage_` nor `occupancy_`.
template <class HandleImpl>
HandleImpl* StandaloneInsert(const ClockHandleBasicData& proto);
// Helper for updating `usage_` for new entry with given `total_charge`
// and evicting if needed under strict_capacity_limit=true rules. This
// means the operation might fail with Status::MemoryLimit. If
// `need_evict_for_occupancy`, then eviction of at least one entry is
// required, and the operation should fail if not possible.
// NOTE: Otherwise, occupancy_ is not managed in this function
template <class Table>
Status ChargeUsageMaybeEvictStrict(size_t total_charge, size_t capacity,
bool need_evict_for_occupancy,
typename Table::InsertState& state);
// Helper for updating `usage_` for new entry with given `total_charge`
// and evicting if needed under strict_capacity_limit=false rules. This
// means that updating `usage_` always succeeds even if forced to exceed
// capacity. If `need_evict_for_occupancy`, then eviction of at least one
// entry is required, and the operation should return false if such eviction
// is not possible. `usage_` is not updated in that case. Otherwise, returns
// true, indicating success.
// NOTE: occupancy_ is not managed in this function
template <class Table>
bool ChargeUsageMaybeEvictNonStrict(size_t total_charge, size_t capacity,
bool need_evict_for_occupancy,
typename Table::InsertState& state);
protected: // data
// We partition the following members into different cache lines
// to avoid false sharing among Lookup, Release, Erase and Insert
// operations in ClockCacheShard.
@ -536,18 +537,14 @@ class HyperClockTable : public BaseClockTable {
void Erase(const UniqueId64x2& hashed_key);
void ConstApplyToEntriesRange(std::function<void(const HandleImpl&)> func,
size_t index_begin, size_t index_end,
bool apply_if_will_be_deleted) const;
void EraseUnRefEntries();
size_t GetTableSize() const { return size_t{1} << length_bits_; }
int GetLengthBits() const { return length_bits_; }
size_t GetOccupancyLimit() const { return occupancy_limit_; }
const HandleImpl* HandlePtr(size_t idx) const { return &array_[idx]; }
#ifndef NDEBUG
size_t& TEST_MutableOccupancyLimit() const {
return const_cast<size_t&>(occupancy_limit_);

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