Removing unneeded build files

git-svn-id: https://leveldb.googlecode.com/svn/trunk@11 62dab493-f737-651d-591e-8d6aee1b9529
main
gabor@google.com 13 years ago
parent 4bcb231187
commit 9df5aa892e
  1. 64
      Android.mk
  2. 6
      Application.mk

@ -1,64 +0,0 @@
# Copyright (c) 2011 The LevelDB Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file. See the AUTHORS file for names of contributors.
# INSTRUCTIONS
# After you've downloaded and installed the Android NDK from:
# http://developer.android.com/sdk/ndk/index.html
# 1. In the same directory as this file, Android.mk, type:
# $ ln -s leveldb ../jni
# (The Android NDK will only build native projects in
# subdirectories named "jni".)
# 2. $ cd ..
# 3. Execute ndk-build:
# $ $(ANDROID_NDK_DIR)/ndk-build
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := leveldb
# Build flags:
# - LEVELDB_PLATFORM_ANDROID to use the correct port header: port_android.h
LOCAL_CFLAGS := -DLEVELDB_PLATFORM_ANDROID -std=gnu++0x
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../
LOCAL_CPP_EXTENSION := .cc
LOCAL_SRC_FILES := ./db/builder.cc \
./db/db_bench.cc \
./db/db_impl.cc \
./db/db_iter.cc \
./db/filename.cc \
./db/dbformat.cc \
./db/log_reader.cc \
./db/log_writer.cc \
./db/memtable.cc \
./db/repair.cc \
./db/table_cache.cc \
./db/version_edit.cc \
./db/version_set.cc \
./db/write_batch.cc \
./port/port_android.cc \
./table/block.cc \
./table/block_builder.cc \
./table/format.cc \
./table/iterator.cc \
./table/merger.cc \
./table/table.cc \
./table/table_builder.cc \
./table/two_level_iterator.cc \
./util/arena.cc \
./util/cache.cc \
./util/coding.cc \
./util/comparator.cc \
./util/crc32c.cc \
./util/env.cc \
./util/env_posix.cc \
./util/hash.cc \
./util/histogram.cc \
./util/logging.cc \
./util/options.cc \
./util/status.cc \
./util/testharness.cc \
./util/testutil.cc
include $(BUILD_SHARED_LIBRARY)

@ -1,6 +0,0 @@
# Copyright (c) 2011 The LevelDB Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file. See the AUTHORS file for names of contributors.
APP_ABI := armeabi-v7a
APP_STL := gnustl_static
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