Fix a member variables initialization order issue

Summary:
In MacOS, I got issue with `Footer`'s default constructor, which initialized the magic number with some random number instead of 0.
With investigation, I found we forgot to make the kInvalidTableMagicNumber to be static. As a result, kInvalidTableMagicNumber was assgined to `table_magic_number_` before it is initialized (which will be populated with random number).

Test Plan: passed current unit tests; also passed the unit tests for the incoming diff which used the default footer.

Reviewers: yhchiang

CC: leveldb

Differential Revision: https://reviews.facebook.net/D16077
main
kailiu 11 years ago
parent 33042669f6
commit aa734ce9ab
  1. 2
      table/format.h

@ -109,7 +109,7 @@ class Footer {
kEncodedLength = 2 * BlockHandle::kMaxEncodedLength + 8
};
const uint64_t kInvalidTableMagicNumber = 0;
static const uint64_t kInvalidTableMagicNumber = 0;
private:
// Set the table_magic_number only when it was not previously

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