Bugfixes for iterator and documentation.

- Fix bug in Iterator::Prev where it would return the wrong key.
  Fixes issues 29 and 30.

- Added a tweak to testharness to allow running just some tests.

- Fixing two minor documentation errors based on issues 28 and 25.

- Cleanup; fix namespaces of export-to-C code.
  Also fix one "const char*" vs "char*" mismatch.



git-svn-id: https://leveldb.googlecode.com/svn/trunk@48 62dab493-f737-651d-591e-8d6aee1b9529
main
gabor@google.com 13 years ago
parent a05525d13b
commit ab323f7e1e
  1. 25
      db/c.cc
  2. 3
      db/db_iter.cc
  3. 15
      db/db_test.cc
  4. 10
      doc/index.html
  5. 12
      util/testharness.cc
  6. 11
      util/testharness.h

@ -15,7 +15,26 @@
#include "leveldb/status.h"
#include "leveldb/write_batch.h"
namespace leveldb {
using leveldb::Cache;
using leveldb::Comparator;
using leveldb::CompressionType;
using leveldb::DB;
using leveldb::Env;
using leveldb::FileLock;
using leveldb::Iterator;
using leveldb::Logger;
using leveldb::NewLRUCache;
using leveldb::Options;
using leveldb::RandomAccessFile;
using leveldb::Range;
using leveldb::ReadOptions;
using leveldb::SequentialFile;
using leveldb::Slice;
using leveldb::Snapshot;
using leveldb::Status;
using leveldb::WritableFile;
using leveldb::WriteBatch;
using leveldb::WriteOptions;
extern "C" {
@ -172,7 +191,7 @@ void leveldb_release_snapshot(
delete snapshot;
}
const char* leveldb_property_value(
char* leveldb_property_value(
leveldb_t* db,
const char* propname) {
std::string tmp;
@ -449,5 +468,3 @@ void leveldb_env_destroy(leveldb_env_t* env) {
}
} // end extern "C"
}

@ -216,7 +216,6 @@ void DBIter::FindPrevUserEntry() {
ValueType value_type = kTypeDeletion;
if (iter_->Valid()) {
SaveKey(ExtractUserKey(iter_->key()), &saved_key_);
do {
ParsedInternalKey ikey;
if (ParseKey(&ikey) && ikey.sequence <= sequence_) {
@ -227,6 +226,7 @@ void DBIter::FindPrevUserEntry() {
}
value_type = ikey.type;
if (value_type == kTypeDeletion) {
saved_key_.clear();
ClearSavedValue();
} else {
Slice raw_value = iter_->value();
@ -234,6 +234,7 @@ void DBIter::FindPrevUserEntry() {
std::string empty;
swap(empty, saved_value_);
}
SaveKey(ExtractUserKey(iter_->key()), &saved_key_);
saved_value_.assign(raw_value.data(), raw_value.size());
}
}

@ -519,6 +519,21 @@ TEST(DBTest, IterSmallAndLargeMix) {
delete iter;
}
TEST(DBTest, IterMultiWithDelete) {
ASSERT_OK(Put("a", "va"));
ASSERT_OK(Put("b", "vb"));
ASSERT_OK(Put("c", "vc"));
ASSERT_OK(Delete("b"));
ASSERT_EQ("NOT_FOUND", Get("b"));
Iterator* iter = db_->NewIterator(ReadOptions());
iter->Seek("c");
ASSERT_EQ(IterStatus(iter), "c->vc");
iter->Prev();
ASSERT_EQ(IterStatus(iter), "a->va");
delete iter;
}
TEST(DBTest, Recover) {
ASSERT_OK(Put("foo", "v1"));
ASSERT_OK(Put("baz", "v5"));

@ -23,7 +23,7 @@ creating it if necessary:
<p>
<pre>
#include &lt;assert&gt;
#include "leveldb/include/db.h"
#include "leveldb/db.h"
leveldb::DB* db;
leveldb::Options options;
@ -78,7 +78,7 @@ Such problems can be avoided by using the <code>WriteBatch</code> class to
atomically apply a set of updates:
<p>
<pre>
#include "leveldb/include/write_batch.h"
#include "leveldb/write_batch.h"
...
std::string value;
leveldb::Status s = db-&gt;Get(leveldb::ReadOptions(), key1, &amp;value);
@ -296,7 +296,7 @@ subclass of <code>leveldb::Comparator</code> that expresses these rules:
}
// Ignore the following methods for now:
const char* Name() { return "TwoPartComparator"; }
const char* Name() const { return "TwoPartComparator"; }
void FindShortestSeparator(std::string*, const leveldb::Slice&amp;) const { }
void FindShortSuccessor(std::string*) const { }
};
@ -333,7 +333,7 @@ version numbers found in the keys to decide how to interpret them.
<h1>Performance</h1>
<p>
Performance can be tuned by changing the default values of the
types defined in <code>leveldb/include/options.h</code>.
types defined in <code>include/leveldb/options.h</code>.
<p>
<h2>Block size</h2>
@ -371,7 +371,7 @@ filesystem and each file stores a sequence of compressed blocks. If
uncompressed block contents.
<p>
<pre>
#include "leveldb/include/cache.h"
#include "leveldb/cache.h"
leveldb::Options options;
options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache

@ -4,6 +4,8 @@
#include "util/testharness.h"
#include <string>
#include <stdlib.h>
#include <sys/stat.h>
#include <sys/types.h>
@ -32,10 +34,20 @@ bool RegisterTest(const char* base, const char* name, void (*func)()) {
}
int RunAllTests() {
const char* matcher = getenv("LEVELDB_TESTS");
int num = 0;
if (tests != NULL) {
for (int i = 0; i < tests->size(); i++) {
const Test& t = (*tests)[i];
if (matcher != NULL) {
std::string name = t.base;
name.push_back('.');
name.append(t.name);
if (strstr(name.c_str(), matcher) == NULL) {
continue;
}
}
fprintf(stderr, "==== Test %s.%s\n", t.base, t.name);
(*t.func)();
++num;

@ -15,7 +15,16 @@
namespace leveldb {
namespace test {
// Run all tests registered by the TEST() macro.
// Run some of the tests registered by the TEST() macro. If the
// environment variable "LEVELDB_TESTS" is not set, runs all tests.
// Otherwise, runs only the tests whose name contains the value of
// "LEVELDB_TESTS" as a substring. E.g., suppose the tests are:
// TEST(Foo, Hello) { ... }
// TEST(Foo, World) { ... }
// LEVELDB_TESTS=Hello will run the first test
// LEVELDB_TESTS=o will run both tests
// LEVELDB_TESTS=Junk will run no tests
//
// Returns 0 if all tests pass.
// Dies or returns a non-zero value if some test fails.
extern int RunAllTests();

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