Add structures for exposing thread events and operations.

Summary:
Add structures for exposing events and operations.  Event describes
high-level action about a thread such as doing compaciton or
doing flush, while an operation describes lower-level action
of a thread such as reading / writing a SST table, waiting for
mutex.  Events and operations are designed to be independent.
One thread would typically involve in one event and one operation.

Code instrument will be in a separate diff.

Test Plan:
Add unit-tests in thread_list_test
make dbg -j32
./thread_list_test
export ROCKSDB_TESTS=ThreadList
./db_test

Reviewers: ljin, igor, sdong

Reviewed By: sdong

Subscribers: rven, jonahcohen, dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D29781
main
Yueh-Hsuan Chiang 10 years ago
parent a801c1fb09
commit bf287b76e0
  1. 8
      db/db_test.cc
  2. 57
      include/rocksdb/thread_status.h
  3. 4
      util/env_posix.cc
  4. 283
      util/thread_list_test.cc
  5. 68
      util/thread_operation.h
  6. 61
      util/thread_status_updater.cc
  7. 35
      util/thread_status_updater.h

@ -9435,10 +9435,10 @@ TEST(DBTest, GetThreadList) {
env_->SleepForMicroseconds(100000);
s = env_->GetThreadList(&thread_list);
ASSERT_OK(s);
unsigned int thread_type_counts[ThreadStatus::ThreadType::TOTAL];
unsigned int thread_type_counts[ThreadStatus::NUM_THREAD_TYPES];
memset(thread_type_counts, 0, sizeof(thread_type_counts));
for (auto thread : thread_list) {
ASSERT_LT(thread.thread_type, ThreadStatus::ThreadType::TOTAL);
ASSERT_LT(thread.thread_type, ThreadStatus::NUM_THREAD_TYPES);
thread_type_counts[thread.thread_type]++;
}
// Verify the total number of threades
@ -9447,11 +9447,11 @@ TEST(DBTest, GetThreadList) {
kHighPriCounts[test] + kLowPriCounts[test]);
// Verify the number of high-priority threads
ASSERT_EQ(
thread_type_counts[ThreadStatus::ThreadType::ROCKSDB_HIGH_PRIORITY],
thread_type_counts[ThreadStatus::HIGH_PRIORITY],
kHighPriCounts[test]);
// Verify the number of low-priority threads
ASSERT_EQ(
thread_type_counts[ThreadStatus::ThreadType::ROCKSDB_LOW_PRIORITY],
thread_type_counts[ThreadStatus::LOW_PRIORITY],
kLowPriCounts[test]);
}
if (i == 0) {

@ -2,6 +2,14 @@
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// This file defines the structures for exposing run-time status of any
// rocksdb-related thread. Such run-time status can be obtained via
// GetThreadList() API.
//
// Note that all thread-status features are still under-development, and
// thus APIs and class definitions might subject to change at this point.
// Will remove this comment once the APIs have been finalized.
#pragma once
@ -22,29 +30,48 @@ namespace rocksdb {
// The status of active threads can be fetched using
// rocksdb::GetThreadList().
struct ThreadStatus {
enum ThreadType {
ROCKSDB_HIGH_PRIORITY = 0x0,
ROCKSDB_LOW_PRIORITY = 0x1,
USER_THREAD = 0x2,
TOTAL = 0x3
// The type of a thread.
enum ThreadType : int {
HIGH_PRIORITY = 0, // RocksDB BG thread in high-pri thread pool
LOW_PRIORITY, // RocksDB BG thread in low-pri thread pool
USER, // User thread (Non-RocksDB BG thread)
NUM_THREAD_TYPES
};
// The type used to refer to a thread operation.
// A thread operation describes high-level action of a thread.
// Examples include compaction and flush.
enum OperationType : int {
OP_UNKNOWN = 0,
OP_COMPACTION,
OP_FLUSH,
NUM_OP_TYPES
};
// The type used to refer to a thread state.
// A state describes lower-level action of a thread
// such as reading / writing a file or waiting for a mutex.
enum StateType : int {
STATE_UNKNOWN = 0,
NUM_STATE_TYPES
};
#if ROCKSDB_USING_THREAD_STATUS
ThreadStatus(const uint64_t _id,
const ThreadType _thread_type,
const std::string& _db_name,
const std::string& _cf_name,
const std::string& _event) :
const OperationType _operation_type,
const StateType _state_type) :
thread_id(_id), thread_type(_thread_type),
db_name(_db_name),
cf_name(_cf_name),
event(_event) {}
operation_type(_operation_type), state_type(_state_type) {}
// An unique ID for the thread.
const uint64_t thread_id;
// The type of the thread, it could be ROCKSDB_HIGH_PRIORITY,
// ROCKSDB_LOW_PRIORITY, and USER_THREAD
// The type of the thread, it could be HIGH_PRIORITY,
// LOW_PRIORITY, and USER
const ThreadType thread_type;
// The name of the DB instance where the thread is currently
@ -57,11 +84,11 @@ struct ThreadStatus {
// in any column family.
const std::string cf_name;
// The event that the current thread is involved.
// It would be set to empty string if the information about event
// is not currently available.
const std::string event;
#endif // ROCKSDB_USING_THREAD_STATUS
// The operation (high-level action) that the current thread is involved.
const OperationType operation_type;
// The state (lower-level action) that the current thread is involved.
const StateType state_type;
};
} // namespace rocksdb

@ -1694,8 +1694,8 @@ class PosixEnv : public Env {
// for thread-status
ThreadStatusUtil::SetThreadType(tp->env_,
(tp->GetThreadPriority() == Env::Priority::HIGH ?
ThreadStatus::ThreadType::ROCKSDB_HIGH_PRIORITY :
ThreadStatus::ThreadType::ROCKSDB_LOW_PRIORITY));
ThreadStatus::HIGH_PRIORITY :
ThreadStatus::LOW_PRIORITY));
#endif
delete meta;
tp->BGThread(thread_id);

@ -14,46 +14,65 @@
namespace rocksdb {
class SleepingBackgroundTask {
class SimulatedBackgroundTask {
public:
SleepingBackgroundTask(const void* db_key, const std::string& db_name,
const void* cf_key, const std::string& cf_name)
SimulatedBackgroundTask(
const void* db_key, const std::string& db_name,
const void* cf_key, const std::string& cf_name,
const ThreadStatus::OperationType operation_type =
ThreadStatus::OP_UNKNOWN,
const ThreadStatus::StateType state_type =
ThreadStatus::STATE_UNKNOWN)
: db_key_(db_key), db_name_(db_name),
cf_key_(cf_key), cf_name_(cf_name),
should_sleep_(true), sleeping_count_(0) {
operation_type_(operation_type), state_type_(state_type),
should_run_(true), running_count_(0) {
Env::Default()->GetThreadStatusUpdater()->NewColumnFamilyInfo(
db_key_, db_name_, cf_key_, cf_name_);
}
~SleepingBackgroundTask() {
~SimulatedBackgroundTask() {
Env::Default()->GetThreadStatusUpdater()->EraseDatabaseInfo(db_key_);
}
void DoSleep() {
Env::Default()->GetThreadStatusUpdater()->SetColumnFamilyInfoKey(cf_key_);
void Run() {
std::unique_lock<std::mutex> l(mutex_);
sleeping_count_++;
while (should_sleep_) {
running_count_++;
Env::Default()->GetThreadStatusUpdater()->SetColumnFamilyInfoKey(cf_key_);
Env::Default()->GetThreadStatusUpdater()->SetThreadOperation(
operation_type_);
Env::Default()->GetThreadStatusUpdater()->SetThreadState(state_type_);
while (should_run_) {
bg_cv_.wait(l);
}
sleeping_count_--;
bg_cv_.notify_all();
Env::Default()->GetThreadStatusUpdater()->ClearThreadState();
Env::Default()->GetThreadStatusUpdater()->ClearThreadOperation();
Env::Default()->GetThreadStatusUpdater()->SetColumnFamilyInfoKey(0);
running_count_--;
bg_cv_.notify_all();
}
void WakeUp() {
void FinishAllTasks() {
std::unique_lock<std::mutex> l(mutex_);
should_sleep_ = false;
should_run_ = false;
bg_cv_.notify_all();
}
void WaitUntilScheduled(int job_count, Env* env) {
while (running_count_ < job_count) {
env->SleepForMicroseconds(1000);
}
}
void WaitUntilDone() {
std::unique_lock<std::mutex> l(mutex_);
while (sleeping_count_ > 0) {
while (running_count_ > 0) {
bg_cv_.wait(l);
}
}
static void DoSleepTask(void* arg) {
reinterpret_cast<SleepingBackgroundTask*>(arg)->DoSleep();
static void DoSimulatedTask(void* arg) {
reinterpret_cast<SimulatedBackgroundTask*>(arg)->Run();
}
private:
@ -61,10 +80,12 @@ class SleepingBackgroundTask {
const std::string db_name_;
const void* cf_key_;
const std::string cf_name_;
const ThreadStatus::OperationType operation_type_;
const ThreadStatus::StateType state_type_;
std::mutex mutex_;
std::condition_variable bg_cv_;
bool should_sleep_;
std::atomic<int> sleeping_count_;
bool should_run_;
std::atomic<int> running_count_;
};
class ThreadListTest {
@ -73,72 +94,232 @@ class ThreadListTest {
}
};
TEST(ThreadListTest, EventTables) {
// verify the global tables for operations and states are properly indexed.
for (int type = 0; type != ThreadStatus::NUM_OP_TYPES; ++type) {
ASSERT_EQ(global_operation_table[type].type, type);
}
for (int type = 0; type != ThreadStatus::NUM_STATE_TYPES; ++type) {
ASSERT_EQ(global_state_table[type].type, type);
}
}
TEST(ThreadListTest, SimpleColumnFamilyInfoTest) {
Env* env = Env::Default();
const int kHighPriorityThreads = 3;
const int kLowPriorityThreads = 5;
const int kSleepingHighPriThreads = kHighPriorityThreads - 1;
const int kSleepingLowPriThreads = kLowPriorityThreads / 3;
const int kSimulatedHighPriThreads = kHighPriorityThreads - 1;
const int kSimulatedLowPriThreads = kLowPriorityThreads / 3;
env->SetBackgroundThreads(kHighPriorityThreads, Env::HIGH);
env->SetBackgroundThreads(kLowPriorityThreads, Env::LOW);
SleepingBackgroundTask sleeping_task(
reinterpret_cast<void*>(1234), "sleeping",
SimulatedBackgroundTask running_task(
reinterpret_cast<void*>(1234), "running",
reinterpret_cast<void*>(5678), "pikachu");
for (int test = 0; test < kSleepingHighPriThreads; ++test) {
env->Schedule(&SleepingBackgroundTask::DoSleepTask,
&sleeping_task, Env::Priority::HIGH);
for (int test = 0; test < kSimulatedHighPriThreads; ++test) {
env->Schedule(&SimulatedBackgroundTask::DoSimulatedTask,
&running_task, Env::Priority::HIGH);
}
for (int test = 0; test < kSleepingLowPriThreads; ++test) {
env->Schedule(&SleepingBackgroundTask::DoSleepTask,
&sleeping_task, Env::Priority::LOW);
for (int test = 0; test < kSimulatedLowPriThreads; ++test) {
env->Schedule(&SimulatedBackgroundTask::DoSimulatedTask,
&running_task, Env::Priority::LOW);
}
// make sure everything is scheduled.
env->SleepForMicroseconds(10000);
running_task.WaitUntilScheduled(
kSimulatedHighPriThreads + kSimulatedLowPriThreads, env);
std::vector<ThreadStatus> thread_list;
// Verify the number of sleeping threads in each pool.
// Verify the number of running threads in each pool.
env->GetThreadList(&thread_list);
int sleeping_count[ThreadStatus::ThreadType::TOTAL] = {0};
int running_count[ThreadStatus::NUM_THREAD_TYPES] = {0};
for (auto thread_status : thread_list) {
if (thread_status.cf_name == "pikachu" &&
thread_status.db_name == "sleeping") {
sleeping_count[thread_status.thread_type]++;
thread_status.db_name == "running") {
running_count[thread_status.thread_type]++;
}
}
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::ROCKSDB_HIGH_PRIORITY],
kSleepingHighPriThreads);
running_count[ThreadStatus::HIGH_PRIORITY],
kSimulatedHighPriThreads);
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::ROCKSDB_LOW_PRIORITY],
kSleepingLowPriThreads);
running_count[ThreadStatus::LOW_PRIORITY],
kSimulatedLowPriThreads);
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::USER_THREAD], 0);
running_count[ThreadStatus::USER], 0);
sleeping_task.WakeUp();
sleeping_task.WaitUntilDone();
running_task.FinishAllTasks();
running_task.WaitUntilDone();
// Verify none of the threads are sleeping
// Verify none of the threads are running
env->GetThreadList(&thread_list);
for (int i = 0; i < ThreadStatus::ThreadType::TOTAL; ++i) {
sleeping_count[i] = 0;
}
for (int i = 0; i < ThreadStatus::NUM_THREAD_TYPES; ++i) {
running_count[i] = 0;
}
for (auto thread_status : thread_list) {
if (thread_status.cf_name == "pikachu" &&
thread_status.db_name == "sleeping") {
sleeping_count[thread_status.thread_type]++;
thread_status.db_name == "running") {
running_count[thread_status.thread_type]++;
}
}
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::ROCKSDB_HIGH_PRIORITY], 0);
running_count[ThreadStatus::HIGH_PRIORITY], 0);
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::ROCKSDB_LOW_PRIORITY], 0);
running_count[ThreadStatus::LOW_PRIORITY], 0);
ASSERT_EQ(
sleeping_count[ThreadStatus::ThreadType::USER_THREAD], 0);
running_count[ThreadStatus::USER], 0);
}
namespace {
void UpdateStatusCounts(
const std::vector<ThreadStatus>& thread_list,
int operation_counts[], int state_counts[]) {
for (auto thread_status : thread_list) {
operation_counts[thread_status.operation_type]++;
state_counts[thread_status.state_type]++;
}
}
void VerifyAndResetCounts(
const int correct_counts[], int collected_counts[], int size) {
for (int i = 0; i < size; ++i) {
ASSERT_EQ(collected_counts[i], correct_counts[i]);
collected_counts[i] = 0;
}
}
void UpdateCount(
int operation_counts[], int from_event, int to_event, int amount) {
operation_counts[from_event] -= amount;
operation_counts[to_event] += amount;
}
} // namespace
TEST(ThreadListTest, SimpleEventTest) {
Env* env = Env::Default();
// simulated tasks
const int kFlushWriteTasks = 3;
SimulatedBackgroundTask flush_write_task(
reinterpret_cast<void*>(1234), "running",
reinterpret_cast<void*>(5678), "pikachu",
ThreadStatus::OP_FLUSH);
const int kCompactionWriteTasks = 4;
SimulatedBackgroundTask compaction_write_task(
reinterpret_cast<void*>(1234), "running",
reinterpret_cast<void*>(5678), "pikachu",
ThreadStatus::OP_COMPACTION);
const int kCompactionReadTasks = 5;
SimulatedBackgroundTask compaction_read_task(
reinterpret_cast<void*>(1234), "running",
reinterpret_cast<void*>(5678), "pikachu",
ThreadStatus::OP_COMPACTION);
const int kCompactionWaitTasks = 6;
SimulatedBackgroundTask compaction_wait_task(
reinterpret_cast<void*>(1234), "running",
reinterpret_cast<void*>(5678), "pikachu",
ThreadStatus::OP_COMPACTION);
// setup right answers
int correct_operation_counts[ThreadStatus::NUM_OP_TYPES] = {0};
correct_operation_counts[ThreadStatus::OP_FLUSH] =
kFlushWriteTasks;
correct_operation_counts[ThreadStatus::OP_COMPACTION] =
kCompactionWriteTasks + kCompactionReadTasks + kCompactionWaitTasks;
env->SetBackgroundThreads(
correct_operation_counts[ThreadStatus::OP_FLUSH], Env::HIGH);
env->SetBackgroundThreads(
correct_operation_counts[ThreadStatus::OP_COMPACTION], Env::LOW);
// schedule the simulated tasks
for (int t = 0; t < kFlushWriteTasks; ++t) {
env->Schedule(&SimulatedBackgroundTask::DoSimulatedTask,
&flush_write_task, Env::Priority::HIGH);
}
flush_write_task.WaitUntilScheduled(kFlushWriteTasks, env);
for (int t = 0; t < kCompactionWriteTasks; ++t) {
env->Schedule(&SimulatedBackgroundTask::DoSimulatedTask,
&compaction_write_task, Env::Priority::LOW);
}
compaction_write_task.WaitUntilScheduled(kCompactionWriteTasks, env);
for (int t = 0; t < kCompactionReadTasks; ++t) {
env->Schedule(&SimulatedBackgroundTask::DoSimulatedTask,
&compaction_read_task, Env::Priority::LOW);
}
compaction_read_task.WaitUntilScheduled(kCompactionReadTasks, env);
for (int t = 0; t < kCompactionWaitTasks; ++t) {
env->Schedule(&SimulatedBackgroundTask::DoSimulatedTask,
&compaction_wait_task, Env::Priority::LOW);
}
compaction_wait_task.WaitUntilScheduled(kCompactionWaitTasks, env);
// verify the thread-status
int operation_counts[ThreadStatus::NUM_OP_TYPES] = {0};
int state_counts[ThreadStatus::NUM_STATE_TYPES] = {0};
std::vector<ThreadStatus> thread_list;
env->GetThreadList(&thread_list);
UpdateStatusCounts(thread_list, operation_counts, state_counts);
VerifyAndResetCounts(correct_operation_counts, operation_counts,
ThreadStatus::NUM_OP_TYPES);
// terminate compaction-wait tasks and see if the thread-status
// reflects this update
compaction_wait_task.FinishAllTasks();
compaction_wait_task.WaitUntilDone();
UpdateCount(correct_operation_counts, ThreadStatus::OP_COMPACTION,
ThreadStatus::OP_UNKNOWN, kCompactionWaitTasks);
env->GetThreadList(&thread_list);
UpdateStatusCounts(thread_list, operation_counts, state_counts);
VerifyAndResetCounts(correct_operation_counts, operation_counts,
ThreadStatus::NUM_OP_TYPES);
// terminate flush-write tasks and see if the thread-status
// reflects this update
flush_write_task.FinishAllTasks();
flush_write_task.WaitUntilDone();
UpdateCount(correct_operation_counts, ThreadStatus::OP_FLUSH,
ThreadStatus::OP_UNKNOWN, kFlushWriteTasks);
env->GetThreadList(&thread_list);
UpdateStatusCounts(thread_list, operation_counts, state_counts);
VerifyAndResetCounts(correct_operation_counts, operation_counts,
ThreadStatus::NUM_OP_TYPES);
// terminate compaction-write tasks and see if the thread-status
// reflects this update
compaction_write_task.FinishAllTasks();
compaction_write_task.WaitUntilDone();
UpdateCount(correct_operation_counts, ThreadStatus::OP_COMPACTION,
ThreadStatus::OP_UNKNOWN, kCompactionWriteTasks);
env->GetThreadList(&thread_list);
UpdateStatusCounts(thread_list, operation_counts, state_counts);
VerifyAndResetCounts(correct_operation_counts, operation_counts,
ThreadStatus::NUM_OP_TYPES);
// terminate compaction-write tasks and see if the thread-status
// reflects this update
compaction_read_task.FinishAllTasks();
compaction_read_task.WaitUntilDone();
UpdateCount(correct_operation_counts, ThreadStatus::OP_COMPACTION,
ThreadStatus::OP_UNKNOWN, kCompactionReadTasks);
env->GetThreadList(&thread_list);
UpdateStatusCounts(thread_list, operation_counts, state_counts);
VerifyAndResetCounts(correct_operation_counts, operation_counts,
ThreadStatus::NUM_OP_TYPES);
}
} // namespace rocksdb

@ -0,0 +1,68 @@
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// This file defines the structures for thread operation and state.
// Thread operations are used to describe high level action of a
// thread such as doing compaction or flush, while thread state
// are used to describe lower-level action such as reading /
// writing a file or waiting for a mutex. Operations and states
// are designed to be independent. Typically, a thread usually involves
// in one operation and one state at any specific point in time.
#pragma once
#include "include/rocksdb/thread_status.h"
#include <string>
namespace rocksdb {
#if ROCKSDB_USING_THREAD_STATUS
// The structure that describes a major thread operation.
struct OperationInfo {
const ThreadStatus::OperationType type;
const std::string name;
};
// The global operation table.
//
// When updating a status of a thread, the pointer of the OperationInfo
// of the current ThreadStatusData will be pointing to one of the
// rows in this global table.
//
// Note that it's not designed to be constant as in the future we
// might consider adding global count to the OperationInfo.
static OperationInfo global_operation_table[] = {
{ThreadStatus::OP_UNKNOWN, ""},
{ThreadStatus::OP_COMPACTION, "Compaction"},
{ThreadStatus::OP_FLUSH, "Flush"}
};
// The structure that describes a state.
struct StateInfo {
const ThreadStatus::StateType type;
const std::string name;
};
// The global state table.
//
// When updating a status of a thread, the pointer of the StateInfo
// of the current ThreadStatusData will be pointing to one of the
// rows in this global table.
static StateInfo global_state_table[] = {
{ThreadStatus::STATE_UNKNOWN, ""},
};
#else
struct OperationInfo {
};
struct StateInfo {
};
#endif // ROCKSDB_USING_THREAD_STATUS
} // namespace rocksdb

@ -34,10 +34,28 @@ void ThreadStatusUpdater::SetColumnFamilyInfoKey(
data->cf_key.store(cf_key, std::memory_order_relaxed);
}
void ThreadStatusUpdater::SetEventInfoPtr(
const ThreadEventInfo* event_info) {
void ThreadStatusUpdater::SetThreadOperation(
const ThreadStatus::OperationType type) {
auto* data = InitAndGet();
data->event_info.store(event_info, std::memory_order_relaxed);
data->operation_type.store(type, std::memory_order_relaxed);
}
void ThreadStatusUpdater::ClearThreadOperation() {
auto* data = InitAndGet();
data->operation_type.store(
ThreadStatus::OP_UNKNOWN, std::memory_order_relaxed);
}
void ThreadStatusUpdater::SetThreadState(
const ThreadStatus::StateType type) {
auto* data = InitAndGet();
data->state_type.store(type, std::memory_order_relaxed);
}
void ThreadStatusUpdater::ClearThreadState() {
auto* data = InitAndGet();
data->state_type.store(
ThreadStatus::STATE_UNKNOWN, std::memory_order_relaxed);
}
Status ThreadStatusUpdater::GetThreadList(
@ -50,30 +68,35 @@ Status ThreadStatusUpdater::GetThreadList(
assert(thread_data);
auto thread_type = thread_data->thread_type.load(
std::memory_order_relaxed);
// Since any change to cf_info_map requires thread_list_mutex,
// which is currently held by GetThreadList(), here we can safely
// use "memory_order_relaxed" to load the cf_key.
auto cf_key = thread_data->cf_key.load(
std::memory_order_relaxed);
auto iter = cf_info_map_.find(cf_key);
assert(cf_key == 0 || iter != cf_info_map_.end());
auto* cf_info = iter != cf_info_map_.end() ?
iter->second.get() : nullptr;
auto* event_info = thread_data->event_info.load(
std::memory_order_relaxed);
const std::string* db_name = nullptr;
const std::string* cf_name = nullptr;
const std::string* event_name = nullptr;
ThreadStatus::OperationType op_type = ThreadStatus::OP_UNKNOWN;
ThreadStatus::StateType state_type = ThreadStatus::STATE_UNKNOWN;
if (cf_info != nullptr) {
db_name = &cf_info->db_name;
cf_name = &cf_info->cf_name;
op_type = thread_data->operation_type.load(
std::memory_order_relaxed);
// display lower-level info only when higher-level info is available.
if (event_info != nullptr) {
event_name = &event_info->event_name;
if (op_type != ThreadStatus::OP_UNKNOWN) {
state_type = thread_data->state_type.load(
std::memory_order_relaxed);
}
}
thread_list->emplace_back(
thread_data->thread_id, thread_type,
db_name ? *db_name : "",
cf_name ? *cf_name : "",
event_name ? *event_name : "");
op_type, state_type);
}
return Status::OK();
@ -93,6 +116,8 @@ ThreadStatusData* ThreadStatusUpdater::InitAndGet() {
void ThreadStatusUpdater::NewColumnFamilyInfo(
const void* db_key, const std::string& db_name,
const void* cf_key, const std::string& cf_name) {
// Acquiring same lock as GetThreadList() to guarantee
// a consistent view of global column family table (cf_info_map).
std::lock_guard<std::mutex> lck(thread_list_mutex_);
cf_info_map_[cf_key].reset(
@ -101,6 +126,8 @@ void ThreadStatusUpdater::NewColumnFamilyInfo(
}
void ThreadStatusUpdater::EraseColumnFamilyInfo(const void* cf_key) {
// Acquiring same lock as GetThreadList() to guarantee
// a consistent view of global column family table (cf_info_map).
std::lock_guard<std::mutex> lck(thread_list_mutex_);
auto cf_pair = cf_info_map_.find(cf_key);
assert(cf_pair != cf_info_map_.end());
@ -122,6 +149,8 @@ void ThreadStatusUpdater::EraseColumnFamilyInfo(const void* cf_key) {
}
void ThreadStatusUpdater::EraseDatabaseInfo(const void* db_key) {
// Acquiring same lock as GetThreadList() to guarantee
// a consistent view of global column family table (cf_info_map).
std::lock_guard<std::mutex> lck(thread_list_mutex_);
auto db_pair = db_key_map_.find(db_key);
if (UNLIKELY(db_pair == db_key_map_.end())) {
@ -154,8 +183,18 @@ void ThreadStatusUpdater::SetColumnFamilyInfoKey(
const void* cf_key) {
}
void ThreadStatusUpdater::SetEventInfoPtr(
const ThreadEventInfo* event_info) {
void ThreadStatusUpdater::SetThreadOperation(
const ThreadStatus::OperationType type) {
}
void ThreadStatusUpdater::ClearThreadOperation() {
}
void ThreadStatusUpdater::SetThreadState(
const ThreadStatus::StateType type) {
}
void ThreadStatusUpdater::ClearThreadState() {
}
Status ThreadStatusUpdater::GetThreadList(

@ -22,7 +22,7 @@
// should be ignored.
//
// The high to low level information would be:
// thread_id > thread_type > db > cf > event > event_count > event_details
// thread_id > thread_type > db > cf > operation > state
//
// This means user might not always get full information, but whenever
// returned by the GetThreadList() is guaranteed to be consistent.
@ -37,6 +37,7 @@
#include "rocksdb/status.h"
#include "rocksdb/thread_status.h"
#include "port/port_posix.h"
#include "util/thread_operation.h"
namespace rocksdb {
@ -57,27 +58,21 @@ struct ConstantColumnFamilyInfo {
#endif // ROCKSDB_USING_THREAD_STATUS
};
// The structure that describes an event.
struct ThreadEventInfo {
#if ROCKSDB_USING_THREAD_STATUS
public:
const std::string event_name;
#endif // ROCKSDB_USING_THREAD_STATUS
};
// the internal data-structure that is used to reflect the current
// status of a thread using a set of atomic pointers.
struct ThreadStatusData {
#if ROCKSDB_USING_THREAD_STATUS
explicit ThreadStatusData() : thread_id(0) {
thread_type.store(ThreadStatus::ThreadType::USER_THREAD);
thread_type.store(ThreadStatus::USER);
cf_key.store(0);
event_info.store(nullptr);
operation_type.store(ThreadStatus::OP_UNKNOWN);
state_type.store(ThreadStatus::STATE_UNKNOWN);
}
uint64_t thread_id;
std::atomic<ThreadStatus::ThreadType> thread_type;
std::atomic<const void*> cf_key;
std::atomic<const ThreadEventInfo*> event_info;
std::atomic<ThreadStatus::OperationType> operation_type;
std::atomic<ThreadStatus::StateType> state_type;
#endif // ROCKSDB_USING_THREAD_STATUS
};
@ -103,12 +98,20 @@ class ThreadStatusUpdater {
void SetThreadType(ThreadStatus::ThreadType ttype);
// Update the column-family info of the current thread by setting
// its thread-local pointer of ThreadEventInfo to the correct entry.
// its thread-local pointer of ThreadStateInfo to the correct entry.
void SetColumnFamilyInfoKey(const void* cf_key);
// Update the event info of the current thread by setting
// its thread-local pointer of ThreadEventInfo to the correct entry.
void SetEventInfoPtr(const ThreadEventInfo* event_info);
// Update the thread operation of the current thread.
void SetThreadOperation(const ThreadStatus::OperationType type);
// Clear thread operation of the current thread.
void ClearThreadOperation();
// Update the thread state of the current thread.
void SetThreadState(const ThreadStatus::StateType type);
// Clear the thread state of the current thread.
void ClearThreadState();
// Obtain the status of all active registered threads.
Status GetThreadList(

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