Add a comment after SignalAll()

Summary: Having code after SignalAll has already caused 2 bugs. Let's make sure this doesn't happen again.

Test Plan: no test

Reviewers: sdong, dhruba, haobo

Reviewed By: haobo

CC: leveldb

Differential Revision: https://reviews.facebook.net/D16785
main
Igor Canadi 11 years ago
parent 01dcef114b
commit cb9802168f
  1. 8
      db/db_impl.cc

@ -1924,6 +1924,10 @@ void DBImpl::BackgroundCallFlush() {
MaybeScheduleFlushOrCompaction();
}
bg_cv_.SignalAll();
// IMPORTANT: there should be no code after calling SignalAll. This call may
// signal the DB destructor that it's OK to proceed with destruction. In
// that case, all DB variables will be dealloacated and referencing them
// will cause trouble.
}
log_buffer.FlushBufferToLog();
}
@ -1993,6 +1997,10 @@ void DBImpl::BackgroundCallCompaction() {
MaybeScheduleFlushOrCompaction();
}
bg_cv_.SignalAll();
// IMPORTANT: there should be no code after calling SignalAll. This call may
// signal the DB destructor that it's OK to proceed with destruction. In
// that case, all DB variables will be dealloacated and referencing them
// will cause trouble.
}
log_buffer.FlushBufferToLog();
}

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