Add DestroyColumnFamilyHandle(ColumnFamilyHandle**) to db.h

Summary:
add DestroyColumnFamilyHandle(ColumnFamilyHandle**) to close column family instead of deleting cfh*
User should call this to close a cf and then we can detect the deletion in this function.

Test Plan: make all check -j64

Reviewers: andrewkr, yiwu, sdong

Reviewed By: sdong

Subscribers: andrewkr, dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D60765
main
Aaron Gao 9 years ago
parent 56222f57df
commit dda6c72ac8
  1. 6
      db/column_family_test.cc
  2. 4
      db/db_impl.cc
  3. 2
      db/db_test_util.cc
  4. 9
      include/rocksdb/db.h
  5. 5
      include/rocksdb/utilities/stackable_db.h

@ -147,7 +147,7 @@ class ColumnFamilyTest : public testing::Test {
void Close() {
for (auto h : handles_) {
if (h) {
delete h;
db_->DestroyColumnFamilyHandle(h);
}
}
handles_.clear();
@ -258,7 +258,7 @@ class ColumnFamilyTest : public testing::Test {
void DropColumnFamilies(const std::vector<int>& cfs) {
for (auto cf : cfs) {
ASSERT_OK(db_->DropColumnFamily(handles_[cf]));
delete handles_[cf];
db_->DestroyColumnFamilyHandle(handles_[cf]);
handles_[cf] = nullptr;
names_[cf] = "";
}
@ -2046,7 +2046,7 @@ TEST_F(ColumnFamilyTest, ReadDroppedColumnFamily) {
ASSERT_OK(db_->DropColumnFamily(handles_[2]));
} else {
// delete CF two
delete handles_[2];
db_->DestroyColumnFamilyHandle(handles_[2]);
handles_[2] = nullptr;
}
// Make sure iterator created can still be used.

@ -5557,6 +5557,10 @@ Status DB::CreateColumnFamily(const ColumnFamilyOptions& cf_options,
Status DB::DropColumnFamily(ColumnFamilyHandle* column_family) {
return Status::NotSupported("");
}
Status DB::DestroyColumnFamilyHandle(ColumnFamilyHandle* column_family) {
delete column_family;
return Status::OK();
}
DB::~DB() { }

@ -442,7 +442,7 @@ void DBTestBase::Reopen(const Options& options) {
void DBTestBase::Close() {
for (auto h : handles_) {
delete h;
db_->DestroyColumnFamilyHandle(h);
}
handles_.clear();
delete db_;

@ -147,7 +147,9 @@ class DB {
// in rocksdb::kDefaultColumnFamilyName.
// If everything is OK, handles will on return be the same size
// as column_families --- handles[i] will be a handle that you
// will use to operate on column family column_family[i]
// will use to operate on column family column_family[i].
// Before delete DB, you have to close All column families by calling
// DestroyColumnFamilyHandle() with all the handles.
static Status Open(const DBOptions& db_options, const std::string& name,
const std::vector<ColumnFamilyDescriptor>& column_families,
std::vector<ColumnFamilyHandle*>* handles, DB** dbptr);
@ -173,6 +175,11 @@ class DB {
// only records a drop record in the manifest and prevents the column
// family from flushing and compacting.
virtual Status DropColumnFamily(ColumnFamilyHandle* column_family);
// Close a column family specified by column_family handle and destroy
// the column family handle specified to avoid double deletion. This call
// deletes the column family handle by default. Use this method to
// close column family instead of deleting column family handle directly
virtual Status DestroyColumnFamilyHandle(ColumnFamilyHandle* column_family);
// Set the database entry for "key" to "value".
// If "key" already exists, it will be overwritten.

@ -40,6 +40,11 @@ class StackableDB : public DB {
return db_->DropColumnFamily(column_family);
}
virtual Status DestroyColumnFamilyHandle(
ColumnFamilyHandle* column_family) override {
return db_->DestroyColumnFamilyHandle(column_family);
}
using DB::Put;
virtual Status Put(const WriteOptions& options,
ColumnFamilyHandle* column_family, const Slice& key,

Loading…
Cancel
Save