Comments for BlockBasedTable

Summary: Pull Request resolved: https://github.com/facebook/rocksdb/pull/5352

Differential Revision: D15498477

Pulled By: vjnadimpalli

fbshipit-source-id: 08a981521848433362a56ac521c7fb83c7dd7b2a
main
Vijay Nadimpalli 5 years ago committed by Facebook Github Bot
parent f69e63dc5f
commit f66026c8c7
  1. 19
      table/block_based_table_reader.h
  2. 8
      table/table_reader.h

@ -59,9 +59,17 @@ class GetContext;
typedef std::vector<std::pair<std::string, std::string>> KVPairBlock;
// A Table is a sorted map from strings to strings. Tables are
// immutable and persistent. A Table may be safely accessed from
// multiple threads without external synchronization.
// Reader class for BlockBasedTable format.
// For the format of BlockBasedTable refer to
// https://github.com/facebook/rocksdb/wiki/Rocksdb-BlockBasedTable-Format.
// This is the default table type. Data is chucked into fixed size blocks and
// each block in-turn stores entries. When storing data, we can compress and/or
// encode data efficiently within a block, which often results in a much smaller
// data size compared with the raw data size. As for the record retrieval, we'll
// first locate the block where target record may reside, then read the block to
// memory, and finally search that record within the block. Of course, to avoid
// frequent reads of the same block, we introduced the block cache to keep the
// loaded blocks in the memory.
class BlockBasedTable : public TableReader {
public:
static const std::string kFilterBlockPrefix;
@ -425,7 +433,7 @@ class BlockBasedTable : public TableReader {
friend class PartitionedFilterBlockTest;
};
// Maitaning state of a two-level iteration on a partitioned index structure
// Maitaning state of a two-level iteration on a partitioned index structure.
class BlockBasedTable::PartitionedIndexIteratorState
: public TwoLevelIteratorState {
public:
@ -444,6 +452,8 @@ class BlockBasedTable::PartitionedIndexIteratorState
bool index_key_is_full_;
};
// Stores all the properties associated with a BlockBasedTable.
// These are immutable.
struct BlockBasedTable::Rep {
Rep(const ImmutableCFOptions& _ioptions, const EnvOptions& _env_options,
const BlockBasedTableOptions& _table_opt,
@ -553,6 +563,7 @@ struct BlockBasedTable::Rep {
}
};
// Iterates over the contents of BlockBasedTable.
template <class TBlockIter, typename TValue = Slice>
class BlockBasedTableIterator : public InternalIteratorBase<TValue> {
public:

@ -26,9 +26,11 @@ struct TableProperties;
class GetContext;
class MultiGetContext;
// A Table is a sorted map from strings to strings. Tables are
// immutable and persistent. A Table may be safely accessed from
// multiple threads without external synchronization.
// A Table (also referred to as SST) is a sorted map from strings to strings.
// Tables are immutable and persistent. A Table may be safely accessed from
// multiple threads without external synchronization. Table readers are used
// for reading various types of table formats supported by rocksdb including
// BlockBasedTable, PlainTable and CuckooTable format.
class TableReader {
public:
virtual ~TableReader() {}

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