Summary:
For prefix mem tables, encoding mem table key may be unnecessary if the prefix doesn't have any key. This patch is a little bit hacky but I want to try out the performance gain of removing this lazy initialization.
In longer term, we might want to revisit the way we abstract mem tables implementations.
Test Plan: make all check
Reviewers: haobo, igor, kailiu
Reviewed By: igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14265
Summary: Added a prefix_seek flag in ReadOptions to indicate that Seek is prefix aware(might not return data with different prefix), and also not bound to a specific prefix. Multiple Seeks and range scans can be invoked on the same iterator. If a specific prefix is specified, this flag will be ignored. Just a quick prototype that works for PrefixHashRep, the new lockless memtable could be easily extended with this support too.
Test Plan: test it on Leaf
Reviewers: dhruba, kailiu, sdong, igor
Reviewed By: igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13929
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.
Test Plan: compile rocksdb
Reviewers: emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13287
Summary: There is a memory leak because TransformRepFactory does not delete its SliceTransform pointer. This patch adds a delete to the destructor.
Test Plan:
make check
make valgrind_check
Reviewers: dhruba, emayanke, haobo
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D12513
Summary: Replace include/leveldb with include/rocksdb.
Test Plan:
make clean; make check
make clean; make release
Differential Revision: https://reviews.facebook.net/D12489
Summary:
This patch adds three new MemTableRep's: UnsortedRep, PrefixHashRep, and VectorRep.
UnsortedRep stores keys in an std::unordered_map of std::sets. When an iterator is requested, it dumps the keys into an std::set and iterates over that.
VectorRep stores keys in an std::vector. When an iterator is requested, it creates a copy of the vector and sorts it using std::sort. The iterator accesses that new vector.
PrefixHashRep stores keys in an unordered_map mapping prefixes to ordered sets.
I also added one API change. I added a function MemTableRep::MarkImmutable. This function is called when the rep is added to the immutable list. It doesn't do anything yet, but it seems like that could be useful. In particular, for the vectorrep, it means we could elide the extra copy and just sort in place. The only reason I haven't done that yet is because the use of the ArenaAllocator complicates things (I can elaborate on this if needed).
Test Plan:
make -j32 check
./db_stress --memtablerep=vector
./db_stress --memtablerep=unsorted
./db_stress --memtablerep=prefixhash --prefix_size=10
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D12117