Summary:
This adds support for recovering WriteUnprepared transactions through the following changes:
- The information in `RecoveredTransaction` is extended so that it can reference multiple batches.
- `MarkBeginPrepare` is extended with a bool indicating whether it is an unprepared begin, and this is passed down to `InsertRecoveredTransaction` to indicate whether the current transaction is prepared or not.
- `WriteUnpreparedTxnDB::Initialize` is overridden so that it will rollback unprepared transactions from the recovered transactions. This can be done without updating the prepare heap/commit map, because this is before the DB has finished initializing, and after writing the rollback batch, those data structures should not contain information about the rolled back transaction anyway.
Commit/Rollback of live transactions is still unimplemented and will come later.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4078
Differential Revision: D8703382
Pulled By: lth
fbshipit-source-id: 7e0aada6c23bd39299f1f20d6c060492e0e6b60a
Summary:
This is implemented by extending ReadCallback with another function `MaxUnpreparedSequenceNumber` which returns the largest visible sequence number for the current transaction, if there is uncommitted data written to DB. Otherwise, it returns zero, indicating no uncommitted data.
There are the places where reads had to be modified.
- Get and Seek/Next was just updated to seek to max(snapshot_seq, MaxUnpreparedSequenceNumber()) instead, and iterate until a key was visible.
- Prev did not need need updates since it did not use the Seek to sequence number optimization. Assuming that locks were held when writing unprepared keys, and ValidateSnapshot runs, there should only be committed keys and unprepared keys of the current transaction, all of which are visible. Prev will simply iterate to get the last visible key.
- Reseeking to skip keys optimization was also disabled for write unprepared, since it's possible to hit the max_skip condition even while reseeking. There needs to be some way to resolve infinite looping in this case.
Closes https://github.com/facebook/rocksdb/pull/3955
Differential Revision: D8286688
Pulled By: lth
fbshipit-source-id: 25e42f47fdeb5f7accea0f4fd350ef35198caafe