Summary:
This adds support for writing unprepared batches based on size defined in `TransactionOptions::max_write_batch_size`. This is done by overriding methods that modify data (Put/Delete/SingleDelete/Merge) and checking first if write batch size has exceeded threshold. If so, the write batch is written to DB as an unprepared batch.
Support for Commit/Rollback for unprepared batch is added as well. This has been done by simply extending the WritePrepared Commit/Rollback logic to take care of all unprep_seq numbers either when updating prepare heap, or adding to commit map. For updating the commit map, this logic exists inside `WriteUnpreparedCommitEntryPreReleaseCallback`.
A test change was also made to have transactions unregister themselves when committing without prepare. This is because with write unprepared, there may be unprepared entries (which act similarly to prepared entries) already when a commit is done without prepare.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/4104
Differential Revision: D8785717
Pulled By: lth
fbshipit-source-id: c02006e281ec1ce00f628e2a7beec0ee73096a91
Summary:
This is implemented by extending ReadCallback with another function `MaxUnpreparedSequenceNumber` which returns the largest visible sequence number for the current transaction, if there is uncommitted data written to DB. Otherwise, it returns zero, indicating no uncommitted data.
There are the places where reads had to be modified.
- Get and Seek/Next was just updated to seek to max(snapshot_seq, MaxUnpreparedSequenceNumber()) instead, and iterate until a key was visible.
- Prev did not need need updates since it did not use the Seek to sequence number optimization. Assuming that locks were held when writing unprepared keys, and ValidateSnapshot runs, there should only be committed keys and unprepared keys of the current transaction, all of which are visible. Prev will simply iterate to get the last visible key.
- Reseeking to skip keys optimization was also disabled for write unprepared, since it's possible to hit the max_skip condition even while reseeking. There needs to be some way to resolve infinite looping in this case.
Closes https://github.com/facebook/rocksdb/pull/3955
Differential Revision: D8286688
Pulled By: lth
fbshipit-source-id: 25e42f47fdeb5f7accea0f4fd350ef35198caafe
Summary:
Move some files under util/ to new directories env/, monitoring/ options/ and cache/
Closes https://github.com/facebook/rocksdb/pull/2090
Differential Revision: D4833681
Pulled By: siying
fbshipit-source-id: 2fd8bef
Summary: Use ImmutableDBOptions/MutableDBOptions internally and DBOptions only for user-facing APIs. MutableDBOptions is barely a placeholder for now. I'll start to move options to MutableDBOptions in following diffs.
Test Plan:
make all check
Reviewers: yhchiang, IslamAbdelRahman, sdong
Reviewed By: sdong
Subscribers: andrewkr, dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D64065
Summary: So iOS size_t is 32-bit, so we need to static_cast<size_t> any uint64_t :(
Test Plan: TARGET_OS=IOS make static_lib
Reviewers: dhruba, ljin, yhchiang, rven, sdong
Reviewed By: sdong
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D28743
Summary: Compiling for iOS has by default turned on -Wmissing-prototypes, which causes rocksdb to fail compiling. This diff turns on -Wmissing-prototypes in our compile options and cleans up all functions with missing prototypes.
Test Plan: compiles
Reviewers: dhruba, haobo, ljin, sdong
Reviewed By: ljin
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17649
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.
Test Plan: compile rocksdb
Reviewers: emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13287
Summary:
There is an existing field Options.max_bytes_for_level_multiplier that
sets the multiplier for the size of each level in the database.
This patch introduces the ability to set different multipliers
for every level in the database. The size of a level is determined
by using both max_bytes_for_level_multiplier as well as the
per-level fanout.
size of level[i] = size of level[i-1] * max_bytes_for_level_multiplier
* fanout[i-1]
The default value of fanout is 1, so that it is backward compatible.
Test Plan: make check
Reviewers: haobo, emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D10863