Summary:
… headers
https://github.com/facebook/rocksdb/pull/2199 should not reference RocksDB-specific macros (like ROCKSDB_SUPPORT_THREAD_LOCAL in this case) to public headers, `iostats_context.h` and `perf_context.h`. We shouldn't do that because users have to provide these compiler flags when building their binary with RocksDB.
We should hide the thread local global variable inside our implementation and just expose a function api to retrieve these variables. It may break some users for now but good for long term.
make check -j64
Closes https://github.com/facebook/rocksdb/pull/2380
Differential Revision: D5177896
Pulled By: lightmark
fbshipit-source-id: 6fcdfac57f2e2dcfe60992b7385c5403f6dcb390
Summary:
We've had a couple CockroachDB users fail to build RocksDB on exotic platforms, so I figured I'd try my hand at solving these issues upstream. The problems stem from a) `USE_SSE=1` being too aggressive about turning on SSE4.2, even on toolchains that don't support SSE4.2 and b) RocksDB attempting to detect support for thread-local storage based on OS, even though it can vary by compiler on the same OS.
See the individual commit messages for details. Regarding SSE support, this PR should change virtually nothing for non-CMake based builds. `make`, `PORTABLE=1 make`, `USE_SSE=1 make`, and `PORTABLE=1 USE_SSE=1 make` function exactly as before, except that SSE support will be automatically disabled when a simple SSE4.2-using test program fails to compile, as it does on OpenBSD. (OpenBSD's ports GCC supports SSE4.2, but its binutils do not, so `__SSE_4_2__` is defined but an SSE4.2-using program will fail to assemble.) A warning is emitted in this case. The CMake build is modified to support the same set of options, except that `USE_SSE` is spelled `FORCE_SSE42` because `USE_SSE` is rather useless now that we can automatically detect SSE support, and I figure changing options in the CMake build is less disruptive than changing the non-CMake build.
I've tested these changes on all the platforms I can get my hands on (macOS, Windows MSVC, Windows MinGW, and OpenBSD) and it all works splendidly. Let me know if there's anything you object to—I obviously don't mean to break any of your build pipelines in the process of fixing ours downstream.
Closes https://github.com/facebook/rocksdb/pull/2199
Differential Revision: D5054042
Pulled By: yiwu-arbug
fbshipit-source-id: 938e1fc665c049c02ae15698e1409155b8e72171
Summary:
Move some files under util/ to new directories env/, monitoring/ options/ and cache/
Closes https://github.com/facebook/rocksdb/pull/2090
Differential Revision: D4833681
Pulled By: siying
fbshipit-source-id: 2fd8bef
Summary: Timing mutex operations can impact scalability of the system. Add a new perf context level that can measure time counters except for mutex.
Test Plan: Add a new unit test case to make sure it is not set.
Reviewers: IslamAbdelRahman, rven, kradhakrishnan, yhchiang, anthony
Reviewed By: anthony
Subscribers: MarkCallaghan, leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D53199
Summary:
In the current implementation, perf_context.db_mutex_lock_nanos and
perf_context.db_condition_wait_nanos also include the mutex-wait time
other than DB Mutex.
This patch fix this issue by incrementing the counters only when it detects
a DB mutex.
Test Plan: perf_context_test
Reviewers: anthony, IslamAbdelRahman, sdong, igor
Reviewed By: sdong
Subscribers: dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D48555
Summary:
We occasionally get write stalls (>1s Write() calls) on HDD under read load. The following timers explain almost all of the stalls:
- perf_context.db_mutex_lock_nanos
- perf_context.db_condition_wait_nanos
- iostats_context.open_time
- iostats_context.allocate_time
- iostats_context.write_time
- iostats_context.range_sync_time
- iostats_context.logger_time
In my experiments each of these occasionally takes >1s on write path under some workload. There are rare cases when Write() takes long but none of these takes long.
Test Plan: Added code to our application to write the listed timings to log for slow writes. They usually add up to almost exactly the time Write() call took.
Reviewers: rven, yhchiang, sdong
Reviewed By: sdong
Subscribers: march, dhruba, tnovak
Differential Revision: https://reviews.facebook.net/D39177
This eliminates the need to remember to call PERF_TIMER_STOP when a section has
been timed. This allows more useful design with the perf timers and enables
possible return value optimizations. Simplistic example:
class Foo {
public:
Foo(int v) : m_v(v);
private:
int m_v;
}
Foo makeFrobbedFoo(int *errno)
{
*errno = 0;
return Foo();
}
Foo bar(int *errno)
{
PERF_TIMER_GUARD(some_timer);
return makeFrobbedFoo(errno);
}
int main(int argc, char[] argv)
{
Foo f;
int errno;
f = bar(&errno);
if (errno)
return -1;
return 0;
}
After bar() is called, perf_context.some_timer would be incremented as if
Stop(&perf_context.some_timer) was called at the end, and the compiler is still
able to produce optimizations on the return value from makeFrobbedFoo() through
to main().
Summary: This will allow us to disable them completely for iOS or for better performance
Test Plan: will run make all check
Reviewers: igor, haobo, dhruba
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17511
Summary:
I had to make number of changes to the code and Makefile:
* Add `make lib`, that will create static library without debug info. We need this to avoid growing binary too much. Currently it's 14MB.
* Remove cpuinfo() function and use __SSE4_2__ macro. We actually used the macro as part of Fast_CRC32() function.
As a result, I also accidentally fixed this issue: https://www.facebook.com/groups/rocksdb.dev/permalink/549700778461774/?stream_ref=2
* Remove __thread locals in OS_MACOSX
Test Plan: `make lib PLATFORM=IOS`
Reviewers: ljin, haobo, dhruba, sdong
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17475
Summary: as title, make it easy to turn on/off profiling at per thread level.
Test Plan: make check
Reviewers: sdong, ljin
Reviewed By: ljin
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17469
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.
Test Plan: compile rocksdb
Reviewers: emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13287
Summary: The pupose of this diff is to expose per user-call level precise timing of block read, so that we can answer questions like: a Get() costs me 100ms, is that somehow related to loading blocks from file system, or sth else? We will answer that with EXACTLY how many blocks have been read, how much time was spent on transfering the bytes from os, how much time was spent on checksum verification and how much time was spent on block decompression, just for that one Get. A nano second stopwatch was introduced to track time with higher precision. The cost/precision of the stopwatch is also measured in unit-test. On my dev box, retrieving one time instance costs about 30ns, on average. The deviation of timing results is good enough to track 100ns-1us level events. And the overhead could be safely ignored for 100us level events (10000 instances/s), for example, a viewstate thrift call.
Test Plan: perf_context_test, also testing with viewstate shadow traffic.
Reviewers: dhruba
Reviewed By: dhruba
CC: leveldb, xjin
Differential Revision: https://reviews.facebook.net/D12351