Summary:
This diff provides the basic interface definitions of persistent read
cache system
PersistentCacheOptions captures the persistent read cache options used to
configure and control the system
PersistentCacheTier provides the basic building block for constructing tiered
cache
PersistentTieredCache provides a logical abstraction of tiers of cache layered
over one another
Test Plan: Compile
Reviewers: sdong
Subscribers: andrewkr, dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D57051
Summary: Add hash table (under persistent cache) to CMake list
Test Plan: Run hash_test in windows and make check in Linux
Reviewers: sdong
Subscribers: andrewkr, dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D59151
Summary:
Persistent read cache isn't very applicable for lite builds. Wrapping
the code with #ifndef ROCKSDB_LITE .. #endif
Test Plan: Run unit, lite, lite_test
Reviewers: sdong
Subscribers: andrewkr, dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D58563
Summary:
We expect the persistent read cache to perform at speeds upto 8 GB/s. In order
to accomplish that, we need build a index mechanism which operate in the order
of multiple millions per sec rate.
This patch provide the basic data structure to accomplish that:
(1) Hash table implementation with lock contention spread
It is based on the StripedHashSet<T> implementation in
The Art of multiprocessor programming by Maurice Henry & Nir Shavit
(2) LRU implementation
Place holder algorithm for further optimizing
(3) Evictable Hash Table implementation
Building block for building index data structure that evicts data like files
etc
TODO:
(1) Figure if the sharded hash table and LRU can be used instead
(2) Figure if we need to support configurable eviction algorithm for
EvictableHashTable
Test Plan: Run unit tests
Subscribers: andrewkr, dhruba, leveldb
Differential Revision: https://reviews.facebook.net/D55785