Summary:
Using ThreadLocalPtr as a flag to determine if a mutex is locked or not enables us to implement AssertNotHeld(). It also makes AssertHeld() actually correct.
I had to remove port::Mutex as a dependency for util/thread_local.h, but that's fine since we can just use std::mutex :)
Test Plan: make check
Reviewers: ljin, dhruba, haobo, sdong, yhchiang
Reviewed By: ljin
CC: leveldb
Differential Revision: https://reviews.facebook.net/D18171
Summary:
clean up the db_bench a little bit. also avoid allocating memory for key
in the loop
Test Plan:
I verified a run with filluniquerandom & readrandom. Iterator seek will be used lot
to measure performance. Will fix whatever comes up
Reviewers: haobo, igor, yhchiang
Reviewed By: igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17559
Summary:
By constraining the probes within cache line(s), we can improve the
cache miss rate thus performance. This probably only makes sense for
in-memory workload so defaults the option to off.
Numbers and comparision can be found in wiki:
https://our.intern.facebook.com/intern/wiki/index.php/Ljin/rocksdb_perf/2014_03_17#Bloom_Filter_Study
Test Plan: benchmarked this change substantially. Will run make all check as well
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17133
Summary:
AssertHeld() was a no-op before. Now it does things.
Also, this change caught a bad bug in SuperVersion::Init(). The method is calling db->mutex.AssertHeld(), but db variable is not initialized yet! I also fixed that issue.
Test Plan: make check
Reviewers: dhruba, haobo, ljin, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17193
Summary: Nothing major, just an extra return line and posibility of leaking fb in NewRandomRWFile
Test Plan: make check
Reviewers: kailiu, dhruba
Reviewed By: kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15993
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.
Test Plan: compile rocksdb
Reviewers: emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13287
Summary: Replace include/leveldb with include/rocksdb.
Test Plan:
make clean; make check
make clean; make release
Differential Revision: https://reviews.facebook.net/D12489
Summary:
Zlib_{Compress,Uncompress} did not handle very small input buffers properly. In addition, they did not call inflate/deflate until Z_STREAM_END was returned; it was possible for them to exit when only Z_OK had returned.
This diff also fixes a bunch of lint errors.
Test Plan: Run make check
Reviewers: dhruba, sheki, haobo
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D11301
Summary:
This diff adds an option to specify whether PTHREAD_MUTEX_ADAPTIVE_NP will be enabled for the rocksdb single big kernel lock. db_bench also have this option now.
Quickly tested 8 thread cpu bound 100 byte random read.
No fast mutex: ~750k/s ops
With fast mutex: ~880k/s ops
Test Plan: make check; db_bench; db_stress
Reviewers: dhruba
CC: MarkCallaghan, leveldb
Differential Revision: https://reviews.facebook.net/D11031
Summary: Leveldb currently uses windowBits=-14 while using zlib compression.(It was earlier 15). This makes the setting configurable. Related changes here: https://reviews.facebook.net/D6105
Test Plan: make all check
Reviewers: dhruba, MarkCallaghan, sheki, heyongqiang
Differential Revision: https://reviews.facebook.net/D6393
Summary:
Leveldb code already calculates checksums for each block. There
is no need to generate checksums inside zlib. This patch switches-off checksum generation/checking in zlib library.
(The Inno support for zlib uses windowsBits=14 as well.)
pfabricator marks this file as binary. But here is the diff
diff --git a/port/port_posix.h b/port/port_posix.h
index 86a0927..db4e0b8 100644
--- a/port/port_posix.h
+++ b/port/port_posix.h
@@ -163,7 +163,7 @@ inline bool Snappy_Uncompress(const char* input, size_t length,
}
inline bool Zlib_Compress(const char* input, size_t length,
- ::std::string* output, int windowBits = 15, int level = -1,
+ ::std::string* output, int windowBits = -14, int level = -1,
int strategy = 0) {
#ifdef ZLIB
// The memLevel parameter specifies how much memory should be allocated for
@@ -223,7 +223,7 @@ inline bool Zlib_Compress(const char* input, size_t length,
}
inline char* Zlib_Uncompress(const char* input_data, size_t input_length,
- int* decompress_size, int windowBits = 15) {
+ int* decompress_size, int windowBits = -14) {
#ifdef ZLIB
z_stream _stream;
memset(&_stream, 0, sizeof(z_stream));
Test Plan: run db_bench with zlib compression.
Reviewers: heyongqiang, MarkCallaghan
Reviewed By: heyongqiang
Differential Revision: https://reviews.facebook.net/D6105
Summary:
Implement ReadWrite locks for leveldb. These will be helpful
to implement a read-modify-write operation (e.g. atomic increments).
Test Plan: does not modify any existing code
Reviewers: heyongqiang
Reviewed By: heyongqiang
CC: MarkCallaghan
Differential Revision: https://reviews.facebook.net/D5787
Summary: added a new option db_log_dir, which points the log dir. Inside that dir, in order to make log names unique, the log file name is prefixed with the leveldb data dir absolute path.
Test Plan: db_test
Reviewers: dhruba
Reviewed By: dhruba
Differential Revision: https://reviews.facebook.net/D5205
- LevelDB patch for FreeBSD. This resolves Issue 22.
Contributed by dforsythe (thanks!).
- Removing Chromium-specific files.
They are now going to live in the Chromium repository.
- Adding a benchmark page comparing LevelDB performance
to SQLite and Kyoto Cabinet's TreeDB, along with
code to generate the benchmarks.
Thanks to Kevin Tseng for compiling the benchmarks,
and Scott Hess and Mikio Hirabayashi for their
help and advice.
git-svn-id: https://leveldb.googlecode.com/svn/trunk@40 62dab493-f737-651d-591e-8d6aee1b9529
- Removed one copy of an uncompressed block contents changing
the signature of Snappy_Uncompress() so it uncompresses into a
flat array instead of a std::string.
Speeds up readrandom ~10%.
- Instead of a combination of Env/WritableFile, we now have a
Logger interface that can be easily overridden applications
that want to supply their own logging.
- Separated out the gcc and Sun Studio parts of atomic_pointer.h
so we can use 'asm', 'volatile' keywords for Sun Studio.
git-svn-id: https://leveldb.googlecode.com/svn/trunk@39 62dab493-f737-651d-591e-8d6aee1b9529
Change atomic_pointer.h to prefer a memory barrier based
implementation over a <cstdatomic> based implementation for
the following reasons:
(1) On a x86-32-bit gcc-4.4 build, <ctdatomic> was corrupting
the AtomicPointer.
(2) On a x86-64-bit gcc build, a <ctstdatomic> based acquire-load
takes ~15ns as opposed to the ~1ns for a memory-barrier
based implementation.
Fixes issue 9 (corruption_test fails)
http://code.google.com/p/leveldb/issues/detail?id=9
Fixes issue 16 (CorruptionTest.MissingDescriptor fails)
http://code.google.com/p/leveldb/issues/detail?id=16
git-svn-id: https://leveldb.googlecode.com/svn/trunk@36 62dab493-f737-651d-591e-8d6aee1b9529
This revision adds two major changes:
1. build_detect_platform which generates build_config.mk
with platform-dependent flags for the build process
2. /port/atomic_pointer.h with anAtomicPointerimplementation
for platforms without <cstdatomic>
Some of this code is loosely based on patches submitted to the
LevelDB mailing list at https://groups.google.com/forum/#!forum/leveldb
Tip of the hat to Dave Smith and Edouard A, who both sent patches.
The presence of Snappy (http://code.google.com/p/snappy/) and
cstdatomic are now both detected in the build_detect_platform
script (1.) which gets executing during make.
For (2.), instead of broadly importing atomicops_* from Chromium or
the Google performance tools, we chose to just implement AtomicPointer
and the limited atomic load and store operations it needs.
This resulted in much less code and fewer files - everything is
contained in atomic_pointer.h.
git-svn-id: https://leveldb.googlecode.com/svn/trunk@34 62dab493-f737-651d-591e-8d6aee1b9529
- Implemented Get() directly instead of building on top of a full
merging iterator stack. This speeds up the "readrandom" benchmark
by up to 15-30%.
- Fixed an opensource compilation problem.
Added --db=<name> flag to control where the database is placed.
- Automatically compact a file when we have done enough
overlapping seeks to that file.
- Fixed a performance bug where we would read from at least one
file in a level even if none of the files overlapped the key
being read.
- Makefile fix for Mac OSX installations that have XCode 4 without XCode 3.
- Unified the two occurrences of binary search in a file-list
into one routine.
- Found and fixed a bug where we would unnecessarily search the
last file when looking for a key larger than all data in the
level.
- A fix to avoid the need for trivial move compactions and
therefore gets rid of two out of five syncs in "fillseq".
- Removed the MANIFEST file write when switching to a new
memtable/log-file for a 10-20% improvement on fill speed on ext4.
- Adding a SNAPPY setting in the Makefile for folks who have
Snappy installed. Snappy compresses values and speeds up writes.
git-svn-id: https://leveldb.googlecode.com/svn/trunk@32 62dab493-f737-651d-591e-8d6aee1b9529
* env_chromium.cc should not export symbols.
* Fix MSVC warnings.
* Removed large value support.
* Fix broken reference to documentation file
git-svn-id: https://leveldb.googlecode.com/svn/trunk@24 62dab493-f737-651d-591e-8d6aee1b9529