// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // This source code is also licensed under the GPLv2 license found in the // COPYING file in the root directory of this source tree. #include "db/write_thread.h" #include #include #include "db/column_family.h" #include "port/port.h" #include "util/random.h" #include "util/sync_point.h" namespace rocksdb { WriteThread::WriteThread(const ImmutableDBOptions& db_options) : max_yield_usec_(db_options.enable_write_thread_adaptive_yield ? db_options.write_thread_max_yield_usec : 0), slow_yield_usec_(db_options.write_thread_slow_yield_usec), allow_concurrent_memtable_write_( db_options.allow_concurrent_memtable_write), enable_pipelined_write_(db_options.enable_pipelined_write), newest_writer_(nullptr), newest_memtable_writer_(nullptr), last_sequence_(0) {} uint8_t WriteThread::BlockingAwaitState(Writer* w, uint8_t goal_mask) { // We're going to block. Lazily create the mutex. We guarantee // propagation of this construction to the waker via the // STATE_LOCKED_WAITING state. The waker won't try to touch the mutex // or the condvar unless they CAS away the STATE_LOCKED_WAITING that // we install below. w->CreateMutex(); auto state = w->state.load(std::memory_order_acquire); assert(state != STATE_LOCKED_WAITING); if ((state & goal_mask) == 0 && w->state.compare_exchange_strong(state, STATE_LOCKED_WAITING)) { // we have permission (and an obligation) to use StateMutex std::unique_lock guard(w->StateMutex()); w->StateCV().wait(guard, [w] { return w->state.load(std::memory_order_relaxed) != STATE_LOCKED_WAITING; }); state = w->state.load(std::memory_order_relaxed); } // else tricky. Goal is met or CAS failed. In the latter case the waker // must have changed the state, and compare_exchange_strong has updated // our local variable with the new one. At the moment WriteThread never // waits for a transition across intermediate states, so we know that // since a state change has occurred the goal must have been met. assert((state & goal_mask) != 0); return state; } uint8_t WriteThread::AwaitState(Writer* w, uint8_t goal_mask, AdaptationContext* ctx) { uint8_t state; // On a modern Xeon each loop takes about 7 nanoseconds (most of which // is the effect of the pause instruction), so 200 iterations is a bit // more than a microsecond. This is long enough that waits longer than // this can amortize the cost of accessing the clock and yielding. for (uint32_t tries = 0; tries < 200; ++tries) { state = w->state.load(std::memory_order_acquire); if ((state & goal_mask) != 0) { return state; } port::AsmVolatilePause(); } // If we're only going to end up waiting a short period of time, // it can be a lot more efficient to call std::this_thread::yield() // in a loop than to block in StateMutex(). For reference, on my 4.0 // SELinux test server with support for syscall auditing enabled, the // minimum latency between FUTEX_WAKE to returning from FUTEX_WAIT is // 2.7 usec, and the average is more like 10 usec. That can be a big // drag on RockDB's single-writer design. Of course, spinning is a // bad idea if other threads are waiting to run or if we're going to // wait for a long time. How do we decide? // // We break waiting into 3 categories: short-uncontended, // short-contended, and long. If we had an oracle, then we would always // spin for short-uncontended, always block for long, and our choice for // short-contended might depend on whether we were trying to optimize // RocksDB throughput or avoid being greedy with system resources. // // Bucketing into short or long is easy by measuring elapsed time. // Differentiating short-uncontended from short-contended is a bit // trickier, but not too bad. We could look for involuntary context // switches using getrusage(RUSAGE_THREAD, ..), but it's less work // (portability code and CPU) to just look for yield calls that take // longer than we expect. sched_yield() doesn't actually result in any // context switch overhead if there are no other runnable processes // on the current core, in which case it usually takes less than // a microsecond. // // There are two primary tunables here: the threshold between "short" // and "long" waits, and the threshold at which we suspect that a yield // is slow enough to indicate we should probably block. If these // thresholds are chosen well then CPU-bound workloads that don't // have more threads than cores will experience few context switches // (voluntary or involuntary), and the total number of context switches // (voluntary and involuntary) will not be dramatically larger (maybe // 2x) than the number of voluntary context switches that occur when // --max_yield_wait_micros=0. // // There's another constant, which is the number of slow yields we will // tolerate before reversing our previous decision. Solitary slow // yields are pretty common (low-priority small jobs ready to run), // so this should be at least 2. We set this conservatively to 3 so // that we can also immediately schedule a ctx adaptation, rather than // waiting for the next update_ctx. const size_t kMaxSlowYieldsWhileSpinning = 3; bool update_ctx = false; bool would_spin_again = false; if (max_yield_usec_ > 0) { update_ctx = Random::GetTLSInstance()->OneIn(256); if (update_ctx || ctx->value.load(std::memory_order_relaxed) >= 0) { // we're updating the adaptation statistics, or spinning has > // 50% chance of being shorter than max_yield_usec_ and causing no // involuntary context switches auto spin_begin = std::chrono::steady_clock::now(); // this variable doesn't include the final yield (if any) that // causes the goal to be met size_t slow_yield_count = 0; auto iter_begin = spin_begin; while ((iter_begin - spin_begin) <= std::chrono::microseconds(max_yield_usec_)) { std::this_thread::yield(); state = w->state.load(std::memory_order_acquire); if ((state & goal_mask) != 0) { // success would_spin_again = true; break; } auto now = std::chrono::steady_clock::now(); if (now == iter_begin || now - iter_begin >= std::chrono::microseconds(slow_yield_usec_)) { // conservatively count it as a slow yield if our clock isn't // accurate enough to measure the yield duration ++slow_yield_count; if (slow_yield_count >= kMaxSlowYieldsWhileSpinning) { // Not just one ivcsw, but several. Immediately update ctx // and fall back to blocking update_ctx = true; break; } } iter_begin = now; } } } if ((state & goal_mask) == 0) { state = BlockingAwaitState(w, goal_mask); } if (update_ctx) { auto v = ctx->value.load(std::memory_order_relaxed); // fixed point exponential decay with decay constant 1/1024, with +1 // and -1 scaled to avoid overflow for int32_t v = v + (v / 1024) + (would_spin_again ? 1 : -1) * 16384; ctx->value.store(v, std::memory_order_relaxed); } assert((state & goal_mask) != 0); return state; } void WriteThread::SetState(Writer* w, uint8_t new_state) { auto state = w->state.load(std::memory_order_acquire); if (state == STATE_LOCKED_WAITING || !w->state.compare_exchange_strong(state, new_state)) { assert(state == STATE_LOCKED_WAITING); std::lock_guard guard(w->StateMutex()); assert(w->state.load(std::memory_order_relaxed) != new_state); w->state.store(new_state, std::memory_order_relaxed); w->StateCV().notify_one(); } } bool WriteThread::LinkOne(Writer* w, std::atomic* newest_writer) { assert(newest_writer != nullptr); assert(w->state == STATE_INIT); Writer* writers = newest_writer->load(std::memory_order_relaxed); while (true) { w->link_older = writers; if (newest_writer->compare_exchange_weak(writers, w)) { return (writers == nullptr); } } } bool WriteThread::LinkGroup(WriteGroup& write_group, std::atomic* newest_writer) { assert(newest_writer != nullptr); Writer* leader = write_group.leader; Writer* last_writer = write_group.last_writer; Writer* w = last_writer; while (true) { // Unset link_newer pointers to make sure when we call // CreateMissingNewerLinks later it create all missing links. w->link_newer = nullptr; w->write_group = nullptr; if (w == leader) { break; } w = w->link_older; } Writer* newest = newest_writer->load(std::memory_order_relaxed); while (true) { leader->link_older = newest; if (newest_writer->compare_exchange_weak(newest, last_writer)) { return (newest == nullptr); } } } void WriteThread::CreateMissingNewerLinks(Writer* head) { while (true) { Writer* next = head->link_older; if (next == nullptr || next->link_newer != nullptr) { assert(next == nullptr || next->link_newer == head); break; } next->link_newer = head; head = next; } } void WriteThread::CompleteLeader(WriteGroup& write_group) { assert(write_group.size > 0); Writer* leader = write_group.leader; if (write_group.size == 1) { write_group.leader = nullptr; write_group.last_writer = nullptr; } else { assert(leader->link_newer != nullptr); leader->link_newer->link_older = nullptr; write_group.leader = leader->link_newer; } write_group.size -= 1; SetState(leader, STATE_COMPLETED); } void WriteThread::CompleteFollower(Writer* w, WriteGroup& write_group) { assert(write_group.size > 1); assert(w != write_group.leader); if (w == write_group.last_writer) { w->link_older->link_newer = nullptr; write_group.last_writer = w->link_older; } else { w->link_older->link_newer = w->link_newer; w->link_newer->link_older = w->link_older; } write_group.size -= 1; SetState(w, STATE_COMPLETED); } void WriteThread::JoinBatchGroup(Writer* w) { static AdaptationContext ctx("JoinBatchGroup"); assert(w->batch != nullptr); bool linked_as_leader = LinkOne(w, &newest_writer_); if (linked_as_leader) { SetState(w, STATE_GROUP_LEADER); } TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:Wait", w); if (!linked_as_leader) { /** * Wait util: * 1) An existing leader pick us as the new leader when it finishes * 2) An existing leader pick us as its follewer and * 2.1) finishes the memtable writes on our behalf * 2.2) Or tell us to finish the memtable writes in pralallel * 3) (pipelined write) An existing leader pick us as its follower and * finish book-keeping and WAL write for us, enqueue us as pending * memtable writer, and * 3.1) we become memtable writer group leader, or * 3.2) an existing memtable writer group leader tell us to finish memtable * writes in parallel. */ AwaitState(w, STATE_GROUP_LEADER | STATE_MEMTABLE_WRITER_LEADER | STATE_PARALLEL_MEMTABLE_WRITER | STATE_COMPLETED, &ctx); TEST_SYNC_POINT_CALLBACK("WriteThread::JoinBatchGroup:DoneWaiting", w); } } size_t WriteThread::EnterAsBatchGroupLeader(Writer* leader, WriteGroup* write_group) { assert(leader->link_older == nullptr); assert(leader->batch != nullptr); assert(write_group != nullptr); size_t size = WriteBatchInternal::ByteSize(leader->batch); // Allow the group to grow up to a maximum size, but if the // original write is small, limit the growth so we do not slow // down the small write too much. size_t max_size = 1 << 20; if (size <= (128 << 10)) { max_size = size + (128 << 10); } leader->write_group = write_group; write_group->leader = leader; write_group->last_writer = leader; write_group->size = 1; Writer* newest_writer = newest_writer_.load(std::memory_order_acquire); // This is safe regardless of any db mutex status of the caller. Previous // calls to ExitAsGroupLeader either didn't call CreateMissingNewerLinks // (they emptied the list and then we added ourself as leader) or had to // explicitly wake us up (the list was non-empty when we added ourself, // so we have already received our MarkJoined). CreateMissingNewerLinks(newest_writer); // Tricky. Iteration start (leader) is exclusive and finish // (newest_writer) is inclusive. Iteration goes from old to new. Writer* w = leader; while (w != newest_writer) { w = w->link_newer; if (w->sync && !leader->sync) { // Do not include a sync write into a batch handled by a non-sync write. break; } if (w->no_slowdown != leader->no_slowdown) { // Do not mix writes that are ok with delays with the ones that // request fail on delays. break; } if (!w->disable_wal && leader->disable_wal) { // Do not include a write that needs WAL into a batch that has // WAL disabled. break; } if (w->batch == nullptr) { // Do not include those writes with nullptr batch. Those are not writes, // those are something else. They want to be alone break; } if (w->callback != nullptr && !w->callback->AllowWriteBatching()) { // dont batch writes that don't want to be batched break; } auto batch_size = WriteBatchInternal::ByteSize(w->batch); if (size + batch_size > max_size) { // Do not make batch too big break; } w->write_group = write_group; size += batch_size; write_group->last_writer = w; write_group->size++; } return size; } void WriteThread::EnterAsMemTableWriter(Writer* leader, WriteGroup* write_group) { assert(leader != nullptr); assert(leader->link_older == nullptr); assert(leader->batch != nullptr); assert(write_group != nullptr); size_t size = WriteBatchInternal::ByteSize(leader->batch); // Allow the group to grow up to a maximum size, but if the // original write is small, limit the growth so we do not slow // down the small write too much. size_t max_size = 1 << 20; if (size <= (128 << 10)) { max_size = size + (128 << 10); } leader->write_group = write_group; write_group->leader = leader; write_group->size = 1; Writer* last_writer = leader; if (!allow_concurrent_memtable_write_ || !leader->batch->HasMerge()) { Writer* newest_writer = newest_memtable_writer_.load(); CreateMissingNewerLinks(newest_writer); Writer* w = leader; while (w != newest_writer) { w = w->link_newer; if (w->batch == nullptr) { break; } if (w->batch->HasMerge()) { break; } if (!allow_concurrent_memtable_write_) { auto batch_size = WriteBatchInternal::ByteSize(w->batch); if (size + batch_size > max_size) { // Do not make batch too big break; } size += batch_size; } w->write_group = write_group; last_writer = w; write_group->size++; } } write_group->last_writer = last_writer; write_group->last_sequence = last_writer->sequence + WriteBatchInternal::Count(last_writer->batch) - 1; } void WriteThread::ExitAsMemTableWriter(Writer* self, WriteGroup& write_group) { Writer* leader = write_group.leader; Writer* last_writer = write_group.last_writer; Writer* newest_writer = last_writer; if (!newest_memtable_writer_.compare_exchange_strong(newest_writer, nullptr)) { CreateMissingNewerLinks(newest_writer); Writer* next_leader = last_writer->link_newer; assert(next_leader != nullptr); next_leader->link_older = nullptr; SetState(next_leader, STATE_MEMTABLE_WRITER_LEADER); } Writer* w = leader; while (true) { if (!write_group.status.ok()) { w->status = write_group.status; } Writer* next = w->link_newer; if (w != leader) { SetState(w, STATE_COMPLETED); } if (w == last_writer) { break; } w = next; } // Note that leader has to exit last, since it owns the write group. SetState(leader, STATE_COMPLETED); } void WriteThread::LaunchParallelMemTableWriters(WriteGroup* write_group) { assert(write_group != nullptr); write_group->running.store(write_group->size); for (auto w : *write_group) { SetState(w, STATE_PARALLEL_MEMTABLE_WRITER); } } // This method is called by both the leader and parallel followers bool WriteThread::CompleteParallelMemTableWriter(Writer* w) { static AdaptationContext ctx("CompleteParallelMemTableWriter"); auto* write_group = w->write_group; if (!w->status.ok()) { std::lock_guard guard(write_group->leader->StateMutex()); write_group->status = w->status; } if (write_group->running-- > 1) { // we're not the last one AwaitState(w, STATE_COMPLETED, &ctx); return false; } // else we're the last parallel worker and should perform exit duties. w->status = write_group->status; return true; } void WriteThread::ExitAsBatchGroupFollower(Writer* w) { auto* write_group = w->write_group; assert(w->state == STATE_PARALLEL_MEMTABLE_WRITER); assert(write_group->status.ok()); ExitAsBatchGroupLeader(*write_group, write_group->status); assert(w->status.ok()); assert(w->state == STATE_COMPLETED); SetState(write_group->leader, STATE_COMPLETED); } void WriteThread::ExitAsBatchGroupLeader(WriteGroup& write_group, Status status) { static AdaptationContext ctx("ExitAsBatchGroupLeader"); Writer* leader = write_group.leader; Writer* last_writer = write_group.last_writer; assert(leader->link_older == nullptr); if (enable_pipelined_write_) { // Notify writers don't write to memtable to exit. for (Writer* w = last_writer; w != leader;) { Writer* next = w->link_older; w->status = status; if (!w->ShouldWriteToMemtable()) { CompleteFollower(w, write_group); } w = next; } if (!leader->ShouldWriteToMemtable()) { CompleteLeader(write_group); } // Link the ramaining of the group to memtable writer list. if (write_group.size > 0) { if (LinkGroup(write_group, &newest_memtable_writer_)) { // The leader can now be different from current writer. SetState(write_group.leader, STATE_MEMTABLE_WRITER_LEADER); } } // Reset newest_writer_ and wake up the next leader. Writer* newest_writer = last_writer; if (!newest_writer_.compare_exchange_strong(newest_writer, nullptr)) { Writer* next_leader = newest_writer; while (next_leader->link_older != last_writer) { next_leader = next_leader->link_older; assert(next_leader != nullptr); } next_leader->link_older = nullptr; SetState(next_leader, STATE_GROUP_LEADER); } AwaitState(leader, STATE_MEMTABLE_WRITER_LEADER | STATE_PARALLEL_MEMTABLE_WRITER | STATE_COMPLETED, &ctx); } else { Writer* head = newest_writer_.load(std::memory_order_acquire); if (head != last_writer || !newest_writer_.compare_exchange_strong(head, nullptr)) { // Either w wasn't the head during the load(), or it was the head // during the load() but somebody else pushed onto the list before // we did the compare_exchange_strong (causing it to fail). In the // latter case compare_exchange_strong has the effect of re-reading // its first param (head). No need to retry a failing CAS, because // only a departing leader (which we are at the moment) can remove // nodes from the list. assert(head != last_writer); // After walking link_older starting from head (if not already done) // we will be able to traverse w->link_newer below. This function // can only be called from an active leader, only a leader can // clear newest_writer_, we didn't, and only a clear newest_writer_ // could cause the next leader to start their work without a call // to MarkJoined, so we can definitely conclude that no other leader // work is going on here (with or without db mutex). CreateMissingNewerLinks(head); assert(last_writer->link_newer->link_older == last_writer); last_writer->link_newer->link_older = nullptr; // Next leader didn't self-identify, because newest_writer_ wasn't // nullptr when they enqueued (we were definitely enqueued before them // and are still in the list). That means leader handoff occurs when // we call MarkJoined SetState(last_writer->link_newer, STATE_GROUP_LEADER); } // else nobody else was waiting, although there might already be a new // leader now while (last_writer != leader) { last_writer->status = status; // we need to read link_older before calling SetState, because as soon // as it is marked committed the other thread's Await may return and // deallocate the Writer. auto next = last_writer->link_older; SetState(last_writer, STATE_COMPLETED); last_writer = next; } } } void WriteThread::EnterUnbatched(Writer* w, InstrumentedMutex* mu) { static AdaptationContext ctx("EnterUnbatched"); assert(w != nullptr && w->batch == nullptr); mu->Unlock(); bool linked_as_leader = LinkOne(w, &newest_writer_); if (!linked_as_leader) { TEST_SYNC_POINT("WriteThread::EnterUnbatched:Wait"); // Last leader will not pick us as a follower since our batch is nullptr AwaitState(w, STATE_GROUP_LEADER, &ctx); } if (enable_pipelined_write_) { WaitForMemTableWriters(); } mu->Lock(); } void WriteThread::ExitUnbatched(Writer* w) { assert(w != nullptr); Writer* newest_writer = w; if (!newest_writer_.compare_exchange_strong(newest_writer, nullptr)) { CreateMissingNewerLinks(newest_writer); Writer* next_leader = w->link_newer; assert(next_leader != nullptr); next_leader->link_older = nullptr; SetState(next_leader, STATE_GROUP_LEADER); } } void WriteThread::WaitForMemTableWriters() { static AdaptationContext ctx("WaitForMemTableWriters"); assert(enable_pipelined_write_); if (newest_memtable_writer_.load() == nullptr) { return; } Writer w; if (!LinkOne(&w, &newest_memtable_writer_)) { AwaitState(&w, STATE_MEMTABLE_WRITER_LEADER, &ctx); } newest_memtable_writer_.store(nullptr); } } // namespace rocksdb