// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include #include #include #include #include #include #include "cache/cache_key.h" #include "cache/sharded_cache.h" #include "port/lang.h" #include "port/malloc.h" #include "port/port.h" #include "rocksdb/cache.h" #include "rocksdb/secondary_cache.h" #include "util/autovector.h" namespace ROCKSDB_NAMESPACE { namespace clock_cache { // Forward declaration of friend class. class ClockCacheTest; // HyperClockCache is an alternative to LRUCache specifically tailored for // use as BlockBasedTableOptions::block_cache // // Benefits // -------- // * Fully lock free (no waits or spins) for efficiency under high concurrency // * Optimized for hot path reads. For concurrency control, most Lookup() and // essentially all Release() are a single atomic add operation. // * Eviction on insertion is fully parallel and lock-free. // * Uses a generalized + aging variant of CLOCK eviction that might outperform // LRU in some cases. (For background, see // https://en.wikipedia.org/wiki/Page_replacement_algorithm) // // Costs // ----- // * Hash table is not resizable (for lock-free efficiency) so capacity is not // dynamically changeable. Rely on an estimated average value (block) size for // space+time efficiency. (See estimated_entry_charge option details.) // * Insert usually does not (but might) overwrite a previous entry associated // with a cache key. This is OK for RocksDB uses of Cache. // * Only supports keys of exactly 16 bytes, which is what RocksDB uses for // block cache (not row cache or table cache). // * SecondaryCache is not supported. // * Cache priorities are less aggressively enforced. Unlike LRUCache, enough // transient LOW or BOTTOM priority items can evict HIGH priority entries that // are not referenced recently (or often) enough. // * If pinned entries leave little or nothing eligible for eviction, // performance can degrade substantially, because of clock eviction eating // CPU looking for evictable entries and because Release does not // pro-actively delete unreferenced entries when the cache is over-full. // Specifically, this makes this implementation more susceptible to the // following combination: // * num_shard_bits is high (e.g. 6) // * capacity small (e.g. some MBs) // * some large individual entries (e.g. non-partitioned filters) // where individual entries occupy a large portion of their shard capacity. // This should be mostly mitigated by the implementation picking a lower // number of cache shards than LRUCache for a given capacity (when // num_shard_bits is not overridden; see calls to GetDefaultCacheShardBits()). // * With strict_capacity_limit=false, respecting the capacity limit is not as // aggressive as LRUCache. The limit might be transiently exceeded by a very // small number of entries even when not strictly necessary, and slower to // recover after pinning forces limit to be substantially exceeded. (Even with // strict_capacity_limit=true, RocksDB will nevertheless transiently allocate // memory before discovering it is over the block cache capacity, so this // should not be a detectable regression in respecting memory limits, except // on exceptionally small caches.) // * In some cases, erased or duplicated entries might not be freed // immediately. They will eventually be freed by eviction from further Inserts. // * Internal metadata can overflow if the number of simultaneous references // to a cache handle reaches many millions. // // High-level eviction algorithm // ----------------------------- // A score (or "countdown") is maintained for each entry, initially determined // by priority. The score is incremented on each Lookup, up to a max of 3, // though is easily returned to previous state if useful=false with Release. // During CLOCK-style eviction iteration, entries with score > 0 are // decremented if currently unreferenced and entries with score == 0 are // evicted if currently unreferenced. Note that scoring might not be perfect // because entries can be referenced transiently within the cache even when // there are no outside references to the entry. // // Cache sharding like LRUCache is used to reduce contention on usage+eviction // state, though here the performance improvement from more shards is small, // and (as noted above) potentially detrimental if shard capacity is too close // to largest entry size. Here cache sharding mostly only affects cache update // (Insert / Erase) performance, not read performance. // // Read efficiency (hot path) // -------------------------- // Mostly to minimize the cost of accessing metadata blocks with // cache_index_and_filter_blocks=true, we focus on optimizing Lookup and // Release. In terms of concurrency, at a minimum, these operations have // to do reference counting (and Lookup has to compare full keys in a safe // way). Can we fold in all the other metadata tracking *for free* with // Lookup and Release doing a simple atomic fetch_add/fetch_sub? (Assume // for the moment that Lookup succeeds on the first probe.) // // We have a clever way of encoding an entry's reference count and countdown // clock so that Lookup and Release are each usually a single atomic addition. // In a single metadata word we have both an "acquire" count, incremented by // Lookup, and a "release" count, incremented by Release. If useful=false, // Release can instead decrement the acquire count. Thus the current ref // count is (acquires - releases), and the countdown clock is min(3, acquires). // Note that only unreferenced entries (acquires == releases) are eligible // for CLOCK manipulation and eviction. We tolerate use of more expensive // compare_exchange operations for cache writes (insertions and erasures). // // In a cache receiving many reads and little or no writes, it is possible // for the acquire and release counters to overflow. Assuming the *current* // refcount never reaches to many millions, we only have to correct for // overflow in both counters in Release, not in Lookup. The overflow check // should be only 1-2 CPU cycles per Release because it is a predictable // branch on a simple condition on data already in registers. // // Slot states // ----------- // We encode a state indicator into the same metadata word with the // acquire and release counters. This allows bigger state transitions to // be atomic. States: // // * Empty - slot is not in use and unowned. All other metadata and data is // in an undefined state. // * Construction - slot is exclusively owned by one thread, the thread // successfully entering this state, for populating or freeing data. // * Shareable (group) - slot holds an entry with counted references for // pinning and reading, including // * Visible - slot holds an entry that can be returned by Lookup // * Invisible - slot holds an entry that is not visible to Lookup // (erased by user) but can be read by existing references, and ref count // changed by Ref and Release. // // A special case is "standalone" entries, which are heap-allocated handles // not in the table. They are always Invisible and freed on zero refs. // // State transitions: // Empty -> Construction (in Insert): The encoding of state enables Insert to // perform an optimistic atomic bitwise-or to take ownership if a slot is // empty, or otherwise make no state change. // // Construction -> Visible (in Insert): This can be a simple assignment to the // metadata word because the current thread has exclusive ownership and other // metadata is meaningless. // // Visible -> Invisible (in Erase): This can be a bitwise-and while holding // a shared reference, which is safe because the change is idempotent (in case // of parallel Erase). By the way, we never go Invisible->Visible. // // Shareable -> Construction (in Evict part of Insert, in Erase, and in // Release if Invisible): This is for starting to freeing/deleting an // unreferenced entry. We have to use compare_exchange to ensure we only make // this transition when there are zero refs. // // Construction -> Empty (in same places): This is for completing free/delete // of an entry. A "release" atomic store suffices, as we have exclusive // ownership of the slot but have to ensure none of the data member reads are // re-ordered after committing the state transition. // // Insert // ------ // If Insert were to guarantee replacing an existing entry for a key, there // would be complications for concurrency and efficiency. First, consider how // many probes to get to an entry. To ensure Lookup never waits and // availability of a key is uninterrupted, we would need to use a different // slot for a new entry for the same key. This means it is most likely in a // later probing position than the old version, which should soon be removed. // (Also, an entry is too big to replace atomically, even if no current refs.) // // However, overwrite capability is not really needed by RocksDB. Also, we // know from our "redundant" stats that overwrites are very rare for the block // cache, so we should not spend much to make them effective. // // So instead we Insert as soon as we find an empty slot in the probing // sequence without seeing an existing (visible) entry for the same key. This // way we only insert if we can improve the probing performance, and we don't // need to probe beyond our insert position, assuming we are willing to let // the previous entry for the same key die of old age (eventual eviction from // not being used). We can reach a similar state with concurrent insertions, // where one will pass over the other while it is "under construction." // This temporary duplication is acceptable for RocksDB block cache because // we know redundant insertion is rare. // // Another problem to solve is what to return to the caller when we find an // existing entry whose probing position we cannot improve on, or when the // table occupancy limit has been reached. If strict_capacity_limit=false, // we must never fail Insert, and if a Handle* is provided, we have to return // a usable Cache handle on success. The solution to this (typically rare) // problem is "standalone" handles, which are usable by the caller but not // actually available for Lookup in the Cache. Standalone handles are allocated // independently on the heap and specially marked so that they are freed on // the heap when their last reference is released. // // Usage on capacity // ----------------- // Insert takes different approaches to usage tracking depending on // strict_capacity_limit setting. If true, we enforce a kind of strong // consistency where compare-exchange is used to ensure the usage number never // exceeds its limit, and provide threads with an authoritative signal on how // much "usage" they have taken ownership of. With strict_capacity_limit=false, // we use a kind of "eventual consistency" where all threads Inserting to the // same cache shard might race on reserving the same space, but the // over-commitment will be worked out in later insertions. It is kind of a // dance because we don't want threads racing each other too much on paying // down the over-commitment (with eviction) either. // // Eviction // -------- // A key part of Insert is evicting some entries currently unreferenced to // make room for new entries. The high-level eviction algorithm is described // above, but the details are also interesting. A key part is parallelizing // eviction with a single CLOCK pointer. This works by each thread working on // eviction pre-emptively incrementing the CLOCK pointer, and then CLOCK- // updating or evicting the incremented-over slot(s). To reduce contention at // the cost of possibly evicting too much, each thread increments the clock // pointer by 4, so commits to updating at least 4 slots per batch. As // described above, a CLOCK update will decrement the "countdown" of // unreferenced entries, or evict unreferenced entries with zero countdown. // Referenced entries are not updated, because we (presumably) don't want // long-referenced entries to age while referenced. Note however that we // cannot distinguish transiently referenced entries from cache user // references, so some CLOCK updates might be somewhat arbitrarily skipped. // This is OK as long as it is rare enough that eviction order is still // pretty good. // // There is no synchronization on the completion of the CLOCK updates, so it // is theoretically possible for another thread to cycle back around and have // two threads racing on CLOCK updates to the same slot. Thus, we cannot rely // on any implied exclusivity to make the updates or eviction more efficient. // These updates use an opportunistic compare-exchange (no loop), where a // racing thread might cause the update to be skipped without retry, but in // such case the update is likely not needed because the most likely update // to an entry is that it has become referenced. (TODO: test efficiency of // avoiding compare-exchange loop) // // Release // ------- // In the common case, Release is a simple atomic increment of the release // counter. There is a simple overflow check that only does another atomic // update in extremely rare cases, so costs almost nothing. // // If the Release specifies "not useful", we can instead decrement the // acquire counter, which returns to the same CLOCK state as before Lookup // or Ref. // // Adding a check for over-full cache on every release to zero-refs would // likely be somewhat expensive, increasing read contention on cache shard // metadata. Instead we are less aggressive about deleting entries right // away in those cases. // // However Release tries to immediately delete entries reaching zero refs // if (a) erase_if_last_ref is set by the caller, or (b) the entry is already // marked invisible. Both of these are checks on values already in CPU // registers so do not increase cross-CPU contention when not applicable. // When applicable, they use a compare-exchange loop to take exclusive // ownership of the slot for freeing the entry. These are rare cases // that should not usually affect performance. // // Erase // ----- // Searches for an entry like Lookup but moves it to Invisible state if found. // This state transition is with bit operations so is idempotent and safely // done while only holding a shared "read" reference. Like Release, it makes // a best effort to immediately release an Invisible entry that reaches zero // refs, but there are some corner cases where it will only be freed by the // clock eviction process. // ----------------------------------------------------------------------- // // The load factor p is a real number in (0, 1) such that at all // times at most a fraction p of all slots, without counting tombstones, // are occupied by elements. This means that the probability that a random // probe hits an occupied slot is at most p, and thus at most 1/p probes // are required on average. For example, p = 70% implies that between 1 and 2 // probes are needed on average (bear in mind that this reasoning doesn't // consider the effects of clustering over time, which should be negligible // with double hashing). // Because the size of the hash table is always rounded up to the next // power of 2, p is really an upper bound on the actual load factor---the // actual load factor is anywhere between p/2 and p. This is a bit wasteful, // but bear in mind that slots only hold metadata, not actual values. // Since space cost is dominated by the values (the LSM blocks), // overprovisioning the table with metadata only increases the total cache space // usage by a tiny fraction. constexpr double kLoadFactor = 0.7; // The user can exceed kLoadFactor if the sizes of the inserted values don't // match estimated_value_size, or in some rare cases with // strict_capacity_limit == false. To avoid degenerate performance, we set a // strict upper bound on the load factor. constexpr double kStrictLoadFactor = 0.84; struct ClockHandleBasicData { Cache::ObjectPtr value = nullptr; const Cache::CacheItemHelper* helper = nullptr; // A lossless, reversible hash of the fixed-size (16 byte) cache key. This // eliminates the need to store a hash separately. UniqueId64x2 hashed_key = kNullUniqueId64x2; size_t total_charge = 0; inline size_t GetTotalCharge() const { return total_charge; } // Calls deleter (if non-null) on cache key and value void FreeData(MemoryAllocator* allocator) const; // Required by concept HandleImpl const UniqueId64x2& GetHash() const { return hashed_key; } }; struct ClockHandle : public ClockHandleBasicData { // Constants for handling the atomic `meta` word, which tracks most of the // state of the handle. The meta word looks like this: // low bits high bits // ----------------------------------------------------------------------- // | acquire counter | release counter | state marker | // ----------------------------------------------------------------------- // For reading or updating counters in meta word. static constexpr uint8_t kCounterNumBits = 30; static constexpr uint64_t kCounterMask = (uint64_t{1} << kCounterNumBits) - 1; static constexpr uint8_t kAcquireCounterShift = 0; static constexpr uint64_t kAcquireIncrement = uint64_t{1} << kAcquireCounterShift; static constexpr uint8_t kReleaseCounterShift = kCounterNumBits; static constexpr uint64_t kReleaseIncrement = uint64_t{1} << kReleaseCounterShift; // For reading or updating the state marker in meta word static constexpr uint8_t kStateShift = 2U * kCounterNumBits; // Bits contribution to state marker. // Occupied means any state other than empty static constexpr uint8_t kStateOccupiedBit = 0b100; // Shareable means the entry is reference counted (visible or invisible) // (only set if also occupied) static constexpr uint8_t kStateShareableBit = 0b010; // Visible is only set if also shareable static constexpr uint8_t kStateVisibleBit = 0b001; // Complete state markers (not shifted into full word) static constexpr uint8_t kStateEmpty = 0b000; static constexpr uint8_t kStateConstruction = kStateOccupiedBit; static constexpr uint8_t kStateInvisible = kStateOccupiedBit | kStateShareableBit; static constexpr uint8_t kStateVisible = kStateOccupiedBit | kStateShareableBit | kStateVisibleBit; // Constants for initializing the countdown clock. (Countdown clock is only // in effect with zero refs, acquire counter == release counter, and in that // case the countdown clock == both of those counters.) static constexpr uint8_t kHighCountdown = 3; static constexpr uint8_t kLowCountdown = 2; static constexpr uint8_t kBottomCountdown = 1; // During clock update, treat any countdown clock value greater than this // value the same as this value. static constexpr uint8_t kMaxCountdown = kHighCountdown; // TODO: make these coundown values tuning parameters for eviction? // See above. Mutable for read reference counting. mutable std::atomic meta{}; // Whether this is a "deteched" handle that is independently allocated // with `new` (so must be deleted with `delete`). // TODO: ideally this would be packed into some other data field, such // as upper bits of total_charge, but that incurs a measurable performance // regression. bool standalone = false; inline bool IsStandalone() const { return standalone; } inline void SetStandalone() { standalone = true; } }; // struct ClockHandle class BaseClockTable { public: BaseClockTable(CacheMetadataChargePolicy metadata_charge_policy, MemoryAllocator* allocator, const Cache::EvictionCallback* eviction_callback, const uint32_t* hash_seed) : metadata_charge_policy_(metadata_charge_policy), allocator_(allocator), eviction_callback_(*eviction_callback), hash_seed_(*hash_seed) {} template typename Table::HandleImpl* CreateStandalone(ClockHandleBasicData& proto, size_t capacity, bool strict_capacity_limit, bool allow_uncharged); template Status Insert(const ClockHandleBasicData& proto, typename Table::HandleImpl** handle, Cache::Priority priority, size_t capacity, bool strict_capacity_limit); void Ref(ClockHandle& handle); size_t GetOccupancy() const { return occupancy_.load(std::memory_order_relaxed); } size_t GetUsage() const { return usage_.load(std::memory_order_relaxed); } size_t GetStandaloneUsage() const { return standalone_usage_.load(std::memory_order_relaxed); } uint32_t GetHashSeed() const { return hash_seed_; } #ifndef NDEBUG // Acquire N references void TEST_RefN(ClockHandle& handle, size_t n); // Helper for TEST_ReleaseN void TEST_ReleaseNMinus1(ClockHandle* handle, size_t n); #endif private: // fns // Creates a "standalone" handle for returning from an Insert operation that // cannot be completed by actually inserting into the table. // Updates `standalone_usage_` but not `usage_` nor `occupancy_`. template HandleImpl* StandaloneInsert(const ClockHandleBasicData& proto); // Helper for updating `usage_` for new entry with given `total_charge` // and evicting if needed under strict_capacity_limit=true rules. This // means the operation might fail with Status::MemoryLimit. If // `need_evict_for_occupancy`, then eviction of at least one entry is // required, and the operation should fail if not possible. // NOTE: Otherwise, occupancy_ is not managed in this function template Status ChargeUsageMaybeEvictStrict(size_t total_charge, size_t capacity, bool need_evict_for_occupancy, typename Table::InsertState& state); // Helper for updating `usage_` for new entry with given `total_charge` // and evicting if needed under strict_capacity_limit=false rules. This // means that updating `usage_` always succeeds even if forced to exceed // capacity. If `need_evict_for_occupancy`, then eviction of at least one // entry is required, and the operation should return false if such eviction // is not possible. `usage_` is not updated in that case. Otherwise, returns // true, indicating success. // NOTE: occupancy_ is not managed in this function template bool ChargeUsageMaybeEvictNonStrict(size_t total_charge, size_t capacity, bool need_evict_for_occupancy, typename Table::InsertState& state); protected: // data // We partition the following members into different cache lines // to avoid false sharing among Lookup, Release, Erase and Insert // operations in ClockCacheShard. // Clock algorithm sweep pointer. std::atomic clock_pointer_{}; ALIGN_AS(CACHE_LINE_SIZE) // Number of elements in the table. std::atomic occupancy_{}; // Memory usage by entries tracked by the cache (including standalone) std::atomic usage_{}; // Part of usage by standalone entries (not in table) std::atomic standalone_usage_{}; ALIGN_AS(CACHE_LINE_SIZE) const CacheMetadataChargePolicy metadata_charge_policy_; // From Cache, for deleter MemoryAllocator* const allocator_; // A reference to Cache::eviction_callback_ const Cache::EvictionCallback& eviction_callback_; // A reference to ShardedCacheBase::hash_seed_ const uint32_t& hash_seed_; }; class HyperClockTable : public BaseClockTable { public: // Target size to be exactly a common cache line size (see static_assert in // clock_cache.cc) struct ALIGN_AS(64U) HandleImpl : public ClockHandle { // The number of elements that hash to this slot or a lower one, but wind // up in this slot or a higher one. std::atomic displacements{}; }; // struct HandleImpl struct Opts { size_t estimated_value_size; }; HyperClockTable(size_t capacity, bool strict_capacity_limit, CacheMetadataChargePolicy metadata_charge_policy, MemoryAllocator* allocator, const Cache::EvictionCallback* eviction_callback, const uint32_t* hash_seed, const Opts& opts); ~HyperClockTable(); // For BaseClockTable::Insert struct InsertState {}; void StartInsert(InsertState& state); // Returns true iff there is room for the proposed number of entries. bool GrowIfNeeded(size_t new_occupancy, InsertState& state); HandleImpl* DoInsert(const ClockHandleBasicData& proto, uint64_t initial_countdown, bool take_ref, InsertState& state); // Runs the clock eviction algorithm trying to reclaim at least // requested_charge. Returns how much is evicted, which could be less // if it appears impossible to evict the requested amount without blocking. void Evict(size_t requested_charge, size_t* freed_charge, size_t* freed_count, InsertState& state); HandleImpl* Lookup(const UniqueId64x2& hashed_key); bool Release(HandleImpl* handle, bool useful, bool erase_if_last_ref); void Erase(const UniqueId64x2& hashed_key); void EraseUnRefEntries(); size_t GetTableSize() const { return size_t{1} << length_bits_; } size_t GetOccupancyLimit() const { return occupancy_limit_; } const HandleImpl* HandlePtr(size_t idx) const { return &array_[idx]; } #ifndef NDEBUG size_t& TEST_MutableOccupancyLimit() const { return const_cast(occupancy_limit_); } // Release N references void TEST_ReleaseN(HandleImpl* handle, size_t n); #endif private: // functions // Returns x mod 2^{length_bits_}. inline size_t ModTableSize(uint64_t x) { return static_cast(x) & length_bits_mask_; } // Returns the first slot in the probe sequence with a handle e such that // match_fn(e) is true. At every step, the function first tests whether // match_fn(e) holds. If this is false, it evaluates abort_fn(e) to decide // whether the search should be aborted, and if so, FindSlot immediately // returns nullptr. For every handle e that is not a match and not aborted, // FindSlot runs update_fn(e, is_last) where is_last is set to true iff that // slot will be the last probed because the next would cycle back to the first // slot probed. This function uses templates instead of std::function to // minimize the risk of heap-allocated closures being created. template inline HandleImpl* FindSlot(const UniqueId64x2& hashed_key, MatchFn match_fn, AbortFn abort_fn, UpdateFn update_fn); // Re-decrement all displacements in probe path starting from beginning // until (not including) the given handle inline void Rollback(const UniqueId64x2& hashed_key, const HandleImpl* h); // Subtracts `total_charge` from `usage_` and 1 from `occupancy_`. // Ideally this comes after releasing the entry itself so that we // actually have the available occupancy/usage that is claimed. // However, that means total_charge has to be saved from the handle // before releasing it so that it can be provided to this function. inline void ReclaimEntryUsage(size_t total_charge); MemoryAllocator* GetAllocator() const { return allocator_; } // Returns the number of bits used to hash an element in the hash // table. static int CalcHashBits(size_t capacity, size_t estimated_value_size, CacheMetadataChargePolicy metadata_charge_policy); private: // data // Number of hash bits used for table index. // The size of the table is 1 << length_bits_. const int length_bits_; // For faster computation of ModTableSize. const size_t length_bits_mask_; // Maximum number of elements the user can store in the table. const size_t occupancy_limit_; // Array of slots comprising the hash table. const std::unique_ptr array_; }; // class HyperClockTable // A single shard of sharded cache. template class ALIGN_AS(CACHE_LINE_SIZE) ClockCacheShard final : public CacheShardBase { public: ClockCacheShard(size_t capacity, bool strict_capacity_limit, CacheMetadataChargePolicy metadata_charge_policy, MemoryAllocator* allocator, const Cache::EvictionCallback* eviction_callback, const uint32_t* hash_seed, const typename Table::Opts& opts); // For CacheShard concept using HandleImpl = typename Table::HandleImpl; // Hash is lossless hash of 128-bit key using HashVal = UniqueId64x2; using HashCref = const HashVal&; static inline uint32_t HashPieceForSharding(HashCref hash) { return Upper32of64(hash[0]); } static inline HashVal ComputeHash(const Slice& key, uint32_t seed) { assert(key.size() == kCacheKeySize); HashVal in; HashVal out; // NOTE: endian dependence // TODO: use GetUnaligned? std::memcpy(&in, key.data(), kCacheKeySize); BijectiveHash2x64(in[1], in[0] ^ seed, &out[1], &out[0]); return out; } // For reconstructing key from hashed_key. Requires the caller to provide // backing storage for the Slice in `unhashed` static inline Slice ReverseHash(const UniqueId64x2& hashed, UniqueId64x2* unhashed, uint32_t seed) { BijectiveUnhash2x64(hashed[1], hashed[0], &(*unhashed)[1], &(*unhashed)[0]); (*unhashed)[0] ^= seed; // NOTE: endian dependence return Slice(reinterpret_cast(unhashed), kCacheKeySize); } // Although capacity is dynamically changeable, the number of table slots is // not, so growing capacity substantially could lead to hitting occupancy // limit. void SetCapacity(size_t capacity); void SetStrictCapacityLimit(bool strict_capacity_limit); Status Insert(const Slice& key, const UniqueId64x2& hashed_key, Cache::ObjectPtr value, const Cache::CacheItemHelper* helper, size_t charge, HandleImpl** handle, Cache::Priority priority); HandleImpl* CreateStandalone(const Slice& key, const UniqueId64x2& hashed_key, Cache::ObjectPtr obj, const Cache::CacheItemHelper* helper, size_t charge, bool allow_uncharged); HandleImpl* Lookup(const Slice& key, const UniqueId64x2& hashed_key); bool Release(HandleImpl* handle, bool useful, bool erase_if_last_ref); bool Release(HandleImpl* handle, bool erase_if_last_ref = false); bool Ref(HandleImpl* handle); void Erase(const Slice& key, const UniqueId64x2& hashed_key); size_t GetCapacity() const; size_t GetUsage() const; size_t GetStandaloneUsage() const; size_t GetPinnedUsage() const; size_t GetOccupancyCount() const; size_t GetOccupancyLimit() const; size_t GetTableAddressCount() const; void ApplyToSomeEntries( const std::function& callback, size_t average_entries_per_lock, size_t* state); void EraseUnRefEntries(); std::string GetPrintableOptions() const { return std::string{}; } HandleImpl* Lookup(const Slice& key, const UniqueId64x2& hashed_key, const Cache::CacheItemHelper* /*helper*/, Cache::CreateContext* /*create_context*/, Cache::Priority /*priority*/, Statistics* /*stats*/) { return Lookup(key, hashed_key); } #ifndef NDEBUG size_t& TEST_MutableOccupancyLimit() const { return table_.TEST_MutableOccupancyLimit(); } // Acquire/release N references void TEST_RefN(HandleImpl* handle, size_t n); void TEST_ReleaseN(HandleImpl* handle, size_t n); #endif private: // data Table table_; // Maximum total charge of all elements stored in the table. std::atomic capacity_; // Whether to reject insertion if cache reaches its full capacity. std::atomic strict_capacity_limit_; }; // class ClockCacheShard class HyperClockCache #ifdef NDEBUG final #endif : public ShardedCache> { public: using Shard = ClockCacheShard; explicit HyperClockCache(const HyperClockCacheOptions& opts); const char* Name() const override { return "HyperClockCache"; } Cache::ObjectPtr Value(Handle* handle) override; size_t GetCharge(Handle* handle) const override; const CacheItemHelper* GetCacheItemHelper(Handle* handle) const override; void ReportProblems( const std::shared_ptr& /*info_log*/) const override; }; // class HyperClockCache } // namespace clock_cache } // namespace ROCKSDB_NAMESPACE