// Copyright (c) 2014, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // This is used by the MemTable to allocate write buffer memory. It connects // to WriteBuffer so we can track and enforce overall write buffer limits. #pragma once #include "util/allocator.h" namespace rocksdb { class Arena; class Logger; class WriteBuffer; class MemTableAllocator : public Allocator { public: explicit MemTableAllocator(Arena* arena, WriteBuffer* write_buffer); ~MemTableAllocator(); // Allocator interface char* Allocate(size_t bytes) override; char* AllocateAligned(size_t bytes, size_t huge_page_size = 0, Logger* logger = nullptr) override; size_t BlockSize() const override; // Call when we're finished allocating memory so we can free it from // the write buffer's limit. void DoneAllocating(); private: Arena* arena_; WriteBuffer* write_buffer_; size_t bytes_allocated_; // No copying allowed MemTableAllocator(const MemTableAllocator&); void operator=(const MemTableAllocator&); }; } // namespace rocksdb