// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // #include "memtable/inlineskiplist.h" #include "db/memtable.h" #include "rocksdb/memtablerep.h" #include "util/arena.h" namespace rocksdb { namespace { class SkipListRep : public MemTableRep { InlineSkipList skip_list_; const MemTableRep::KeyComparator& cmp_; const SliceTransform* transform_; const size_t lookahead_; friend class LookaheadIterator; public: explicit SkipListRep(const MemTableRep::KeyComparator& compare, Allocator* allocator, const SliceTransform* transform, const size_t lookahead) : MemTableRep(allocator), skip_list_(compare, allocator), cmp_(compare), transform_(transform), lookahead_(lookahead) {} virtual KeyHandle Allocate(const size_t len, char** buf) override { *buf = skip_list_.AllocateKey(len); return static_cast(*buf); } // Insert key into the list. // REQUIRES: nothing that compares equal to key is currently in the list. virtual void Insert(KeyHandle handle) override { skip_list_.Insert(static_cast(handle)); } virtual void InsertWithHint(KeyHandle handle, void** hint) override { skip_list_.InsertWithHint(static_cast(handle), hint); } virtual void InsertConcurrently(KeyHandle handle) override { skip_list_.InsertConcurrently(static_cast(handle)); } // Returns true iff an entry that compares equal to key is in the list. virtual bool Contains(const char* key) const override { return skip_list_.Contains(key); } virtual size_t ApproximateMemoryUsage() override { // All memory is allocated through allocator; nothing to report here return 0; } virtual void Get(const LookupKey& k, void* callback_args, bool (*callback_func)(void* arg, const char* entry)) override { SkipListRep::Iterator iter(&skip_list_); Slice dummy_slice; for (iter.Seek(dummy_slice, k.memtable_key().data()); iter.Valid() && callback_func(callback_args, iter.key()); iter.Next()) { } } uint64_t ApproximateNumEntries(const Slice& start_ikey, const Slice& end_ikey) override { std::string tmp; uint64_t start_count = skip_list_.EstimateCount(EncodeKey(&tmp, start_ikey)); uint64_t end_count = skip_list_.EstimateCount(EncodeKey(&tmp, end_ikey)); return (end_count >= start_count) ? (end_count - start_count) : 0; } virtual ~SkipListRep() override { } // Iteration over the contents of a skip list class Iterator : public MemTableRep::Iterator { InlineSkipList::Iterator iter_; public: // Initialize an iterator over the specified list. // The returned iterator is not valid. explicit Iterator( const InlineSkipList* list) : iter_(list) {} virtual ~Iterator() override { } // Returns true iff the iterator is positioned at a valid node. virtual bool Valid() const override { return iter_.Valid(); } // Returns the key at the current position. // REQUIRES: Valid() virtual const char* key() const override { return iter_.key(); } // Advances to the next position. // REQUIRES: Valid() virtual void Next() override { iter_.Next(); } // Advances to the previous position. // REQUIRES: Valid() virtual void Prev() override { iter_.Prev(); } // Advance to the first entry with a key >= target virtual void Seek(const Slice& user_key, const char* memtable_key) override { if (memtable_key != nullptr) { iter_.Seek(memtable_key); } else { iter_.Seek(EncodeKey(&tmp_, user_key)); } } // Retreat to the last entry with a key <= target virtual void SeekForPrev(const Slice& user_key, const char* memtable_key) override { if (memtable_key != nullptr) { iter_.SeekForPrev(memtable_key); } else { iter_.SeekForPrev(EncodeKey(&tmp_, user_key)); } } // Position at the first entry in list. // Final state of iterator is Valid() iff list is not empty. virtual void SeekToFirst() override { iter_.SeekToFirst(); } // Position at the last entry in list. // Final state of iterator is Valid() iff list is not empty. virtual void SeekToLast() override { iter_.SeekToLast(); } protected: std::string tmp_; // For passing to EncodeKey }; // Iterator over the contents of a skip list which also keeps track of the // previously visited node. In Seek(), it examines a few nodes after it // first, falling back to O(log n) search from the head of the list only if // the target key hasn't been found. class LookaheadIterator : public MemTableRep::Iterator { public: explicit LookaheadIterator(const SkipListRep& rep) : rep_(rep), iter_(&rep_.skip_list_), prev_(iter_) {} virtual ~LookaheadIterator() override {} virtual bool Valid() const override { return iter_.Valid(); } virtual const char *key() const override { assert(Valid()); return iter_.key(); } virtual void Next() override { assert(Valid()); bool advance_prev = true; if (prev_.Valid()) { auto k1 = rep_.UserKey(prev_.key()); auto k2 = rep_.UserKey(iter_.key()); if (k1.compare(k2) == 0) { // same user key, don't move prev_ advance_prev = false; } else if (rep_.transform_) { // only advance prev_ if it has the same prefix as iter_ auto t1 = rep_.transform_->Transform(k1); auto t2 = rep_.transform_->Transform(k2); advance_prev = t1.compare(t2) == 0; } } if (advance_prev) { prev_ = iter_; } iter_.Next(); } virtual void Prev() override { assert(Valid()); iter_.Prev(); prev_ = iter_; } virtual void Seek(const Slice& internal_key, const char *memtable_key) override { const char *encoded_key = (memtable_key != nullptr) ? memtable_key : EncodeKey(&tmp_, internal_key); if (prev_.Valid() && rep_.cmp_(encoded_key, prev_.key()) >= 0) { // prev_.key() is smaller or equal to our target key; do a quick // linear search (at most lookahead_ steps) starting from prev_ iter_ = prev_; size_t cur = 0; while (cur++ <= rep_.lookahead_ && iter_.Valid()) { if (rep_.cmp_(encoded_key, iter_.key()) <= 0) { return; } Next(); } } iter_.Seek(encoded_key); prev_ = iter_; } virtual void SeekForPrev(const Slice& internal_key, const char* memtable_key) override { const char* encoded_key = (memtable_key != nullptr) ? memtable_key : EncodeKey(&tmp_, internal_key); iter_.SeekForPrev(encoded_key); prev_ = iter_; } virtual void SeekToFirst() override { iter_.SeekToFirst(); prev_ = iter_; } virtual void SeekToLast() override { iter_.SeekToLast(); prev_ = iter_; } protected: std::string tmp_; // For passing to EncodeKey private: const SkipListRep& rep_; InlineSkipList::Iterator iter_; InlineSkipList::Iterator prev_; }; virtual MemTableRep::Iterator* GetIterator(Arena* arena = nullptr) override { if (lookahead_ > 0) { void *mem = arena ? arena->AllocateAligned(sizeof(SkipListRep::LookaheadIterator)) : operator new(sizeof(SkipListRep::LookaheadIterator)); return new (mem) SkipListRep::LookaheadIterator(*this); } else { void *mem = arena ? arena->AllocateAligned(sizeof(SkipListRep::Iterator)) : operator new(sizeof(SkipListRep::Iterator)); return new (mem) SkipListRep::Iterator(&skip_list_); } } }; } MemTableRep* SkipListFactory::CreateMemTableRep( const MemTableRep::KeyComparator& compare, Allocator* allocator, const SliceTransform* transform, Logger* /*logger*/) { return new SkipListRep(compare, allocator, transform, lookahead_); } } // namespace rocksdb