// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include "utilities/stackable_db.h" #include "rocksdb/env.h" #include "rocksdb/status.h" #include #include #include namespace rocksdb { struct BackupableDBOptions { // Where to keep the backup files. Has to be different than dbname_ // Best to set this to dbname_ + "/backups" // Required std::string backup_dir; // Backup Env object. It will be used for backup file I/O. If it's // nullptr, backups will be written out using DBs Env. If it's // non-nullptr, backup's I/O will be performed using this object. // If you want to have backups on HDFS, use HDFS Env here! // Default: nullptr Env* backup_env; // Backup info and error messages will be written to info_log // if non-nullptr. // Default: nullptr Logger* info_log; // If sync == true, we can guarantee you'll get consistent backup even // on a machine crash/reboot. Backup process is slower with sync enabled. // If sync == false, we don't guarantee anything on machine reboot. However, // chances are some of the backups are consistent. // Default: true bool sync; // If true, it will delete whatever backups there are already // Default: false bool destroy_old_data; explicit BackupableDBOptions(const std::string& _backup_dir, Env* _backup_env = nullptr, Logger* _info_log = nullptr, bool _sync = true, bool _destroy_old_data = false) : backup_dir(_backup_dir), backup_env(_backup_env), info_log(_info_log), sync(_sync), destroy_old_data(_destroy_old_data) { } }; class BackupEngine; typedef uint32_t BackupID; struct BackupInfo { BackupID backup_id; int64_t timestamp; uint64_t size; BackupInfo() {} BackupInfo(BackupID _backup_id, int64_t _timestamp, uint64_t _size) : backup_id(_backup_id), timestamp(_timestamp), size(_size) {} }; // Stack your DB with BackupableDB to be able to backup the DB class BackupableDB : public StackableDB { public: // BackupableDBOptions have to be the same as the ones used in a previous // incarnation of the DB BackupableDB(DB* db, const BackupableDBOptions& options); virtual ~BackupableDB(); // Captures the state of the database in the latest backup // NOT a thread safe call Status CreateNewBackup(bool flush_before_backup = false); // Returns info about backups in backup_info void GetBackupInfo(std::vector* backup_info); // deletes old backups, keeping latest num_backups_to_keep alive Status PurgeOldBackups(uint32_t num_backups_to_keep); // deletes a specific backup Status DeleteBackup(BackupID backup_id); private: BackupEngine* backup_engine_; }; // Use this class to access information about backups and restore from them class RestoreBackupableDB { public: RestoreBackupableDB(Env* db_env, const BackupableDBOptions& options); ~RestoreBackupableDB(); // Returns info about backups in backup_info void GetBackupInfo(std::vector* backup_info); // restore from backup with backup_id // IMPORTANT -- if you restore from some backup that is not the latest, // you HAVE to delete all the newer backups immediately, before creating // new backup on the restored database. Otherwise, your new backups // will be corrupted. // TODO should we enforce this somehow? Status RestoreDBFromBackup(BackupID backup_id, const std::string& db_dir, const std::string& wal_dir); // restore from the latest backup Status RestoreDBFromLatestBackup(const std::string& db_dir, const std::string& wal_dir); // deletes old backups, keeping latest num_backups_to_keep alive Status PurgeOldBackups(uint32_t num_backups_to_keep); // deletes a specific backup Status DeleteBackup(BackupID backup_id); private: BackupEngine* backup_engine_; }; } // rocksdb namespace