// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #pragma once #include #include #include "rocksdb/env.h" #include "util/string_util.h" namespace rocksdb { namespace test { // Return the directory to use for temporary storage. std::string TmpDir(Env* env = Env::Default()); // Return a randomization seed for this run. Typically returns the // same number on repeated invocations of this binary, but automated // runs may be able to vary the seed. int RandomSeed(); #define ASSERT_OK(s) ASSERT_TRUE(((s).ok())) #define ASSERT_NOK(s) ASSERT_FALSE(((s).ok())) #define EXPECT_OK(s) EXPECT_TRUE(((s).ok())) #define EXPECT_NOK(s) EXPECT_FALSE(((s).ok())) } // namespace test } // namespace rocksdb