// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. #pragma once #include #include #include #include #include "db/builder.h" #include "rocksdb/comparator.h" #include "rocksdb/options.h" #include "rocksdb/slice.h" #include "rocksdb/table_properties.h" #include "table/block_builder.h" #include "table/format.h" namespace rocksdb { class BlockBuilder; class BlockHandle; class Env; class Footer; class Logger; class RandomAccessFile; struct TableProperties; // An STL style comparator that does the bytewise comparator comparasion // internally. struct BytewiseLessThan { bool operator()(const std::string& key1, const std::string& key2) const { // smaller entries will be placed in front. return comparator->Compare(key1, key2) <= 0; } const Comparator* comparator = BytewiseComparator(); }; // When writing to a block that requires entries to be sorted by // `BytewiseComparator`, we can buffer the content to `BytewiseSortedMap` // before writng to store. typedef std::map BytewiseSortedMap; class MetaIndexBuilder { public: MetaIndexBuilder(const MetaIndexBuilder&) = delete; MetaIndexBuilder& operator=(const MetaIndexBuilder&) = delete; MetaIndexBuilder(); void Add(const std::string& key, const BlockHandle& handle); // Write all the added key/value pairs to the block and return the contents // of the block. Slice Finish(); private: // store the sorted key/handle of the metablocks. BytewiseSortedMap meta_block_handles_; std::unique_ptr meta_index_block_; }; class PropertyBlockBuilder { public: PropertyBlockBuilder(const PropertyBlockBuilder&) = delete; PropertyBlockBuilder& operator=(const PropertyBlockBuilder&) = delete; PropertyBlockBuilder(); void AddTableProperty(const TableProperties& props); void Add(const std::string& key, uint64_t value); void Add(const std::string& key, const std::string& value); void Add(const UserCollectedProperties& user_collected_properties); // Write all the added entries to the block and return the block contents Slice Finish(); private: std::unique_ptr properties_block_; BytewiseSortedMap props_; }; // Were we encounter any error occurs during user-defined statistics collection, // we'll write the warning message to info log. void LogPropertiesCollectionError( Logger* info_log, const std::string& method, const std::string& name); // Utility functions help table builder to trigger batch events for user // defined property collectors. // Return value indicates if there is any error occurred; if error occurred, // the warning message will be logged. // NotifyCollectTableCollectorsOnAdd() triggers the `Add` event for all // property collectors. bool NotifyCollectTableCollectorsOnAdd( const Slice& key, const Slice& value, const std::vector>& collectors, Logger* info_log); // NotifyCollectTableCollectorsOnAdd() triggers the `Finish` event for all // property collectors. The collected properties will be added to `builder`. bool NotifyCollectTableCollectorsOnFinish( const std::vector>& collectors, Logger* info_log, PropertyBlockBuilder* builder); // Read the properties from the table. // @returns a status to indicate if the operation succeeded. On success, // *table_properties will point to a heap-allocated TableProperties // object, otherwise value of `table_properties` will not be modified. Status ReadProperties(const Slice &handle_value, RandomAccessFile *file, const Footer &footer, Env *env, Logger *logger, TableProperties **table_properties); // Directly read the properties from the properties block of a plain table. // @returns a status to indicate if the operation succeeded. On success, // *table_properties will point to a heap-allocated TableProperties // object, otherwise value of `table_properties` will not be modified. Status ReadTableProperties(RandomAccessFile* file, uint64_t file_size, uint64_t table_magic_number, Env* env, Logger* info_log, TableProperties** properties); // Seek to the properties block. // If it successfully seeks to the properties block, "is_found" will be // set to true. extern Status SeekToPropertiesBlock(Iterator* meta_iter, bool* is_found); // Find the meta block from the meta index block. Status FindMetaBlock(Iterator* meta_index_iter, const std::string& meta_block_name, BlockHandle* block_handle); // Find the meta block Status FindMetaBlock(RandomAccessFile* file, uint64_t file_size, uint64_t table_magic_number, Env* env, const std::string& meta_block_name, BlockHandle* block_handle); // Read the specified meta block with name meta_block_name // from `file` and initialize `contents` with contents of this block. // Return Status::OK in case of success. Status ReadMetaBlock(RandomAccessFile* file, uint64_t file_size, uint64_t table_magic_number, Env* env, const std::string& meta_block_name, BlockContents* contents); } // namespace rocksdb