// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // This file contains the interface that must be implemented by any collection // to be used as the backing store for a MemTable. Such a collection must // satisfy the following properties: // (1) It does not store duplicate items. // (2) It uses MemTableRep::KeyComparator to compare items for iteration and // equality. // (3) It can be accessed concurrently by multiple readers and can support // during reads. However, it needn't support multiple concurrent writes. // (4) Items are never deleted. // The liberal use of assertions is encouraged to enforce (1). // // The factory will be passed an Arena object when a new MemTableRep is // requested. The API for this object is in rocksdb/arena.h. // // Users can implement their own memtable representations. We include three // types built in: // - SkipListRep: This is the default; it is backed by a skip list. // - HashSkipListRep: The memtable rep that is best used for keys that are // structured like "prefix:suffix" where iteration withing a prefix is // common and iteration across different prefixes is rare. It is backed by // a hash map where each bucket is a skip list. // - VectorRep: This is backed by an unordered std::vector. On iteration, the // vector is sorted. It is intelligent about sorting; once the MarkReadOnly() // has been called, the vector will only be sorted once. It is optimized for // random-write-heavy workloads. // // The last four implementations are designed for situations in which // iteration over the entire collection is rare since doing so requires all the // keys to be copied into a sorted data structure. #ifndef STORAGE_ROCKSDB_DB_MEMTABLEREP_H_ #define STORAGE_ROCKSDB_DB_MEMTABLEREP_H_ #include namespace rocksdb { class Arena; class Slice; class SliceTransform; class MemTableRep { public: // KeyComparator provides a means to compare keys, which are internal keys // concatenated with values. class KeyComparator { public: // Compare a and b. Return a negative value if a is less than b, 0 if they // are equal, and a positive value if a is greater than b virtual int operator()(const char* a, const char* b) const = 0; virtual ~KeyComparator() { } }; // Insert key into the collection. (The caller will pack key and value into a // single buffer and pass that in as the parameter to Insert) // REQUIRES: nothing that compares equal to key is currently in the // collection. virtual void Insert(const char* key) = 0; // Returns true iff an entry that compares equal to key is in the collection. virtual bool Contains(const char* key) const = 0; // Notify this table rep that it will no longer be added to. By default, does // nothing. virtual void MarkReadOnly() { } // Report an approximation of how much memory has been used other than memory // that was allocated through the arena. virtual size_t ApproximateMemoryUsage() = 0; virtual ~MemTableRep() { } // Iteration over the contents of a skip collection class Iterator { public: // Initialize an iterator over the specified collection. // The returned iterator is not valid. // explicit Iterator(const MemTableRep* collection); virtual ~Iterator() { }; // Returns true iff the iterator is positioned at a valid node. virtual bool Valid() const = 0; // Returns the key at the current position. // REQUIRES: Valid() virtual const char* key() const = 0; // Advances to the next position. // REQUIRES: Valid() virtual void Next() = 0; // Advances to the previous position. // REQUIRES: Valid() virtual void Prev() = 0; // Advance to the first entry with a key >= target virtual void Seek(const char* target) = 0; // Position at the first entry in collection. // Final state of iterator is Valid() iff collection is not empty. virtual void SeekToFirst() = 0; // Position at the last entry in collection. // Final state of iterator is Valid() iff collection is not empty. virtual void SeekToLast() = 0; }; // Return an iterator over the keys in this representation. virtual Iterator* GetIterator() = 0; // Return an iterator over at least the keys with the specified user key. The // iterator may also allow access to other keys, but doesn't have to. Default: // GetIterator(). virtual Iterator* GetIterator(const Slice& user_key) { return GetIterator(); } // Return an iterator over at least the keys with the specified prefix. The // iterator may also allow access to other keys, but doesn't have to. Default: // GetIterator(). virtual Iterator* GetPrefixIterator(const Slice& prefix) { return GetIterator(); } // Return an iterator that has a special Seek semantics. The result of // a Seek might only include keys with the same prefix as the target key. virtual Iterator* GetDynamicPrefixIterator() { return GetIterator(); } protected: // When *key is an internal key concatenated with the value, returns the // user key. virtual Slice UserKey(const char* key) const; }; // This is the base class for all factories that are used by RocksDB to create // new MemTableRep objects class MemTableRepFactory { public: virtual ~MemTableRepFactory() { }; virtual MemTableRep* CreateMemTableRep(MemTableRep::KeyComparator&, Arena*) = 0; virtual const char* Name() const = 0; }; // This creates MemTableReps that are backed by an std::vector. On iteration, // the vector is sorted. This is useful for workloads where iteration is very // rare and writes are generally not issued after reads begin. // // Parameters: // count: Passed to the constructor of the underlying std::vector of each // VectorRep. On initialization, the underlying array will be at least count // bytes reserved for usage. class VectorRepFactory : public MemTableRepFactory { const size_t count_; public: explicit VectorRepFactory(size_t count = 0) : count_(count) { } virtual MemTableRep* CreateMemTableRep(MemTableRep::KeyComparator&, Arena*) override; virtual const char* Name() const override { return "VectorRepFactory"; } }; // This uses a skip list to store keys. It is the default. class SkipListFactory : public MemTableRepFactory { public: virtual MemTableRep* CreateMemTableRep(MemTableRep::KeyComparator&, Arena*) override; virtual const char* Name() const override { return "SkipListFactory"; } }; // HashSkipListRep is backed by hash map of buckets. Each bucket is a skip // list. All the keys with the same prefix will be in the same bucket. // The prefix is determined using user supplied SliceTransform. It has // to match prefix_extractor in options.prefix_extractor. // // Iteration over the entire collection is implemented by dumping all the keys // into a separate skip list. Thus, these data structures are best used when // iteration over the entire collection is rare. // // Parameters: // transform: The prefix extractor that returns prefix when supplied a user // key. Has to match options.prefix_extractor // bucket_count: Number of buckets in a hash_map. Each bucket needs // 8 bytes. By default, we set buckets to one million, which // will take 8MB of memory. If you know the number of keys you'll // keep in hash map, set bucket count to be approximately twice // the number of keys extern MemTableRepFactory* NewHashSkipListRepFactory( const SliceTransform* transform, size_t bucket_count = 1000000); } #endif // STORAGE_ROCKSDB_DB_MEMTABLEREP_H_