// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // #pragma once #ifndef ROCKSDB_LITE #include #include #include #include #include #include "rocksdb/env.h" #include "rocksdb/persistent_cache.h" #include "rocksdb/status.h" #include "util/histogram.h" // Persistent Cache // // Persistent cache is tiered key-value cache that can use persistent medium. It // is a generic design and can leverage any storage medium -- disk/SSD/NVM/RAM. // The code has been kept generic but significant benchmark/design/development // time has been spent to make sure the cache performs appropriately for // respective storage medium. // The file defines // PersistentCacheOptions : Options for persistent cache // PersistentCacheTier : Implementation that handles individual cache tier // PersistentTieresCache : Implementation that handles all tiers as a logical // unit // // PersistentTieredCache architecture: // +--------------------------+ PersistentCacheTier that handles multiple tiers // | +----------------+ | // | | RAM | PersistentCacheTier that handles RAM (VolatileCacheImpl) // | +----------------+ | // | | next | // | v | // | +----------------+ | // | | NVM | PersistentCacheTier implementation that handles NVM // | +----------------+ (BlockCacheImpl) // | | next | // | V | // | +----------------+ | // | | LE-SSD | PersistentCacheTier implementation that handles LE-SSD // | +----------------+ (BlockCacheImpl) // | | | // | V | // | null | // +--------------------------+ // | // V // null namespace rocksdb { // Persistent Cache Options // // This struct captures all the options that are used to configure persistent // cache. Some of the terminologies used in naming the options are // // dispatch size : // This is the size in which IO is dispatched to the device // // write buffer size : // This is the size of an individual write buffer size. Write buffers are // grouped to form buffered file. // // cache size : // This is the logical maximum for the cache size // // qdepth : // This is the max number of IOs that can issues to the device in parallel // // pepeling : // The writer code path follows pipelined architecture, which means the // operations are handed off from one stage to another // // pipelining backlog size : // With the pipelined architecture, there can always be backlogging of ops in // pipeline queues. This is the maximum backlog size after which ops are dropped // from queue struct PersistentCacheOptions { explicit PersistentCacheOptions(Env* const _env, const std::string& _path, const uint64_t _cache_size, const std::shared_ptr& _log, const uint32_t _write_buffer_size = 1 * 1024 * 1024) { env = _env; path = _path; log = _log; cache_size = _cache_size; writer_dispatch_size = write_buffer_size = _write_buffer_size; } // // Validate the settings. Our intentions are to catch erroneous settings ahead // of time instead going violating invariants or causing dead locks. // Status ValidateSettings() const { // (1) check pre-conditions for variables if (!env || path.empty()) { return Status::InvalidArgument("empty or null args"); } // (2) assert size related invariants // - cache size cannot be less than cache file size // - individual write buffer size cannot be greater than cache file size // - total write buffer size cannot be less than 2X cache file size if (cache_size < cache_file_size || write_buffer_size >= cache_file_size || write_buffer_size * write_buffer_count() < 2 * cache_file_size) { return Status::InvalidArgument("invalid cache size"); } // (2) check writer settings // - Queue depth cannot be 0 // - writer_dispatch_size cannot be greater than writer_buffer_size // - dispatch size and buffer size need to be aligned if (!writer_qdepth || writer_dispatch_size > write_buffer_size || write_buffer_size % writer_dispatch_size) { return Status::InvalidArgument("invalid writer settings"); } return Status::OK(); } // // Env abstraction to use for systmer level operations // Env* env; // // Path for the block cache where blocks are persisted // std::string path; // // Log handle for logging messages // std::shared_ptr log; // // Logical cache size // uint64_t cache_size = std::numeric_limits::max(); // cache-file-size // // Cache consists of multiples of small files. This parameter defines the // size of an individual cache file // // default: 1M uint32_t cache_file_size = 100ULL * 1024 * 1024; // writer-qdepth // // The writers can issues IO to the devices in parallel. This parameter // controls the max number if IOs that can issues in parallel to the block // device // // default :1 uint32_t writer_qdepth = 1; // pipeline-writes // // The write optionally follow pipelined architecture. This helps // avoid regression in the eviction code path of the primary tier. This // parameter defines if pipelining is enabled or disabled // // default: true bool pipeline_writes_ = true; // max-write-pipeline-backlog-size // // Max pipeline buffer size. This is the maximum backlog we can accumulate // while waiting for writes. After the limit, new ops will be dropped. // // Default: 1GiB uint64_t max_write_pipeline_backlog_size = 1ULL * 1024 * 1024 * 1024; // write-buffer-size // // This is the size in which buffer slabs are allocated. // // Default: 1M uint32_t write_buffer_size = 1ULL * 1024 * 1024; // write-buffer-count // // This is the total number of buffer slabs. This is calculated as a factor of // file size in order to avoid dead lock. size_t write_buffer_count() const { assert(write_buffer_size); return static_cast((writer_qdepth + 1.2) * cache_file_size / write_buffer_size); } // writer-dispatch-size // // The writer thread will dispatch the IO at the specified IO size // // default: 1M uint64_t writer_dispatch_size = 1ULL * 1024 * 1024; PersistentCacheOptions MakePersistentCacheOptions( const std::string& path, const uint64_t size, const std::shared_ptr& log); }; // Persistent Cache Tier // // This a logical abstraction that defines a tier of the persistent cache. Tiers // can be stacked over one another. PersistentCahe provides the basic definition // for accessing/storing in the cache. PersistentCacheTier extends the interface // to enable management and stacking of tiers. class PersistentCacheTier : public PersistentCache { public: typedef std::shared_ptr Tier; typedef std::map TierStats; virtual ~PersistentCacheTier() {} // Open the persistent cache tier virtual Status Open(); // Close the persistent cache tier virtual Status Close(); // Flush the pending writes virtual void Flush(); // Reserve space up to 'size' bytes virtual bool Reserve(const size_t size); // Erase a key from the cache virtual bool Erase(const Slice& key); // Print stats to string recursively virtual std::string PrintStats(); // Expose stats virtual std::vector Stats() = 0; // Insert to page cache virtual Status Insert(const Slice& page_key, const char* data, const size_t size) = 0; // Lookup page cache by page identifier virtual Status Lookup(const Slice& page_key, std::unique_ptr* data, size_t* size) = 0; // Return a reference to next tier virtual Tier& next_tier() { return next_tier_; } // Set the value for next tier virtual void set_next_tier(const Tier& tier) { assert(!next_tier_); next_tier_ = tier; } private: Tier next_tier_; // next tier }; // PersistentTieredCache // // Abstraction that helps you construct a tiers of persistent caches as a // unified cache. The tier(s) of cache will act a single tier for management // ease and support PersistentCache methods for accessing data. class PersistentTieredCache : public PersistentCacheTier { public: virtual ~PersistentTieredCache(); Status Open() override; Status Close() override; void Flush() override; bool Erase(const Slice& key) override; std::string PrintStats() override; Status Insert(const Slice& page_key, const char* data, const size_t size) override; Status Lookup(const Slice& page_key, std::unique_ptr* data, size_t* size) override; void AddTier(const Tier& tier); Tier& next_tier() override { auto it = tiers_.end(); return (*it)->next_tier(); } void set_next_tier(const Tier& tier) override { auto it = tiers_.end(); (*it)->set_next_tier(tier); } protected: std::list tiers_; // list of tiers top-down }; } // namespace rocksdb #endif