// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). #include #include "monitoring/thread_status_updater.h" #include "monitoring/thread_status_util.h" #include "rocksdb/system_clock.h" namespace ROCKSDB_NAMESPACE { #ifndef NDEBUG // the delay for debugging purpose. static std::atomic states_delay[ThreadStatus::NUM_STATE_TYPES]; void ThreadStatusUtil::TEST_SetStateDelay( const ThreadStatus::StateType state, int micro) { states_delay[state].store(micro, std::memory_order_relaxed); } void ThreadStatusUtil::TEST_StateDelay(const ThreadStatus::StateType state) { auto delay = states_delay[state].load(std::memory_order_relaxed); if (delay > 0) { SystemClock::Default()->SleepForMicroseconds(delay); } } #endif // !NDEBUG } // namespace ROCKSDB_NAMESPACE