// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under both the GPLv2 (found in the // COPYING file in the root directory) and Apache 2.0 License // (found in the LICENSE.Apache file in the root directory). // // This file contains the interface that must be implemented by any collection // to be used as the backing store for a MemTable. Such a collection must // satisfy the following properties: // (1) It does not store duplicate items. // (2) It uses MemTableRep::KeyComparator to compare items for iteration and // equality. // (3) It can be accessed concurrently by multiple readers and can support // during reads. However, it needn't support multiple concurrent writes. // (4) Items are never deleted. // The liberal use of assertions is encouraged to enforce (1). // // The factory will be passed an MemTableAllocator object when a new MemTableRep // is requested. // // Users can implement their own memtable representations. We include three // types built in: // - SkipListRep: This is the default; it is backed by a skip list. // - HashSkipListRep: The memtable rep that is best used for keys that are // structured like "prefix:suffix" where iteration within a prefix is // common and iteration across different prefixes is rare. It is backed by // a hash map where each bucket is a skip list. // - VectorRep: This is backed by an unordered std::vector. On iteration, the // vector is sorted. It is intelligent about sorting; once the MarkReadOnly() // has been called, the vector will only be sorted once. It is optimized for // random-write-heavy workloads. // // The last four implementations are designed for situations in which // iteration over the entire collection is rare since doing so requires all the // keys to be copied into a sorted data structure. #pragma once #include #include #include #include #include #include "rocksdb/customizable.h" #include "rocksdb/slice.h" namespace ROCKSDB_NAMESPACE { class Arena; class Allocator; class LookupKey; class SliceTransform; class Logger; struct DBOptions; using KeyHandle = void*; extern Slice GetLengthPrefixedSlice(const char* data); class MemTableRep { public: // KeyComparator provides a means to compare keys, which are internal keys // concatenated with values. class KeyComparator { public: using DecodedType = ROCKSDB_NAMESPACE::Slice; virtual DecodedType decode_key(const char* key) const { // The format of key is frozen and can be treated as a part of the API // contract. Refer to MemTable::Add for details. return GetLengthPrefixedSlice(key); } // Compare a and b. Return a negative value if a is less than b, 0 if they // are equal, and a positive value if a is greater than b virtual int operator()(const char* prefix_len_key1, const char* prefix_len_key2) const = 0; virtual int operator()(const char* prefix_len_key, const Slice& key) const = 0; virtual ~KeyComparator() {} }; explicit MemTableRep(Allocator* allocator) : allocator_(allocator) {} // Allocate a buf of len size for storing key. The idea is that a // specific memtable representation knows its underlying data structure // better. By allowing it to allocate memory, it can possibly put // correlated stuff in consecutive memory area to make processor // prefetching more efficient. virtual KeyHandle Allocate(const size_t len, char** buf); // Insert key into the collection. (The caller will pack key and value into a // single buffer and pass that in as the parameter to Insert). // REQUIRES: nothing that compares equal to key is currently in the // collection, and no concurrent modifications to the table in progress virtual void Insert(KeyHandle handle) = 0; // Same as ::Insert // Returns false if MemTableRepFactory::CanHandleDuplicatedKey() is true and // the already exists. virtual bool InsertKey(KeyHandle handle) { Insert(handle); return true; } // Same as Insert(), but in additional pass a hint to insert location for // the key. If hint points to nullptr, a new hint will be populated. // otherwise the hint will be updated to reflect the last insert location. // // Currently only skip-list based memtable implement the interface. Other // implementations will fallback to Insert() by default. virtual void InsertWithHint(KeyHandle handle, void** /*hint*/) { // Ignore the hint by default. Insert(handle); } // Same as ::InsertWithHint // Returns false if MemTableRepFactory::CanHandleDuplicatedKey() is true and // the already exists. virtual bool InsertKeyWithHint(KeyHandle handle, void** hint) { InsertWithHint(handle, hint); return true; } // Same as ::InsertWithHint, but allow concurrent write // // If hint points to nullptr, a new hint will be allocated on heap, otherwise // the hint will be updated to reflect the last insert location. The hint is // owned by the caller and it is the caller's responsibility to delete the // hint later. // // Currently only skip-list based memtable implement the interface. Other // implementations will fallback to InsertConcurrently() by default. virtual void InsertWithHintConcurrently(KeyHandle handle, void** /*hint*/) { // Ignore the hint by default. InsertConcurrently(handle); } // Same as ::InsertWithHintConcurrently // Returns false if MemTableRepFactory::CanHandleDuplicatedKey() is true and // the already exists. virtual bool InsertKeyWithHintConcurrently(KeyHandle handle, void** hint) { InsertWithHintConcurrently(handle, hint); return true; } // Like Insert(handle), but may be called concurrent with other calls // to InsertConcurrently for other handles. // // Returns false if MemTableRepFactory::CanHandleDuplicatedKey() is true and // the already exists. virtual void InsertConcurrently(KeyHandle handle); // Same as ::InsertConcurrently // Returns false if MemTableRepFactory::CanHandleDuplicatedKey() is true and // the already exists. virtual bool InsertKeyConcurrently(KeyHandle handle) { InsertConcurrently(handle); return true; } // Returns true iff an entry that compares equal to key is in the collection. virtual bool Contains(const char* key) const = 0; // Notify this table rep that it will no longer be added to. By default, // does nothing. After MarkReadOnly() is called, this table rep will // not be written to (ie No more calls to Allocate(), Insert(), // or any writes done directly to entries accessed through the iterator.) virtual void MarkReadOnly() {} // Notify this table rep that it has been flushed to stable storage. // By default, does nothing. // // Invariant: MarkReadOnly() is called, before MarkFlushed(). // Note that this method if overridden, should not run for an extended period // of time. Otherwise, RocksDB may be blocked. virtual void MarkFlushed() {} // Look up key from the mem table, since the first key in the mem table whose // user_key matches the one given k, call the function callback_func(), with // callback_args directly forwarded as the first parameter, and the mem table // key as the second parameter. If the return value is false, then terminates. // Otherwise, go through the next key. // // It's safe for Get() to terminate after having finished all the potential // key for the k.user_key(), or not. // // Default: // Get() function with a default value of dynamically construct an iterator, // seek and call the call back function. virtual void Get(const LookupKey& k, void* callback_args, bool (*callback_func)(void* arg, const char* entry)); virtual uint64_t ApproximateNumEntries(const Slice& /*start_ikey*/, const Slice& /*end_key*/) { return 0; } // Returns a vector of unique random memtable entries of approximate // size 'target_sample_size' (this size is not strictly enforced). virtual void UniqueRandomSample(const uint64_t num_entries, const uint64_t target_sample_size, std::unordered_set* entries) { (void)num_entries; (void)target_sample_size; (void)entries; assert(false); } // Report an approximation of how much memory has been used other than memory // that was allocated through the allocator. Safe to call from any thread. virtual size_t ApproximateMemoryUsage() = 0; virtual ~MemTableRep() {} // Iteration over the contents of a skip collection class Iterator { public: // Initialize an iterator over the specified collection. // The returned iterator is not valid. // explicit Iterator(const MemTableRep* collection); virtual ~Iterator() {} // Returns true iff the iterator is positioned at a valid node. virtual bool Valid() const = 0; // Returns the key at the current position. // REQUIRES: Valid() virtual const char* key() const = 0; // Advances to the next position. // REQUIRES: Valid() virtual void Next() = 0; // Advances to the previous position. // REQUIRES: Valid() virtual void Prev() = 0; // Advance to the first entry with a key >= target virtual void Seek(const Slice& internal_key, const char* memtable_key) = 0; // retreat to the first entry with a key <= target virtual void SeekForPrev(const Slice& internal_key, const char* memtable_key) = 0; virtual void RandomSeek() {} // Position at the first entry in collection. // Final state of iterator is Valid() iff collection is not empty. virtual void SeekToFirst() = 0; // Position at the last entry in collection. // Final state of iterator is Valid() iff collection is not empty. virtual void SeekToLast() = 0; }; // Return an iterator over the keys in this representation. // arena: If not null, the arena needs to be used to allocate the Iterator. // When destroying the iterator, the caller will not call "delete" // but Iterator::~Iterator() directly. The destructor needs to destroy // all the states but those allocated in arena. virtual Iterator* GetIterator(Arena* arena = nullptr) = 0; // Return an iterator that has a special Seek semantics. The result of // a Seek might only include keys with the same prefix as the target key. // arena: If not null, the arena is used to allocate the Iterator. // When destroying the iterator, the caller will not call "delete" // but Iterator::~Iterator() directly. The destructor needs to destroy // all the states but those allocated in arena. virtual Iterator* GetDynamicPrefixIterator(Arena* arena = nullptr) { return GetIterator(arena); } // Return true if the current MemTableRep supports merge operator. // Default: true virtual bool IsMergeOperatorSupported() const { return true; } // Return true if the current MemTableRep supports snapshot // Default: true virtual bool IsSnapshotSupported() const { return true; } protected: // When *key is an internal key concatenated with the value, returns the // user key. virtual Slice UserKey(const char* key) const; Allocator* allocator_; }; // This is the base class for all factories that are used by RocksDB to create // new MemTableRep objects class MemTableRepFactory : public Customizable { public: ~MemTableRepFactory() override {} static const char* Type() { return "MemTableRepFactory"; } static Status CreateFromString(const ConfigOptions& config_options, const std::string& id, std::unique_ptr* factory); static Status CreateFromString(const ConfigOptions& config_options, const std::string& id, std::shared_ptr* factory); virtual MemTableRep* CreateMemTableRep(const MemTableRep::KeyComparator&, Allocator*, const SliceTransform*, Logger* logger) = 0; virtual MemTableRep* CreateMemTableRep( const MemTableRep::KeyComparator& key_cmp, Allocator* allocator, const SliceTransform* slice_transform, Logger* logger, uint32_t /* column_family_id */) { return CreateMemTableRep(key_cmp, allocator, slice_transform, logger); } const char* Name() const override = 0; // Return true if the current MemTableRep supports concurrent inserts // Default: false virtual bool IsInsertConcurrentlySupported() const { return false; } // Return true if the current MemTableRep supports detecting duplicate // at insertion time. If true, then MemTableRep::Insert* returns // false when if the already exists. // Default: false virtual bool CanHandleDuplicatedKey() const { return false; } }; // This uses a skip list to store keys. It is the default. // // Parameters: // lookahead: If non-zero, each iterator's seek operation will start the // search from the previously visited record (doing at most 'lookahead' // steps). This is an optimization for the access pattern including many // seeks with consecutive keys. class SkipListFactory : public MemTableRepFactory { public: explicit SkipListFactory(size_t lookahead = 0); // Methods for Configurable/Customizable class overrides static const char* kClassName() { return "SkipListFactory"; } static const char* kNickName() { return "skip_list"; } virtual const char* Name() const override { return kClassName(); } virtual const char* NickName() const override { return kNickName(); } std::string GetId() const override; // Methods for MemTableRepFactory class overrides using MemTableRepFactory::CreateMemTableRep; virtual MemTableRep* CreateMemTableRep(const MemTableRep::KeyComparator&, Allocator*, const SliceTransform*, Logger* logger) override; bool IsInsertConcurrentlySupported() const override { return true; } bool CanHandleDuplicatedKey() const override { return true; } private: size_t lookahead_; }; #ifndef ROCKSDB_LITE // This creates MemTableReps that are backed by an std::vector. On iteration, // the vector is sorted. This is useful for workloads where iteration is very // rare and writes are generally not issued after reads begin. // // Parameters: // count: Passed to the constructor of the underlying std::vector of each // VectorRep. On initialization, the underlying array will be at least count // bytes reserved for usage. class VectorRepFactory : public MemTableRepFactory { size_t count_; public: explicit VectorRepFactory(size_t count = 0); // Methods for Configurable/Customizable class overrides static const char* kClassName() { return "VectorRepFactory"; } static const char* kNickName() { return "vector"; } const char* Name() const override { return kClassName(); } const char* NickName() const override { return kNickName(); } // Methods for MemTableRepFactory class overrides using MemTableRepFactory::CreateMemTableRep; virtual MemTableRep* CreateMemTableRep(const MemTableRep::KeyComparator&, Allocator*, const SliceTransform*, Logger* logger) override; }; // This class contains a fixed array of buckets, each // pointing to a skiplist (null if the bucket is empty). // bucket_count: number of fixed array buckets // skiplist_height: the max height of the skiplist // skiplist_branching_factor: probabilistic size ratio between adjacent // link lists in the skiplist extern MemTableRepFactory* NewHashSkipListRepFactory( size_t bucket_count = 1000000, int32_t skiplist_height = 4, int32_t skiplist_branching_factor = 4); // The factory is to create memtables based on a hash table: // it contains a fixed array of buckets, each pointing to either a linked list // or a skip list if number of entries inside the bucket exceeds // threshold_use_skiplist. // @bucket_count: number of fixed array buckets // @huge_page_tlb_size: if <=0, allocate the hash table bytes from malloc. // Otherwise from huge page TLB. The user needs to reserve // huge pages for it to be allocated, like: // sysctl -w vm.nr_hugepages=20 // See linux doc Documentation/vm/hugetlbpage.txt // @bucket_entries_logging_threshold: if number of entries in one bucket // exceeds this number, log about it. // @if_log_bucket_dist_when_flash: if true, log distribution of number of // entries when flushing. // @threshold_use_skiplist: a bucket switches to skip list if number of // entries exceed this parameter. extern MemTableRepFactory* NewHashLinkListRepFactory( size_t bucket_count = 50000, size_t huge_page_tlb_size = 0, int bucket_entries_logging_threshold = 4096, bool if_log_bucket_dist_when_flash = true, uint32_t threshold_use_skiplist = 256); #endif // ROCKSDB_LITE } // namespace ROCKSDB_NAMESPACE