// Copyright (c) 2011-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. #pragma once #ifndef ROCKSDB_LITE #include #include #include "rocksdb/comparator.h" #include "rocksdb/db.h" #include "rocksdb/status.h" namespace rocksdb { class Iterator; class TransactionDB; class WriteBatchWithIndex; typedef std::string TransactionName; // Provides notification to the caller of SetSnapshotOnNextOperation when // the actual snapshot gets created class TransactionNotifier { public: virtual ~TransactionNotifier() {} // Implement this method to receive notification when a snapshot is // requested via SetSnapshotOnNextOperation. virtual void SnapshotCreated(const Snapshot* newSnapshot) = 0; }; // Provides BEGIN/COMMIT/ROLLBACK transactions. // // To use transactions, you must first create either an OptimisticTransactionDB // or a TransactionDB. See examples/[optimistic_]transaction_example.cc for // more information. // // To create a transaction, use [Optimistic]TransactionDB::BeginTransaction(). // // It is up to the caller to synchronize access to this object. // // See examples/transaction_example.cc for some simple examples. // // TODO(agiardullo): Not yet implemented // -PerfContext statistics // -Support for using Transactions with DBWithTTL class Transaction { public: virtual ~Transaction() {} // If a transaction has a snapshot set, the transaction will ensure that // any keys successfully written(or fetched via GetForUpdate()) have not // been modified outside of this transaction since the time the snapshot was // set. // If a snapshot has not been set, the transaction guarantees that keys have // not been modified since the time each key was first written (or fetched via // GetForUpdate()). // // Using SetSnapshot() will provide stricter isolation guarantees at the // expense of potentially more transaction failures due to conflicts with // other writes. // // Calling SetSnapshot() has no effect on keys written before this function // has been called. // // SetSnapshot() may be called multiple times if you would like to change // the snapshot used for different operations in this transaction. // // Calling SetSnapshot will not affect the version of Data returned by Get() // methods. See Transaction::Get() for more details. virtual void SetSnapshot() = 0; // Similar to SetSnapshot(), but will not change the current snapshot // until Put/Merge/Delete/GetForUpdate/MultigetForUpdate is called. // By calling this function, the transaction will essentially call // SetSnapshot() for you right before performing the next write/GetForUpdate. // // Calling SetSnapshotOnNextOperation() will not affect what snapshot is // returned by GetSnapshot() until the next write/GetForUpdate is executed. // // When the snapshot is created the notifier's SnapshotCreated method will // be called so that the caller can get access to the snapshot. // // This is an optimization to reduce the likelihood of conflicts that // could occur in between the time SetSnapshot() is called and the first // write/GetForUpdate operation. Eg, this prevents the following // race-condition: // // txn1->SetSnapshot(); // txn2->Put("A", ...); // txn2->Commit(); // txn1->GetForUpdate(opts, "A", ...); // FAIL! virtual void SetSnapshotOnNextOperation( std::shared_ptr notifier = nullptr) = 0; // Returns the Snapshot created by the last call to SetSnapshot(). // // REQUIRED: The returned Snapshot is only valid up until the next time // SetSnapshot()/SetSnapshotOnNextSavePoint() is called, ClearSnapshot() // is called, or the Transaction is deleted. virtual const Snapshot* GetSnapshot() const = 0; // Clears the current snapshot (i.e. no snapshot will be 'set') // // This removes any snapshot that currently exists or is set to be created // on the next update operation (SetSnapshotOnNextOperation). // // Calling ClearSnapshot() has no effect on keys written before this function // has been called. // // If a reference to a snapshot was retrieved via GetSnapshot(), it will no // longer be valid and should be discarded after a call to ClearSnapshot(). virtual void ClearSnapshot() = 0; // Prepare the current transation for 2PC virtual Status Prepare() = 0; // Write all batched keys to the db atomically. // // Returns OK on success. // // May return any error status that could be returned by DB:Write(). // // If this transaction was created by an OptimisticTransactionDB(), // Status::Busy() may be returned if the transaction could not guarantee // that there are no write conflicts. Status::TryAgain() may be returned // if the memtable history size is not large enough // (See max_write_buffer_number_to_maintain). // // If this transaction was created by a TransactionDB(), Status::Expired() // may be returned if this transaction has lived for longer than // TransactionOptions.expiration. virtual Status Commit() = 0; // Discard all batched writes in this transaction. virtual Status Rollback() = 0; // Records the state of the transaction for future calls to // RollbackToSavePoint(). May be called multiple times to set multiple save // points. virtual void SetSavePoint() = 0; // Undo all operations in this transaction (Put, Merge, Delete, PutLogData) // since the most recent call to SetSavePoint() and removes the most recent // SetSavePoint(). // If there is no previous call to SetSavePoint(), returns Status::NotFound() virtual Status RollbackToSavePoint() = 0; // This function is similar to DB::Get() except it will also read pending // changes in this transaction. Currently, this function will return // Status::MergeInProgress if the most recent write to the queried key in // this batch is a Merge. // // If read_options.snapshot is not set, the current version of the key will // be read. Calling SetSnapshot() does not affect the version of the data // returned. // // Note that setting read_options.snapshot will affect what is read from the // DB but will NOT change which keys are read from this transaction (the keys // in this transaction do not yet belong to any snapshot and will be fetched // regardless). virtual Status Get(const ReadOptions& options, ColumnFamilyHandle* column_family, const Slice& key, std::string* value) = 0; virtual Status Get(const ReadOptions& options, const Slice& key, std::string* value) = 0; virtual std::vector MultiGet( const ReadOptions& options, const std::vector& column_family, const std::vector& keys, std::vector* values) = 0; virtual std::vector MultiGet(const ReadOptions& options, const std::vector& keys, std::vector* values) = 0; // Read this key and ensure that this transaction will only // be able to be committed if this key is not written outside this // transaction after it has first been read (or after the snapshot if a // snapshot is set in this transaction). The transaction behavior is the // same regardless of whether the key exists or not. // // Note: Currently, this function will return Status::MergeInProgress // if the most recent write to the queried key in this batch is a Merge. // // The values returned by this function are similar to Transaction::Get(). // If value==nullptr, then this function will not read any data, but will // still ensure that this key cannot be written to by outside of this // transaction. // // If this transaction was created by an OptimisticTransaction, GetForUpdate() // could cause commit() to fail. Otherwise, it could return any error // that could be returned by DB::Get(). // // If this transaction was created by a TransactionDB, it can return // Status::OK() on success, // Status::Busy() if there is a write conflict, // Status::TimedOut() if a lock could not be acquired, // Status::TryAgain() if the memtable history size is not large enough // (See max_write_buffer_number_to_maintain) // Status::MergeInProgress() if merge operations cannot be resolved. // or other errors if this key could not be read. virtual Status GetForUpdate(const ReadOptions& options, ColumnFamilyHandle* column_family, const Slice& key, std::string* value) = 0; virtual Status GetForUpdate(const ReadOptions& options, const Slice& key, std::string* value) = 0; virtual std::vector MultiGetForUpdate( const ReadOptions& options, const std::vector& column_family, const std::vector& keys, std::vector* values) = 0; virtual std::vector MultiGetForUpdate( const ReadOptions& options, const std::vector& keys, std::vector* values) = 0; // Returns an iterator that will iterate on all keys in the default // column family including both keys in the DB and uncommitted keys in this // transaction. // // Setting read_options.snapshot will affect what is read from the // DB but will NOT change which keys are read from this transaction (the keys // in this transaction do not yet belong to any snapshot and will be fetched // regardless). // // Caller is responsible for deleting the returned Iterator. // // The returned iterator is only valid until Commit(), Rollback(), or // RollbackToSavePoint() is called. virtual Iterator* GetIterator(const ReadOptions& read_options) = 0; virtual Iterator* GetIterator(const ReadOptions& read_options, ColumnFamilyHandle* column_family) = 0; // Put, Merge, Delete, and SingleDelete behave similarly to the corresponding // functions in WriteBatch, but will also do conflict checking on the // keys being written. // // If this Transaction was created on an OptimisticTransactionDB, these // functions should always return Status::OK(). // // If this Transaction was created on a TransactionDB, the status returned // can be: // Status::OK() on success, // Status::Busy() if there is a write conflict, // Status::TimedOut() if a lock could not be acquired, // Status::TryAgain() if the memtable history size is not large enough // (See max_write_buffer_number_to_maintain) // or other errors on unexpected failures. virtual Status Put(ColumnFamilyHandle* column_family, const Slice& key, const Slice& value) = 0; virtual Status Put(const Slice& key, const Slice& value) = 0; virtual Status Put(ColumnFamilyHandle* column_family, const SliceParts& key, const SliceParts& value) = 0; virtual Status Put(const SliceParts& key, const SliceParts& value) = 0; virtual Status Merge(ColumnFamilyHandle* column_family, const Slice& key, const Slice& value) = 0; virtual Status Merge(const Slice& key, const Slice& value) = 0; virtual Status Delete(ColumnFamilyHandle* column_family, const Slice& key) = 0; virtual Status Delete(const Slice& key) = 0; virtual Status Delete(ColumnFamilyHandle* column_family, const SliceParts& key) = 0; virtual Status Delete(const SliceParts& key) = 0; virtual Status SingleDelete(ColumnFamilyHandle* column_family, const Slice& key) = 0; virtual Status SingleDelete(const Slice& key) = 0; virtual Status SingleDelete(ColumnFamilyHandle* column_family, const SliceParts& key) = 0; virtual Status SingleDelete(const SliceParts& key) = 0; // PutUntracked() will write a Put to the batch of operations to be committed // in this transaction. This write will only happen if this transaction // gets committed successfully. But unlike Transaction::Put(), // no conflict checking will be done for this key. // // If this Transaction was created on a TransactionDB, this function will // still acquire locks necessary to make sure this write doesn't cause // conflicts in other transactions and may return Status::Busy(). virtual Status PutUntracked(ColumnFamilyHandle* column_family, const Slice& key, const Slice& value) = 0; virtual Status PutUntracked(const Slice& key, const Slice& value) = 0; virtual Status PutUntracked(ColumnFamilyHandle* column_family, const SliceParts& key, const SliceParts& value) = 0; virtual Status PutUntracked(const SliceParts& key, const SliceParts& value) = 0; virtual Status MergeUntracked(ColumnFamilyHandle* column_family, const Slice& key, const Slice& value) = 0; virtual Status MergeUntracked(const Slice& key, const Slice& value) = 0; virtual Status DeleteUntracked(ColumnFamilyHandle* column_family, const Slice& key) = 0; virtual Status DeleteUntracked(const Slice& key) = 0; virtual Status DeleteUntracked(ColumnFamilyHandle* column_family, const SliceParts& key) = 0; virtual Status DeleteUntracked(const SliceParts& key) = 0; // Similar to WriteBatch::PutLogData virtual void PutLogData(const Slice& blob) = 0; // By default, all Put/Merge/Delete operations will be indexed in the // transaction so that Get/GetForUpdate/GetIterator can search for these // keys. // // If the caller does not want to fetch the keys about to be written, // they may want to avoid indexing as a performance optimization. // Calling DisableIndexing() will turn off indexing for all future // Put/Merge/Delete operations until EnableIndexing() is called. // // If a key is Put/Merge/Deleted after DisableIndexing is called and then // is fetched via Get/GetForUpdate/GetIterator, the result of the fetch is // undefined. virtual void DisableIndexing() = 0; virtual void EnableIndexing() = 0; // Returns the number of distinct Keys being tracked by this transaction. // If this transaction was created by a TransactinDB, this is the number of // keys that are currently locked by this transaction. // If this transaction was created by an OptimisticTransactionDB, this is the // number of keys that need to be checked for conflicts at commit time. virtual uint64_t GetNumKeys() const = 0; // Returns the number of Puts/Deletes/Merges that have been applied to this // transaction so far. virtual uint64_t GetNumPuts() const = 0; virtual uint64_t GetNumDeletes() const = 0; virtual uint64_t GetNumMerges() const = 0; // Returns the elapsed time in milliseconds since this Transaction began. virtual uint64_t GetElapsedTime() const = 0; // Fetch the underlying write batch that contains all pending changes to be // committed. // // Note: You should not write or delete anything from the batch directly and // should only use the functions in the Transaction class to // write to this transaction. virtual WriteBatchWithIndex* GetWriteBatch() = 0; // Change the value of TransactionOptions.lock_timeout (in milliseconds) for // this transaction. // Has no effect on OptimisticTransactions. virtual void SetLockTimeout(int64_t timeout) = 0; // Return the WriteOptions that will be used during Commit() virtual WriteOptions* GetWriteOptions() = 0; // Reset the WriteOptions that will be used during Commit(). virtual void SetWriteOptions(const WriteOptions& write_options) = 0; // If this key was previously fetched in this transaction using // GetForUpdate/MultigetForUpdate(), calling UndoGetForUpdate will tell // the transaction that it no longer needs to do any conflict checking // for this key. // // If a key has been fetched N times via GetForUpdate/MultigetForUpdate(), // then UndoGetForUpdate will only have an effect if it is also called N // times. If this key has been written to in this transaction, // UndoGetForUpdate() will have no effect. // // If SetSavePoint() has been called after the GetForUpdate(), // UndoGetForUpdate() will not have any effect. // // If this Transaction was created by an OptimisticTransactionDB, // calling UndoGetForUpdate can affect whether this key is conflict checked // at commit time. // If this Transaction was created by a TransactionDB, // calling UndoGetForUpdate may release any held locks for this key. virtual void UndoGetForUpdate(ColumnFamilyHandle* column_family, const Slice& key) = 0; virtual void UndoGetForUpdate(const Slice& key) = 0; virtual Status RebuildFromWriteBatch(WriteBatch* src_batch) = 0; virtual WriteBatch* GetCommitTimeWriteBatch() = 0; virtual void SetLogNumber(uint64_t log) { log_number_ = log; } virtual uint64_t GetLogNumber() { return log_number_; } virtual Status SetName(const TransactionName& name) = 0; virtual TransactionName GetName() { return name_; } enum ExecutionStatus { STARTED = 0, AWAITING_PREPARE = 1, PREPARED = 2, AWAITING_COMMIT = 3, COMMITED = 4, AWAITING_ROLLBACK = 5, ROLLEDBACK = 6, LOCKS_STOLEN = 7, }; // Execution status of the transaction. std::atomic exec_status_; protected: explicit Transaction(const TransactionDB* db) {} Transaction() {} // the log in which the prepared section for this txn resides // (for two phase commit) uint64_t log_number_; TransactionName name_; private: // No copying allowed Transaction(const Transaction&); void operator=(const Transaction&); }; } // namespace rocksdb #endif // ROCKSDB_LITE